You're the lead developer of a game adaptation of MIA. How do you design it?
Made In Abyss
Other urls found in this thread:
Dark Souls style with a useless must save girl, kinda like the president's daughter in resident evil 4 or the ball in glover.
A platformer designed entirely around not using the jump button
It would be perfect in the hands of the Ico team
m.youtube.com
Like Windlands, but in abyss, with fighting, RPG elements, and lolis.
Dunno but it would probably be pretty similar to BotW
Oh shit, I forgot about Ico. I fucking loved that game.
EO, just longer and harder, it just works.
Keep that artstyle, turn it into shadow of the colossus 2.0
mmorpg
The abyss is where you go to farm shit and do raids/dungeons while the town is a lobby for crafting, jerking off to loli characters and pvp mate.
Levels are tiered and every 50 levels your whistle gets upgraded but after a quest that has you find a rare artifact or some shit. Only playable race is human because fuck that android shit and there'd be 2 factions, Bondrewd's faction and the faggots.
There'd be rare monster spawns and special kill quests
Hunter path or protector path, as a hunter you hunt players and steal their artifacts or protect others from hunters.
Sounds so stupid but I want made in abyss mmo :3