Last Anime Magic Card thread hit bump limit, but people still have stuff to post.
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Last Anime Magic Card thread hit bump limit, but people still have stuff to post.
mtgcardsmith.com
magicseteditor.sourceforge.net
Use these to make your own!
I tried to make this as broken as possible. How badly did I succeed?
I like the idea, but it comes down to a bunch of weird good effects that don't synergize.
Here's my attempt. No death triggers, but I liked the idea of having a big creature like this that can block for all his friends, get stronger the more enemies he faces and tougher the more friends he has.
Not very? Since it is storm, it can be scary, but usually one extra turn is enough to finish the game, and if you get greedy you die to a single lightning bolt. Even if you start at, say, a respectable 15 life, You can only take two extra turns before you die. The storm trigger is hardly even important, since you'll pay your life anyways.
Storm decks usually aim to win the game in a single turn, with a grapeshot for 20 or something. This card is underwhelming in comparison.
i wanted to make a way for her to turn back to toga, maybe a return to your hand activated ability, clone text took up too much room though
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Non-permanents aren't worded like this anymore, and currently rules would make the life loss a additional cost to cast and not affecting the copies, and "Take a extra turn after this on, you lose half your life, rounded up" may kill you before you take a extra turn depending how many copies you create (but you probably wanted this way).
Not really anime but I really wanted a group-hug commander capable of actually end games.
Bondrewd is WUB and should be a planeswalker like all White Whistles.
Good card.
Would he just kill himself if you used his copy ability because of the Legend Rule
yes
Actual card, just changed the image and flavor text.
Planeswalkers are fun to make but hard to balance
I like the idea, but it's way overloaded and poorly phrased. The concept is similar to Evil Twin, but more awkwardly put together.
Why not
Toga Himiko, Sadistic Shapeshifter
2UB
When Toga Himiko ETB's, put a charm counter on target creature.
UB, T: Toga Himiko becomes a copy of target creature with a charm counter on it except it has this ability, then destroy that creature. You may put a charm counter on another target creature.
1/3
Something like that.
Or, if you wanted it to transform back into Koga.
Toga Himiko, Facedancer
1UB
Whenever a creature enters the battlefield, you may transform Toga Himiko.
Transformed
Himiko of the Many Faces
When this creature transforms into Himiko of the Many Faces, you may have it become a copy of any creature on the battlefield except it gains "UB, T: Destroy target creature with the same name as this creature. Then, transform this creature"
1/1
So there you go.
That art is from Shadowverse, you know.
Lightning storm still exists, you know.
Yes, just like the original bondrewd. The thing is, it's basically a way to dodge removal and remove curses - Just like Bondrewd. The play sequence would go -
>Go for the throat your bondrewd
>In response, I trigger Bondrewd, make a copy.
>Legend rule triggers immediately before anything else
>Kill old bon, keep new bon
>Go For the Throat has no legal target
It's like regenerate except it fizzles the spell, so exile effects, etc don't work, and cards like "destroy target creature, draw a card" don't even let your opponent draw that card. Downside is you need to sac a creature, but that's why he makes a token when he comes down. Also, if you just activate it once, that's already two creatures that died this turn, for his transform you just need to kill one more.
>Bon
>W
He's a thief and a rogue, no way he's W
I only played a couple of times with friends.
pls no bully
Magicfags, can you explain the gimmick of every color? What I got is:
Blue: drawing/removing cards
Red: direct damage
Black: debuffs
White: ?
Green: buffs
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>make MiA themed card
>don't give it Delve
Blue: Card draw/tutoring, counterspells, control
Red: Direct damage, glass cannon creatures
Black: Discard, self damage, graveyard effects
White: Creatures, removal, control
Green: Big fucking creatures, mana acceleration
>thief
>rogue
He contributes more to delver society, Orth and humanity overall than he takes. He is a saint compared to MTG Orzhov.
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It wasn't really meant for storm decks. I just thought that adding storm to "take an extra turn" would amount to something more broken than it apparently actually is.
I worded it that way because my Visions printing of Infernal Contract was the only point of reference I used when wording it.
On top of wanting to make a card more broken than I succeeded in making, I did want it to have a possibility of killing the player. I had hoped that in doing so, I would more appropriately capture the flavour.
Yeah, your version is definitely more tasteful in that it sticks to one aspect and is good at it. Mine is more a typical custom card clusterfuck (but it pleases my inner fanboy).
Other than a few formatting issues, a 1 mana create 2/2 at instant speed that doesn't require tapping is fairly op
I made this one last time.
A card with a name as simple as 'Impale' shouldn't be doing 3 things at once (the tapping part seems especially out of place here).
By the time you get to 5 mana to use this card, you probably don't have many lands in your hand. Additionally, being a group hug effect, this card is just bad overall. Plus extra lands is more of a green thing
It's hard to explain exactly. You have to think of the colors more like philosophies for them to make sense.
White is the color of justice, altruism, and the greater good. As a result, mechanically it's about creating lots and lots of small creatures, that work together well but individually are weak. It's also about symmetrical effects - destroy ALL creatures, ALL spells cost more. Laws affect everyone, after all. And then there's healing and damage prevention, cause it's white.
Blue is the color of cunning, intellect, and prediction. While blue used to be the best color at drawing cards, since cards represent knowledge, it's no longer that way. Blue is about trickery, and preventing things from happening rather than dealing with the fallout. It has small creatures that are weak but hard to block or kill. It can return things to either player's hand, rather than kill them. Blue can't actually kill anything, but it has counterspells, which prevent creatures from entering the battlefield in the first place.
Black is the color of selfishness, of greed and ambition and sacrifice. It has incredibly powerful effects, but usually at a huge cost. For example, you can draw 7 cards, but have to pay seven life. A creature that gets stronger the lower life you have. Cards that do things only when your hand is empty. Sacrificing creatures to generate mana. The joke is that black can do everything, just at a cost.
Red is the color of emotion, impulse, and passion. On the surface this comes down to direct damage and glass cannon creatures, but it also has things like love, fear, etc that let it copy creatures, steal creatures, discard your hand and draw seven.
Green is about nature and growth. Fittingly, it's all about getting lots of mana fast. Green also has the biggest and most powerful creatures to use with all this mana. Downside to green is its lack of spells. It's all about creatures.
And that's not even getting into the Guilds, Shards, and Wedges.
>a 1 mana create 2/2 at instant speed that doesn't require tapping is fairly op
Did you see the manacost on that thing?
Magic is cool and shit, but I'm not a fan of medieval fantasy setting
If there were an official version with cute anime girls I would be all over it
>implying magic isnt already cute anime girls at this point
Shadowverse is a digital card game with anime girls, although to be honest its a Hearthstone clone instead and I haven't even played it.
But it has anime girls.
Magic isn't about Medieval fantasy settings anymore, we just had a block with aztec dinosaurs and pirates.
That said, there aren't as many cute moe girls. FoW is the cute girl version of Magic, but it's kinda boring in comparison.
Real men can appreciate actual perfection.
That said MTG is bizzarely popular in Japan and there's a LOT of anime fanart.
Doesn't really change much, especially with how prevalent manafixing is.
>Lightning storm still exists, you know.
But works totally different than this card. Lightning Storm can be activated any number of times as long you can pay the cost (no need for storm) and explicit references the stack.
This card would probably be killer in Limited, but in constructed pretty meh.
Then 5 mana take an extra turn isn't broken at all. Time warp is the same cost and considered garbage.
Too overloaded. If I ever make an Ozen card I probably will.
Already got printed in RIX.
True, Just saying Lightning storm is a clusterfuck of a card.
It's not. It's all about Jace. And Jace and his friends. And Jace without his friends. And Jace without his memory. Goddamn it, planeswalker cards were the worst thing to happen to Magic.
Oh boy, I haven't seen one of these threads in forever.
Have some badly designed and balanced cards.
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Shadowverse went to shit. I used to play but after Wonderland Dreams everything went to hell. Starforged Legends didn't really help either and Chronogenesis, while a step in the right direction, is too little too late.
spent like 20 minutes thinking about it and I still did pretty shit job with getting the flavor and design overall
would build a deck with it as a commander/10, neat stuff
damn I want to play some edh now
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>implying
The Ixalan stories are great, though. Jace loses his memory and gets /fit/, fucks a monstergirl.
Also there's a minotaur dad who just wants to go home and see his daughters.
Not actually that broken. Flash is maybe a little too much but that cost is prohibitive. If you cast it at instant speed all you can cast are instants anyways. I guess the comparison here is Torrential, but having UUBB in the cost is just so prohibitive. If you get to turn 7, you probably just win with a control deck anyways.
It might be a little too strong, I'd personally shift the cost to something like
5UUB
Flash
When ~ ETB, exile all cards from all graveyards. You may cast any number of instants among them without paying their mana costs.
4/4
Also how is Othinus UB anyays? She's Sultai at least.
Hello Richard Garfield Ph.D
I'm just learning Magic through this.
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Seems pretty broken, but it's removable at least.
These cards were all made years ago in the last version of this thread I saw, so I don't quite remember the reason for the colour choices.
Though the main reason of UB was because the ability of this card just steals spells, and UB fits that the best.
>delicious brown
GOLGARI ALWAYS WIN, BABY
I think this is the most flavor on-point one I've ever made.
I like it, but it needs to be phrased better.
Gaku, one of Many
X1UB
When ~ ETBs, put a superposition counter on up to X target creatures.
~ has all abilities of each creature with a superposition counter on it.
2/2
There you go. This card actually isn't as scary as it sounds, worst case scenario you copy their best creature, but you still paid for a 2/2 that dies to bolt.
This design is overloaded and too good. "Would be destroyed" is too general, 90% of all removal triggers it. For 3 cost, this is literally a better card than necropotence.
Something like
Haste
Attacks each turn if able.
If ~ Becomes blocked, creatures you control gain double strike and haste until EoT.
Makes way more sense, justifies the mana cost, has more play options beyond scooping, and is just generally more fun. Your opponent asks - Do I block the Kamina, and kill it, but take a beating from his friends? Do I let him swing in, trade with his friends, and just take 3 damage? Etc.
End of the next upkeep is awkward phrasing. And yeah, that is rather powerful, but for 4 mana it's just going to Die to removal the moment it comes down, and you get maybe 1 activation off it. The card is either obnoxiously weak or aggravating to play against, which isn't really great.
Yeah Kamina is insane, though I think flavour of the card works, and that seems to be all that mattered to me at the time.
Looking back at it, the first thing that should change would be making him a 1/1
your'e actually guaranteed one activation given that the creature is not countered
>Accel
>RW
Nope
Also, why vigilance? From everything we know about Accel he's extremely non-vigilant.
I like the deflecting palm aspect, but the card ends up being a free deathtouch/Indestructible to creature damage in RW, which is entirely off color. Mark Rosewater once said that a card which "puts target creature on top of its owners library, then that player mills 1" is technically in blue mechanically, but effectively it amounts to "destroy target creature," which blue can't have. Same here. WR can't have this sort of thing.
The flavor works, the mechanics make sense. You just made the mistake everyone makes, which is trying to stick all your favorite mechanics on your favorite character without thinking how it would go together or be balanced. Cards that do everything, do nothing.
Yeah, that's what I said. You get 1 activation off it.
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Just a simple aggro/sustain Phos, not that much thought put on it though, it has been a long time since i played magic so the phrasing might be a bit off.
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Let me clear this up, I’m wasn’t trying to balance anything when making these old cards.
These cards usually came off of just reading/watching the material so balance was really the last thing on my mind.
Is your criticism right? Yeah and I agree with you but I probably won’t go back and fix these cards.
I definitely fucked up the wording on this one.
As for the accel colours and vigilance, his reflection is pretty passive and as you said, deflecting palm was already RW.
I hate this pic, because I feel that many of the girls dont really capture the imagery and traits of the guilds, and are just ramdom cute girls, I swear that orzhov girl has a serious lack of gold.
That's more on color but hugely overpowered. Also UB can't have direct damage.
I like the idea, but it makes not much sense. One, creatures in MTG can't choose what to attack. They can only attack players, which makes the point of this card a little moot. I love the flavor though.
How about this?
Wedding rings of death
1B
Enchantment Artifact
Enchant Creature
Enchanted creature gets +3/+3 and has deathtouch.
When ~ ETB's, put three time counters on it. At the beginning of your upkeep, remove a time counter from ~. When the last is removed, sacrifice enchanted creature.
When Enchanted creature becomes blocked by another creature, sacrifice Wedding rings of death.
Basically, it means you want this creature to attack, and you're daring your opponent to block. It's a fun little mind game. Do they take the basically 9 bonus damage, or do they block and 100% lose a creature, oftentimes a worse trade?
Dunno how I feel about Temur Phos, strikes me more as Bant.
Oh, yeah, sure, that's fine. Not expecting you to fix any. Just pointing things out. Don't be so defensive.
She's also a Nun, and the Orzhov are Jewish.
Well, yeah. The mechanics technically fit in RW, but the result, like with the blue example by Maro, is that you end up with something off color in practicality. If you're really dead-set on this idea of deflecting damage, a good way to actually make it RW is to make it situational, i.e., as a blocker.
Whenever ~ Blocks a creature, prevent all combat damage it would take. ~ deals damage to that creature equal to damage prevented.
And then tone down his P/T to match.
Like, say, 1/3. Makes him an excellent blocker, but poor attacker, and vulnerable to removal.
You really should stop making black cards of pure white characters, you know.
My mistake if I came off as defensive. I just feel your expected a reason, but I can see why it sounds defensive. Completely my bad.
Now if you excuse me, I’m going to dig up even more horrendous cards I’ve made.
metallic red because the alloy and the uncontrolable desire to know more from base phos combined with the intelligence and hunger for knowledge from lapis, green in for her natural color and the organic origin of her shell/agatha legs. also its simic with red under tones not temur its ravnica.
Rate
I like the flavor, and love the manga.
>White
>Good
>Black
>Evil
Bon is black and he did nothing wrong. Same for Squealer.
Just realized, It should be legendary
Also, I know it's wordy, but I only wanted him to be able to eat things that had died that turn.
>She's also a Nun, and the Orzhov are Jewish.
the point of Orzhov is that they are basically a church that operates more like a bank, all their memebers that arent debt ridden, cover themselves with a lot of gold either on their clothes or as jewelry, or at least surrender themseles with it; Boros girl doesnt have any of the weapons or sun symbols they use, she looks like a generic angel girl; Rakdos is just a slutty girl, where is the bondage/torture stuff or at least the horns, Dimir girl should dress in any case with a catsuit; Gruul girl is also just a generic cat girl doenst looke savage or tribal; I appreacite the jigzaw pattern on Izzeet girl, since they have a liking for riddles and puzzle, but could use some machinery
Who said anything about morality?
White = community.
Black = egoism.
>white=good
>black=evil
they have streached a lot that this is a wrong idea to have, in any case Bondrew as is driving by his desire to do SCIENCE and is willing to not let emotions to interfiere, makes him blue, while his no stopping and willing to use anything to reach his objective makes him black.
I like the idea, but the issue is that One, it feels redundant to have so many abilities that are exclusive and need reminder text. Just say "Tap"
Phos was never that emotional, her motives are more Bant than they are Red. Aside from haste, all your effects are white rather than red too.
Simic makes sense. but If anything I'd just make her UG and not stick in a third color when it's not that effectual or influential. Three color cards need a LOT of justification, even the Khans usually just have two-color cards.
Something like
Phos, Traitor Amalgam
UG
G/U, T: Regenerate.
1U, T: Scry 2.
G, T: You gain 2 life.
2/2
Something like a UG deathrite.
I like it, but I think he should make food for others.
Laius, Knight of the Kitchen
2WG
Whenever a non-human creature dies, create a green artifact token named Food with "G, Sacrifice this artifact: Regenerate target creature, then put a +1/+1 counter on it"
2/3
>the point of Orzhov is that they are basically a church that operates more like a bank
So a synagogue.
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>Black = egoism.
I think this goblin would like to differ.
He is exiled from his tribe because he was selfish and egoist when for no sharing, that makes him balck, he may regre it seeing the art, but he is black.
But his objective is White and he experiences (albeit without directly showing it) genuine feelings towards those who he sacrifices.
blue usually has "good" objecties too, trying to better the world throught knowledge and science, the thing is that to reach that goal, it ignores emotions and feelings to the point of sociopathy, and again, only because his goal is "good" doesnt make him white, all colors are capable of good and bad.
The boggart are black/red thats the point.
Black can be sympathetic and helpful, but above all it is immoral and self-interesting. Bon is a great example of a "caring" black character, who genuinely feels and cares for his daughter, and wants the best for her - he just thinks the best for her would be as part of his experiment, for the sake of science - that's where the blue part comes in.
Black isn't entirely just about hurting others, it's about protecting yourself too, and people you care about, even when harming others. A father who beats up thugs, to protect his family, is definitely black. Maybe black red. Anime protagonists who put their love interests above the good of the world are black. Renton Thurston at the end of Eureka Seven is a totally black hero, while Dewey is a GW villain.
How about this? I'm keeping the first strike because I want him to be at least decent in combat.
GW is usually about big butts and support over swinging in. 3/2 is a very aggressive baseline. Much better would be 2/3 or 1/4, and vigilance instead of first strike. Laius doesn't need to kill much, leave that to Marcille. He can just tank hits and swing in for damage when he can, and have vigilance to block. Also, a card like this you'd rarely want to attack with anyways, since you want to live as long as possible to keep generating value. Laius, even if he feeds himself, can quickly turn into pretty big creature provided you have the removal.
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this, also a black character can care for his friend and family and nothing more, he cares for the people he is close and affect his life directly, and maybe would fight the whole world for them without caring they hurt other people, after all, they are at best a bunch of strangers with no impact on his life.
Blue is draw, creatures with flying, counterspelling, and tapping/untapping permanents
Red is direct damage, direct damage, direct damage, both to your opponent and to yourself, and creatures with haste that have high power and low toughness
Black is actually a little bit of everything with card draw, life gain, creature buffs, and enemy debuffs. The catch is you have to trade things for it, usually life. Has a lot of tech lat makes your opponents discard cards and sacrifice permanents. Also straight-up creature removal.
White is alot of self-buffing with stuff like vigilance, double-strike, indestructable, ect with some lifegain and token generation. Also has a lot of boardwipes. More of a color to compliment other colors than be build primarily around.
Green is big fat monsters with high power and toughness, spells to make them even fatter, and a whole hell of a lot of spells and creatures that let you generate more mana and search your deck for moar land, which is almost entirely exclusive to green. Overlaps a lot with white in token generation, buffs, and lifegain.
Each own has their own kind of philosophy it builds around but that would take a long post to explain.
Just a color shifted Donate/Harmless Offering but my only other option for her card would be Fading :(
I don't know what I'm doing
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>he just thinks the best for her would be as part of his experiment
I would disagree, he does experience remorse and aknowledge his actions as morally questionable, even though he still continues to do them. He openly admits about stealing Reg and briefly apologizes for it, and he did say that it was a shame that they had to use 7chi and Mitty for the elevator ride, among other things.
Besides, he values things like cooperation and community, which arguably also are rather White characteristics. Besides, even though this is really nebulous and varies from set to set, White usually represents organized religion, and he is a leader of one such organization.
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>Besides, he values things like cooperation and community, which arguably also are rather White characteristics. Besides, even though this is really nebulous and varies from set to set, White usually represents organized religion, and he is a leader of one such organization.
You forget that Bondrewd's "community" are soul-splintered aspects of himself. His goals for the greater good are based around blue, science. White is about law and order, which Bon never seeks to establish and regularly breaks.
made me laugh.
I like this, but I would attach it to the KLK Scissor blade as an on attack trigger.
Good card, but needs to be RB or 1R. BB doesn't get burn.
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>Besides, even though this is really nebulous and varies from set to set, White usually represents organized religion, and he is a leader of one such organization.
when you consider that his organization consist on basically copies of himself, and is willing to use a procedure that could fail, creating a bunch of mentally inept persons, there isnt much of community sense; and because he is leader of a organization doesnt mean he is instantly white, many characters on magic itselfs are leader of organizations and doesnt mean they are white, just look at ravnica, each guild has it leader and that doesnt mean each leader is white, because white is no only about community, it has other values too, and some communities/organizations simple dont follow those values
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That being said, there are quite a few straight fantasy blocks. The newest one kind of went the Ebberon from DnD route and made just weird and unusual fantasy shit like he said with the pirates and dinos. A few sets ago we had Innastrad, which goes the gothic fantasy route focusing on spirits, werewolves, vampires, and later Cthulhu ripoffs. Right after that, though, we had a kinda cool steampunk setting in Not!India with airships and magitek and whatnot. Nothing straight-up modern (at least not until Wizards of the Coast goes completely creatively bankrupt).
t. /tg/
this looks like it came from those joke expansion soo many years ago.
I fucking loved Innistriad glad to see all the gothic horror stuff withouth being ironic or constantly mocked in someway, just many o the usual tropes and elements played straight, also one of the reason I loved Bloodborne tooPress F for Avancyn
>You forget that Bondrewd's "community" are soul-splintered aspects of himself
Most of them are autonomous though and only start to fall apart once he used them too much. The bodies that he is not currently inhabiting are perfectly capable of independant thought, even though they all work towards the common goal. Both the flamethrower Umbra Hand and Geira are such examples.
>His goals for the greater good are based around blue, science
How so? Science - blue - is methodology. His goal is to rend the curse and colonize the Abyss, bringing order in it. How is that not white?
>creating a bunch of mentally inept persons, there isnt much of community sense
Orzhov literally jew out your soul into an eternal servitude, and they are white.
A new joke set just came out in december. Unstable
Is it worth spending money on Magic? The game looks fun and it's popular in Japan but I saw the cost of a few decks and it makes my heart hurt to spend that much money on cardboard.
>not posting the full version
SHAME
But seriously Boros is best girl.