Stuff that's too scary for the game it's part of
Stuff that's too scary for the game it's part of
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As someone with mild schizophrenia, this made me lose my shit as a kid
That's like saying as someone who is getting a liver transplant you had a big scare from Silent Hill.
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Oh if you're actually schizorphrenic you'd know that this type of shit isn't people like us freak out about. It has nothing to do with it.
I'm 23 but only had handhelds up until gamecube. What was this?
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That shit was disturbing, also that burglar music always spooked me up. The first game generally was surprisingly dark when compared to the later ones.
In Super Mario 64 the painting changed from Peach to Bowser when you got close to it
and how is that scary?
What do schizo people get scared about?
Ocarina of Time has lots of stuff that would fit in this thread, but bottom of the well and Dead Hand was easily the worst. Really fun to find out that there's such messed-up shit below a populated, peaceful town.
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It's Bowser.
He is very scary.
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Because transgenderism is a mental illness
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Seriously what the fuck were they thinking with 90% of the drawings and shit they put in the game?
They were on so many drugs
This used to scare me as a kid, the whole concept of it.
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I ran away from them. God damnit.
Man, I remember being 4 or whatever and thinking this level was some serious shit. Made my dad play it for me despite it being really straightforward.
Super Mario 64 had some pretty scary shit, what the fuck was up with that unnecessarily realistic portrayal of drowning?
That entire fucking game scared the hell out of me, absolutely every last detail of it
It's a painting at the end of a long dark halfway that slowly changes from peach to bowser as you get closer
How the fuck do you not play the best game ever made.
Go play Mario 64 you fucking faggot
GET OUT
Just entering Peach's castle for the first time to hear Bowser's stinger music and laugh scared the fuck out of 7-year-old me,
N64 games in general had a lot of unintended creepy stuff.
Yea, they really put allot of
work into death animations
This shit was unnerving as all hell. It happens twice in this scenario too with a different version.
CLANG CLANG CLANG
CLANGCLANGCLANGCLANGCLANGCLANG
That Wet-Dry World one always gets me, it's so random and has literally nothing to do with that level. Then again, that whole level feels like it's some sort of a test or something, just no consistency at all.
What's this from?
I recall one trap which was an orange rock that dropped on the lemmings periodically. That one was pretty bloody.
The decapitating bear trap is pretty bad too.
Lemmings.
I have to catch a flight in 12 hours. Is it a game I can beat by then?
Protozoid Slimers from Duke 3D. The game wasn't intended to be scary, and honestly they're the weakest enemies in the game, but when it's completely silent just to see them take up your entire screen always fucked me up.
That shit was fucking horrifying as a kid
>that gas one
A game that terrorized my childhood unlike anything else
The warning on the box sure was true, not in the way they were probably thinking though
>Thief
>Any level with undead
This and the whole room being full of skulls
Are you literally me?
>be 7
>get a n64 with mario 64 on launch day
>start game, have a blast running around outside the castle
>go inside the castle and hear bowser's evil laugh
>panic, scream in horror and turn off the n64
>parents ban me from playing because it was too scary
>go back to the SNES until Mario Kart 64 comes out
JOIN US JOIIIN USSS NOWW
I'm not sure I want to find out why past that previous gif.
the one in the canyon got me worse
You can beat it in 12 hours, but maybe not all stars
What the hell.
Is this investigations 1 or 2?
>mfw burglar
apparently dire dire docks is foggy the first time you enter and never again after
I nearly peed myself when I accidentally approached a door of which I had not enough stars to unlock, that bowser tune was so fucking loud.
the sewer monsters in shadows of the empire
IG-88
wampas
sounds of the AT-AT
I was playing this at night in a dark room before bed when this scene happened. Naturally I didn't have a good night's sleep.
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Investigations 1. Case 3.
>Never liked the look of the pig head cliffside
>Never understood the red line was meant to be a lap stripe
>Thought the pighead would react if I crossed it.
I get horrified of eyes in video games, especially when they watch me every time on the camera angle I'm in or they change into some twisted pupil thing.
A shame this dungeon was never opened to the public.
It really isn't that bad, just something about its atmosphere and presentation really fucked me up as a kid. It has lots of deathtraps with really gruesome animations, most of them didn't actually have blood though.
>the sims will NEVER have the same weird shenanigans and spooky shit as the first one ever again
Any other stuff from the first one?
which video are they referencing
Off the top of my head, there was a sad clown painting, and if your sim ever got depressed he would jump out of the painting and try to cheer them up but it only made them more depressed and he would never fucking leave. He was in the later games but he didn't have as drastic of a role.
El Bandito.
Random blog post but when I was a child I had almost drowned and was from then on out deadly afraid of any semi large pool of water. I then got this game and going out towards the Sherbert Island scared me to death. The entire world was tough to beat. Lots of other stuff about that game is just unnerving to me
God. I remember the one that freaked me out the most were the vacuum tubes that just sucked them up cause as a kid I was like "wait why does that kill them, where are they going?"
Jesus christ, I'm glad I never saw that one as a kid
And I thought the shock traps were bad
Don't bring those nightmares back
Are you me?
>Remember this fucker messing with me too much back then
>Game is on sale on GoG right now
I'm back going in. Wish me luck.
The idea of completely hidden deathtraps to begin with always terrified me too, so this game played on that shit hard
really sheeeeit
>when the music changed to happy spiral mountain to spooky bridge music
*faint jingling*
All Grunty gives me is a boner due to all the times I fapped to the Game Over sequence
this fucker scared me shitless as a kid during his boss fight, good ol times with windows xp
The robot parts in Pink Panther Passport to Peril were pretty darn creepy as a kid
>DK Graves all over the island
>Dead granny giving you hints
>No npcs in sight apart when going into places and the Granny
>Overworld that feels like a beta
>Those two fuckers that eats all your bananas in a dimensional world just to open a spooky boss door
>GET OUT
Everything about the game felt uncanny as fuck for me
I know that this fits the games theme but its all I could think of, fuck this guy
>after you encounter it there's a random chance it will jumpscare with every step you take
FUCK
the thumbnail looks like her tongue is giving a thumbs up
>too scary
no such thing. kids being a little scared won't hurt them.
kek
You have a bunch of lemmings moving straight forward, you have to guide and direct them past all kinds of deathtraps.
It's pretty fucked up now that I think of it.
That fucking gas animation
>Clutches his throat
>Falls over
>Body twitches
Jesus.
youtube.com
jesus christ how horrifying
Hey, user! Remember me?
always wanted to play that game
begged mom to rent it from blockbuster
never got to play it ever
There was something so weird about the atmosphere of N64 games. Always felt like there was something super sinister going on behind he scenes and it was always just out of reach
Dk64 had hat feel too
most of the fun i had with wow was getting into areas like that. underneath kara was the last one i visited before i stopped playing, and probably my favorite
christ, i thought i was the only one. this game was wack
Paper Mario is the only N64 game that doesn't freak me out, for some reason.
I thought i was the only one who thought this. N64 games had something creepy going on with them, i just can't pinpoint what.
Wonder why the PSX didn't have this?
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>That one ice level with the bee
>He was basically a rocket launcher who shot exploding needles
>I always fucked with them because they would launch Glover into the fucking sky and I laughed my ass off
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I always got the feel that there was always immense pain and suffering going on behind the scenes in these games and you as the hero kinda just stumbled through the aftermath just picking up the pieces
Pic related (the implications are terrifying)
lol
Perhaps it's because most N64 games are children oriented, thus they are made to look happy bright and colorful.
But the graphics aren't all proper, and produces a sort of low budget children's media effect, you know when you find something aimed at younger audiences to be creepy.
I could be completely wrong though.
>Didn't give a fuck about skellingtons at night because they look cute
>Peahats are a joke
>Graveyard feels spooky, but not that much
>Redeads had me panicked like shit, but the sun's song quickly fixed them
>Forest Temple is comfy as fuck, feeling like the worst was in the past and you're just seeing the remnant of what was once a vicious place
>Get in the Well
>Getting real spooked
>That place with all that blood and all those chains
>This fight
>Mfw seeing the shadow temple gate being opened thinking the well was baby tier shit compared to what I'll see in there
>Take a break from the game for a little bit