Why didn't he just quaff mana pots during his battle with Shalltear?

Why didn't he just quaff mana pots during his battle with Shalltear?

because he had a hillarious paytowin item

The potions could share an universal cooldown with some of the other items and skills.

He only needed to quaff one!

Full Mana Potion - refill 100% of manga

Ainz had practically unlimited mana. He just had to cast spells, drink one potion, and then go apeshit all over again. No need to even use the Over Rank magic, spam the cash items or use any of his tactics.

Every RPG ever with MP has mana pots of some sort. It's unfathomable that Ainz wouldn't have a single one that refills all his mana.

>overlord
>mana potion
Fucking secondary

He's a fucking skeleton. The potions might not even work on him anymore.

>reading poorly translated young adult fiction

You just wanted to post the word quaff. Didn't you faggot?

Overlord is like some cross between pen and paper D&D 3.5 and an MMO (which, themselves, are computer descendants of AD&D 2.0+)

The fight with Shalltear only makes sense if you treat Ainz like a traditional wizard, who can only memorize a set number of spells per level per day. Maruyama likely wrote the fight thinking that, not bothering to remember than in MMOs consumables exist to replenish every possible stat.

Granted, mana potions haven't been shown to exist, even if healing potions do. We need some word of god weigh in on this contradiction.

Does D&D even exist in nipland?
Is it popular only with nerds, like in the rest of the world?
Kinda weird to be thinking about a japanese author using d&d as his source for inspiration.

It does, Lodoss War was based off transcripts of D&D sessions.

Nips like D&D and CoC, but no other tabletop rpgs.

>d&d Overlord
>Ainz haste blinks in, Time Stop, then save-or-dies Shalltear before she can even speak
Yeah probably not EXACTLY like d&d

Most high-levels have the ability to counteract Time Stop, either through items or abilities.

Ainz brings up that fact a fuckton of times.

Mana pots don't exist. Yes, casters had their playtime somewhat limited because of that, but Ygg was an MMO heavily focused on planning your encounters and slow tactical combat, instead of spamming magic non-stop. Also

>read the LN

Every single Guardian is immune to Time Stop, the items became common after level 70.

This show was was so fucking bad I couldn't even make it past episode 2.

I've read up to vol. 10 and didn't find anything saying about there being mana potions. And even if there are, author could simply say they replenish only a small amount of mana, making it useless during a battle, pretty much like the healing spells/items it seems: there're plenty of them, but spamming isn't a good strategy because they seem to deal more damage than they can heal per amount of time.

I hated how after the first arc establish the world as "not a video game anymore" the second one with Shalltear went full "lolno it's a video game after all." Completely pulled me out of it. Does it go back to not a game in the arcs that haven't been animated yet?

>mana potion
Should have stacked mp5 or spirit instead.

It's not a video game anymore, but all of the nazarik characters (and the dungeon itself) still have some video game mechanics

Because using pots is only worth doing outside of combat.

Essentially if they ever did it in an anime you are left with this option.

Pop cooldowns, mana pot spam, go into battle.

Or

pop everything, flee combat, spam pots.

Pretty sure he cant use any potions because hes a skellington.

NW doesn't have video game mechanics, but all the spells and items from the game adapts to their world.

Then that's a problem for me. When Ainz dropped "it's a cash shop item" on her and she reacted as if she was somehow aware of what a cash shop was it was a seriously letdown. HP bars and MP bars in "real life" is fucking dumb, after showing in the first arc that you can simply hug a person to death by breaking all of their bones.
I'm confused. Do lines like "I'm nearly out of HP/MP" stop again?

Pretty sure there was something said that there was no actually mana potions and that you had to either wait for it to naturally replenish or have someone else transfer it to you.

My interpretation is it's like importing a character from Baldur's Gate 2 into Icewind Dale. On a fundamental level, both games use the same game engine, but the rules and mechanics are very different. The BG2 character operates under BG2 mechanics and the IWD characters operate under IWD mechanics. BG2 characters would curbstomp everything in IWD but the mechanics and abilities are related just enough to allow that to happen.

Things like Ainz's Aura of Death I, for example. In D&D, something like that induces fear because a dragon, lich, or demon are fucking scary. It isn't a special ability so much as the monster is terrifying and so its appearance induces fear by itself.

Overlord clearly makes a distinction between this. Many characters like the dwarves and Enri are still intimidated by Ainz (justifiably) even if his fear-inducing special abilities are disabled. So, in this sense, the story still runs on mechanics.

It was the result of a spell that represented their HP/MP pools in a form of visual information.

The cash shop item thing is basically another form of magic item.

The guardians still have memories from when it was still a game, so it's not strange for them to have heard of cash shop items as being super rare or powerful

Spells somehow adapts to work in their world. So a spell identifying HP/MP will somehow create such measure it. You can measure lots of things in real life, so I don't see a problem here.

>create a way to measure it
Fixed.

But doesn't that bother you? I'm gonna get shit for this comparison but it reminds me of SAO, when Kirito gets his hand cut off. In a video game that's fine. Pop a potion and you're set. In real life, you can't give a numerical HP value to "your fucking hand got cut off."

>if she was somehow aware of what a cash shop was it was a seriously letdown

Even if you have a problem many mmo games have NPCs that realize that such things exists.

>you can simply hug a person to death by breaking all of their bones.

Have you never played an MMO? What do you think people in PvP servers do? They toy with newbies, especially kids (literally their age in real life), that don't understand game mechanics tend to behave the way she did. Thinking they can win without realizing how outclassed they were to begin with.

What was more cringe worthy was Southparks take on grinding. That's not how exp works.

Think in terms of fatigue, you can measure fatigue.

It's just the way NPC's express themselves, it's the only thing they actually 'know'.
Normal people in NW say health, or general physical fortitude and mana/magical power, whilst NPCs will say HP/MP.
Basically you could say one is using Imperial system and other is using Metric, both are basically right, but they don't sound alike at all.
Also the Cash Shop items, NPCs have memories from when they were still 0's and 1's in a game, and roughly understand all situations there were present at, and 'Cash Shop Item' correlates to "very powerful item"

This Volume 11 states that in Yggdrasil there were no consumables to recover mana.
Mages have to either wait for it to recover naturally or use some stealing\channeling skills\spells.

Do the NPCs really remember? That wasn't clearly established in the show, which presented it more as their character bios became their canon and history, with the rest filled in by "how they would act in those situations."

Thanks.
Oh right, and lore/fluff is apparently actually real now, so what might have been a shitty item with over-the-top description/fluff/lore, now actually works exactly like that.
>151973280
Episode 9 I believe in anime? Shalltear remembers in-game moment when her creator complains that his sister is voice actor in a porn game he bought.

They remember.
It was covered in anime when Shalltear remembered Ainz discussing shit with Pero.
Also in Drama CD when Guardians actually assemble to discuss shit Supreme Beings talk about while this was still a game.

>episode 9
Oh, I'd forgotten that. But episode 9 would already be in the arc that was making things more "gamey" so I guess that's consistent with the material in that arc if not the previous arc that established the world.

>quaff

Well, for one thing YGGDRASIL could model dismemberment injuries as status effects which would not be healed by healing pots.

For another, you can die of shock and blood loss from getting limbs chopped off, HP is an abstraction of this.

NW didn't have vidya game mechanics originally. The 6GG introduced it by activating a World Item that allowed use of Rank Magic. Use of Rank Magic however eventually lead to other, more powerful races outpacing humanity so if not for the 8GK mass genocide humans would be extinct by now.

Characters of Ygg origin still operate by Ygg mechanics.

HP doesn't exist in the NW actually. There are no bars, characters see an "aura" that gives them an approximation of the opponent's power level.

Ainz himself mentioned that in YGGDRASIL, he could immediately read power levels by the color of a user's name above their head. No such thing exists in the NW, obviously.

Tsuare was blind, had diseases and was brutally mutilated - she was in no danger of dying even if she was in terrible physical condition. Solutions' healing scroll made her beautiful again. By YGGDRASIL mechanics the scroll shouldn't have done anything.

>The 6GG introduced it by activating a World Item that allowed use of Rank Magic.
This is an unconfirmed headcanon.
>Use of Rank Magic however eventually lead to other, more powerful races outpacing humanity
This is bullshit.
Dragons used Wild Magic and heteromoprhic\demi-human races used humans as cattle and slave labor long before 6GG arrived in NW.
Difference in physical stats was enough to ensure the dominance over puny humans.

But MMOs don't have percent-based mana pots, since they would devalue higher cost potions.

Ainz probably just has a large mana pool and expensive spells.

>she was in no danger of dying even if she was in terrible physical condition
The description of the scene in the back alley behind the brothel gave me an impression Sebas even needed to transfer Chi into her for her to stay alive long enough until a proper healing can be applied.

See No mana potions in Yggdrasil.

>Sebas even needed to transfer Chi into her for her to stay alive
Nah, she had too many levels in human onahole to die from something that small.

DELET

>death spell
>a vampire

sometimes i wish i could DM the naive faggots that post in the OL threads

>what is TGOALiD

>carlos zen now in the dnd circle

They need to get together and make a novel series based a game sessions, each side develops their army and battle it out.

>ITT Carlo Zen

>YFW all your friends become normalfags and leave
>But you find new, even more autistic ones