dailycaller.com
archive.fo
>A study conducted at the University of Saskatchewan claims that a lack of diversity in video games has a negative effect on players that’s akin to facing “everyday” racism.
>CBC reported on Sunday that Cale Passmore, a researcher at the university’s Human-Computer Interaction Lab in Saskatoon, believes that a “lack of diversity” in racial and ethnic representation in video games has a negative impact on players. To that end, he released a 92-question survey to “almost 300 Americans” to solicit feedback for his study.
>“We started out talking to friends, people of color, we created a survey that asked the types of questions that are on people’s minds but get buried or not approached,” Passmore continued, adding that the results “showed that the lack of diversity affected people in different ways depending on their own experiences.”
>He stated that “the same long-term effects of depression, detachment, disengagement, low self-worth are present as outcomes, as you would see in everyday, daily racism.”
>The researcher added that his research found that “color-blindness” on part of the developers contributes to the lack of diversity, stating that games with skin-tone options were typically given to characters with Caucasian features. He claims this is akin to seeing a character in “black face.”
>Passmore says that game developers can “do better” by allowing critics to “influence and create, to give feedback” on their character designs and development decisions by hiring them.
How do we stop non-"diverse" videogames from oppressing "minorities"?
Would diversity quotas, "cultural critics" making creative decisions, censorship or publicly-funded studies about gamer privilege & gamer supremacy fix it?