CBTS 578

Calm Before the Storm Superthread
1. Resist attempts to derail, troll, split or move the discussion
2. Log and archive events as they happen
3. Help others with things you know about, answer questions
4. Collect and spread memes
5. Verify things on your own, do not spread disinfo

Summary (please recommend edits)
An anonymous user with Q level security clearance has been posting to explain what’s happening behind the scenes on the world stage. This user is goes by Q. The scope is broad so dig on your own but I will try to summarize: Trump and the Special Counsel are actually investigating the Clinton cabal and the deep state. Draining the swamp for real! They are ending foreign non-state groups and actors who have had America under control for decades. The house of Saud in Saudi Arabia (SA is +++), along with the Rothschild (RC is ++) and the Soros (+) families are having their house of cards crumble. There are almost 2000 sealed indictments across the USA that are likely connected to Robert Mueller’s Special Counsel. We are told to expect high level American names to be swept up in a mass arrest of corrupt officials.

Proof?
Confirmation (Cross-thread)
Many confirmations have come and gone. Events listed here before they happened.
Trump on Nov26 retweeted a user who's timeline is full of CBTS and Q. CIA attacked the site! Trump tweeted +++ after Q posted +++ in CBTS thread.
We know Trump visits Sup Forums, we know Barron is autistic. Don Jr retweeted Pep months ago.
Interconnectedness and depth of Q posts far too complex and predictive to be a larp.

LINK TO Q ARCHIVE archive.4plebs.org/pol/search/tripcode/!ITPb.qbhqo /

!!SPREADSHEET: Open to contributions, with answers being a collective effort.
>app.smartsheet.com/b/publish?EQBCT=e3d1071b533c412f8bc08ebbb1b444f6

MOTIVATION Latest Q !ITPb.qbhqo

QMAP

Other urls found in this thread:

cbts.wikispaces.com/Home
cog49.com/ft.pdf
pastebin.com/gHDKKBjW
abcnews.go.com/Technology/story?id=98221&page=1
youtube.com/watch?v=0jHYZ15aL-g
g01m.rocks/evitkcah/Thisphag/4haHLXIpRAC8eui6NBg5afVEWLoIOfRk.txt
twitter.com/SFWRedditImages

Sage and report

#2: *Primary Information for Digging and Learning*

On 25 Nov, Q message posts stringer with >_Conf_goTWIT_P_act-small#_small. POTUS then retweeted MAGAPills after he posted about Q. → see also →

Rabbit Holes for Learning and Digging
>Uranium one
>Awangate
>North Korea
>Iran Deal
>Jews
>Rothschild Dynasty
>Soros Dynasty
>Clinton Dynasty
>Bush Dynasty
>Muslim Brotherhood and Obama
>House of Saud, Taleed and Obama
>House of Saud and 9/11
>Egypt bombing and human trafficking
>Las Vegas Mandalay Bay Shooting was assasination attempto on Prince Salman
>Change in leadership in USA, Saudi Arabia, Germany, Pakistan, Zimbabwe, _____, _____.

Nov 24
→ →

Nov 23 II
→ → → → → → On 25 Nov, Q message posts stringer with >_Conf_goTWIT_P_act-small#_small. POTUS then retweeted MAGAPills after he posted about Q. → see also →


!!WIKI (Thanks WikiAnon!!bWaeQ92+NhD)
>cbts.wikispaces.com/Home

Legend & STRINGER →
Decoding CNC →
SIGNATURE →
Symbols +++ → /_\ →
*QMAP REDUX WITH SIGNATURES →

! Stringer Map
→ →

QMAP THE RECRUMBING:
→ → → →

For lurkers: These are each massive repositiories of information. A lot of digging has already been done. We need people to help make connections, make memes, teach and learn. Please verify information to your own satisfaction levels.
Logs and information dump #1 →
Logs and inforamtion dump #2 →
Logs and information dump #3 →
Connections & Theory of CBTS →
Massive trove of Memes →
How to bake CBTS →

CBTS History Compilation

Larp before the storm

Ummmmmmmm

shill

ate
ch
net
/cb
ts
For an in-depth discussion

reminder that all the genuine posters have left for pic related, only trolls have stayed to force this on chan.

there is NO good reason to stay here, Q has migrated, the main organisers have migrated, everyone who posts here is NOT trying to help, they are only here to discredit Sup Forums. join us on 8

Q got busted by their boss and wont be coming back. Sorry to break it to you guys.

You can still focus on the first posts from the 29th and 31st but everything that Trip Q said was joke a mean spirited joke.

The fuck is CBTS? Some new form of cuckoldry?

The great minds of 100 years ago knew who they were. Modern, commercial "churcheology," the product of many recent decades of Judaic subversion, has made that knowledge hard to find. But authors of sacred texts quite apparently expected this would be the case and hid overwhelming support for the whole truth very cryptically in their works. We just need more great minds to understand how, why, here : cog49.com/ft.pdf
This is THE GREAT AWAKENING of all time. A partial synopsis of it is here pastebin.com/gHDKKBjW

Yea ok, nice try brock

>Everyone who tells me the truth is a shill!
Neck yourself, boomer scum

SNOW WHITE appears more than anything in the Q -map. It is confirmed as referencing NSA/CIA, but we are told to take it deeper too. There is much depth to the term. The original story reflects ancient knowledge of seven forces of nature (the seven dwarfs), that would preserve the Christian world for many centuries, then be part of a GREAT AWAKENING when discovered. This now-recent discovery also reveals long-hidden messages in the Bible unlocked only with (keyed to) the knowledge of these same natural forces. This is referred to in Revelation as SEVEN SEALS of a book.

The earliest version of the Snow White fairy tale was written in low German, no doubt because it was authored by a Kabbalah sage who understood every living thing is made up of seven distinct but interactive systems. We can also bet the 7 CIA supercomputers named after the seven dwarfs are similarly interactive. But just as the story has it, these same forces of nature would only revive and sustain the Christian world (Snow White) twice. After that, the knowledge of how they work must be revealed to prevent evil men from using it against others. (Picture related)
The study and the whole disclosure is here : cog49.com/ft.pdf
Here are some key points within it : pastebin.com/gHDKKBjW
See also :

HOLY FUCK NEW Q

Why does everyone have to be a shill? Mega has been here longer and is more credible than "Q" ever was. I'd take her word for it, but sure if "Q" posts again then I guess you can count me wrong, but I really doubt it.

Looks like a bunch of new age conspiracy shit

Stand up walk over to Brock and tell him to smack the piss out of you for me thanks

Reminder that Q moved to infini, tough to get there since it can't be searched. How to get there is in the image. We have our own board now! Q said this place was compromised. While shills and bots ruin this board, there are none on infini because we control that board!

MIGRATE THERE, JOIN UP ALL THE ANONS, REDPILL, MAGA

Thanks for baking, baker!

Where did all the tripfag go? Did the mothership take them?

Most everyone migrated to 8 chn. We're still trying to get the word out to the rest of the more casual guys to come join us there where Q is. See:

>Muh Brock
Need some new material there, boomer. Brock is old news. From over a fucking year ago. Just because you recently were told about him by your grandsonny doesn't mean it's anything we haven't discussed here a thousand fucking times over a year ago.
Newfag.

They went to 8ch

You're embarrassing yourself

IGNORE THIS HORSE SHIT IT'S A TEXTBOOK DISTRACTION

Are you mad now?

The truth is up my ass

>Hurrr you mad?!
Did you look up Jewtube videos from fucking 2011 about Sup Forums, boomer? Or did grandsonny tell you about some of these epic maymay's?

LOL

Bean Bag Buccaneers is a two player children's game, the object of which is to pick up your treasure chest on the central island and sail back safely.

Each player has a giant sailing ship as their main game piece. Each ship has a removable sail, two trigger-action side panels, and a huge spring-driven cannon. Players take turns moving forward along a prescribed track and shooting bean bags at their opponent's ship. A hit on one of the side panels will force it to pop off and give the player a free shot at the other side; a hit forcing the sail off becalms the ship for a turn.

To add to the pirate flavor, each player also has an eye patch. Wearing these will slightly affect depth perception and add a marginal bit of sport to the shooting.

This game retailed for the somewhat impressive sum of $16 back in 1962. With its huge plastic ships (close to a foot long), giant vinyl play mat, and the eye patches, it may well stand as one of the more overproduced games of the early 1960s.

8 Charlie Hotel . November Echo Tango / Charlie Bravo Tango Sugar

migrate_yes
shills_less

What the fuck even happens in these threads?
Why do you worship namefags and call everyone who laughs at you for blindly following them a shill?

shutup you fucking faggot

E.T. the Extra-Terrestrial (also referred to simply as E.T.) is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 video game console. It is based on the film of the same name, and was designed by Howard Scott Warshaw. The objective of the game is to guide the eponymous character through various screens in a cubic world[2] to collect three pieces of an interplanetary telephone that will allow him to contact his home planet.

t.shill

You didn't answer me, are you mad? Are you sitting in your lil cubicle throwing a lil shareblue hissy fit?

Warshaw intended the game to be an innovative adaptation of the film, and Atari thought it would achieve high sales figures based on its connection with the film, which was extremely popular throughout the world. Negotiations to secure the rights to make the game ended in late July 1982, giving Warshaw only 5 and a half weeks[3] to develop the game in time for the 1982 Christmas season. The final release was critically panned, with nearly every aspect of the game facing heavy criticism. E.T. is often cited as one of the worst video games of all time and one of the biggest commercial failures in video game history. Despite this, it is very popular for that reason and is also considered to be one of the most significant titles in the history of video games, as it is cited as a major contributing factor to the video game industry crash of 1983, and has been frequently referenced and mocked in popular culture in the years since its release, often being used as a cautionary tale about the dangers of rushed game development and studio interference.

pic: you

Why are you responding to shills instead of focusing on Q questions?

Nah nigger. I'm playing E.T
Reports from 1983 gave way to urban legend stating that as a result of overproduction and returns, millions of unsold cartridges were buried in an Alamogordo, New Mexico landfill. In 2013, plans were revealed to conduct an excavation to determine the accuracy of reports about the burial,[4] and in April of the following year, the diggers confirmed that the Alamogordo burial did include E.T. cartridges among other titles.[5][6] James Heller, the former Atari manager who was in charge of the original burial, was also on hand at the excavation and revealed to the Associated Press that 728,000 cartridges of various titles were buried.[7]

Impatient boomers will never know just what bullshit Z was dumping

Is all ready to go, mother?

E.T. is an adventure game in which players control an alien (E.T.) from a top-down perspective. The objective of the game is to collect three pieces of an interplanetary telephone. The pieces are found scattered randomly throughout various pits (also referred to as wells). The player is provided with an on-screen energy bar, which decreases when E.T. performs any actions (including moving, teleporting, or falling into a pit, as well as levitating back to the top). To prevent this, E.T. can collect Reese's Pieces, which are used to restore his energy or, when nine are collected, E.T. can call Elliott to obtain a piece of the telephone, or the player can save the candy pieces for bonus points at the end. After the three phone pieces have been collected, the player must guide E.T. to an area where he can use the phone, which allows him to call his home planet. When the call is made, E.T. must reach the spaceship in a given time limit. Once E.T. gets to the forest where his ship abandoned him and stands and waits in the designated area for the ship to come, the ship will appear on screen and take him back to his home planet.

You shills are just salty that you can't ruin CBTS anymore now that we have our own board on 8 chn. Stay mad.

Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe.

Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky!

The game ends after five rounds. Each round consists of the three phases:

1. Players' turns
2. Production phase
3. Round scoring

1. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus.

2. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource.

3. Players receive VPs depending on the scoring tile of the current round.

The game comes with eight different clans, a modular board with 16 configurations, eight port bonuses and eight round scoring tiles.

Gotcha

Then the game starts over, with the same difficulty level, while changing the location of the telephone pieces. The score obtained during the round is carried over to the next iteration. The game ends when the energy bar depletes.[8] E.T. has three lives and if he dies within those three lives Elliot will come in and revive him. E.T. can get a fourth life if the player is lucky enough to find a geranium in one of the wells. It turns into a sprite from some games that Howard Scott Warshaw made, such as Raiders of the Lost Ark.

The game is divided into six environments, each representing a different setting from the film. To accomplish the objective of the game, the player must guide E.T. into the wells. Once all items found in a well are collected, the player must levitate E.T. out of them.[9] An icon at the top of each screen represents the current area, each area enabling the player to perform different actions. Antagonists include a scientist who takes E.T. for observation and an FBI agent who chases the alien to confiscate one of the collected telephone pieces, or candy.[8] The game offers diverse difficulty settings that affect the number and speed of humans present, and the conditions needed to accomplish the

Root is a game of adventure and war in which 2 to 4 players battle for control of a vast wilderness.

The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.

Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.

Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.

The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.

The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.

The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late game presence--but only if they can manage to keep the other players in check.

Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest.

E.T. isn't even half as bad as people want to believe it is. And that gif gave me a throbbing hard-on.

Following the commercial success of the film in June 1982, Steve Ross, chief executive officer (CEO) of Atari's parent company Warner Communications, started negotiations with Steven Spielberg and Universal Pictures to acquire the license to produce a video game based on the film. In late June, Warner announced its exclusive worldwide rights to market coin-operated and console games based on the movie.[10] Although the exact details of the transaction were not disclosed in the announcement, it was later reported that Atari had paid US$20–25 million for the rights, a high figure for video game licensing at the time.[11] [12][13][14] When asked by Ross what he thought about making an E.T.-based video game, Atari CEO Ray Kassar replied, "I think it's a dumb idea. We've never really made an action game out of a movie."[13] An arcade game based on the E.T. property had also been planned, but this was deemed to be impossible given the short deadline.[15]

>Mark Zuck the Cuck & his CIA arranged bride run this children’s organ donation ring.

You’ve got to be shitting me.

GUYS IM SEEING A LOT OF CLUES AND INFO THAT PEOPLE BROUGHT UP IS NOT GETTING INCLUDED INTO THE NEW BAKE

Drats, they've escaped from our clutches! We'll get our pay docked over this one!

After negotiations completed, Kassar called Howard Scott Warshaw on July 27, 1982 to commission him as developer of the video game.[16][17] Kassar informed him that Spielberg asked for Warshaw specifically and that development needed to be completed by September 1 to meet a production schedule for the Christmas holiday. Though Warshaw had spent more than a year working on consecutive development schedules for games (seven months working on Yars' Revenge and then six months on Raiders of the Lost Ark), he accepted the offer based on the challenge of completing a game in a short time frame and at Spielberg's request.[15][17] Warshaw considered it an opportunity to develop an innovative Atari 2600 game based on a movie he enjoyed, "provided we reach the right arrangement".[17][18]:9:34 Kassar reportedly offered Warshaw US$200,000 and an all-expenses-paid vacation to Hawaii in compensation.[15] Kassar then told him to arrive at the San Jose Airport a few days later to have a meeting with Spielberg.[

I've got sensitive intel. Got plenty of contacts on the inside. Proof: check those sweet digits on the next post.

...

>CLUES
Was it Madame Rose in the Carriage House with the Poison? Monsieur Brunette in the Trophy Room with the Horseshoe? Or was it our old friend Colonel Mustard whodunit in the Library with his trusty service Revolver?

You'll need your sharpest detective skills to solve the ever-changing CLUE MASTER DETECTIVE mystery, because in this expanded version of our classic game of detection, there are more rooms, more weapons, more suspects -- more mayhem!

The late Mr. Boddy's country manor has a total of twelve possible Murder Locations, both outdoors and indoors, with secret passages, plus new "Snoop Spaces" that let you broaden your investigation. A vial of Poison and a Horseshoe bring the number of Weapons up to eight. And the devious bunch of Supsects has grown to ten with the addition of Miss Peach, Monsieur Brunette, Madame Rose and Sergeant Gray.

With all these additional people, places and things to unravel, your most expert powers of interrogation and deduction will be called into play.

So shuffle the Suspect, Weapon and Murder Location cards, slip one of each into the Confidential Case File envelope -- and start sleuthing!

Turn by turn you probe, collecting evidence and pinpointing certain culprits, means, and rooms. Then, when you think you've got it, make your accusation: Whodunit? Where? With which weapon?

CLUE MASTER DETECTIVE ... it's so entertaining, it's criminal!

Warshaw used those days to design the structure of the game and segmented the concept into four ideas: world, objective, path to achieve the objective, and obstacles. He envisioned a three-dimensional cube world as the setting and adapted part of the film's plot, E.T. phoning home, as the goal. Warshaw then conceived that E.T. would need to assemble a special phone to call his ship and arrive at a special landing site to achieve this goal. He considered obstacles as an element that would determine the success of a game, and experienced difficulties when taking into account the time constraints and technical limitations of the console. Inspired by the movie, adults were implemented as antagonists that would chase the alien. Feeling more adversity was needed, Warshaw included a time limit for players to accomplish the goal. Pits were devised as an element to hide the pieces of the phone as well as expand the game's world.[17]

Warshaw and other Atari executives presented this design to Spielberg, who did not express enthusiasm.[16] Spielberg instead asked him to create a game similar to Namco's Pac-Man.[17] Believing the concept too derivative of a common game design, Warshaw proceeded with his concept, which he believed would capture the sentimentality he saw in the original film.[12][16] In retrospect, however, Warshaw stated that Spielberg's idea might have had merit.[16][17] He spent the remaining time programming the game. Atari anticipated enormous sales based on the popularity of the film, as well as the stability the video game industry was experiencing in 1982. Due to time limitations, Atari decided to skip audience testing for the game.[19] Emanual Gerard, co-chief operating officer of Warner at the time, later suggested that the company had fallen into a false sense of security by the success of its previous releases, particularly its console version of Pac-Man, which was commercially successful despite poor critical reaction.[20][21]

So stay there and stop shitting up this board you fucking gullible retards

...

KEK

Anticipation for E.T. was high in 1982, and it was a sought-after Christmas gift.[17] In early December 1982, The New York Times reported that video games based on successful movies, specifically E.T., would become "an increasingly profitable source" for video game development.[22] At first, retailers ordered more supplies than what was expected to be sold, but Atari received an increasing number of order cancellations as new competitors entered the market, an event the company had not anticipated.[20][23][24] John Hubner and William Kistner of InfoWorld attribute the cancellations to changes Atari initiated in its relationship to distributors. On November 1, 1982, Atari informed them that their contracts were canceled and that exclusive deals would be established with select distributors. Hubner and Kistner believed the action prompted retailers to cancel orders, which Atari had not properly tracked.[25]

>q has migrated
Source?

Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining.
At the start of each galactic age, the game a board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board.

A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions.

After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. . Play continues until a player reaches ten victory points.

E.T. met with initial commercial success. It was among the top four on Billboard magazine's "Top 15 Video Games" sales list in December 1982 and January 1983.[26] The game eventually sold 1.5 million units, becoming one of the best-selling Atari 2600 titles.[21][27] However, between 2.5 and 3.5 million cartridges went unsold,[9][27][28] and one retailer said that "mostly grandmothers" bought the game, an example of word of mouth affecting sales; children preferred the best-selling Pitfall!.[11]

That is not true shill tactic pushed hard last night

Hubner and Kistner commented that the large number of produced cartridges may have resulted in excess inventory regardless of E.T.'s success.[25] Even though the game was a best seller during the holiday season, retailers still stated that its sales figures did not meet expectations. Warner Communications also expressed disappointment at the number of sales.[14] Lower-than-expected sales figures combined with excess inventory, which produced a negative supply and demand event, prompted retailers to repeatedly discount price. According to Ray Kassar, about 3.5 million of the 4 million produced were sent back to the company as unsold inventory or customer returns.[29] Despite sales figures, the quantity of unsold merchandise, coupled with the expensive movie license and the large number of returns, made E.T. a major financial failure for Atari.[28] By 2004, the cartridges were still very common and offered at very low prices.[30]

Amazing redpill. Nobody here should fall for the Zionist propaganda. "Based" Jews are rare at best, they are committed to brainwashing everyone on this Earth.

I'm genuinely curious
I've noticed these threads fr quite some time, but never bothered to look into them

Q is still here. It's a plan to fracture these threads. Oh well, I guess this is it then, it was fun while it lasted. Sorry we failed Q.

Please stop. We are sorry and will not return.

While reviews of the movie were highly positive, the game was negatively received by critics, with common complaints focused on the plot, gameplay, and visuals. New York magazine's Nicholas Pileggi described it as a loser when compared to other games Atari could have released like Donkey Kong and Frogger.[24] Video Games called the game "really for kids (the littler ones)."[31] Kevin Bowen of GameSpy's Classic Gaming called the gameplay "convoluted and inane", also criticizing its story for departing from the serious tone of the film.[8] Author Steven Kent described the game as "infamous" within the industry, citing "primitive" graphics, "dull" gameplay, and a "disappointing story".[13] In 1984 Softline readers named the game the second-worst Atari program of 1983, after Congo Bongo.[32]

Nevertheless, the game also received some more positive reviews. An editor for The Miami Herald described it as a difficult game to learn to play, but believed it was worth dedicating the time.[33] Vidiot's Kevin Christopher criticized the protagonist's repeated falling down back into holes, but considered it "about the only flaw with an otherwise A-1 game."[34] Arcade Express scored it 6 out of 10 in December 1982.[35]

Use the filter to get rid of shills, makes the board much more peaceful, literally take 10 secs.

see:
He is posting on 8 chn. Shills are trying to stop us from uniting an unifying on 8 chn but it isn't working. Brock needs to hired some better guys.

Shill

We are uniting on 8 chn, shills are trying to keep us split apart and defy Q getting us to come over there.

Critics bemoaned the gameplay's repetitive use of falling down holes.[13][36] Emru Townsend of PC World discussed the game with a group, and found a universal dislike for the pits that E.T. falls into, describing it as "monotonous".[36] Writer Sean "Seanbaby" Reiley also criticized the pits, claiming that they are "time-consuming" and "difficult to leave without falling back in".[37] Trent Ward, a former Next Generation Magazine reviewer, commented that this element prompted him to immediately return the game for a refund after purchasing it in his youth,[38] and the children who found games in the New Mexico landfill gave the E.T. cartridges away because, as one later said, the "game sucked ... you couldn't finish it".[39][40] Classic Gaming argued that despite the negative reception, the game can be enjoyable after the player has learned to navigate the pits.[41]

Then go to your supposed real thread, and I'll stay here in mine....oh and fuck off! On the SLIGHT chance that you ARE one of the good guys, I'll apologize later

Why does 8Q sound like a bot? Q user usually posted like a real user except when using the occasional code.

In published materials written more than a decade after its initial release, E.T. has been universally panned by critics and is frequently listed as the worst video game ever.[17] Reiley ranked it number one in a list of the 20 worst games of all time in Electronic Gaming Monthly's 150th issue.[37] Michael Dolan, deputy editor of FHM magazine, has also listed the game as his pick for the worst video game of all time.[42] Townsend placed E.T. at the top of his list of worst video games, noting that, "about a third of the people I quizzed came up with this title almost instantly, and it's not hard to see why."[36] GameTrailers ranked the game the second worst on their "Top Ten Best and Worst Games of All Time" list.[43]

Critics often attribute the poor quality to the short development time.[44][45] Townsend commented that the rushed development was very apparent after playing the game.[36] Warshaw's contributions to the game have been met with mixed responses. Classic Gaming called the game poorly designed, while IGN's Levi Buchanan stated the "impossibly tight schedule" given to Warshaw absolves him of blame.[21] Warshaw does not express regret for his part in E.T., and believes he created a good game given the time available to him.[12][17]

THIS
>THIS
THIS
>THIS
THIS
>THIS
THIS
>THIS

We need to move to 8ch! Just check it out, so much better organized and the shills aren't even there! Please come over we need everyone in one place! Mods will just keep banning people here, 8ch is safe!

>no results
Fuck off shill.

Q is going to keep posting here lol. When he inevitable drops crumbs here the fools will flock back. Until then.

I've got a copy of the deleted website's data if you want. Let me know.

E.T. is one of the earliest video games based on a movie.[46] GamePro, GameTrailers, and Bowen cite the game as the first poor quality-film–video-game tie-in.[8][43][47] Patrick O'Luanaigh of SCi Games called it the most famous disaster story among film-inspired video games as well as within the industry.[48] Describing it as one of the "games that changed the world", GamePro stated that E.T. established a standard of subpar quality video games based on movies. They further commented that other publishers adopted similar marketing and production practices with licensed movie properties.[49] The publication listed the game as the second "worst movie game ever", citing it as an example of how poor gameplay can bring negative reception to strong licenses.[47] Surviving copies of the game are commonly found on eBay selling for low prices – the appeal for some collectors comes from the often-designated title of "the worst video game of all time".[50]

Why are you responding to shills instead of focusing on Q questions?

So many trump supporters here especially in /ptg got tricked by shareblue into shilling against Q And these threads. That’s the real loss.

Just because Q took the day off doesn't mean he gave up on us. Remember he was gone awhile after the Asia trip. He'll be back. Trust me, he's not far.

E.T. is often cited as one of the most important titles in the industry's history.[51][52][53] As early as January 1983, after Atari admitted that the game had sold poorly, an industry executive said that "the lesson of E.T. has not been lost on the industry".[11] Infamously, the game is also cited to be one of the main causes of the video game industry crisis of 1983.[54][55][56] Billboard magazine's Earl Paige reported that the large number of unsold E.T. games along with an increase in competition prompted retailers to demand official return programs from video game manufacturers.[57] By the end of 1982, Atari had begun to lose dominance as more competitors entered the market.[14][11] Poor critical reception and lack of a profitable marketing strategy made this game one of many cited decisions that led Atari to report a $536 million loss in 1983 and led to the company being divided and sold in 1984.[28] GameSpy's Classic Gaming called E.T. Atari's biggest mistake, as well as the largest financial failure in the industry.[41][58] Reiley commented that the game's poor quality was responsible for ending the product life of the Atari 2600.[37] Occurring soon after Pac-Man's negative critical response on the Atari 2600, E.T.'s poor reception was attributed by Kent to a negative impact on Atari's reputation and profitability.[13] Authors Nick Montfort and Ian Bogost echoed similar comments about Pac-Man and E.T.'s combined effect on the company's reputation and the industry's reaction.[59] Buchanan also cited the game as a factor to Atari and the industry's crash. He stated that the large amount of unsold merchandise was a financial burden to Atari, which pushed the company into debt.[21]

I would like that, yes.


This.

He is fighting the infiltration here, he seemed in a hurry. Everyone on 8 chn is waiting for him to dumb a new set of questions for us to follow the breadcrumbs. For now we are just trying to get the word out on social media and here to help him out with the migration. Bots and shills can't work on 8 chn like here.

He's dropping crumbs on 8 chn already. He's only going to be posting there from now on.

FAKER FAKER FALSE BREAD MAKER

/Sage

>trying to split the movement
Fuck off shareblue leaf

On December 7, 1982, Kassar announced that Atari's revenue forecasts for 1982 were cut from a 50 percent increase over 1981, down to a 15 percent increase.[60] Immediately following the announcement, Warner Communications' stock value dropped by around 35 percent—from US$54 to US$35—resulting in the company losing US$1.3 billion in market valuation.[61] Kassar sold five thousand of his Warner shares a half-hour before the announcement.[60] This prompted an investigation for insider trading against him by the U.S. Securities and Exchange Commission.[60] Atari attempted to regain their market share by licensing popular arcade games for the Atari consoles. The games, however, did not reverse Atari's decline and they went further into debt. In 1983, the company had decreased its workforce by 30 percent and lost US$356 million. Other companies—Activision, Bally Manufacturing, and Mattel—experienced similar results as the industry declined.[13]

I expect this out of a Canadian. The day of the rake can't come fast enough.

im glad this garbage is finally over

+++1

At least tell me where to start so I can understand

New here and don't know if this is relevant to thread but...

Snow White reference maybe??

abcnews.go.com/Technology/story?id=98221&page=1

youtube.com/watch?v=0jHYZ15aL-g

""In the mid-1990s the Russian State Duma issued a press release on HAARP, which was signed by 90 deputies. The statement said the US was "creating new integral geophysical weapons that may influence the near-Earth medium with high-frequency radio waves."

"The significance of this qualitative leap could be compared to the transition from cold steel to firearms, or from conventional weapons to nuclear weapons.”

“This new type of weapons differ from previous types in that the near-Earth medium becomes at once an object of direct influence and its component,” the statement explained.

In 1997, US Secretary of Defense William Cohen also expressed concern about activities that "can alter the climate, set off earthquakes, volcanoes remotely through the use of electromagnetic waves."

The US government, however, has chosen to stick to its position that HAARP is merely a program aimed at analyzing the Earth's ionosphere for

...the purpose of developing communications (the cloud) and surveillance technology (the cloud)

Article from: PressTV.ir""

HAARP!!!! It can also be used to surround earth in visible light communication (aka the cloud) the laser would need lots of HELIUM which if you don't know already

...is created from ...drumroll please

uranium.

Then why is this thread still here?

g01m.rocks/evitkcah/Thisphag/4haHLXIpRAC8eui6NBg5afVEWLoIOfRk.txt

Ignore shills! Meme magic!