BF4 10-30hz tickrate (up to 144 at close range on some servers BF Hardline 30hz tickrate Titanfall 20-30hz CoD Black Ops 3 20Hz Overwatch 20hz Doom, probably the same shit.
CSGO 128hz tickrate Quake live 128hz
Do you think low tickrate multiplayers are a good way to lower he skill ceiling for your casual audience to enjoy the game more?
How could console and overwatch players not feel dirty knowing they are playing a gimped game?
cuz csgo is for autistic foreigners and quake is for old retarded faggots living in the past. get fucked autism man LOL
Elijah Allen
Overwatch is 60hz up and 20hz down though, and it's the up rate that matters
Comp and custom servers support 60up/60down
Brayden Gutierrez
>MUH MLG QUICKSNIPE PRO DERBY PLATINUM LADDER 1V1 TICKRATE
Fucking die
Kevin Perez
>Defending 20 tick
Luis Carter
>it's a babby learns what tickrate is so he uses it as the new buzzword on his mongolian cartoon forum episode
Julian Taylor
LOL
Brody Ramirez
Literally nobody apart from autists care or even know about this shit. Can't you just enjoy video games?
Kayden Scott
>Quake Live 128hz What? Doesn't it default to 40, but server hosts have the ability to change it? >muh tick rate! >regurgitating what other people say without understanding it yourself End yourself.
Owen Lopez
Overwatch is 60 hz. Stop spreading reddit memes on Sup Forums.
Mason Perry
>Comp and custom servers support 60up/60down proof?
Jonathan Brooks
never underestimate blizzdrones, ever, they are by far the most delusional drones
Hudson Rogers
>joined the server >picked roadhog >hooked another roadhog >shotgun him in the face once, hitmarker appears, he shotguns me back >shotgun him in the face second time, hitmarker appears, somehow he is still alive, he shotguns me and I am dead >watch killcam >my first shot dealt 250 damage, my second shot is nonexistent WOW 20 TICKRATE IS HELLA GOOD, NICE ARTISTIC VISION BLIZZARD
Uninstalled the game instantly.
Evan Brooks
Put on some panties aqua-chan!
Henry Sanchez
>tickrate
Nobody posting in this thread, on this board or even on this website is good enough at any competitive game for tickrate to make any fucking difference.
You all know I'm right.
Whether it's 20hz or 128hz, you can't tell the difference and you know you can't.
>mfw Sup Forums babbies ACTUALLY BELIEVE they're part of the competitive pro scene
Jaxson Sanchez
nope it's the server value that matters, so 20hz tickrate for overwatch
Gabriel Stewart
lol are you the battlenonsense guy?
Jacob Torres
can you now?
Carson Sanchez
...
Jordan Nelson
stupid frogposter
Gabriel Perry
the thing is that the tickrate doesn't really matter too much since there are so many explosions and shit that can kill you instantly through walls and shit. no increase in tick rate is gonna save you from a dragon bursting through a wall and killing you, or a junkrat tire jumping through a window and blowing up the team. it would matter if shooting was the only thing that mattered but it isn't in this game. CS fags need to leave these threads, idk why they think overwatch is supposed to be some hardcore shooter when they already have their supposed uber elite FPS to fuck around in
Luke Morris
You niggers better fucking believe tickrate makes a difference
Michael Wood
>you can't tell the difference and you know you can't. you are projecting far too much user.
Cooper Adams
she was in view when he cast the chain. that's lag compensation, not an issue with the tick rate.
William Cox
...
Caleb Bennett
>CSGO babbies take a brief break from sucking the semen from Gabe's shrivelled dick to shitpost about their new buzzword
Oh boy, what a quality thread :)
Charles Thompson
>our eyes can't see over 24fps You're one of these people aren't you user
Jonathan Watson
exhibit A of a CS fag wasting his own time here for no reason
Kevin Nguyen
>BF4 10-30hz tickrate nope, they updated the tickrate some month ago, now it's 45 minum (unlocked), with 144 at close range
Alexander Moore
>new buzzword You need to be at least 18 years old to post on this website.
Connor Green
it is a fucking buzzword, it has been for months ever since that stupid sensationalist reddit thread
Cooper Hernandez
I know for a fact that nobody spoke about tickrates on this board until they found out Overwatch's was low
>oh shit, my meme games are getting btfo by Blizzard's new game >wh-why does everyone like it?? >IT'S NOT FAIR!!!! >wait a second... it has low tickrate? >HAHAHAHA BLIZZFAGS ON SUICIDE WATCH, WHY IS TIS ALLOWED? AS A TOP TIER PLAYER WHO HAS SPENT OVER $4000 UNLOCKING CRATES AND COLLECTING HATS IN TF2, LET ME TELL YOU HOW MAD YOU SHOULD BE ABOUT THIS
Very embarrasing
Parker Morgan
Dont' forget Destiny, 10hz on pvp with 20hz on small maps.
Kevin Allen
>Implying chain doesn't have travel time >Implying she was at view when the chain actually hit
Brody Harris
so....you're still going to enjoy overwatch knowing you are playing it at 20 tickrate?
Maybe if you whine enough to your blizzard overlord they will make an official post to make you feel better.
Embarassing indeed.
Nathaniel Johnson
>Insulting people that buy a game that is $15 full and $3 on sale >Sucking Gabe's dick >Paying $40-60 for a game that could have been made better >It's okay!
Xavier Peterson
what are small maps?
William Bennett
>defending a game with weapons that cost literally hundreds of dollars >defending a game that actively encourages this even after the debacle of the RMAH in Diablo III
Evan Bennett
Tickrates has been a hot discussion within the multiplayer FPS community for 15+ years now. Just because it never reached your dudebro echo chamber until now doesn't make it new.
Luis Powell
What's even more embarassing is that the game's art style is targeted towards children, and that's exactly who plays and talks about it.
Little kids.
Noah King
>dudebro echo chamber wtf does this even mean?
Lucas Kelly
>so you're still going to enjoy Overwatch
Stopped reading there, the answer is yes.
>SSSSSTOP LIKING IT >GABE I'M TRYING HARD HERE BUT THEY'RE NOT LISTENING
This is hilarious.
Josiah Jackson
That's what he's referring to. The server is 60hz.
Luke Perry
as someone who has extensive roadhog time played
the visual for his hook has a slower speed than the actual hook ive seen people get stunned before the hook even hit their hitbox
Jacob Diaz
don't recalling their name, but there are 2 tiny maps with 20hz tickrate
Juan Jackson
Actual buzzwords
Luis Barnes
>comparing cosmetic items to D3 RMAH usable items. you don't know what the fuck you talking about.
Logan Sanders
Pretty sure no one with a law degree play WoW.
Josiah Morgan
>get a server update every 20hz >get 3 game state and play them back to back >everything is 48ms delayed Overwatch is 60hz guys!!/1!
Ian Ross
The Netcode is a problem in OW, especially when there are people with high ping on the server usually all those with a decent one get punished. So they should either raise the tickrate or have ping be a part of matchmaking.
But that aside - i rather play a game where i have fun with a shitty tick rate, than one that got stale 15 years ago with a good one.
Ryder Torres
>Abilities not going off >Abilities hitting you when they shouldn't >Hits not registering >Getting hooked through walls/corners >Killcams showing the opposite of what you were doing God bless low tickrates.
Samuel Turner
>Stopped reading there Did I strung a cord? I think I did.
It's like the console fags not able to enjoy their multiplat if the game looks better on a platform they don't own.
Entertaining shit to me.
Easton Moore
people defend it because they are garbage at the game or they just blindly defend inferior shit in their game, it's really bizarre that Sup Forums is actually defending 20 tickrate considering csgo threads constantly shit on 60 tick rate servers.
Brayden Wilson
>mfw CS babbies think they are hardcore because of tickrate
True, Overwatch is simple and noobfriendly. But at least the game has movement options and tempo.
Juan Price
OW is a casual games, and casuals don't know about those things.
That said, it's a pretty good casual game.
Charles Campbell
Yea, I enjoyed the beta a lot, but there's no reason to defend it when blizzard is definitely going to make it's investment back easily off the game.
Jonathan Morales
high tickrate didn't help CSGO. QL however feels almost perfect, so there's something else that makes good netcode instead of just >m-muh tickrate.
Matthew Morris
How do we think we are hardcore senpai? Tick rate is essential when it comes to any fps.
James Gonzalez
>high tickrate didn't help CSGO how so?
Nicholas Peterson
>Comp and custom servers support 60up/60down Too bad there are no private dedicated servers
Charles Wood
Sorry if my question seems stupid but what is tickrate? I may have heard of it in passing but in all the years i've played fps games i've never really seen it brought up until Overwatch's 20 tickrate reveal.
Ayden Clark
This thread
Jaxon Mitchell
Updates between server and clients. 20 is 20 times a second. Basically how often you tell the game "I'm here and I'm shooting there".
Christopher Clark
The game isn't out smart guy.
Aaron Evans
...
Jonathan Lewis
They have no plans to let you use them either.
Oliver Kelly
Oh I see.
thanks anons
Sebastian Flores
Poor baby.
Blake Brooks
>I have no source
Zachary Hughes
Don't listen to anyone else. 99% of the underage here don't know what tickrate is. It's the server's simulation of the game. It is not how fast the game sends information back and forth like so many people imply. However, tickrate is the limiting factor. In this case, Overwatch's tickrate is 60. However, you only send information to the server at 20 and receive packets at 60.
I can understand every character being overpowered so that no one feels underwhelming but not if 20 tick is the norm.
Yes, it's a casual shooter. However, the better the hit scanning and tick rate, the better the experience.
The difference between 20 tick and even 60 tick means dying to someone shooting at you going around a corner at low hp and surviving or not.
Also, this
Justin Martinez
It's the other way around players send 60, server does 20.
Henry Williams
The servers are. Client update rate is 20.8 packets a second though.
Robert Murphy
>deflecting blizzdrones everyone
Camden Price
Much less frequently though
Thomas Martinez
Not that it matters one way or another, the game seems to be very clientside friendly. I've never hit someone on my screen and had it not register and I imagine that's what's happening when I get hooked around a corner.
Tyler Bailey
>kotaku
Dominic Nguyen
no the client is 60, the server update 20 times a second to the clients.
Why do you even care? None of you are good at video games.
Brayden Smith
if he did give you a lmgtfy link how would you have shitposted?
Lincoln Young
I know user, you're slower than kotaku.
Zachary Torres
lol thinking that this tick rate thing and fps matter LOL it just number game is all that matter
Mason Phillips
and that's why people are defending the shit, because they are ok with shitty tick rate if it means they can get kills occasionally while they jerk off to the obese tumblr asian character.
Chase Barnes
thats the reason why i didnt enjoy the overwatch beta as much as i could have. i did have fun with friends, but anything is. overwatch is a good team game, but it is severly gimped by that awful tickrate.
Juan Nguyen
Skill ceiling is tf2fag code of "oh god please, all the money I spent on hats, please don't die tf2"
Noah Jones
>In an interview with Jeff Kaplan and Geoff Goodman, Overwatch’s principal game designer, the pair confirmed that while Overwatch would remain entirely within the Battle.net ecosystem — no LAN play, in other words — PC fans would not have to endure the misery of player-hosted lobbies, as was the case in Call of Duty: Modern Warfare 2, although players would not be able to hire their own private servers (like you can with Team Fortress 2 or Counter-Strike: Global Offensive). >“Overwatch will run completely on Blizzard servers. [...] Kaplan explained.
Easton Baker
The TF2 competitive community had this problem with the servers that the tickrate was absolutely atrocious, I don't know if they still are now but you could feel yourself missing shots because of it especially as a Div 3 skilled scout.
Gabriel Cox
>our tickrate is very high >20hz 100% of my lels.
60hz should be standard since lots of game logic runs with 60 FPS in mind.
Isaiah Martinez
bnbm
Cameron Wood
That's what I meant, the server itself works with 60 something ticks but only sends 20 packets. Guess I used the wrong term.
Kevin Ramirez
Apparently not, client update rate is correct it seems.
Liam Harris
they upped the tickrate already. Closed Beta was hell, now I rarely have any weird deaths through walls anymore.
Would be great if they increase it further but it's okay as it is right now
Cameron Parker
>our hit validation is entirely serverside
That's a fucking lie
Leo Cox
>still posting misinformation Get educated, lads. Currently, you appear to be a bunch of monkeys attempting to discuss Shakespeare without ever having experienced one of his plays or sonnets.
maybe you should look at the actual discussions cause this was already posted you fag
Jason Davis
Is dickrate the hot new meme?
Liam Morgan
The thing with Roadhog's hook is that despite its very noticeable travel time it's a hitscan (ie if they're in the crosshairs when you fire they get hit, any travel time is purely cosmetic) weapon. So its weirdness has nothing to do with tickrate but rather a design decision by the developers.