How many people prefer this over having a story in which the truth of things in it can be strongly supported by evidence? Let's take something like the Souls series which is famous for being vague and left open to interpretation, don't most people just say "I don't know" or try to insist their interpretation (or Vaati's interpretation) is the only valid one? Where the fuck are all these people filling in the gaps with their own fan-fiction?
Who the fuck wants to say indulge themselves with an analysis of how Bloodborne is about male sexual inadequacy or whatever?
Its okay for a game not to have very much story, or none at all and hints to bigger things. I dont mind that but the stories I've enjoyed the most have been played out to me clearly through the briefings of Freespace 2. More than anything I want the game to feel like its story makes sense and develops in a plausible way.
Dominic James
It tricks idiots into thinking they're smart.
Owen Kelly
Why? What's wrong with it? Back your opinion up
Christian Gray
>Why?
to leave the property open for sequels, revivals, reboots, special events, to sell the rights to someone else etc. etc. people keep chatting about it years after which keeps selling copies. its never done for artistic reasons, its just good business.
Caleb Thompson
You sound bitter about this topic
Jordan Butler
Because it's fascinating or compelling if done correctly?
Games like Vagrant Story have had their endings and scenes discussed for years because of the ambiguity surrounding some of the visual direction or the lack of knowledge clarifying character relations.
Bloodborne is a great recent example, especially when the Old Hunters DLC hit adding even more questions to the chronology of the continuity.
Daniel Baker
I like when things are open ended because it means you have more to discuss about. There's not much to be said when something is nice and neatly wrapped up with everything answered
Levi Diaz
Because it's better to leave some things unexplained, like Silent Hill.
Take magic, for example, magic is so cool because it's magic, you can't explain it. If you try, you'll end up ruining everything, like Lucas did with the force in new trilogy.
Isaac Rodriguez
It makes you think, which is considered a good thing when talking art.
Robert Miller
Ambiguity is an easy way to look deep and to promote discussion. It's taking advantage of the audience's imagination to fill in the gaps. If the story had a clearer narrative then it would take more work and have a much higher chance of failing.
Sebastian Rodriguez
I never quite understood the ending of the Shining, was Jack's character just immortal or was he just endlessly reincarnating in the same body and being drawn to the hotel by a higher power?
Lucas Sullivan
He became one of those spirits that's just 'always been there'. Think of it like a ghost fraternity that doesn't care if you don't want to join
Cooper Foster
He got integrated into the hotel, just like his predecessor.
Isaiah Edwards
It really depends on the story.
Most are worse off for it.
But could you really say Mother 3's ending would have been better if it had been explained in depth?
John Clark
Lazy developers.
William Flores
Pic related is why some shit is better "left open to interpretation".
Brayden Sanchez
thank you, anons
Jayden Wilson
Speculation can be fun.
Jaxson Powell
A well-told story that has some speculation in it can be even more fun.
Because it leaves things interesting and thematically flexible. What isn't there is just as important as what is. Not every story needs a high degree of ambiguity, but some absolutely benefit from it. MGS2 is (or was...) a good example in video games.
Jayden Cooper
Taking your example of Bloodborne, the story was part of the experience but separate from the game-play. I loved Bloodborne for it's combat, but it's the 'filling in the blanks' element that made it one of the most memorable game I've played.
Not gonna lie, I have a dumb 'fan-fic' opinion of what happened in the game, but I think that's a good think. Feels far more immersive than the illusion of choice like Mass Effect; the story is literally your own rather than just a choice of set paths.
If that makes me a fag then so be it. I don't want to tell everyone my 2deep4u fan theory because I know it's just my interpretation, but it made the game more enjoyable for me.
Nolan Myers
Souls isnt as open for interpretation as people give it credit for. Yeah there are lots of little stories that have blanks and implications, but the most important parts of the lore are pretty clearly laid out. A lot of these "side stories" you find in item descriptions are most likely left open for flavor and people are always more interested in what they don't know than they are in what they do know. Its just fun to speculate.
Nicholas Young
maybe
James Hernandez
bideo grames
Jose Perez
MGS2 wasn't very ambiguous, it just had a lot of depth to uncover.
Something like Bloodborne is a better example. What's the Moon Presence, why did a blood minister make you sign a hunter contract when Yharnam was in ruins, why does silencing Mergo end the hunt, why is Ebrietas mourning a dried up Rom dog shit? There's no definitive answer to very important questions.
Joshua Brooks
In so far as things were left unresolved, it absolutely was. Who are the Patriots? Where are they? How the fuck is Liquid possessing Ocelot? What's with all the dead guys? Is Vamp actually dea--wait that's him in that cut scene! How "real" was it in-universe? What about Rose now that the cat's out of the bag? Some of these are bigger than others, but MGS2 leaves the player with a lot of questions. The entire ending emphasizes the game's suggestion of sifting through information ourselves and coming to our own conclusions about what's important and why/how.
Justin Fisher
Pretty sure Ebrietas is mourning Rom because they're both great ones, seems pretty obvious to me bruh.
Lincoln Turner
Absolutely nothing in the game suggests Great Ones are friendly to each other like that.
Hunter Rivera
I guess it depends on what kind of story you want to tell.
Aside from the moon presence being the only exception nothing suggests that they aren't friendly either. And logic dictates, considering they are of the same pretty small race, they would be.
And obviously the fact that one is mourning another one. I mean you've basically said "Ebrietas mourning Rom isn't because the great ones are friendly, because there isn't anything suggesting the great ones are friendly (so long as you ignore the thing I just mentioned)"
Owen Morris
I've heard a theory that Rom is the child of Eribitas. Things can be dead in the waking world but alive in the Nightmare, and it stands to reason you leave the waking world when you jump in the lake. Eribitas is likely the 'left behind' great one found in the labyrinth, and the theory is she was a Phtumurian who reached a level of ascendance much like Willhelm. Willhelm has freaky tentacles coming out the back of his head, so she likely mutated to the state she's in now over thousands of years. She eventually because much like a great one, Kin, and the game's lore states that all great ones are destined to 'loose their child' and seek surogacy. Rom was Eribitas' child, lost in the waking world and trapped in the Nightmare to hide what the church had uncovered.
Evidence that Rom is an infant great one comes down to the naming; Eribitas is a species of butterfly and Rom looks much more like a caterpillar than a spider. Eribitas herself even looks kinda like a 'Rom with wings'. On top of that, Miyazaki has always said Rom was cute, and 'Vacuous' is somewhat of a bad translation. A closer match from Japanese would be 'Retarded'. Vacuous, dumb, empty; like an infant. Would explain why she's morning the corpse of Rom, and why she's with the church. She wants surrogacy, just like whichever great one knocked up Ariana.
Caleb Powell
God damn son I love Bloodborne theories but there's so much stretching in this post it's like a Junji Ito manga.
Logan Davis
Didn't say I believed it, just said I read it. Think it's in Redgrave's the Paleblood Hunt.
Just a good example for how the game captured the imagination of people really.
Ayden Stewart
There's nothing in the game to suggest they're part of the same race either. You could maybe say the Amygdalans are a race because there's loads of them and they look the same, but that's it.
Josiah Nguyen
"race" "type of being", now you're just being pedantic.
Joseph Parker
No I'm not.
Joshua Bell
Rom the retarded caterpillar wouldn't have the same weight to it.
Lucas Nelson
There's no interpretation in the Shining ending. Torrance simply replaces Grady, ready to drive the next caretaker mad as well.
Lucas Kelly
If I remember rightly, the direct translation is 'Rom the Severely Mentally Retarded Spider'. I can see why they changed it a little in the west.
Kevin Lee
It's literally an escapade to make a game with no story you smarty pants, real games with actual deep and insightful stories like drakengard or nier like to be vague at the start just to unfold horribly later for you to be shocked at specific points, souls games have literally no depth, only flavour text and literally ps1 tier npc interactions, jesus christ we are talking about a company that gives so little shit about characterization that they don't even give characters facial animations, they are literal props on "muh level based story telling", hey fromsoft newsflash, environmental storytelling was mastered by valve with half life 2 in 2004 ON TOP of expressive npcs that are even beyond some recent games, you might want to step your fucking game up, oh wait you don't need to because there's hordes of autistic retards gobbling your rehashed shit every single year.
James Martinez
I'm pretty sure things that are left open to interpretation extend past FromSoft games, hater.