Why does morrowind feel larger than skyrim and oblivio despite being actually smaller?
Why does morrowind feel larger than skyrim and oblivio despite being actually smaller?
fog
Because it doesn't? Morrowind is the smallest TES game. Skyrim > Oblivion > Morrowind according to size.
Walking, and you have to explore more
Nostalgia goggles
More variation in the environment
slow ass walking speed
constant breaks in travel due to sand racers
More shit to explore, slower walking, getting attacked by cliffracers every three seconds.
>Vivec achieved CHIM!
will this meme ever end
you move like a crippled turtle
No fast travel, more details, view distance.
More to do.
Can't fast travel from any location.
Cliff racers.
Having to find things without the marker on the compass.
You're not levitating while chugging shit tons of skooma.
More stuff to check out, fast travel only through people, mountainous and areas became very different.
Skyrim was created for casuals, and normalfags. They used quest arrow system + fast-travel.
The game itself wasnt designed to walk and explore, compared to morrowind, where there is more to explore.
Can someone tell me abit about Caius Cossades?
He strikes me as a person who has seen alot of shit, and unlike noobies who follow orders blindly, he "knows" whats going on behind the curtains.
this nigga got it right on the first try.
/thread
One, nostalgia.
Two, slower movement speed.
Three, no horses.
Four, No Easy Fast Teleportation.
Five, Fast Travel requires you to go to cities and get a ride. This increases game lenght and tedium.
Simply put, modern conveniences, like map click teleports, and horses make the game super fast and feel small.
Additionally, better graphics also mean trigger something in your head where you arent accepting of abstractions, i've noticed. While Morrowind also had small cities, I feel like I'm more critical of Skyrim for having small cities. Even though i shouldnt be so critical.Cities are meant to be abstractions in game.
Can you imagine a game where the average city has 500 building/houses, and a ton of them are just like houses with normal crap. No good gear, or weapons, or anything, just like beer and food and the occasional book?
No one is forcing you to use the fast travel system or turn on the quest marker in the quest log.
There are horse carriages for fast travel.
>Three, no horses.
You know i don't really feel like obvlivion had horses either with how shit they were.
That's fair enough but NPCs gave more detailed directions in Morrowind because they would 'say' blobs of text instead of having a conversation.
I prefer normal conversation and the NPC drawing on my map (Oblivion and up).
In Morrowind you get directions that you have to follow and if you don't follow them you get lost. Just the simple act of walking to an objective actually requires some basic cognition. But it's more than that. If you need to go find an NPC, you probably aren't told where he is, and you need to ask yourself "hmm, given what I know about him, where should I start asking around? Well, he IS an alchemist, so I'll go around the mages guild where all the alchemy related shops are." Complicating this is the fact that the world is full of alien cultures whose practises have a meaningful impact on gameplay. If you want to make headway in Ald-Ruhn you need to play their little gift giving game. If you want to get shit done in Vivec you'd better get a pretty give idea of how the city is laid out. This isn't just set dressing; this is gameplay.
Morrowind has shitty combat, but the "gameplay" is so much more than just combat. In Skyrim and Oblivion, combat is 95% of the experience. In Morrowind, combat is less. The gameplay and atmosphere are 100% intertwined with each other in meaningful ways, and if you can't appreciate the rich world they've made then you aren't playing it right. It is a game that knows exactly what it wants to be and doesn't compromise. Skyrim and Oblivion have no such integrity.
Skyrim is not designed around no quest markers. In morrowind it worked since NPCs actually gave detailed directions and game was based around it. Skyrim quest logs and directions give none of that
On the other hand Skyrim horses are all-terrain, fuck going the right way up the mountains.
I hate Skyrim's 'direction markers'. They are so horribly unimmersive, but you NEED them.If you had a spell that triggered them, or you had an item that pointed you in the direction of what you wanted, I'd be happier.
Immersion, man.
Isn't there a mod for Skyrim that adds more detailed directions by essentially just adding them into journal entries?
This.
Because it's an RPG, not an offline MMO like Skyrim, so doing things like exploring and trying to find out how and where to complete quests actually takes time and effort.
I always found the SLOW MOVEMENT complaints weird about Morrowind because I never experienced that problem and it's not like I built my characters to be Sonic or something. It's a world. I don't expect to zoom about and that's what teleportation, silt striders and shit are in for if you need to cover large distances.
No.
That undertaking would require more manhours than your most dedicated mod maker has available.
Because it takes forever to get anywhere until you've leveled up Going Fast.
walking
no fast travel
fog
and of course actual interesting content/geography
Skyrim's journal WAS a step up from Oblivion's, but they still clearly expect you to follow the arrow. There's no such mod as far as I know.
>This isn't just set dressing; this is gameplay.
You sound like you think this is intentional. It wasn't. It was merely how games were done at the time. What I mean by this is no-one specifically sat down and thought about how directions were given and if it could be better, it was just done that way.
>It is a game that knows exactly what it wants to be and doesn't compromise. Skyrim and Oblivion have no such integrity.
Now you are just spouting bullshit.
Both of those games know exactly what it wants to be and doesn't compromise. How retarded are you really?
If you select one of those quests, it shows you more details and all the steps you've done. It still relies on the arrow, but the image you posted makes it look a lot simpler than it is.
I wish they hadn't nerfed stats with Oblivion and Skyrim, leveling up athletics and acrobatics like a madman to become a superhero was half of the Morrowind fun.
>slower movement speed.
I didn't mind since you could enchant boots to gofast. Plus you can get the boots of blinding speed early on which are easy to mitigate the downside
Fog, slower movement speed, the game doesn't tell you where to go so you stop and think, no fast travel, looking for an npc in a bar means rubbing up against everyone in the building, combat is slower paced until high level, you can't just skip through the dialogue.
Lots of reasons op.
Walking speed, more enemies, more encounters.
>slower movement
nigga do u even enchant
Lower walk speed unless you know what you're doing, directions instead of markers (good luck with that cairn!), actually crafted environments and an intricate, believable fast-travel system.
>He strikes me as a person who has seen alot of shit, and unlike noobies who follow orders blindly, he "knows" what's going on behind the curtains.
Basically, and he wants you to as well. Ask Hasphat and Mehra Milo about him, they probably have the best veiwpoint.
I agree.
I LOVED trying to become a crouching tiger, hidden dragon wannabe, jumping around and shit.
Im not even kidding, I loved that shit.
I always made enchanted items that buffed that shit.
That's the problem with a lot of game devs. In the effort to make games have the vision THEY like, they forget to allow gamers to have the fun WE want.
Because, jumping high, that's silly, right?
I wish Morrowind broke up its walls of text more. not less text, just only one paragraph at a time
Yeah, it still treats you as if you somehow know where these people and locations are. This is probably one of the better examples of a quest that bothers to give you directions and context.
Beautiful.
same reason a lot of people seem to think GTA San Andreas is bigger than GTA 5, because the fog stops you from ever getting a full view of the place
Can anyone give me an example of a quest where have to look at the quest marker to find the quest location? I never payed attention to this while playing Skyrim.
Anytime someone tells you to speak to someone else. They don't give you a location, and there isn't one in the journal. So you just have to look at the all seeing marker to find where they are in the world.
Because there's many times more stuff find and do.
It's 2016 and I still run into cool shit I missed on my earlier playthroughs.
Why does San Andreas feel larger than GTA V despite actually being smaller
>What I mean by this is no-one specifically sat down and thought about how directions were given and if it could be better
I actually think someone did - Michael Kirkbride. Morrowind will be the first and only TES game where one of the main writers would actually have a role in game design. This is probably why lore feels so well integrated into the game itself and as if it permeated the world at every step instead of being relegated to a "nerd corner" of some kind everyone else can just skip over.
>no last night's storm picture
because morrowind has a huge ass mountain in the center that you have to walk around to get from one side to the other.
It also has shitloads of canyons etc that funnel you through certain paths or make you go around them.
view distance is pretty big point too. if i turn it way up the world feels smaller.
I love morrowind and like 90% of the complaints are people that just need to git good, seriously.
But i almost always find myself picking the steed sign because you walk way too slow at the start in that game especially if you wear heavy armor.
I can definitely see how it would make the game feel unplayable for some peole if they did not know just how important it was to make sure your speed stat didnt suck dick at the start of the game. Especially if you want to wear heavy armor.
>saint jiub is actually canon
>that's silly
That's probably exactly how it fucking went too, fucking bethesda
>You sound like you think this is intentional. It wasn't.
Yeah they just accidentally designed an intricate and internally consistent world then coincidentally wrote believable dialogue to knit it all together into stimulating quests. What tremendous luck.
Because it's a large pile of shit
>Caldera
Caldera is nice, but the correct answer would be either 'Indarys Manor' or 'Tel Uvirith'
Ald'ruhn and Pelagiad also acceptable
Because you don't have alchemy at 100 and have potions that can fortify speed up to 400 points for 1200 seconds.
what the fug, jiub is in skyrim?
Please don't post these retarded maps where one building in GTA 5 is the size of a city block in San Andreas.
Only in the Hermaeus Mora DLC
nigga got killed during the Oblivion Crisis and a Dremora soul trapped him
yea hes in soul gem hell
The fishing villages in West Gash are also max comfy. Why did I make the mistake of uninstalling?
...
Jiub is in the Soul Cairn the Dawnguard DLC.
I thought you guys were supposed to know every detail about these games if you are so "hardcore n'shieet"
stop posting you bitter skyrim fanboy
I actually never got around to playing skyrim.
Slowest gameplay makes the game longer.
>I thought you guys were supposed to know every detail about these games if you are so "hardcore n'shieet"
I imagine people did until Skyim jumped forward 200 years for no real reason.
Yeah? Well let's say I have a PS4 with 2 games and an Xbox one with 45 games. No one is FORCING you to play PS4 holy shit stop complaining Jesus just don't play the PS4. What's that? I obviously didn't intend for you to play the PS4 because I didn't provide proper support for that style of play? Fuck you stop crying JESUS
>Morrowind is slow!
Just because Morrowind was someones formative open world rpg doesn't mean doesn't they're hardcore, just probably born before you were.
There was a way to see with those things on but I forget how.
With a fuck ton of skooma, you can become the fast
Until you make an OP as fuck speed potion
Mag resist 100%, 1 sec
>Both of those games know exactly what it wants to be and doesn't compromise. How retarded are you really?
Both those games wants to be all "epic", but they fail misirably at that. Bethesda can't make armies or bombastic fighting sequences, but they sure try. The battle of Bruma must be the most pathetic fight in the whole game, along with the final fight against Alduin.
In Morrowind they somehow knew what they were capable of doing, which is why you never see many scripted fighting sequences. Even with the last boss they decided it would be more effective to just have a conversation with the dude, and it's still one of the most memorable parts of the series to this day.
>map marker to a nearby city
>but no map markers for Barenziah stones or pages of Jiub's journal
k
I wonder how many players wondered who the fuck this naked dude with a mask was when they saw Dagoth Ur.
Because it isn't.
You walk at the speed of a snail but there's still nothing to do.
Fog, lower (initial) walking speed and infinitely better world design
fog and hilariously slow "running" speed at the start
This is one of the final missions in the civil war quest line. Looks like a big fight.
Nostalgia
The answer is always nostalgia
Bullshit
I first played Morrowind in 2013
There's actually interesting locations to find and cool quests
In Skyrim it's all random draugr caves
>slower walking speed
>more varied environments
>map with lots of barriers that doesn't allow for straight line travels
>limited fast travel
>Can you imagine a game where the average city has 500 building/houses, and a ton of them are just like houses with normal crap. No good gear, or weapons, or anything, just like beer and food and the occasional book?
This is another example of people saying what they want, and what they actually want
Like I have been hearing people wanting ww1 games, and both Verdun and BF1 are considered shit
I think there's a point where "nostalgia" doesn't cut it anymore and I think that point is where the game has objectively better dungeons, writing, characters and just more variety.
What always pissed me off about Mordowing (and I don't care if you call me casual) is the named NPCs
I'm not much of an immersionfag so it just gets annoying to talk to everyone only to find out they're just another generic trivia bot
Zero reading comorehension skills, kill yourself with your "except it doesn't?"
You would love Pathologic.
I'm the complete opposite when it comes to enemies, every modern game just calls them 'bandit 1', 'outlaw 2' etc.
more meaningful exploration/discoveries
I don't remember if Morrowind has that but it could be pretty cool for enemies, if you just see someone with a name in the distance and don't know if he's a bandit or just a wanderer.
I'm solely talking about towns though, I would vastly prefer it if everyone without unique dialog was just called "villager" or something
I understand why others don't want it to be that way, though
By upping screen brightness, or having sufficiently high night vision.
That's exactly what it had, that's why I mentioned it, but I'd also disagree when it comes to peaceful npcs but I understand your frustration.
You faggots need to play Witcher 3 if you consider a game like Morrowind or Skyrim "good".
Witcher 3 is pretty shit pacing and gameplay-wise, though.
Because you move at 0.1mph
Because there's stuff in the way that you have to levitate over at 0.1 mph
Witcher 3 is a terrible RPG and a mediocre action game
(you)
yeah ok whatever, it's the only one of the 3 I couldn't slog through to the end