Cel-shaded anime

does something like a very nicely animated cel-shaded anime exist?
very nicely animated as in, it isn't animated on 2s or 3s or trying to imitate shoestring budgets hand drawn anime in any other way
because it seems to me that with the technology available in the year of our lord (2017 - 1/243) somebody ought to be able to produce good CG anime instead of trying to imitate something that shouldn't have been in the first blace

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youtube.com/watch?v=AB2kXtKpABg
youtube.com/watch?v=B4Ds0fG1vn8
youtube.com/watch?v=l0X3ixj8UJM
youtube.com/watch?v=Wp-9MvP-MZA
youtube.com/watch?v=MDA1bUkotIk
youtube.com/watch?v=tz5siEX72nY
youtube.com/watch?v=-adDPWCL8GI
youtube.com/watch?v=VexJ_0Uvplw
youtube.com/watch?v=VudKBQ-bsMs
youtube.com/watch?v=t1iqJqfvV_o
sakugabooru.com/post/show/12350
youtu.be/Zb23-qAOjeg
youtu.be/HqUEISdpDss
youtu.be/1E4O5YFarYQ
youtube.com/watch?v=qaECpq61H8g
youtube.com/watch?v=y-PudD1UrvU
youtu.be/jQeIVpehXoc?t=17m35s
twitter.com/SFWRedditGifs

youtube.com/watch?v=AB2kXtKpABg

Cassette Girl

BBK/BRNK kinda

3D will NEVER look as good 2D
Why?

Simple mathematics

2D uses only x and y axis for animation. Thus, the medium always leads to fluid animation when shape morphing is used.

3D uses x, y and z axis for animation. The extra dimension prevents proper shape morphing as well as all other 2D animation techniques.

Simply put, 2D objects have less degrees of freedom thus, have less constraints to fluidity of movement.

The night portion of the Princess Precure movie: youtube.com/watch?v=B4Ds0fG1vn8

And hopefully Seikaisuru Kado: youtube.com/watch?v=l0X3ixj8UJM

Miyamoto Hiroshi, who directed the Refi portion of the Princess Precure movie, is in charge of supervising the character animation of Kado.

Stupidest attempt at looking smart I've ever seen.

youtube.com/watch?v=Wp-9MvP-MZA

>2D uses only x and y axis for animation.
Except for when they rotoscope.
Which is pretty much all the time.
You dumb bitch.

>Which is pretty much all the time.
Except it's not.