How much value do you put into visual direction?
How much value do you put into visual direction?
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A lot
A lot. I'm a Shaftfag.
Is this F/GO ? Isn't supposed to be a shitty phone game .
Budget successfully saved.
It is, but crossboarder fucks don't know where they are.
That cut to the sidewalk across shot doesn't make sense.
It's a good scenario trapped in mobage
>Fate/anything
>good scenerio
Normalfags please go?
>Normalfags
normie pls die
>shots repeated over and over
>almost no movement
>car doesn't even fit into the scene
>same car three times with the exact same movement
Bet Shaftfags would just say it's on purpose and artistic.
why does nobody ever care about naruto's great visual direction???
It was at the beginning, but then Nasu wanted to make another VN.
GROW YOUR HERO
Lv1 -> Lv 25 -> Lv 50
Gorgon >>>>>>>>> who the hell cares
Thought this was SMT.
None. I'm blind.
F/GO is a bunch of interesting ideas buried deep beneath a far greater number of fucking stupid ideas.
Not really. I'm a Toeifag.
That's amateur work.
hot damn
look at dem Gorgon tits
god bless Nasu
>How much value do you put into visual direction?
Personally it depends on how the show is progressing in things like story, character development, and plot.
Visual direction and animation is one thing, but it won't save a series or make a show much better because of it.
Ping pong is an example of a show with "artistic style" which is praised by a bunch of people that make it a great show. While overall not much else going for it.