This is one the most beautiful pieces of promo art I've ever seen, and yet...
This is one the most beautiful pieces of promo art I've ever seen, and yet
Other urls found in this thread:
store.steampowered.com
youtube.com
twitter.com
The game is certain to suck donkey dicks
... the game looks like this.
JUST
We get THIS?
Holy fucking shit I've never seen such a massive disparity between the box art and the game before. At least SPORE was honest on that front.
here's another
>humanity will never build an amazing monument like this
What happened to Beyond Earth? Did they realize that people STILL just want a regular civ game? I wonder when they'll try to go sci fi again and come to the same conclusion again.
This looks like a very uncomfortable way to hold the world.
How does he even use his other arm?
>trailer is nothing but animatic bullshit
Did they slash the budget on this?
and the last one they gave us
>Holy fucking shit I've never seen such a massive disparity between the box art and the game before.
Compare Daw of War 3 trailer to the ingame shots.
youtube.com
Simplistic art styles need to be banned already. It's just an excuse to be fucking lazy at this point. Even Dawn of War 3 looks like it's going down this fucking garbage looking route.
Uh, humanity never built something of that scale in the first place. P. sure it'd collapse under its own weight if it was just stone put together with construction techniques from antiquity.
Nah senpaitachi. We need less HURR DETAILED REALISM
are you saying these look good?
What were they thinking? WHAT WERE THEY THINKING?!
DoW 3 is especially grating, seeing how fucking glorious the trailer looks like.
Not that guy, but the problem with those is that they look generic. You can have a nice simplistic art style without making it look like generic app store garbage.
>all these underaged faggots complaining about a cartoony art style civ has had since 4
fuck off already
these screens look like clash of clans
Friendly reminder to wait at least a year and buy the game + the first DLC. If previous civs are any indication, the first DLC will add in needed features that will be inexplicably missing from the base game.
Hell, I'd even take it a step further and wait 3 years, get all the DLC plus the base game for like 30 bucks during a steam sale.
Civ 5 wasn't detailed realism and everyone liked the way it looked. It was stylized in a good way. This just looks like garbage.
I agree that the people whining about "cartooniness" don't know what they're talking about though. The problem is low quality, not that it's not realistic.
Saw this shit on steam yesterday, I thought i'd accidentally clicked on a Sims advert.
It's pretty gay, but it's not really a big deal. I expect a "muh realism" texture mod will be out within days of its release.
>We need less HURR DETAILED REALISM
yeah, fuck cartoon games forever
seen too much already, and cartoon graphics always screem "simplistic gameplay". it's like they are the harbinger of what is coming. if you see that the devs get lazy as fuck with the graphics, you can bet the mechanics will lack lots of detail too. see age of empires online or godus. jesus christ.
It looks fine
Civ has had realistic boxart and cartoony graphics for a while now
Sweet jesus thats glorious. Stick that on the original civ and you're golden
The simplistic units are bad enough, but the thing that really pisses me off about this is how bland the terrain looks. It's like there's no depth to it. It's all just flat and uniformly colored.
na, it looks shit, civ had realistic boxart and realistic graphics, even in civ V and BE.
That's how I see it. It looks like it's from 2005.
The age of casual gaming...
You've never played either
> gaming outside of smartphone is dying
> productions cost explose on pc and console because of 3d
> people bitch about niche game getting outdated graphics
that the funny part. how can a game that looks like it came from 2005 look way more detailed than one that is from 2016?
someone out there can make good looking games with colorful graphics
civ6 is not one of those games
I like how the sea, the ships, and the wonders look
The grasslands, forests, farms, and mountains looks like mobile trash
Am I autistic if I liked building on flood plains in civ V just because they looked cool?
Jesus wept, it looks like a dow 1 mod running on a toaster.
...
here is an old screen. I'm playing this fucking game since 4+ years, and you can lie all you want, civ 6 has no details when compared to 5
this is how you make good cartoon graphics
The textures are actually kind of nice.
>that art style
>Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
>EXPANSIVE EMPIRES:
See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
>ACTIVE RESEARCH:
Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
>DYNAMIC DIPLOMACY:
Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
>COMBINED ARMS:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
>ENHANCED MULTIPLAYER:
In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
>A CIV FOR ALL PLAYERS:
Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.
>we want the mobile player audience
The biggest problem with the graphics is the sense of scale. Those giant, sparse groves of low-poly pine trees make it look like a Warcraft 3 map, not a continent.
Thats still cartoony compared to the boxart which is what I said
exactly what I was thinking
CAN'T WAIT FOR THIS TO REQUIRE A RANDOM EXPENSIVE DLC FOR SOME REASON LIKE IV SO I CAN'T PLAY WITH ANY OF MY FRIENDS EVER
Why can't the new civ look more like this?!
It actually looks amazing. It has its faults, but I very much am in favor of this art direction.
The good points
>Water looks amazing
>Varying terrain levels (look at coast)
>Cities
>Wonders (especially that fucking Oracle, holy shit)
>random things across the terrain denoting human activity (especially along the roads, not counting the units)
>Mountains look better than they ever have in the series, still not that good though
Bad points
>"Forests" are a bit too sparse for my liking
> Rivers too monotone
>Grassland tiles look too plain
If they fixed those three things, Civ VI would probably be the closest to perfection any Civ has gotten in the base game, considering the improvements that were already listed.
>looks much worse than dow2
fuuug
To be fair, I think the game probably needs this artstyle to go easy on the GPU because that shit gets hot on huge maps in Civ V.
Looks like shit.
Hardly liked civ5 anyway.
To any shills hear reading this, I'll ignore your threads starting now. It will not effect your viral campaign but I just want you to know that I will probably not be alone in this.
>we want the 2009 iphone game audience
this looks like shit
Wait i thought those screenshots were a bait from some android phone game but its actually real?
Jesus what went wrong?
Yeah, but what are you going to do if Ol' Babylon attacks from you undefended South Western flank?
You Porcelain Tower wont do shit then, now will it?
Holy fuck that looks disgusting.
Why the hell are the color palletes that bright for a 40k game.
The hyped as fuck trailer gave a better sense of what direction the art style should be for 40k.
Why the fuck are they reverting to bright colors in a game that is supposed to be grim dark.
REEEEELIC
>COMBINED ARMS:
While I don't hate the OUTP system as much as some, I will admit it's poorly implemented. Hopefully this fixes some things. It's a slim hope, but I'll hold on to it.
They've also announced at least 4 DLC packs, what are the odds of it being two shitty map packs and two expansions that are needed to make the game actually fun to play?
I just want the unit customisation feature from Alpha Centauri to come back.
>all those glacier tiles
Props to you, I would have quit as soon as I saw that garbage start.
This post epitomizes everything wrong with people who hate the style. You're the "mature games for mature gamers such as myself" crowd that fucking haunts the console market.
Base game, please don't be shit... Please.
>Trailer has no gameplay, page has three shitty photos
Honestly, I can deal with the dumb graphics if base game is at least better than CiV base or on par with CiV+K&G/BNW. Expansions that fix and expand everything will obviously come with time, but as long as this isn't BE2.0 (which I don't think it will be,) then I can get kinda hype with more info being released.
So... Any hopes and dreams for new civs, UAs, new unique attributes in general?
>>ENHANCED MULTIPLAYER:
>In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
>in a single session.
Should I be worried that the game is much faster paced now?
What we know from news articles so far
>Civ VI will include in the base game stuff from V expansions
>Cities
Instead of taking up a single tile, cities can now expand across multiple tiles
Everything is now placed on the map, blowing the cities apart. All of the upgrades that you build are now spread across the landscape in the area of control of each city.
Each City is now comprised of districts
There are a total of twelve district types
Cities can still control up to 36 hexes but the number of improvements that they’ll need to work the land has been reduced, with districts moving in to fill the gaps.
City upgrade paths now revolve around a matter of geographic practicality.
Wonders now also exist on the map, each taking up their own tile.
Wonders have terrain requirements - (e.g Pyramids needing a desert or Stonehenge needing a flat grassland and stone)
The happiness level will be focused on a city level, rather than on a global basis across your civilization
Harbours can be built on water tiles (additionally "If you do, you can’t build something else in that tile, like a Wonder") Nice little callback
City tile limits are the same
Districts can be containers for additional buildings (holy sites that will eventually house religious buildings such as churches or temples)
>Science
Every technology has its own realism-based mini-quest, which speeds up research when completed, providing a substantial boost to its progress even if the player hasn’t reached it on the tech tree yet. For instance, founding a coastal city or building ships will accelerate related nautical technologies
For example, the masonry boost requires stone blocks and quarries. You can research that tech by hand without access to stone, but if you can find a quarry site and get one up and going, you unlock the tech boost and that gives you half of the research points needed for masonry
(CONT)
>Warcraft 3 map
you people keep saying this, but warcraft 3 looks far better than this crap
You have no idea what you are talking about, gpu was never been a problem with civ 5, what throttles it is the CPU entirely, city states are so poorly coded they take majority of the turn roll over.
Its entirely to do with coding and not the game graphics.
>Why the hell are the color palletes that bright for a 40k game.
play tabletop.
>this sense of self-importance
kill yourself faggot
>Combat and Diplomacy
Diplomacy will be overhauled but Firaxis aren’t ready to talk about the specifics of that just yet
Diplomacy begins very informally, with the sending of gifts, basic trading and declarations of war. Eventually becomes formalised and more complex as embassies and their ambassadors spread across the world.
There will be more than one way to declare war.
Support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. (These are units that are more sensibly depicted as special equipment embedded with a larger unit rather than standalone figures on the map.)
Similar units can also be combined to form powerful “Corps” units.
Units can now be organised into a formation, which means they’ll always move together rather than having to be shuffled across the map one at a time.
Formations can be applied to large collections of military units or civilian units and their escorts.
Bombers can destroy improvements/districts
>AI and Other Mechanics
Religion, Archaeology, Trade Routes and Espionage are confirmed to be in the base game
AI is said to have been improved
Every AI leader in the game now has a set of agendas – personality quirks that inform how they approach the game
AI characters will change over the course of a game, based largely on how you interact with them.
Players will be aided with a color code system, so they can drop pins on certain tiles in order to remind themselves that this might be a great place for a factory, some time in the future.
(CONT)
Looks fine
>mfw there wont be even actual civilizations in the game
>mfw game will have civs like european civ, Asian civ, african civ for dumbing it down for americans who can't seperate countries.
sure it is bruv
Maybe they just mean they're putting in a bunch of multiplayer scenarios designed for short games.
He's playing as Celts, so he's guaranteed to found a Pantheon first and can just take any glacier boosting bonuses. Not to mention he has marble right nearby and all those deer. The start really is not that bad for him.
explain to me why it is cartoony for you, because I don't get it where civ V or BE try to be it.
>Engine
Civ VI will be running on a brand new engine
Civ VI will be far more moddable because of said engine (and is stated to be more moddable than Civ V, although that's not hard).
New Multiplayer modes intended to be completed within a single session of a few hours.
For example, a campaign that starts at the beginning of the middle ages, and runs until the end of the Renaissance.
From there, a specific victory condition is added – for instance, the player with the strongest religion wins.
Every building in the game is modelled.
Can zoom down to the level where you can see see birds flying around the building
(END)
The TTG is extremely colourful.
An entire sect of Chaos worshippers comes in bright pink, for fuck's sake.
The similarity is uncanny
That's just rainbow faggot Eldar, though. Space Marines look fine.
yeah if your meta is full of 13 year olds who got their first starter box for their birthday with four colors of paint in it (no offense, thirteen year old me's paint jobs were horrific) but most adult players with even a little bit of painting experience know how to tone down their colors unless they're purposely going for something gaudy.
I probably don't know what i'm talking about. All I know was the the game started to chugg and my GPU was getting very hot running Civ V. It was still manageable but for a very long time the damn thing was generating more heat than an alpha striking battlemech.
Could be better, but it definitely isn't bad. Forests and jungles look bad, but that's about it. If they upped the model count for the forest and jungle tiles, the game would look much better.
Its muddy as fuq
Gotta get that mobile audience. I thought it was Godus for a second when I saw first Civ6 screenshots.
looks like a mobile cartoon game.
What CIV should I start with? What's the best for a player new to the series?
You should take another peak at the image.
Graphically it could easily run on a mobile.
And? Mobile games are bad because of other traits, not visuals.
if there where more people like me, the console market would finally die.
Dawn of war II looks much better than that colorful piece of turd.
The art style for Dawn of War II was supposed to reflect the table top models as well.
There were some instances where some of the Models looked like they directly came from the table top and I couldn't tell the difference.
Civ 4 Beyond the Sword.
>purposely going for something gaudy.
You mean like Biel-tan who paint their vehicles bright green and slap black thorn vine motifs on everything?
V, get all the dlc for cheap.
It's the best thus far, and is what is used as a design base for Civ VI.
Was that meant to be a revival or spiritual successor of Populous?
Funny, it reminded me of an older Sid Meier game.
Do you really think this looks good? Civ5 wasn't realistic, the people were a bit cartoony but their proportions weren't. The stylistic choice looks very cheap.
I think you're being nitpicking and just looking to complain. It looks fine.