ITT: Worst Castlemania ever...
ITT: Worst Castlemania ever
...
Nah, Aria's pretty good, it's just not as good as Circle of the Moon.
Dawn of Sorrow is utter garbage, though.
Here is youre you
Agreed. Played both back to back. Without having played Circle, Aria was a fucking blast. Couldn't even finish Dawn.
harmony of dissonance is the worst of the modern ones because it's the only one where I can't remember a single thing about it.
Aria is my favorite one you jerk.
Ecclesia was pretty good too. Especially the bonus dungeons
someone will go full-blown contrarian itt and say SOTN ruined the series
SOTN ruined the series
Girls kill yourself
>girls
What
Mobile autocorrect. Meant 'go' instead of girls. I'll kill myself now
Don't kill yourself.
Instead google celulitis of the scalp images.
When will this meme end?
It did in a way. Causing this obssession of making a single big castle to explore and find out where to go next instead of making awesome looking locales and interesting enemies to fight. It's way too easy to over level and become OP with equipment and levels. Even in Luck mode.
SoTN is the worst of the Castlevanias. The following games improved it at least.
Lament of Innocence. Because it tried to just take the metrovania gameplay and put it in a 3D world. Which was absolutely horrible. Killing bats went from taking no effort in a 2D game to a fucking chore of centering a camera and aiming in a 3D world.
Wanting to fight dracula in a thong in a room full of pits
N-no thanks
>SoTN is the worst of the Castlevanias. The following games improved it at least.
Less skills, less weapons, worse character animations, more story focus, worse castle design and more. None of these were improvements over SotN. They were downgrades.
> It's way too easy to over level and become OP with equipment and levels.
Never really felt that way to me in COTM.
...Which is easily avoided with an area attack, instead of a directional one.
Are you guys even trying?
Also, I'm fairly certain Leon could aim by himself, so there's also that.
My point exactly. COTM had a slightly better level rate and you couldn't just equip a Crissagrim and trivialize the entire game.
Hell finding the Alucard sword again trivializes the rest of the game.
I thought the 2D Lords of Shadow was one of the worst.
>less skills
wut
Alucard is pretty limited compared to Soma and the Jonathan/Charlotte duo
>less weapons
I'm not sure about the number of each game, but SotN weapons were less varied than what we got in AoS and the DS games. They all just attacked forward like a shortsword from the later games, with variations of speed and range.
Yeah I agree SoTN is a bit difficult early on but mid-game you can easily cheese your way through the whole game, that being said, It probably has the most content out of all the igavanias.
are you niggers serious
dawn of sorrow was GOAT
portrait of ruin was great
that other DS one was disappointing
Order of Ecclesia was my favorite of the DSvanias. At least it didn't nearly an entire enemy list lifted from SoTN/Rhondo.
Portrait of Ruin > all
Dos is amazing but the fucking farming for souls just bores the shit outta me.
>I'm not sure about the number of each game, but SotN weapons were less varied than what we got in AoS and the DS games.
While many of the weapons in SotN were variations on one handed and two handed weapons, there was still a couple dozen unique weapons. From the Shotel to the Cassagrim to the Staffs and more. Harmony removed all of these and just had a whip. Then Aria brought back weapons, but most of the swords were limited to single and double handed weapons just like SotN, aside from 2-3 unique weapons like the gun. This actually made the weapons less varied than SotN. And Dawn of Sorrow was even worse, using the same 9 weapons you upgraded over and over (and most of them were just a type of sword). And I don't think I need to explain the rest of the games which used even less weapons.
Another issue is, as I said above, characters like Soma had slower (and more limited) animations. One of the reasons SotN is the easiest Castlevania game in the series is because Alucard has the most fluid animation of any character in the series. You could exploit this by jumping and doing basically 3-4 attacks in less than 2 seconds. While it would take Soma twice as long just to swing a sword once, because he fucking swung it over his head like a dumbass. And IGA removed being able to swing again when you land on the ground.
dis tred AgaAin!!!
When I was like 13 or however old when that game released I was so down to farm for hours but if I played it now I'd have a fucking aneurysm
im gonna have to agree with user here. they really butchered the masterpiece that rondo of blood was.
>And IGA removed being able to swing again when you land on the ground.
Uh no he didn't. I distinctly remember using the same SoTN technique in DoS. It just didn't work if you were a greatsword faggot.
>because he fucking swung it over his head like a dumbass
That gave the attack a larger hitbox, you could attack enemies above you and block projectiles easily. Use a faster weapon if that bothers you.
I seem to remember it still working with a greatsword though.
Shanoa definitely attacks faster than Alucard and her glyphs offer the most varied combat styles.
It did yeah, though over all the over head swings did not cut off as much time with that technique as the stabbing swords did.
Goemon > Contra > Gradius > Castlevania
CASTLEVANIA A GREAT BIG SHIIIIIIT.
>That gave the attack a larger hitbox
At the cost of accuracy and speed. The two handed swords in SotN also had a slower attack speed than the one handed swords or Katanas, but nowhere near as slow as the ones in the Sorrow games. Alucard also didn't swing it over his head and completely kill his momentum in the air.
>Use a faster weapon if that bothers you.
The problem is the two strongest weapons in the game, which you go to great effort to get, are both greatswords that swing over your head. The third strongest weapon is also a greatsword, but it stabs forward. So it has the same slow draw speed, but lacks the larger range. It is effectively useless outside of specific boss fights. So telling someone to use a katana or some other faster sword means you're telling them to pick a sword almost half the strength of the most powerful sword in the game. As well as making all the effort to get the powerful swords useless. Great advice.
Suikoden > all the ones you just listed
Yeah, nowadays I just play it emulated with a Codebreaker code to make souls 100% like it should have been.
Nothing wrong with going for a weapon that hits half as hard but more than twice as fast.
This one is the objective worst
There would be nothing wrong with it if one of the three end game swords was a faster option.
is it bad everytime I see that OP image all I can think of were the Shaman King Castlevania-like games
>if one of the three end game swords was a faster option.
Oh, Im sorry, I didnt realize the game locked you out of using anything else.
I had more trouble with the bonus dungeons in OoE than any other game before
I still stuck with a greatsword most of the time anyways because of its huge swing arc and I recall it worked well enough.
But that's wrong.
The worst of the classic castlevania games is 2
The worst modern is LoS
Good job deflecting. It still doesn't change what I said. That you go through all that effort to jump though spike/medusa head filled rooms to get the strongest weapons in the game. But all three of them turn out to be greatswords. If you don't like greatswords, then all that effort was for nothing. Plus, those rooms you get those swords from are made specifically to punish people who use a greatsword. Since if you use the greatsword, you fall right down onto the spikes. Since Somas attack animation is so long, you don't even have time to do an additional jump.
Its just bad game design as a whole.
>So telling someone to use a katana or some other faster sword means you're telling them to pick a sword almost half the strength of the most powerful sword in the game.
Yes, they're faster and do less damage. Making a weapon that hits harder than everything and is also faster makes virtually everything else pointless after you get it. Might as well add a "win" button to the game.
>Making a weapon that hits harder than everything and is also faster makes virtually everything else pointless after you get it. Might as well add a "win" button to the game.
So basically, exactly what SotN did. But most people didn't complain about Osafune Katana or Cissagrim being the most powerful and faster weapons. They loved the feeling of being overpowered. Which if you put all the effort into going for some hard to get weapon, then you're kind of entitled to be overpowered.
The original argument was that the games that came after SotN had more variety than SotN did. But you're just pointing out that they didn't. We can all agree that games like Aria were more balanced. But that came from having more set choices.
Aria is the objectively the best GBA cv
That's not Circle of the Moon
worst caslevania games:
>this piece of shit
>the n64 titles
>lords of shadow
>lords of shadow 2
>The original argument was that the games that came after SotN had more variety than SotN did. But you're just pointing out that they didn't.
I don't know how you came to that conclusion. Alucard had a large variety of weapons that worked the exact same way, a few subweapons and nine magic spells. That's pretty underwhelming compared to what came later.
I wouldn't call Dawn utter garbage, but it's definitely not as good as Aria. Feels like an uninspired watered down copy of Aria for most part.
Didn't Alucard have secret abilities with a lot of weapons too? For example, the teleporting attack with the Alucard Sword.
Read where I already pointed out that the games after SotN actually had less variety in weapons. They had far more skills, but less weapon choices.
That was in Dawn of Sorrow and Portrait of Ruin too.
Yeah.
Certain weapons had special attacks and the jewel sword or knuckle dropped money on occasion.
This is Sup Forums so whatever is the most popular
And as I already pointed out the weapons were different from each other, range and speed aside.
I hope I never feel the "trying to acquire iron golem's soul" feel again.
Off the top of my head, these are weapons with unique properties that weren't found in the games after SotN:
Icebrand (shoots out ice)
Firebrand (shoots out fire)
Thunderbrand (shoots out lightning)
Holy Sword (no special effect, but does 50% more damage to enemies weak to holy)
Dward Sword or Mir (Deals 50% more damage to enemies weak to dark)
Morsil (Works like Firebrand, but blasts fire across 90% of the screen)
Cassagrim (continuous slashing effect in front of Alucard)
Alucard Sword (Warp 50% across the screen, then two quick slashes)
Katana (Quick burst of slashes in front of Alucard)
Osafune Katana (Combines the warp function of the Alucard Sword with the Slashing skill of the Katana)
Shotel (Throws the curved blade forward with a boomerang effect)
Jewel Sword (Money falls on the ground when it deals damage)
And this isn't even counting all the staffs, shields, knives and other weapons.
This is a rare case.
SOTN is the most popular and the one a lot of) v/ likes the most.
My god, I fucking hated Dawn. Late-game seal-drawing was the goddamned worst. I'm especially bitter because I spent a lot of time tracking down a copy when it was rare before the reprint.
I just got the chaos ring today, holy shit the creature fucker took me more than four hours of constant farming, even with soul ring and lv9 dead dancers, 777 suit, next time I play this thing it will be with action replay.
It annoys me that even with chaos ring some cool souls like gorgoth still have shit damage.
I wish you could actually farm for more stats, get ten more points of int for every boss rush mode or something, most souls are not worth the time because they do shit damage even at lv 99.
>no dark lord soma mode
how far back does this castlemania force meme go
They're great games for making your own fun.
If you're willing to use every overpowered weapon and attack you come across then they're indeed extremely easy, but there are so many options in those games that you can create a lot of interesting challenges of your own by limiting yourself in different ways.
We had this thread like 5 years ago didn't we?
>JEWel sword
kek
And five months ago. And five weeks ago. And five days ago. And a lot of times between these.
OoE gets my dick hard. Fuark, level 1 hard mode through Ruvas Forest.
Pleb taste
Both the prequel and the sequel are way worse
You like that?
It's not bad.
newfag here. so what is the best castlevania game? and im talking 2d. im really interested cause i saw a map from one of the games. it was a giant castle, obviously, but all the rooms and stuff just made me want to explore and dive into it.
so im wondering is there a certain game that has the giant castle with a ton of rooms thats definitivly the best with great gameplay and bosses, im assuming?
That was probably from Symphony of the Night. It's a good starting point for the more exploration-based "Metroidvanias" in the Castlevania series.
...
Any of the games on the GBA and DS or Symphony of the Night.
WHO CARES!
CASTELVANIA IS DEAD!
DEEEAADDDDD!!!!!!
i think that's too recent.
is there another way to play the old games? i have a 3ds. no gameboy.
this was the pic. might be poor quality.
That looks to be from Harmony of Despair, which came out on the 360 and PS3. It's unusual in that it's a multiplayer game with massive stages.
Also, Symphony came out in 1997/8. It's not really recent by any means.
ok. so i cant really get this style of map if i want to play the old retro games like OP's pic.
>so what is the best castlevania game?
You have no idea what can of worms you just opened.
Personally, I'd say Symphony of the Night is the best. But its also the easiest. If you want harder, classic games, play Castlevania I, III, IV and Rondo. If you want more Metroid style games, play Symphony of the Night and the GBA/DS games.
The series kind of fell apart on the PS2/DS.
Not quite like that, but the Harmony of Despair maps are like ultra-condensed versions of the Metroidvania maps. The Metroidvania games should prove satisfying.
OP's pic is a metroidvania
This game sucks! Castlevania 2 Simon's Quest.
Oh and the ending sucks too.
I guess the closest you can get are Portrait of Ruin and Order of Ecclesia, that had small areas like the one in your pic and a large main area. The other ones all had a single fuckhuge castle to explore.
Still one year and a half before bloodstained launches, I will be long dead.
The endless rogue like dungeons must be really fucking good to make up for all the wait.
Circle of the Moon on GBA utilized a large connected castle, but with the typical whip slinging and tank controls of a classic Castlevania.
>procedural generation in games that aren't roguelikes
>good
If they take a note from rogue galaxy it might be good.
> If they take a note from rogue galaxy it might be good.
What did he mean by this?
All Metroidvanias are the same shit (except Cirlcle which was primitive enough to resemble older Vanias).
Well, I can undestand somebody talking differences between SOTN and Aria or SOTN and PoF or OoE, but differences between DS Castlevanias? Really?
It's like CHARLOTTE!!! JOHNATAN!!! mechanics makes it's somehow different from OoE.
In the end they are all still the same, even fucking Harmony of Dissonanse, the game was just unpolished and had shitty color scheme.
is there a good 3d castlevania worth playing
i tried that one god of war clone and i didnt like it very much
I only played Dawn of Sorrow but I honestly liked it quite a lot.
I get the impressing I should just play the others cause they're even better?
I would say castlevania 3.
sotn and ooe are best ones.
>Castlemania