Was it a good game?

Was it a good game?

Yes. It's just hard for Trigger fans to get over because all their favorite characters are mostly bloodstains along your journey.

I can see why having played Trigger after Cross though

Great game, bad sequel

If you ask Sup Forums, it's an ok game.

If you ask /vr/, it's an abomination that should have never existed

Yea it is one of my favorites. I like both games, but this one I fell in love with.

Good game but you can't out do a classic like CT. Also the story line was so different it could have been a completely independent game with little change.

After years of avoiding it I finally gave it a shot.

Now its one of my favorite games of all time.

That's not really it. It's that the game really has nothing to do with trigger. Sure it tries to reference it but it makes it seem odd and confusing. It's a completely different world and lore. Are the demihumans suppose to be mystics? Why is Kid a clone of Schala other than to make that be a nod. Why are there 40 characters and i can only use 3 at a time with no easy way of switching. The game would have been better if it didn't put chrono trigger references at all. It's odd really. The dragons really were a better plot than the thing with Lavos.
It really feels like they were making another game and thought it wouldn't sell unless they called it a chrono trigger sequel. Which is odd since they just have to say "Squaresoft made this"

What? /vr/ fucking loves this game.

It had some damn stupid dialogue

Actually yea, wouldn't the dragon gods have made more sense to be an end boss than lavos?

>everyone hates this game for being a bad sequel
>throws Trigger characters out the window as if nothing
>all off screen too
>gives you a shit load of characters you won't even care for
>Sup Forums having to be contrarian about everything loves it

Never change, Sup Forums.

Eh that was most JRPG's back then.

They really shouldn't have made it a sequel to Trigger considering they fucked up Trigger extremely hard, also there was a shit ton of characters for some reason

No, it will always remain inferior to its predecessor.

Why is she so perfect?

No.

Great game bad sequel.

Trigger fucked itself, they just didn't realize until writing Cross. Trigger was fucked by Marle being aware of being erased from time during the first trip to the past. The it's a bad sequel meme just comes from people who didn't really understand what was going on in Trigger.

I love it, but I wish it wasn't part of the Chrono series. It makes it impossible to really discuss without trigger fans going ape.

The idea is that the demi-humans and all the creatures of El Nido were actually creations of FATE and therefore didn't technically exist during Chrono Trigger.

It's a fantastic game and has one of the greatest soundtracks of all time.

This Trigger and Radiant Historia all have some similar themes and all feel very special.

No. Story was terrible and it was filled with obtuse bullshit designed to piss you off and make you buy guides.

Hope you read ahead of time to be a massive dick to the best girl in the game, otherwise you're permanently locked out of one of your best party members' final techs within the first ten minutes and stuck with fucking Korcha.

There were also like five plots going on at once and they were all completely stupid, it shat all over the characters and Trigger where it introduces Robo and then kills him immediately and explains how a joke character killed the rest of the cast off-screen, and had to explain basically the entire story in a half-hour text dump at the very end of the game through a narrative device that was completely unsubstantiated. They might as well have left the script on the beach.

It's one of the best JRPGs of the PSX era. I played it before Trigger though. I love both but Cross has much more complexity in terms of plot.

Some might condemn the plot in the same way people hate Evangelion or something.

Also: The soundtrack is one of the best in video games.

But you only get 1 chance to be rude to Harle

Triggers story was fine. It was lighthearted and didn't take itself all too seriously a majority of the time, so there's no need to get concerned about the time travel mechanics. They're there to serve the adventure.

Cross is what happens when you try to take a time travel plot seriously. It falls in on itself.

Because Balthasar.

If you have problems with CC's plot and think it just references CT then you're stupid. The game could easily have been stand alone if they really wanted but it also wouldn't have been the same game. Everything that happened was a result of time traveling. I mean the only stupid thing was Dinopolis.

All I know about the game is all the official artwork of that girl on the cover gives me multiple boners.

Fuck you cunt. Kid is best sheila, fair dinkum.

Nope. Great soundtrack, I liked the visual style, but the battle system really sucked ass

i love it. i played trigger first and can still enjoy both games for what they are. also getting glenn with the dual einlanzers is pretty legit

>It was lighthearted and didn't take itself all too seriously a majority of the time

Literally the only time it's lighthearted is at the very start in the fair and Ayla's party.

CC happens because 2300 isn't a shithole when Belthasar is sent there.

Cross barely has anything to do with time travel other than references. It's problem is that it shoe-horns a bunch of half-baked environmental and love themes into the story that don't end up mattering at all.

And yeah the whole Dinopolis thing was really dumb.

>being Kidfag

lol

Trigger itself is a good game but the tone of the story changes completely just before visiting 12,000bc for first time. Cross is pretty much in line with the Zeal part of Trigger

>and it was filled with obtuse bullshit designed to piss you off and make you buy guides.

How retarded are you?

That's the thing though, the entire story is Balthasar trying to save Schala from time shit and while I could forgive that terrible premise, the real problem is that it's obfuscated to the point where it gets relayed at the very end of the game by the ghosts of the killed-off-screen Trigger cast for no other reason than it wasn't relayed to the player in a way that made sense.

The "environmental" shit makes me so angry just thinking about it. And demonstrates a very good point, it's not just the bonkers overarching plot of Cross, it's the individual poorly written parts that drag everything down.

No, trigger was a good compact self contained story.
Cross was the writer for the radical dreamers jrpg throwing a passive agressive bitchfit and trying to throw Trigger under the bus while trying to play up the quite honestly inferior navel gazing garbage that was the Cross as the best thing since pantyless Japanese school girls.

why only one? I wanted to bully her a little more

Not him, but yeah back in 2000 without a guide the game could really get confusing as hell.

if you think that somehow its existence retroactively caused every existing copy of chrono trigger (and every person's memories of CT) to suddenly vanish, then no. otherwise, yes

the connections to CT were so clearly shorehorned in at the last minute it's easier to just think of them as not even being there

too many party members meant not enough character development, but
>candidate for best JRPG sountrack period
>actually good battle system
>gorgeous

The backstory with Balthasar and Chronopolis needed to bridge the two games is more dense than the plot of both games combined.

The amount of loops they jump through to justify the radically different settings is stupid and silly. Like they had ideas for three different gams, one about FATE and the time crash, one revisiting the plot of Radical Dreamers, and one about the Dragon Gods and El Nido triangle, and just decided to juggle all three of them. It's a mess.

What?
Chrono Trigger is Toriyama as fuck. The only times it tries to get heavy at all are a few scenes in the future and parts of Zeal.

The majority of the game is a shonen anime Dragon Ball adventure.

>tfw coordinating battle tactics to turn battlefield a specific color
>tfw it all comes together
>tfw enemy rekt

That folksy OST was great.

Cause unlike Kid, Harle won't take your shit for too long

>the real problem is that it's obfuscated to the point where it gets relayed at the very end of the game by the ghosts of the killed-off-screen Trigger cast for no other reason than it wasn't relayed to the player in a way that made sense.

It's actually all hinted at in various points through the game in world lore and exploring. Like if you go to that basement room in the library long before you're supposed to you can still see the Epoch. The infodump was a problem, but the information contained in it was already relayed to the player in other forms. They just decided to make it obvious for dumbasses.

>Some might condemn the plot in the same way people hate Evangelion or something.

The plot is needlessly convoluted and ultimately bloated for no other reason than to conceal its simplicity.

Cross' dimensional structure is all to serve that Square purpose of having character duality and combining two into one. Kingdom Hearts is a great example of what I'm talking about.

All references to Trigger aren't even necessary. The whole thing is obviously an IP they started to work on and then changed to suit as a Trigger sequel much later. The parallels between the titles are paper thin.

The game is helped immeasurably by the experience of its gameplay, graphics, and score because otherwise there isn't much there to digest.

It's really good and also the most beautiful playstation game.

>Chrono Trigger is Toriyama as fuck. The only times it tries to get heavy at all are a few scenes in the future and parts of Zeal.

There's goofy shit here and there sometimes but all of the plot is pretty heavy most of the time with humans at war with something and losing

>600 AD vs mystics
>2300 AD in general and robogenocide
>65m BC and dinosaurs

12000BC is ironically the only one without a War, but instead they're being led to destruction and there's a huge class imbalance of the non-mages being tossed into the frozen surface to survive. Yeah sure, ganbatte and all that but them niggas ain't livin well.

No, everything about the game is a clusterfuck. The story, the setting, the tone, the gameplay, everything.

Great soundtrack though.

It's okay. That's about it.

>Like they had ideas for three different gams, one about FATE and the time crash, one revisiting the plot of Radical Dreamers, and one about the Dragon Gods and El Nido triangle, and just decided to juggle all three of them. It's a mess.

Don't forget Dalton traveling through a time vortex and somehow turning a small port city into a major military empire and utterly destroying Guardia and probably killing your heroes.

I don't hate that they did something like that but I can't stand how it's all handwaved away.

Too many playable characters and most were bad so you never touched them
Tried too hard to be connected to trigger with everything after chronopolis
stupid environmentalist theme
too easy but that's all square games
good combat system that needed tweaks
liked the no levels thing except it could cause missed levels permanently if somebody was dead when the fight ends

No, in fact, I remember the disappointment I felt by the end of the first disc. Never finished it, lent it to my cousin, who then scratched one of the discs. Fuck you Ashley.

One of the best games. The best OST in a game. Yasunori Mitsuda is brilliant and it shines here. Gorgeous game with wonderful atmosphere.

The Evangelion comparison is quite apt, I feel like Square and JRPGS in general were heavily influenced by it in the late 90s. CC, Xenogears and even Final Fantasy VIII all have some of that EVA bullshit going on.

It never really dwells on the more dramatic elements of those plot threads though. It's usually just there as a backdrop.
Hell, you spend most of your time in 600 AD fighting Ozzie and his gang of bumbling idiot cult followers. Magus only makes his big entrance at the very end.

>Too many playable characters and most were bad so you never touched them

To this day I don't understand why CC is panned for this while Suikoden is praised for it. Even if only 70 of them fight, that's still usually 50 useless ass ones that aren't a main character or Flik

What makes you think that?

Because Suikoden's 108 characters are somehow more memorable and relevant than CC's 40.

Pearly Gates

It's a JRPG so obviously it isn't going to be Shakespeare, but the plot had some interesting musings and the NPC dialogues were usually fascinating. The game has a sensitive, poetic perspective on life and, yes, the script is bolstered tremendously by its visual style and soundtrack. I don't really care about its status as a sequel to Chrono Trigger, I think the comparisons are unfair and criticizing it for not continuing Trigger's plot doesn't have any validity.

Kingdom Hearts is shallow and corporate. I can accept you believing that Cross is a failure in the same vein as something like Xenogears but KH is Nomura-era pandering.

>except it could cause missed levels permanently if somebody was dead when the fight ends

They would get the missed stats on the next star level iirc. And more bonus stats in the battles just after the star they died on. Everyone has set stats at 99 that it forces the characters to be in one way or another.

Now if you kept them dead every boss fight maybe, but i don't think anyone's tried that.

I can remember a good 30-35 of each game's cast off the top of my head. This is bad for Suikoden considering 2-5 are shared between games and there's a much larger % of ones I don't remember at all

The trick is that most Suikoden party members specifically aren't meant to be combat party members. In fact most of them just hang out in your base. Outside of rare times where you have to use the other guys besides your main group.

user, the panties on Japanese school girls are the best part. Your whole argument is invalid.

Think Xenoblade Chronicles -> Xenoblade Chronicles X

But then multiply everything x10, coat it in shitty PSX graphics, and toss in crappy late 90's JRPG dialogue.

Pic related is the best looking thing in the entire game. Literally everything is more vomit inducing than this.

>choose "the world" when she asks that question
>she just gets a little pouty
Uh, ok

It's undeniably a good game

Just not a good sequel

Like I said, even if only 70 are combat members that's still a fuckload of useless ass literal whos. I doubt anybody would remember Emily if she wasn't one of the best fighters in 3.

I like both games, but trigger fanboys who played it CT first get massively triggered by CC since it isn't a carbon copy sequel to CT.

I still can't believe the massive butthurt caused by square C&Ding a romhack that would make fanfiction.net users embarrassed.

What's ironic about this post is that a lot of Chrono Cross's staff worked on Xenoblade Chronicles and you can feel their unique touch on the game.

Almost every "C&D" Square "sent" was just an excuse by people involved to drop the project after realizing it was shit.

I'm more surprised people think Crimson Echos was good

I also personally liked Cross more than trigger the I don't understand why trigger is held so high it was solid but it's story was simple and most of the alternate endings were garbage.

It had a decent soundtrack, but it still has a lot of competitors for best JRPG soundtrack
>Xeno games, especially Gears and Blade (X too)
>Mother 2 and 3
>Chrono Trigger
>Pokemon, especially HG/SS and B2/W2
>Arguably SMRPG, Paper Mario (and TTYD) and Undertale, but they aren't traditional JRPGs.

It's not unreasonable to understand Balthasar's motivations and the major links to Trigger, but if you seriously think you had a grasp on the convoluted narrative before it was spelled out, I'd think you were more of a retard because that's the only way you could get on the game's mouth-breathing wavelength.

I'm not talking about events like the dragons or the hamfisted environmentalist shit, I'm talking the contrivances that drove the plot like Schala hearing baby Serge crying setting all of this stupid shit into motion.

Was Miguel Crono?

lolno

>there are missable party members
It's a shit game, don't even bother

That's because 87.6% of Cross' hatebase is composed of upset Trigger fanboys that detest the game because their favorite characters are dead (oh, no)!

I'm not even attempting to bait people here, the game has been highly revered or at least respected every else. By far the most common complaint I've heard directed towards the game is "BOO HOO THE CHARACTERS ARE DEAD, WHY COULDN'T IT BE ITS OWN GAME", which is barely enough reason for a game to be poor in the first place.

Where? Xenoblade Chronicles in an shining paragon of streamlining and cohesion compared to the spaghetti mess of Cross.

I played CT first, and I really liked CC.
I think they are both great games with great stories.

>undertale
>jrpg
still a stellar soundtrack

>it's story was simple and most of the alternate endings were garbage.
You'd almost think it was a SNES game from 1995...

I wish Sup Forumsirgins would stop needlessly comparing good story based JRPGs to the shit stain that is XCX. The other day it was Xenogears and today it's Chrono Cross. Have you no shame?

undertale is not a JRPG

You don't understand. I mean we don't get to see since she leaves and I just HOPE she has self respect ok

part of the problem I think is just the huge change in tone and design. Nothing really about this game when you first look at it suggests that it is a Chrono game other than the plot elements that can feel a little forced. While the two games are connected by the story itself, CC doesn't play or feel like a natural continuation of Trigger.

CT is definitely an early 90's anime game, at it's core. Playing it is almost like watching Slayers or Lodoss War or some shit and the Toriyama inspired style also helps in this respect. It's a story about a small group of friends who are brought together by fate from across time, bonding with one another and working to save the world from an existential threat.

Cross feels darker & edgier and more like the offspring of Final Fantasy 8 & 7 and the combat system while very good is a far cry from CT's. The loss of Toriyama as the main designer also didn't help (it's a little difficult to believe that was Schala)

Honestly, both of these games can be seen as representative of the types of RPG's that filled the market at the time of their release. In CT, you can see all the elements of Phantasy Star, Dragon Quest, Secret of Mana, Secret of Evermore, Star Ocean 1, and Final Fantasy 4-6. That's why it's one of the best games to recommend for one who is interested in that era of RPG's, it's very archetypal in that respect. Cross, however, is definitely late 90's RPG to the core. But that also makes the two games of the Chrono IP feel as far apart from each other as these two distinct approaches to RPG's in general.

Yes, it's an SNES game from 1995 that is still touted as "one of the best games of all time", even today.

Lynx felt like a bet between writers to see if they could shove in every JRPG villain trope into a single character.

X is fucking great, though. The story isn't finished yet (since they purposefully left like 5 different cliff hangers), but it's still one of the best JRPGS out there.

>Great soundtrack (excluding the NLA themes, everything is at least an 8/10)
>Beautiful graphics
>Fantastic world building
>Unique setting, on par with the original Xenoblade
>Good JRPG mechanics, though stat gain is a little vague, and most of the customization is done through skills and equipment alone
>Tons of stuff to do
>Unusual but good enemy design
>Good, if a little easy, bosses
>What story we have is still pretty great, just needs to be expanded upon in the sequel

Calling it Xenoblade was a mistake, though. It should've been Xeno- something else. It has as many Xenogears references in it as it does Xenoblade.

>she leaves
why

You keep repeating this lie, but it won't be true.

It's a shit sequel to Chrono Trigger. It shouldn't have been associated with it in the first place, since the ties to Chrono Trigger are loose as shit, and hamfisted in one of the info dumps. The game itself isn't that bad, but it should never have been associated with Chrono Trigger in the first place. That would've benefited both games greatly.

>Dark past:Check
>Scythe user:Check
>Loyal henchmen girl:Check
>Connected to the Main character:Check
>Kills one of the old heroes:Check
>Tries to kill one of the MC's party:Check

Multiple endings and complex stories weren't common then.

Chrono Trigger probably has one of the more complex stories for that generation of consoles.

The most common complaint about the game is that the story becomes a fucking trainwreck in disc 2 and its entire cast is made up of goofy gimmick characters differentiated by a speech quirk

>game changes nothing about CT
>somehow ruins CT

Maybe if there was a sidequest or answer for what happened to Schala. Stop being autistic.

That's why I said arguably. It's loosely related to JRPGs, like Pokemon and the Paper Mario games, but still could be considered one, since it has the interface of one, and the (Act) commands might as well be spells.

Big lizards

Is this your only defense of the game? That people who like CT hate the ways CC handled the existing setting?

Even without the CT connection, CC makes plenty of its own completely stupid decisions. A story written by a dartboard with three entirely different games stapled to it, absolutely infuriatingly retarded and preachy bullshit like the entire dwarf subplot, terrible and lacking RPG mechanics like summons and a dearth of multi-techs and stars, and more missables than any other JRPG I can think of.

It's missing the only part that matters.