Fantasy anime has RPG mechanics

>fantasy anime has RPG mechanics

Could work if they balance their shit and made the development of the RPG stats match the development of their characters.

but instead they give them all the OP equipment and send them to level 100 at the first chapter

>character is the powerless underdog
>suddenly he awakens a power
>it's super uncommon or part of a prophecy
>bonus points if its the power to counter/nullify other powers

>Could work if

No.

>rpg has anime aesthetics

There is nothing wrong with that

yes
prove me wrong

No RPG has anime aesthetics user don't be silly

>main character is your average loser
>gets isekai'd
>becomes a god

normally the isekai'd guys that become gods were high spec from the start

pic related

>prove me wrong

What you posted is retarded and has nothing to do with RPG mechanics at all. Nothing to do with OPs issue at all. They literally always match the fucking stats with the characters anyway, even if the stats have to be 25,555 or some other stupid bullshit.

YOUR issue is about making the characters Mary Sues, which occurs all the time even outside of stories with RPG mechanics.

Also learn how to write you fucking mongoloid.

We need one where everyone else has a status screen while the MC doesn't

>>fantasy anime has 2hu mechanics
>>still manages to be awful

time traveling occurs and the plot becomes a mess to follow.

It's just a simple and lazy way that incompetent writers use to show how strong a character is.

Did you even read the post? It was all about NOT making them mary sues by making their growth in stats correspond with their growth as characters.

You fucking retard, their growth in stats correspond with their growth as characters even if they are Mary Sues if the numbers are high enough.

>it's year 3000
>over the last 2000 years people have been getting Isekaid to some middle age Europe world
>over these millennia their silly powers have managed to obliterate most of the native population and now children of these fucks are running around, naturally equipped with cheats
>MC gets isekaid from Y3000
>before that some huge fag with a beard or some scantily dressed whore tells him to clean up this mess however he sees fit, but they're all outta cheats
>his speciality was diplomacy before he was killed

Think this might work?

>anime

>level 1
>no good equipment
>monsters are stronger than them
>need to work for all their equipment
>mary sue

Do you even know what a Mary Sue is?
Maybe in the very end they'll be powerful but until then they are weak as hell. Powerlevely but farcry from sue.

I'm dropping it if it's not a harem.

Better idea

Reverse Isekai with everyone seeing the MC's stat screen except the MC.

What the hell are 2hu mechanics? The hats?

>anime is completely obscured by thousands of bright flashing orbs

>fantasy anime has RTS mechanics

JJ Abrams is not anime.

Putting RPG mechanics in your anime just tells the audience that you're too lazy and unimaginative to bother doing even basic worldbuilding. If you want your audience to take anything in the story seriously, it should be a real world with its own logic and rules, not a fucking video game.

You've got a fucked up mind

>mechanics have anime fantasies

That's more your bias than actual perception of the elements. Sort of justified because the only examples of Japanese RPG anime tend to be lazy but there's a lot of things you can do to jRPGs that the webnovelists just are not doing. Making them powerlevel-style battle shounen is a start, but a sci-fi world that can quantify attributes is another way to do it.

>Isekai Total war

Might also work if they actually keep the characters to that system, instead of tossing it out the window because godmode, etc.

But it is just terribly lazy and unrealistic. There isn't anything that works in terms of levels,exp, hp or mp irl, thus they also don't make any sense in a fantasy setting. If you ever see two people swordfighting, it looks and works nothing like two jrpg characters fighting, save for maybe some positioning principles.

RPG mechanics exist because natural character progression needed to be simplified for Pen and Paper RPGs leading to classes and point systems, and then Pen and Paper RPGs needed to be simplified further for video games leading to classes with fixed growths and extremely simplified spells.

Fantasy is inherently unrealistic (I don't think elves exists in our world). And RPGs are too build familiarity but also a new way to conduct narrative (I mean before the Isekai boom how many stories had this?). I feel that the bias towards these mechanics is because the examples we have tend to be lax on story, characters, settings, flaws, etc. which we can still have while in an RPG setting.

How would a world that truely acted like a computer generated RPG would look like (besides Reboot), how would the people act and what rules do they have to deal with? You can make a compelling story out of it so long as you don't do the cardinal sin of having a level 100 god MC that can bypass the establish rules and 1-shot all enemies.

Isn't that one Oda Nobunaga where all of the famous Jap warlords are genderbent?

Elves are also lazy and unoriginal. They shouldn't be used in a serious fantasy setting.

magic is also unrealistic

There is a difference between "magic swords exist" and "swordfighting is about tanking your opponent's sword swings while your opponent tanks yours, with victory being decided by whoever had previously been in the party that killed the most slimes".

Both are unrealistic, but the first has the potential of enriching the story and of being used in an internally logical fashion, while the second is nonsensical simplification of mechanics used in jrpgs because handling proper techniques for bluffing and parrying would be difficult for players and programmers.

Sure, analyzing what a world with jrpg mechanics would be like can be interesting. Log Horizon was interesting for the most part. But for most isekai authors, jrpg mechanics are used as a lazy shortcut, despite being unrealistic, rather than a worldbuilding element picked for a good storyline reason.

>>level 1
>>no good equipment
>>monsters are stronger than them
>>need to work for all their equipment
>>mary sue

You just fucking said Level 100 earlier, and now you say level 1?

Learn to read, idiot.

>Sure, analyzing what a world with jrpg mechanics would be like can be interesting. Log Horizon was interesting for the most part. But for most isekai authors, jrpg mechanics are used as a lazy shortcut, despite being unrealistic, rather than a worldbuilding element picked for a good storyline reason.

but you aren't talking about most, you're saying ALL series with RPG mechanics are lazy and cannot be done properly, and even then people still like series like DBZ which is leveling up put into a series, but at least it paced it well and didn't make him SSj by first chapter.

Is this the only good fantasy Isekai with no video game elements?

reading comprehension dude

>Fantasy is inherently unrealistic
>therefore extremely simplistic numbers for autists is a good thing

This fucking autism.

depends on what you mean by "video game elements"

can't go wrong with the classic ones

Back at you, mongoloid.

>It was all about NOT making them mary sues
>by making their growth in stats correspond with their growth as characters.

But GROWTH IN STATS CORRESPONDING TO CHARACTERS DOES NOT AUTOMATICALLY EXCLUDE THEM FROM BEING MARY SUES. BECAUSE YOU CAN STILL BE LEVEL 100 AND HAVE FUCKING STATS THAT CORRESPOND TO YOUR CHARACTER.

Maybe CAPS will help you parse the sentence, but I doubt it. I don't think you can make any neurons fire in that empty head of yours if you tried.

Arguing about realism in fantasy (espcially high fantasy) is just not a good argument because the whole point of it is that it is unrealistic. The complaint can be anything from the more understandable "this guy isn't acting like a real human" to "he used magic is a fantasy setting with magic in it, that means it's shit!"

>Could work if they balance their shit and made the development of the RPG stats match the development of their characters.

>BUT INSTEAD they give them all the OP equipment and send them to level 100 at the first chapter (meaning that's what they shouldn't do retard)

Guess you can only read when it's typed in cap-locks.

Good thing I wasn't complaining about realism, then. You can have fantastic or surreal elements while still being original and inventive. If anything, being original makes it more like actual fantasy and less like blind plagiarism of a million other shitty writers that came before you.

>because the whole point of it is that it is unrealistic

Actually the whole point is that it is EXOTIC. Realism doesn't really matter too much as long as the internal universe's rules are consistent with each other. Numbers and stats are pretty retarded, and the only people who like them are autists who haven't seen any fantasy world that isn't assessed by autistic numbers.

>BUT INSTEAD

Yeah user, that's the problem, because they aren't mutually exclusive. Which is what I've been saying all this time, and really just more proof of how retarded you are.

you're retarded

I've only made two posts in this thread, and neither post claimed that. And other than Log Horizon, every anime I've watched that used JRPG mechanics were worse off than what they could have been with original mechanics tailored to the setting.

Dragon Ball Z is terrible because of that. The show was carried mostly because of the tension Toriyama managed to put in the story events surrounding the fights, rather than the quality of the fights themselves. Dragon Ball handled fights considerably better.

>ALL series with RPG mechanics are lazy and cannot be done properly

By definition, yes. RPG mechanics were a way of making players immersed in their own fantasy game since it helped the DM figure out what the characters are capable of.

There's no need for it in any actual fiction. Unless of course what you want is bullshit as simplistic as a game.

Or just to show quantifiable progress. If the character fought tooth and nail to get the next level you will care about him getting that level more (though you'll have to keep track of escalation).

>quantifiable progress

Fucking hell user, you really need numbers to show you quantifiable progress?

You can't get a measure on distance until you whip out your ruler?

>If the character fought tooth and nail to get the next level

I wouldn't give a fuck, because that's a pathetic and retarded goal.

>And other than Log Horizon, every anime I've watched that used JRPG mechanics were worse off than what they could have been with original mechanics tailored to the setting.
Ok. I guess some comedy anime that mock the silly aspects of the jrpg systems work as well. Konosuba for example.

But increasing numbers are the blandest way of showing growth. Good stories show growth by having characters display feats of strength that affect the environment in more drastic ways, and great stories show growth by having characters actually learning from their fights and using said knowledge to surprise their opponents in a logical way.

That's another way of doing it. have the low-level MC fight a high level enemy with skill and strategy.

But then you don't really need levels.

Yeah you do it shows that the enemy can easily fuck him over while still having magic and fighting techniques.

You don't need power levels.
Show, don't tell.

I like it, it makes up for me not playing a lot of video games anymore