How do we fix 3D anime? One might say we are almost there, but it still lacks something. After watching Houseki no Kuni I'd say more frames are needed. 12 fps just isn't enough and isn't really justified since it's 3D and, let's be honest" no Pixar tier quality.
Infini-T Force was good (most of the time). Etotama was good.
All that needs to happen is that the anime that use it well are more popular.
Asher Ward
Higher FPS and they need to decide for which look they want to go. is really flat you almost wouldn't see it's 3D if you'd only look at a screenshot. In knights of Sedonia everything is more plastic, you can see the plasticity even in a still image. In HnK I had the feeling they couldn't really decide between the two. There are some scenes that look flat while in others you really see the 3D aspect. Both styles can look really good. But mixed it's a little weird sometimes.
Eli Jones
I liked the mix in HnK, remind me of the movie Blame! I thought backgrounds felt more alive in 2D. Felt like the best of two worlds
The way I see it, studio have always tried to imitate 2D with 3D but never really got it right. because the shading wasn't good, because the animations weren't good. I think they're getting better and better though.
Levi Smith
Pop Team Epic already fixed it.
Lucas Green
Anime it all deliberately with no uncanny floaty mocap, better more flexible rigs and not being afraid to break them If they're gonna keep the fps low may as well smear, stretch and squash to sell the illusion like 2D anime does
Juan Scott
Do what theses guys are doing youtube.com/watch?v=yhGjCzxJV3E and also abandon nausea inducing exaggerated camera movements 3DCG animators love to overuse. Or better yet, stop using 3DCG altogether.
Mason Long
I found Berserk perfectly acceptable for an animated story that I didn't pay any money to watch. Fight me.
Sebastian Powell
We don't. We stop making it because it's fucking shit.
Jaxson Watson
THIS. CG anime will always be shit, no matter how well produced it may be.
What a compelling argument. What 3D anime needs is 2D animators experienced enough to lay the foundations as much as newcomers willing to try new techniques, which HnK both had.
Sebastian Peterson
This, houseki no kuni is garbage and looked like ass compared to the hand drawn PV from years ago. Also dat janky ass running animations.
Joseph Watson
This.
Jackson Morgan
Berserk had high frames. Big reason why it looked so shit.
Charles Martinez
japan attempts to use smears in 3d and fucks up, my sides its like a high school kid made this.
Evan Nelson
Still, it looks cheap, half baked and uncanny.
Evolution is indeed very nice when it brings improvements. 3DCG doesn't.
Ethan Jones
>people ITT actually defending CGI I don't even
Aiden Miller
Try again
Parker Bailey
Take a look at the Wakfu series and the Dofus movie. They are actually very well made and actually pretty interesting / funny for cartoons. Kindda remind me of Avatar.
>hand drawn PV from years ago found the master scholar
Adrian Perez
Left looks much better. Right is sterile and the color palette looks trash.
The cat looks pretty good indeed.
Jordan Morales
I feel like a big part of Infini-T being good was because of some tokusatsu influence in the way the fights where choreographed. I'm not sure because I dont actually know much about tokusatsu but it seemed that way to me.
Carson Turner
shinsha's mercury and the caustics look terrible in the hand drawn version. it deliberately emulates the manga but as a long form series it would have crashed hard because it doesn't hold up if you think that manga promotion looks better and would fit better than what we got, then you're either shitposting or downright retarded. either way you're objectively wrong
Parker Baker
Hand-drawn animation has at least a hundred years of development behind, 3D is new in comparison and is continuing to develop. 3D brings spatial improvements and it is foolish to cut it off just because it is still awkward.
Isaac Rodriguez
so is there any cg at all that the hipster contrarians and hardline traditionalists of Sup Forums think looks good?
Logan Perez
>CG >looking good >ever
Mason Barnes
You remind me that I saw Coco at the theater before watching the last episode of Houseki No Kuni last night. And damn the transition was brutal. Pixar's artists are fucking monsters.
Though I think that HnK is actually not bad for a 3D anime, it fits the gem thematic pretty well.
Kayden Bell
Houseki no Kuni Some scenes from sekaisuru Kado, the last episode in particular. That's about it. Where my hipster contrarian traditionalist ass is concerned anyways.
Samuel Martin
Cat Shit One, the new Starship Troopers and Biohazard films, Ajin. Even Sidonia wasn't so bad around the second season, when all the framerate mistakes were cleaned up. I'd even say gdgd and Tesagure were appropriate uses of CG, quality notwithstanding.
Zachary Lee
Houseki no Kuni works for it's gem theme
Hudson Bennett
Left looks so fucking washed out.
Easton Watson
only reddit hates cgi
Aaron Stewart
HnK is just skewing people's perception, look at it side by side with Berserk and you'll see how terrible CGI is.
Gavin Gutierrez
An insult to life it's self.
Isaiah Adams
You say that like drawn animation has never been phoned in.
Chase Williams
Berserk is just skewing yout perception, look at it side by side with HnK and you'll see how good CGI is.
John Hill
Japs just need to learn to animate in 3d better and realize that what works for 2d doesn't always work for 3d. For instance characters standing still between dialogue looks fine in 2d, but looks really awkward in 3d.
John Allen
>global illumination >subdivision surfaces >realistic hair and cloth simulation >volume-preserving deformations (flesh is incompressible, if you poke your cheek, it bulges around the finger) These are all already solved problems btw, and you don’t even need a render farm. A single high end workstation can already render it in real time at close to pixar quality (because this is literally what pixar does). It’s really just that japan is 20 years behind in anything technology.
Jayden Jones
Houseki was really lucky with the gem hairs. Polygon animations for hair looks really retarded in any other context, which is why FF13+ looks so much better than any other nip game.
Levi Jackson
>For instance characters standing still between dialogue looks fine in 2d
Why is that though? Is it just because people aren't used to CG so they don't look past the budget saving shortcuts like they do for 2D?
Jaxon Robinson
Unnatural valley. When everything except animation is very detailed, the animation looks even jankier by comparison.
Isaac Kelly
But backgrounds in 2D anime are generally more detailed than the actual animation, it's a standard thing.
Ethan Thomas
They need to let go of the anime style and animation techniques which is an issue when everything is adaptations or from anime studios. They're trying to retrofit anime into CG, while the west developed animation designs and techniques built around CG. Pixar has always worked with CG, like these curve based designs in their first short before poly modeling became common place, to creating a movie about toys because rendering at the time always looked plastic. I think there's a definite "style" to 3D cartoons and you can see them blend together, similar to the "anime style", and its there because it works with the medium. The west didn't set out to create systems that replicated the quirks of 2D as closely as possible down to similating always flat faces, outlines, 2D shading and limiting their animation, instead focused on simply creating expressive and exaggerated 3D shapes that fit the medium and using the advanced rendering tools and computing of CG to their advantage.
Don't reinvented the 2D wheel in 3D, make a 3D wheel.
Isaiah Campbell
>generally Aren't many cases of detailed scenery outside pan shots. And those edge cases are usually paired with higher-detail characters and animation, giving a 'high fidelity moment' which stands outside the rest.
Jacob Phillips
>that disgusting motion blur on the rod when she gets up
I'll stick with HnK's CG, thanks. All jokes aside, you could have found a better example of good animation.
Ian Evans
R-remember me?
Ethan Parker
Literally who?
Ryder Carter
>12fps do your research boi
Alexander Morales
They need to stop trying to imitate 2D through 3D for starters.
Jose Miller
>Polygon animations for hair looks really retarded in any other context Explain further.
Jaxon Campbell
Reminder he was saying that about the nasty zombie bodies in the tech demo, not the tech itself.
Parker Rivera
looks like the homo in your webm has parkinsons or something this would've been better if the framerate was high
Carson Hernandez
when it's video game tier
James Allen
We don't need to "fix" it. We let it evolve. 3D is the new frontier of anime, and that's why talented creators like Orange and Tatsuki are making such bold, interesting works with it. We're already on the right path, just let these people explore. The worst thing you could do now is try to standardize it and subject it to the same constraining batch of visual tropes that 2D is now consigned to.
Levi Stewart
I can't stand people whose only qualification for anime is "it has to be really fluid high frame rate and lots of details!" I have no time for people that can't appreciate minimalism, or visual cues and suggestion in anime, and dismiss good storytelling, atmosphere, and world design if the "animation" isn't "good" enough, by their own personal subjective beliefs of what is "objectively" good (usually along the lines of something trite like REDLINE or Naruto fight scenes)
Adrian Jenkins
Illustrations will NEVER be replaced with models. CG still has a bunch of unseen applications and we've only just begun realizing it's potential. In the meantime, careful use will pass on non-human objects and characters.
Jayden Rogers
What annoys me the most about HnK is that it isn't better in 2D, even if the 3D annoys me.
Aaron Powell
Just render more frames, like holy fuck.
John Robinson
Still 2d is just a drawing. But with 3d we expect to see at least minor movements, so it kind of throws us off, especially when other things in the scene are moving.
Nicholas Walker
and I can't stand people like you I don't need to hear your autistic arguments, it looks like shit; stop defending it you fucking retard. And then you wonder why people aren't buying the BDs and watching disney crap
Caleb Carter
Mhm, see, you don't strike me as a very mature anime viewer. I don't suspect you'd be capable of every having a particularly fulfilling discussion about anime in any context other than action seasons and tired seasonal retreads.
Bentley Torres
>why don't people like what i like? my taste is superior, after all no, fuck off
Ryder Perry
Ah, but you're projecting your own beliefs. You're the one who tightly constrains his "likes" to tepid, uninspired rehashings on no account other than your inexperienced biases of what constitutes "good animation".
Charles Anderson
Go away gem kemonomeme niggers
Gavin Kelly
yes please, spare me from your paragraph long autistic rants trying to justify a piece of shit to be equal to a nugget of gold
Christopher Sanchez
>gemshit >good no
Joseph Sanders
A paragraph that scarcely stretches to just two lines is too much for you to digest? I see I'm not wrong that some people just have very little cognitive ability to appreciate animation beyond the bare minimum tired action schlock.
Angel Walker
Gantz:O Ghost in the Shell: Innocence Any of the well done CG PreCure Cat Shit One Gon One Piece: Mugiwara Chase Nichijou (MOST of the well-animated bits were done with CGI, but since KyoAni's got good cash practices they're able to cover it up with good 2d animators) Space Pirate Captain Harlock
Joshua Cruz
We convince the fake anime elitists that there's nothing wrong with them. That's impossible though so it will never happen.
Ethan Rivera
>dude you need to totally fit my strawman i built to vallidate my arguments as i said, fuck off
Adrian Reyes
>as i said, fuck off See, my initial assertion was quite correct. You aren't a very experienced or intellectual viewer and I can see you're just not capable of any proper discussion of animation, and rather than defend yourself you've simply resorted to such pointless, impotent barbs as "fuck off". Do you really think such low effort hostility will actually result in the opposition you can't compete with leaving the conversation? Rather it only shows you aren't equipped to participate to begin with.
Thomas White
BBK BRNK looked okay sometimes.
Connor Reed
HnK looks good exactly because it's half framerate. If it was full 24 it'd be shit.
Jack Phillips
Both Show by Rock and that zodiac anime did it right, gembutts was ok but quality wise it's just arpeggio rehash with more glow, so as always the key to making better 3D CGI is proper usage of 2D drawings.
Josiah Young
I don't recall this being a problem with HnK which Is probably why people hold it in high regard as far as CGI is concerned.
Connor Morales
Does it really run at 12 fps? I thought that was a meme
Jace Sanders
>How do we fix 3D anime? With huge amounts of money. Worked wonders for Gantz:O
Nolan Cox
Left looks better with the exception of the first pic.
John Roberts
It's called Limited Animation™
Christian Davis
It varies, if some slow scene has lots of faces with 2d animation they tend to be 8 fps, then battle sequences are 24
Xavier Perez
It's just how traditional animation is constructed. It's composited at 24 fps of course, but most of the key animation is around 12.
Brandon Gomez
Low fps is a necessary method to mask crappy body mechanics. 3D is seen by anime producers as a way to save on animators. The problem is good 3D is anything but cheap, you need to either use motion capture or hire animators who know how to recreate body movement and they won't accept a minimum wage.
Logan Lewis
All of this.
Levi Cox
That's entirely false though.
Blake Myers
>HnK looks good it doesn't
Aiden Rivera
I also thought that it looks good, but of course, "looks good" in completely subjective.
Andrew Brown
Exactly. The usual number of frame doesn't cut it in a 3D anime no matter how well animated it is.
Logan Nelson
It's on purpose. He's not exactly supposed to look sane and healthy in this scene.
Luke Brooks
3DCG isn't anime.
Andrew Price
fuck off
Jason Bailey
Why 3D anime can be really uncanny when Game's in engin cut scenes don't?
is it just the little details, like the characters breathing and blinking?
Grayson Stewart
Isn't that what Infini-T Force did? The thing is that doing that style of 3D in Japan won't sell.
Luis Flores
>Game's in engin cut scenes don't do you even into wnglish language, you dip? and games can be uncanny too, they often are
Jace Morris
Stop trying to make it look like 2D youtu.be/x7Qy_jTK74M This looks fucking amazing and there's because it doesn't try to be 2D, it fully embraces the 3DCG and that's what 3DCG should do