What is Sup Forums's opinion on lootboxes?
Should they be regulated? If so, what would be an effective regulation?
What is Sup Forums's opinion on lootboxes?
I don't care
Sup Forums mods are soyboys after pussy that they will never get
At this point I think that lootboxes infiltrating AAA games are a good thing. An '83-esque crash wouldn't be a bad thing to get people more attentive to the problems facing white nations.
But yeah, they are fucking gambling.
They're just another way of extending the lifetime of a video game by taking the grind and making the outcome random rather than definite. They're cancer.
fpbp
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Only a retard would buy them, and only an even bigger retard would defend the corporations that try to peddle them
Well for one its gambling but it help covers the cost for free to play games
Are you talking about ingame boxes, or that shit you sign up for and you get some random products in the mail from time to time?
yessssss
They're perfectly fine, keep buying them
it's not a big enough problem to warrant regulation, and keeping people with poor planning and impulse control from having a lot of money is probably a good safety valve for society so perversely enough it might actually be a good thing.
Micropayment shit is going to be what ultimately kills AAA gaming. And that's a good thing. Over the last twenty years we've seen a major shift in the attitude of game designers from making money with genuinely fun and entertaining games with clever mechanics, well-written stories, and compelling characters, to making money with sneaky underhanded jew methods like cutting out game content to resell as DLC, bribing reviewers to hype up mediocre games, and now turning every game into a grindfest that's almost impossible to beat forking over a few extra bucks for shitty XP boosts or items.
People are slowly but surely getting fed up with it, especially as it becomes more and more transparent. Eventually mainstream audiences will start to bail on gaming and it'll go back to being a niche hobby that has to make a decent product to make a profit.
>videojew
Let the corporations manage micro transactions in their game however they want, if you don't like it don't buy it.
As we can see with EA, if they make too much of an overt cash grab, people get mad.
I bought like 200 lootboxes in Overwatch to get a skin for a characters because I can not be arsed to play every single day.
It cost me less than a lunch.
You'd rather people spend countless hours than there being an option to get what you want for money?
Wich alternative do you think is the most productive?
I am happy giving Blizzard shekels because Overwatch is a game I still enjoy playing occasionally.
How is this different than gacha?
No theyre not okay.
Its aiming gambling at kids. Its the same concept as a casino but youre getting fucked alot harder because you are literally just throwing away money for pixels.
I would say that if youre dumb enough to do it then its your own fault but KIDS who play the game are unable to see the faults and their brains are easily manipulated, which could cause damage into the future.
If you pay for them you are a retard and don't deserve to have money.
I'm all for retard tax.
Well, it should be for adults only like all gambling. Duh.
I miss the old days of reading an article in Nintendo Power and actually being able to exercise independent judgment with respect to whatever I was interested in at the time.
Just can't imagine Toad in Super Mario Bros 3 giving me a 1/26 chance for a P-wing or a 1/52 chance for a Hammer Bros suit.
This generation of gamers is screwed.
Ingame boxes. Lootboxes are dying on their own. ALL of the firms sending them are hemorrhaging money. Pretty sure soon Ashens will be their only customer.
Regulation is shit, but lootboxes are glorified gambling and should be labeled properly as such.
>In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen
the whole game is made from pixels
You're proud of the fact that you payed real money for clothing for a video game avatar?
Ingame boxes that pop up at the end of a round or after you get so many points or some shit. Valve was the first company to capitalize on the idea of basically offering cheap cosmetic products to players through crates (hats, outfits, etc), but they were never anything that actually affected gameplay.
Over the last few years other companies picked up on the idea, but instead of making the loot exclusively cosmetic, they started putting gameplay-affecting bonuses and gear and shit in them, creating a pay-to-win system where only players who fork over the cash can get the best guns or get through a game without spending hours and hours grinding.
The latest trend that we've been seeing over the last year is turning it into a gambling system, where now even paying for loot boxes doesn't guarantee you get something good, so you're pushed into spending even MORE money to achieve the same effect.
>I’m retarded.
How about the method where you unlock the skin by doing something difficult like Halo 3 armour pieces, or unlocking ships in F-zero by beating the story mode on very hard. It’s a shit grind because they want you to BUY loot boxes and you fell for it fucktwat
Shill
SAGE
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I made the thread because I'm just interested in Sup Forums's opinion, not to necessarily push my own viewpoint.
Its fucking gambling. Call it whatever you want, dress it up however you want, but it is gambling and it is a cancer in the gaming industry that needs to stop
there's literally nothing wrong with children basically gambling goy
BUY BUY BUYYYY
>should it be regulated
Only cucks consider this option. If mongrels want to waste their neetbux on this shit, god save em.
Yes kike lose money on it
I'm glad vidyacucks are getting cucked
Simply rule out randomness and then its fine. They can charge whatever they want for their retarded in game items, but they won't because if they had to put a real world value on these things it would be significantly less than however much retards are willing to pay for the chance of unlocking it.
I had an image saved once that calculated the relative value of an in game skin in Overwatch based on the amount of credits on average you get from lootboxes (over 200 lootboxes sampled, inb4 you bought 200 lootboxes, no you earn one every time you level up). It equated to roughly 1 cent per credit, meaning a 3000 credit event skin is worth $30 if you never unlock it through a loot box and instead have to amass enough credits to unlock it and you only buy loot boxes instead of earning, If they had to put a direct price on the skin for you to buy it, it would probably be a dollar or less.
good goy
>playing video games
Who the fuck cares go whine about it on reddit you stupid manchild.
I'm fine with them if it matches the game, games like Halo 5 promote actually working hard for items. When you see someone with epic armor in a lootbox system you dont think "oh he must be good and worked hard for that" you think "lucky cunt"
it also taints younger generations with gambling problems
>players who enjoy a game buy loot boxes
>money from loot boxes is re-invested into continued game development
>game continues to thrive
>players continue to enjoy game
How is this a bad thing senpai? As long as it's done the Blizzard way (exclusively cosmetic, no in-game bonuses) I don't see a problem. It rewards players who want to contribute towards a game's success.
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Someone just watched Pewd's video
AAA developers have never been hurting for money. Even before loots boxes and micropayments and shit we were getting a new Call of Duty, a new Madden, a new Assassin's Creed, etc etc every damn year.
I don't play shit games like Madden or Call of Duty.
Overwatch continually releases new free content (heroes, maps, etc.) that all players can enjoy. Heroes of the Storm is similar, but requires a little additional effort to get things for free.
They could keep releasing free content to players without loot boxes, but where would be the motivation to do so? Blizzard is a public company that answers to investors, they need to prove that their games are generating profit. Loot boxes provide an OPTIONAL way of generating continual profits that subsequently go towards re-investment and more content.
Sup Forums was good before 2013, since then its gone to shit.
Blizzard has been releasing free content to players for LONG before they had lootboxes. That's one of the reasons they built up such a huge fanbase in the first place. Now their just cashing in on their popularity,
>or that shit you sign up for and you get some random products in the mail from time to time?
wat
he's thinking of things like 'Loot crate". You subscribe to their service for like $20 a month and they send a monthly package to your home with some video game figurines or a shirt
>game developers now design games to maximizing micro transaction sales
That's the problem. The micro transactions aren't an incidental little add on they tack on to a game they developed. Instead, they now design games SPECIFICALLY to sell micro transactions. The micro transactions are decided on before the game even goes into production and now games are little more than convenient vessels to sell gambling to goyim children.
Found the image summarising this if anyone's interested.
Games used to be 20 hour epics. Half life 1 and the original deus ex were extremely long games. Now you can finish most fps campaigns in about 6 hours.
There are too many money grubbing kikes in the business. A game should be fully completed upon release, no gimmicks, no microtransactions. Everything should be in world and acquired naturally through player progression.
>I have to justify spending real life cash money to dress up my virtual character like a girl playing dressup with barbies
The absolute state of modern vidya.
>costs less than a lunch
What kind of fat cunt are you where you need 8 courses to feed yourself?
It's awful. I didn't have a problem until they shoved them into modern warfare remastered and ruined it.
The issue is really that the vast majority of people don't buy them, it's a small subset of children/degenerate gamblers/rich people who spend inordinate amounts of money (whales) that make it worth it for developers. They'll purposely devalue the experience in ways that make people hate playing, because making money of that small subset is more profitable.
A simple law that says they have to list the probabilities of certain items would work wonders. People wouldn't want to spend nearly as much if they knew the expected amount of money they'd have to pay for a particular item.
People would be able to say "Hey, if i want all these holiday skins, id need to spend like $100 or play like 18 hours a day, this is dumb" and they'd be less cancerous with it.
Free market. Don't like it? Don't support the game by buying it in the first place. Not hard to do find out if a game has lootbox bs in it before you buy it
200 boxes costs over $100, user. For 1 skin?
Perfect example of this is Warface. Standard FPS fare, but over the years it started pandering exclusively to a minority of players who were willing to shell out big bucks for better guns and armor to give them a ridiculously unfair advantage over other players. The game slowly but steadily hemorrhaged frustrated players over about a year or so, losing about a third of its original player base. The devs saw this and decided to pull the ultimate fuck you to the remaining poorer players - revamped the loot system and reset every single account in the process. Anyone who'd every paid cash lost everything. The whales of course had no problem dropping a couple hundred bucks to restock their accounts, but almost the entire remaining player base bailed - the game dropped from 8000 to 2000 in one month.
>Instead of spending money to shoot guns on a video game, buy a real gun and go to the range
>Want to race cars? Buy one and go do it instead of playing on a console
>Want to play sports, buy a ball and go get some people together for a pick up game.
Stop wasting time and money on video games.
Accounts flagged as minors shouldn’t have access to any of these features in games. Any shop features with purchasable currency should also be disabled for accounts flagged as minors.
>audiences will bail
Nah. Maybe true of mobile gaming, but console and PC gaming will continue to grow with hyper-realism and VR now entering the AAA fold.
There's too many good goys out there now paying for microtransactions.
Pay to win is here to stay goyim.
jesus christ
resetting players who dumped money in is suicide
We discuss real issues here, not video games
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I hope you paid for the day 1 on-disc gas chamber best buy xbone pre-order exclusive DLC goyim.
Consumers get what they pay for.
I dont buy games that have this bullshit deeply embedded in them.
Vote with your $$'s.
If you complain yet buy call of duty and madden every year, then you may as well off yourself.
You can't effectively vote with your wallet.
Normies are braindead sheeple and do what they are told.
It takes just 1 retard willing to pay for a game 10 times to replace 10 smart consumers.
This, people need self control.
I haven't touched CoD since Black Ops 1.
AAA development is a horrific moneysink and wall st would massively downvalue our share price if they had any idea how bad things get. Luckily they don't.
EA needs to make up @100 million lost on making viscerals shitty star wars game and the massive loss of not releasing a starwars game, so they're only doing what they need to
t. dev
No amount of regulation will herd braindead sheeple away from the edge of the cliff.
The point is that our society is dead. Telling the handful of smart consumers to vote with their wallet is just pointless.
Part of the problem is they want to stick to $60 games.
If they make the next Battlefield $100 with zero microtransactions and great content I'll buy it. But $60 for an ok-game and microtransactions? Nah.
Stop playing video games.
As is regulation.
There is no "solution". People with brain cells should just accept that their will always be "normies", relatively speaking. You'll never have a population where everyones a mental gem. So its just the state of things.
Instead of hoping X game becomes uncucked, just dont buy it, if it ever uncucks great, otherwise, oh well, and move on. Thats all their is.
I don't give a single fuck
sup bros i heard u liked paywalls so we put a paywall behind a paywall behind a paywall behind a paywall behind a paywall behind a paywall behind a paywall behind a paywall behind a paywall behind a paywall behind a paywall behind a paywall behind a paywall behind a paywall behind a paywall behind a paywall behind a paywall behind a paywall behind a paywall behind a paywall... until the end of time
The last AAA multiplayer title where earning weapons/gear wasn't trash was Battlefield 3.
Fuck lootbooxes, you're paying 60$ for a game, you should be able to earn everything through playing. Battlefront 2 isn't a fucking F2P MMO where they need to whore out and get 99% of their revenue from children with credit cards. EA simply figured that - from a business standpoint, they'll be making more money this way. Sure, a fuck ton of people hate the game and aren't playing because of the absolutely terrible display of corporate greed, but EA knows that they'll make all their money back and more because some absolute neo-niggers are dumb enough to support blatant gambling and P2W elements in fucking 60$ AAA titles.
>a single credit is worth about $0.013
>1c = $0.01
kek at rounding away 30% of the value
I don't give a shit. fuck off back to
Lootboxes and online competitive memes have ruined gaming.
they destroyed videogames and turned them into legal gambling for children.
no amount of voting with your wallet will work for this type of game model because for every 100 people who choose not to buy any DLC, there will be 1-2 people who will drop 10k on the game.
it gets to the point where the game doesn't even matter, the entire development team is put towards milking whales for hundreds of dollars a month, and they make a ton of money despite ostracizing 75% of the playerbase
unless this becomes classified as gambling videogames are doomed to die as a hobby.
Then go to >/x/ then go back to Sup Forums
It needs to be regulated. It is legal gambling for children and has been for years on the free mobile market. Now, entire AAA games are being designed with actual progression gambling in mind. It's disgusting, it's kikery, it's lazy and it's dangerous.
company using lootboxes must undergo the same gambling restrictions of that country.
So no one under 18
why is overwatch lootboxes an issue? i've not given them a dime since buying the game at launch.
Don't give a fuck.
Even that had season pass idiocy; should just charge $80 for the game and give everyone the season pass.
Most people draw the line if the lootboxes have P2W elements.
I've never played Overwatch but i think the lootboxes are cosmetic-only.
Even so, i still think being able to pay real money for anything is still inexcusable for a full price title, but that's just me.
Video games become mainstream was the worst thing for the industry. Games cost 100s of millions of dollars now and the Jews have to have guaranteed profit. This is a symptom of both the popularity and profitability of the market.
As for lootboxes I don’t like them but I think it’s on the consumer to do something about it.
Lootboxes are whatever, I refuse to buy a game with them since charging for a game then selling you shit on top of that is fucking retarded but retards will throw their money away on dumb shit anyway so whatever
>Should they be regulated
The only thing that should be done is rates should be public knowledge like other countries such as China and Japan who have passed laws to do so.
Failure to disclose the percent chance of all items you can get or any deviation found should make the company extremely liable and ready to get sued to hell.
>BUT EA's GAME WAS SUPER JEWISH AND SHITTY
Then dont buy it you dumb cucks, never buying anything from EA is a good lesson for these retards