Console and overwatch apologists will defend this

BF4 10-30hz tickrate (up to 144 at close range on some servers
BF Hardline 30hz tickrate
Titanfall 20-30hz
CoD Black Ops 3 20Hz
Overwatch 20hz
Doom, probably the same shit.

CSGO 128hz tickrate
Quake live 128hz

Do you think low tickrate multiplayers are a good way to lower he skill ceiling for your casual audience to enjoy the game more?

How could console and overwatch players not feel dirty knowing they are playing a gimped game?

Other urls found in this thread:

developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Basic_networking
kotaku.com.au/2015/09/overwatch-will-have-custom-games-dedicated-servers-and-a-spectator-mode-but-no-private-servers/
youtube.com/watch?v=vHO6Ky-w0UQ
twitter.com/SFWRedditVideos

cuz csgo is for autistic foreigners and quake is for old retarded faggots living in the past. get fucked autism man LOL

Overwatch is 60hz up and 20hz down though, and it's the up rate that matters

Comp and custom servers support 60up/60down

>MUH MLG QUICKSNIPE PRO DERBY PLATINUM LADDER 1V1 TICKRATE

Fucking die

>Defending 20 tick

>it's a babby learns what tickrate is so he uses it as the new buzzword on his mongolian cartoon forum episode

LOL

Literally nobody apart from autists care or even know about this shit. Can't you just enjoy video games?

>Quake Live 128hz
What? Doesn't it default to 40, but server hosts have the ability to change it?
>muh tick rate!
>regurgitating what other people say without understanding it yourself
End yourself.

Overwatch is 60 hz. Stop spreading reddit memes on Sup Forums.

>Comp and custom servers support 60up/60down
proof?

never underestimate blizzdrones, ever, they are by far the most delusional drones

>joined the server
>picked roadhog
>hooked another roadhog
>shotgun him in the face once, hitmarker appears, he shotguns me back
>shotgun him in the face second time, hitmarker appears, somehow he is still alive, he shotguns me and I am dead
>watch killcam
>my first shot dealt 250 damage, my second shot is nonexistent
WOW 20 TICKRATE IS HELLA GOOD, NICE ARTISTIC VISION BLIZZARD

Uninstalled the game instantly.

Put on some panties aqua-chan!

>tickrate

Nobody posting in this thread, on this board or even on this website is good enough at any competitive game for tickrate to make any fucking difference.

You all know I'm right.

Whether it's 20hz or 128hz, you can't tell the difference and you know you can't.

>mfw Sup Forums babbies ACTUALLY BELIEVE they're part of the competitive pro scene

nope it's the server value that matters, so 20hz tickrate for overwatch

lol are you the battlenonsense guy?

can you now?

...

stupid frogposter

the thing is that the tickrate doesn't really matter too much since there are so many explosions and shit that can kill you instantly through walls and shit. no increase in tick rate is gonna save you from a dragon bursting through a wall and killing you, or a junkrat tire jumping through a window and blowing up the team. it would matter if shooting was the only thing that mattered but it isn't in this game. CS fags need to leave these threads, idk why they think overwatch is supposed to be some hardcore shooter when they already have their supposed uber elite FPS to fuck around in

You niggers better fucking believe tickrate makes a difference

>you can't tell the difference and you know you can't.
you are projecting far too much user.

she was in view when he cast the chain. that's lag compensation, not an issue with the tick rate.

...

>CSGO babbies take a brief break from sucking the semen from Gabe's shrivelled dick to shitpost about their new buzzword

Oh boy, what a quality thread :)

>our eyes can't see over 24fps
You're one of these people aren't you user

exhibit A of a CS fag wasting his own time here for no reason

>BF4 10-30hz tickrate
nope, they updated the tickrate some month ago, now it's 45 minum (unlocked), with 144 at close range

>new buzzword
You need to be at least 18 years old to post on this website.

it is a fucking buzzword, it has been for months ever since that stupid sensationalist reddit thread

I know for a fact that nobody spoke about tickrates on this board until they found out Overwatch's was low

>oh shit, my meme games are getting btfo by Blizzard's new game
>wh-why does everyone like it??
>IT'S NOT FAIR!!!!
>wait a second... it has low tickrate?
>HAHAHAHA BLIZZFAGS ON SUICIDE WATCH, WHY IS TIS ALLOWED? AS A TOP TIER PLAYER WHO HAS SPENT OVER $4000 UNLOCKING CRATES AND COLLECTING HATS IN TF2, LET ME TELL YOU HOW MAD YOU SHOULD BE ABOUT THIS

Very embarrasing

Dont' forget Destiny, 10hz on pvp with 20hz on small maps.

>Implying chain doesn't have travel time
>Implying she was at view when the chain actually hit

so....you're still going to enjoy overwatch knowing you are playing it at 20 tickrate?

Maybe if you whine enough to your blizzard overlord they will make an official post to make you feel better.

Embarassing indeed.

>Insulting people that buy a game that is $15 full and $3 on sale
>Sucking Gabe's dick
>Paying $40-60 for a game that could have been made better
>It's okay!

what are small maps?

>defending a game with weapons that cost literally hundreds of dollars
>defending a game that actively encourages this even after the debacle of the RMAH in Diablo III

Tickrates has been a hot discussion within the multiplayer FPS community for 15+ years now. Just because it never reached your dudebro echo chamber until now doesn't make it new.

What's even more embarassing is that the game's art style is targeted towards children, and that's exactly who plays and talks about it.

Little kids.

>dudebro echo chamber
wtf does this even mean?

>so you're still going to enjoy Overwatch

Stopped reading there, the answer is yes.

>SSSSSTOP LIKING IT
>GABE I'M TRYING HARD HERE BUT THEY'RE NOT LISTENING

This is hilarious.

That's what he's referring to. The server is 60hz.

as someone who has extensive roadhog time played

the visual for his hook has a slower speed than the actual hook
ive seen people get stunned before the hook even hit their hitbox

don't recalling their name, but there are 2 tiny maps with 20hz tickrate

Actual buzzwords

>comparing cosmetic items to D3 RMAH usable items.
you don't know what the fuck you talking about.

Pretty sure no one with a law degree play WoW.

>get a server update every 20hz
>get 3 game state and play them back to back
>everything is 48ms delayed
Overwatch is 60hz guys!!/1!

The Netcode is a problem in OW, especially when there are people with high ping on the server usually all those with a decent one get punished.
So they should either raise the tickrate or have ping be a part of matchmaking.

But that aside - i rather play a game where i have fun with a shitty tick rate, than one that got stale 15 years ago with a good one.

>Abilities not going off
>Abilities hitting you when they shouldn't
>Hits not registering
>Getting hooked through walls/corners
>Killcams showing the opposite of what you were doing
God bless low tickrates.

>Stopped reading there
Did I strung a cord? I think I did.

It's like the console fags not able to enjoy their multiplat if the game looks better on a platform they don't own.

Entertaining shit to me.

people defend it because they are garbage at the game or they just blindly defend inferior shit in their game, it's really bizarre that Sup Forums is actually defending 20 tickrate considering csgo threads constantly shit on 60 tick rate servers.

>mfw CS babbies think they are hardcore because of tickrate

True, Overwatch is simple and noobfriendly. But at least the game has movement options and tempo.

OW is a casual games, and casuals don't know about those things.

That said, it's a pretty good casual game.

Yea, I enjoyed the beta a lot, but there's no reason to defend it when blizzard is definitely going to make it's investment back easily off the game.

high tickrate didn't help CSGO. QL however feels almost perfect, so there's something else that makes good netcode instead of just >m-muh tickrate.

How do we think we are hardcore senpai? Tick rate is essential when it comes to any fps.

>high tickrate didn't help CSGO
how so?

>Comp and custom servers support 60up/60down
Too bad there are no private dedicated servers

Sorry if my question seems stupid but what is tickrate? I may have heard of it in passing but in all the years i've played fps games i've never really seen it brought up until Overwatch's 20 tickrate reveal.

This thread

Updates between server and clients. 20 is 20 times a second. Basically how often you tell the game "I'm here and I'm shooting there".

The game isn't out smart guy.

...

They have no plans to let you use them either.

Oh I see.

thanks anons

Poor baby.

>I have no source

Don't listen to anyone else. 99% of the underage here don't know what tickrate is. It's the server's simulation of the game. It is not how fast the game sends information back and forth like so many people imply. However, tickrate is the limiting factor. In this case, Overwatch's tickrate is 60. However, you only send information to the server at 20 and receive packets at 60.

developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Basic_networking

>Implying this doesn't happen on CSGO
Kekity kek

kotaku.com.au/2015/09/overwatch-will-have-custom-games-dedicated-servers-and-a-spectator-mode-but-no-private-servers/

I was really tempted to give you a lmgtfy link

I can understand every character being overpowered so that no one feels underwhelming but not if 20 tick is the norm.

Yes, it's a casual shooter. However, the better the hit scanning and tick rate, the better the experience.

The difference between 20 tick and even 60 tick means dying to someone shooting at you going around a corner at low hp and surviving or not.

Also, this

It's the other way around players send 60, server does 20.

The servers are. Client update rate is 20.8 packets a second though.

>deflecting
blizzdrones everyone

Much less frequently though

Not that it matters one way or another, the game seems to be very clientside friendly. I've never hit someone on my screen and had it not register and I imagine that's what's happening when I get hooked around a corner.

>kotaku

no the client is 60, the server update 20 times a second to the clients.

Piss poor.

youtube.com/watch?v=vHO6Ky-w0UQ

Why do you even care? None of you are good at video games.

if he did give you a lmgtfy link how would you have shitposted?

I know user, you're slower than kotaku.

lol thinking that this tick rate thing and fps matter LOL it just number game is all that matter

and that's why people are defending the shit, because they are ok with shitty tick rate if it means they can get kills occasionally while they jerk off to the obese tumblr asian character.

thats the reason why i didnt enjoy the overwatch beta as much as i could have.
i did have fun with friends, but anything is. overwatch is a good team game, but it is severly gimped by that awful tickrate.

Skill ceiling is tf2fag code of "oh god please, all the money I spent on hats, please don't die tf2"

>In an interview with Jeff Kaplan and Geoff Goodman, Overwatch’s principal game designer, the pair confirmed that while Overwatch would remain entirely within the Battle.net ecosystem — no LAN play, in other words — PC fans would not have to endure the misery of player-hosted lobbies, as was the case in Call of Duty: Modern Warfare 2, although players would not be able to hire their own private servers (like you can with Team Fortress 2 or Counter-Strike: Global Offensive).
>“Overwatch will run completely on Blizzard servers. [...] Kaplan explained.

The TF2 competitive community had this problem with the servers that the tickrate was absolutely atrocious, I don't know if they still are now but you could feel yourself missing shots because of it especially as a Div 3 skilled scout.

>our tickrate is very high
>20hz
100% of my lels.

60hz should be standard since lots of game logic runs with 60 FPS in mind.

bnbm

That's what I meant, the server itself works with 60 something ticks but only sends 20 packets. Guess I used the wrong term.

Apparently not, client update rate is correct it seems.

they upped the tickrate already. Closed Beta was hell, now I rarely have any weird deaths through walls anymore.

Would be great if they increase it further but it's okay as it is right now

>our hit validation is entirely serverside

That's a fucking lie

>still posting misinformation
Get educated, lads.
Currently, you appear to be a bunch of monkeys attempting to discuss Shakespeare without ever having experienced one of his plays or sonnets.

youtube.com/watch?v=vHO6Ky-w0UQ

maybe you should look at the actual discussions cause this was already posted you fag

Is dickrate the hot new meme?

The thing with Roadhog's hook is that despite its very noticeable travel time it's a hitscan (ie if they're in the crosshairs when you fire they get hit, any travel time is purely cosmetic) weapon. So its weirdness has nothing to do with tickrate but rather a design decision by the developers.