Why was anime so much more detailed in the past than it is today?

Why was anime so much more detailed in the past than it is today?

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Good animators.
Lot of time.

A lot of reasons

Twas the style of the time.

...

There were shittons of people wiling to pay top dollar for quality. But when it became quantity.. it became a different problem.

Holy shit what year was this anime from

It wasn't. On average budgets and adjusted to inflation modern anime is much better thanks to advances in technology.
>Some faggot posts a scene from a movie, OVA, or shit with infinite budget like '90's Sunrise

79, the last year of good cherry anime

Im not trying to stir up trouble, i just recently started watching Bubblegum Crisis and was amazed at the level of detail.

Anime today can be detailed, but only if it uses an abundance of digital effects and real sourcing.

This is pure fact, not opinion.

>an OVA has more detail than TV anime
Woah, no way.

>OVAs are no longer created

...

because during its inception it was necesarry to take it seriously as an artform in order for it to be accepted as an industry in a predominantly conservative country. as the industry gained money and thus more security they began to care less about what was artistically integral or good and instead looked at what was quick and easy to produce while still being profitable

art is dead we sell pictures on the presses now

It's the exception to the rule.

Money and time, simple as that. The 80s economy meant that they had more money than they knew what to do with.

>because during its inception

This is from the late 80's-early 90's. Not 60's.

THE DETAIL

Wow, 90s OVA anime, produce within the economic bubble years has better animation because of well paid artists than today's TV anime? It's very surprising.

this makes sense

Someone didn't watched One Punch Man.

putting image on the screen was the skill. therefor more detail is a way to showcase said skill

detail in the digital age is meaningless by itself as it's too easy to create.

abandoning the classic tools has had unforseen (not to me) consequences.

bubblegum crisis was 80s

>90s
>bubble
Mate, it popped by then

THERE'S JUST SO MUCH OF IT

Every one was hand drawn though.

Uphill. Both ways. In the snow.

It wasn't the norm, though because of the hand colouring and noise from film it looks a bit more gritty which adds a cool factor I guess.
Watch any standard anime, not a classic (although classics also show poor animation), and you'll see it's not better.
Maybe stills look nicer due to the style of the era, but the movement wasn't jerky and cheap.

This is an interesting example, because although Victory wasn't that detailed, the choreography was creative as fuck.

It's funny how the only 90s Gundam series that isn't a minimal animation extravaganza is Victory Gundam which has no next to no stock footage and has lots of dynamic and well-choreographed fights, and that's the one that people say looks bad because it doesn't have shading.

You'd think that Sunrise would've put more money into their flagship.

Meanwhile G Gundam's animation isn't very good most of the time and stuff like the Death Army is a still-pan-fest.

>muh economic bubble

I hate it when people say this. The golden age of US animation started during the great depression and their pay was dogshit.

That's not that detailed. You have 3 moving sprites and a layer appearing and disappearing.

I mean, compare it to disney and techniques used by various anime and cartoon shows today and you see how little detail is actually there.

youtube.com/watch?v=YdHTlUGN1zw

Or akira where you have multiple layers moving across the background and distant city shots were painted with loads of detail with their FOV and zoom level changed dynamically.

youtube.com/watch?v=ixAHUWgBKsw

youtube.com/watch?v=v6DNqjCyA20

one of the greatest intros of all time

What is wrong with this? It looks like a perfectly standard shot.

The truth is, the ultimate goal of art, life, is unobtainable. We can never be fooled that something 2D is real, conversely we will always appreciate the craftsmanship that went into creating the illusion.

That's why your tools matter. That's why CG will never be anything but supplemental. That's why digital brushes are cancer! Yeah! I have exorcised the demons!

But the Great Depression didn't affect people in high skilled entertainment jobs. If you were an uneducated apple picker it affected you, but not cartoonists - which were few in number working in a growing industry.

In the Great Depression, the US consumed more entertainment than the rest of the world combined.

Meanwhile, in modern Japan, profits are steadily shrinking for just about all areas. Not all economic recessions are the same.

The 80s were an awful time for fashion.

It's fine, just not super detailed like lots of classic manime cherrypickers would claim.

...

It was the style, plus it helps takes away some of the pain when you realize you're getting less fps than a powerpoint presentation.

I made this same mistake once, when most of what I watched from the 70s and 80s was movies and OVAs. High quality TV animation was always a rare thing.

Bigger budgets.

The only mecha series in the 80s that I've seen that had consistently high quality animation was Layzner, personally. Key word consistently, anybody can cherry pick some good moments from any series.

Modern anime is detailed in other ways. Veteran animators have commented on the increasing line count in modern designs, no thanks to more complex hair, eye, and costume designs. Honestly, it would be better for the industry if anime designs were simplified further. Less stress for the animators and they can actually focus on creating movement which is the most important part.

>dat choreography
holy shit, that was something special.

ignore how goofy it looks. that shit was brilliant.

It's a really fun fight, and it was mostly fixed in the home release. The TV broadcast version was just rushed and looks like that.

Classic disney was shite for backgrounds. Just painted backdrops that were panned across the screen.

That's the usual application of 2D backgrounds. Unless it's animated or 3D, there's not much you can do with them.

>We can never be fooled that something 2D is real
Why would you want to be? 2D is great precisely because it's not real and I don't mean that in an escapist fantasy way.

So like everything else ever made, not including CGI or specific dynamic shots?

>it's an autistic /m/tard thread
Fuck off
We are living in the golden age of mecha anime now

Stop posting this.

>Ange
>good for anything other than a laugh

Mecha has been on a huge upswing ever since Evangelion revolutionised the stagnant and mediocre genre.

noted, but I don't disagree and you're missing my point.

it's not 'real' as in 'exists' but 'has life'

there will always be flaws that expose the nature of the medium. visible paint. whatever. the point is it's more than about the imagery, but the work that goes into the imagery, and you cannot escape that truth.

Armored Trooper VOTOMS is the GOAT, kid. Stop posting.

Kill yourself fake mecha fan
Fukuda is a god

>muh gritty war drama
>muh realism

I wish more anime focused on streamlined designs that are easy to animate rather than piling on detail and calling it a day. It always bugs me when I see shows with really detailed hair or clothes, but the detail doesn't really add much besides making for a more complicated design.

But people will always want higher detail keyframes first and foremost. Lodoss War's animation is highly praised despite having only a handful of decently animated scenes in the series. But hey, it has pretty still frames, right?

VOTOMS is not even fun

i personally find big hair hot af

i hope it makes a comeback

>the choreography was creative as fuck

How so?

Man, I need to watch victory again, Uso had some pretty cool tactics. Like dropping a whole building on a motherfucker

>shit quality modern OVAs like Redline

If I had to choose between extra detail and smoother animation I would most certainly want the animation itself to be better.

>IBO as greater than anything

Why did so much go wrong?

It was much better than G-Wreck

Because people like to compare high budget OVAs and movies to TV shows

The work that goes into the imagery is difficult to judge unless you are privy to the creation of it. What you're talking about is only the appearance of work which is different.

In the past, people DREW WITH THEIR FUCKING HANDS.

Now it's all computers and shit.
If we went back to cells, things would be as detailed as they were before.

>he actually believes that

Different production qualities back then.

Not a lot of people pirating.

Everyone watching on TV or on VHs.

Also less otaku pandering / moe.

Labor was cheap back in the day.

It's cheap now too.

Jesus Christ that camera work. I think I'm gonna be sick.

Neck yourself you tasteless faggot. I mean it.

Oh, it's the bimonthly circlejerk thread for wannabe-sakugatards pretending that they know what they're talking about, repeating the same old arguments and lamentations, reposting the same old pictures, redoing the same old dance.