Why is it so hard to make 3d anime look 2d? Animators are trying so hard to make 3d look like 2d hand drawn animation, but it ends up looking like shit most of the time. Beserk is a good example of this.
Are that any good examples of 3d that look like 2d?
Aku no Hana is rotoscoped, but it looks good. Inuyashiki is another example of good CGI.
Berserk and Naruto are bad examples.
Blake Nguyen
>Aku no Hana is rotoscoped, but it looks good hilarious
Ian Hernandez
Guilty Gear Xrd and Dragon Ball FighterZ
Why can't they just make them look like that I have no idea.
Lucas Ross
The jojo intros
Grayson Myers
>Aku no Hana
Maybe if the bodies were rotoscoped only. Rotoscoping everything including the faces was a terrible idea.
John Anderson
Kemono Friends was probably in the top half of its season, for visuals. It wasn't great, but it suggests that they're getting there.
Adrian Hughes
that maid dragon shit was almost all traced off 3d
Carter Cruz
IGPX: Immortal Grand Prix
Nolan Perry
>when a show that failed in Japan is the best example of CG done right in anime
Julian Powell
Bubuki Buranki and most Sanzigen stuffs are good examples of 3D resembling 2D.
Carson Lewis
because hand drawn 2d looks nothing like what you capture with a camera. It's a lot more stylized.
You'd need AI to properly computerize 2d animation.
Aaron Richardson
>implying the rotoscoped artstyle didn't fit perfectly t. pleb
Daniel Richardson
>3d anime There's your problem. If you're working in 3D, why would you want to stoop down to anime's level? With the fucked up perspectives, wonky animations, retarded lighting, lack of detail and shit, it makes no sense and that's why alot of people have a hard time doing it. 3D with an authentic anime style can be done well sure, but the workflow is so retarded that you might as well just continue with 2D unless you really want your show to stand out visually (or if you're making a videogame).
Andrew Phillips
Trying to make it look like 2D is why it looks like shit.
Nolan Ward
Because Berserk is a garbage anime and a garbage attempt. Try guilty Gear Xrd or more recently, Dragon Ball FighterZ.
I can't believe I lived to see the time when anime looks like bad videogames and videogames look like good anime.
Ethan Powell
Because that requires just as much work and passion as making it look good in 2d
Jackson Powell
That looks damn good.
Colton Edwards
Because the workflow (especially the animating) is retardedly overcomplicated
Zachary Hill
A few western things are pretty good at this actually. This comes to mind.
If they want the anime to look like 2d they should just make it in 2d. There that was easy.
Evan Watson
>is not Did you even watch the video you faggot memester. There's 400-600 bones on each character that need to be animated, and a good chunk of them are being animated on every single keyframe. That's not remotely feasible for a televised anime.
Thomas Ortiz
Is not
Brody Price
That has nothing to do with tv anime.
A fighting game reuses the same movements, powers, poses, backgrounds and effects, a TV anime is a weekly that changes all of those in each episode.
Also Storm 4 looks and more dynamic better than that.
Anthony Brown
I mean, if your vision of Aku no Hana was as an unintentional comedy, I guess you're right