How do we fix Pharah, Sup Forums?
What about her and Overwatch make her fundamentally less useful than the soldier was in TF2, or Rockets in games like Quake?
How do we fix Pharah, Sup Forums?
What about her and Overwatch make her fundamentally less useful than the soldier was in TF2, or Rockets in games like Quake?
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But pharah is amazing against everything that isn't a widowmaker
Rockets travel slow
Small health pool
Contrary to her look, Pharah seems to be an ambush character that takes advantage of her super jump. She's not a front-line fighter.
superior rocketfu
She gets picked off like a turkey, ez. And can't deal with targets like Bastion who she is meant to counter.
>can't counter bastion
lol
lool
two hits bastion. Just peek corners and shoot. Thats it and bastion is dead and can't do anything to stop you other then just getting the fuck out of the way.
I wish competitive mode was in the open beta so people could understand their skill level more
>And can't deal with targets like Bastion
are you a fucking baka face
That's three, actually, faggot. Get your math right and figure out how Armor works. Where as Bastion will kill you by the time you show your head the second time (before you can shoot).
but 100% unequivocally objectively wrong and can't be refuted
>How do we fix Pharah?
By shipping her harder with Mercy
>everything that isn't a widowmaker
soldier is potent against her as well
>TF2 Soldier
>slow movement speed, but insanely mobile due to rocketjump
>highest HP of any class except heavy
>able to quickly disengage from bad situations and close distances with horizontal rocket jumps
>fastest class to get from spawn to middle point on nearly every map (sometimes demo is faster) with proper knowledge of rocket-jump roll-outs
>rockets, while slow moving and only moderate damage, have huge splash radius so he can utilize interior areas of the map to kill quick-moving classes
>has a shotgun for dealing with targets that are normally hard to kill with your rockets
>moves incredibly fast when at low HP due to le balanced pickeaxe
>easy to pick up, difficult to master, a class with a lot of depth
>is fun to play
>Pharah
>among the lowest HP classes in the game except for Tracer / Zenyatta
>very limited mobility skill (a vertical jump) tied to a long cooldown
>able to slow falling speed with jetpack boosters, which have "fuel"
>rocket-jump does basically nothing except hurt you
>rockets are slow, weak and have a very tiny splash radius
>has no answer to any class that rockets are lousy against
>crappy knockback ability
>ultimate does a lot of damage but makes you a sitting duck to a myriad of abilities that can punish you
>easy to pick-up, easy to master, no depth
>you'll get bored of her faster than you can say "JUSTICE RAINS FROM AB--AAAUUUGGH"
A direct hit with her rocket easily does over 100 damage
The physics for air-based movement is fucked for everyone except mercy and the gorilla
>mine jump with junkrat
>lose all forward momentum for no apparent reason. fall to the ground like a fucking rock
>dash with the ninja
>instantly stops like he hit a fucking wall
Pharah has the same problem except she doesn't instantly fall; She can slowly float around and get blown the fuck out of the sky.
Soldier in TF2 can take a hit unlike Pharah. Soldier Rockets also fly faster and hit harder. She is Queen of maneuverability so sacrifices have to be made I suppose. Her knockback kinda sucks though.
Make her white
Slow rockets, little splash damage and tiny radius, no secondary or melee because classes in overwatch are 1/3 of a TF2 class.
God I get such a hard on whenever I can float around the sky with her as Mercy, giving her my damage buff for ults, letting her soar like a beautiful eagle through the sky unharmed
Here are the major differences that affect Pharah.
More units can headshot Pharah, Sniper was weaker in TF2 than Widowmaker is here.
There are more "Sniper" classes in this game.
There are more characters with counters to distant, non-moving targets ( Roadhog, Genji, Bastion)
Remaining classes lack damage falloff (hard exception is Reaper), so you can't out distance turrets.
She's slow in the air, Rocket Jump in other games rely on the speed of gravity OR more rocket jumps to keep you from becoming a target, Pharah doesn't have that.
Relative to the rest of the cast, she doesn't have a large health pool the way Soldier did (second or third highest vanilla health if I recall correctly).
The biggest difference is that Blizzard wants you to get in the air and STAY there AND bring your healer along for the ride.
A smaller difference is that there are more fast targets in this game compared to TF2, but I don't think that's an actual problem.
There's no Capture Point or Capture the Flag, meaning there are no maps where teams switch between Attacking and Defending AND moving (King of the Hill requires you to be stationary to a degree), so ambush-play is less effective.
And finally, overhealing, Sym is the only one who can do it right now and it sucks.
Feel free to add to this list or tell my why certain points don't count, this was interesting to think about.
This senpai.
She's fantastic and was my favourite character.
You get behind them and rain rockets whilst darting out of view again. Its easy to clear a path for your own team with her.
But you have retards trying to use her in plain view of the entire enemy team.
>can't deal with bastion
I don't think i've ever died to bastion as pharah
you seem to be terrible at this game
> make her fundamentally less useful than the soldier was in TF2
she has a lower skill ceiling and does less damage, and actually is threatened by multiple other heroes
no class is threatening to a good soldier aside from good scouts and other good soldiers, pharah can be completely fucked in the air by multiple heroes
>roadhog hooks
>mccree stands back and shoots her out the sky
>even junkrat can kill her
>bastion can chip her down if he's ready, but pharah wins this most of the time
>widowmaker/genji/hanzo all shit on her
she has very little air mobility
Whenever I see someone trying to play Pharah like soldier in TF2, I die a little inside.
You can tell when someone has never gone fast in their life.
>i'm only good at easy characters
direct hits do 120, same as junkrat bombs
>pharah
>queen of maneuverability
>her rocket jump does basically nothing
>he mobility skills have long cooldowns
She needs more health.
And increased splash zone.
I think Soldier is easily the least fun class to play against though
>mine jump with junkrat
>lose all forward momentum for no apparent reason. fall to the ground like a fucking rock
You didnt play with it, and talk shit.
Git gud
Pharah's rockets have tighter splash than almost all rockets in other games. She can two-shot most heroes if you land them, but otherwise its more like 4-5.
Use conc blast to position, avoid being in the air for no reason at all. Go from there.
I feel like they're 1/3rd TF2 and 1/3rd Moba, lacking the 1/3rd of rounding elements that would make it sensible for them to survive in the world ( like a side arm).
>her mobility skills have long cooldowns
Nigga you wat? Her jetpack recharges to full in a second, or were you too retarded to hold down space?
What?
Soldier76 hard counters Pharah
everyone have melee in OW.
Weak Antiwatch.
You have to use the environment to your advantage to move quickly as Pharah, not just depend on her shift and E.
Plenty of people play Pharah, but 95%+ have no idea how to bring out her actual potential.
Their jump jet has a 10 second cooldown, which is essentially their version of a rocket jump. That hover jet ability is a fucking joke, it doesn't even count as a mobility skill. It's basically just the soldier's parachute item, only you can't unequip it and get a shotgun instead.
Increased splash OR faster rockets.
More health OR more speed.
She feels incomplete, that's why its easy to imagine multiple ways to make her more effective, because instead of having strengths and weaknesses, she just has weaknesses and a weapon (technically).
>pharrah's jump only hurts you
>Soldier's rocket jump
>DOESN'T
>HURT
>YOU
She is neither of those things.
She is the Tribes element of the game.
That's why her jet is also on right click.
>very limited mobility skill (a vertical jump) tied to a long cooldown
>>crappy knockback ability
have a F R E E tip: that knockback works on you, and moves you pretty darn quick.
Regardless of anything else, a rocket jump that can be done at any angle - but costs health - is more interesting and fun than a 1-angle big jump with a 10-second cooldown.
Can't you read?
He's saying that's all Pharrah's rocket jump does while the Soldier gains massive momentum and movement at the cost of health.
he was probably just standing on top of it like a fucking retard
It also doesn't move you fast at all.
Walk up to a wall, hop, and fire directly into the wall. You won't go ANYWHERE.
this is some pretty weak sauce user.
>heir jump jet has a 10 second cooldown, which is essentially their version of a rocket jump. That hover jet ability is a fucking joke, it doesn't even count as a mobility skill.
False, the jump pack is good, it will easily get you around, just a little slower. Pharah's mobility isn't like a soldier, you shouldn't be trying to play her as such, no wonder you got shit on and made this post.
>t's basically just the soldier's parachute item
No it isn't, you can easily fly up with it to pretty much any ledge or roof.
>you can't unequip it and get a shotgun instead.
Yes, because again THIS ISN'T TF2. If you're getting shit on as Pharah, you hero switch, it's part of the game, anyone who's actually played the game will tell you that.
>implying
youtu.be
Killl yourself you nigger.
Your forward momentum quickly deteriorates
>>You have to use the environment to your advantage
that goes for literally every other character too. 99% of the retards that tried out open beta didn't realize that. They all just picked a character played them like they would play call of duty with no regards to positioning, map, what your class role is etc
They conveniently forgot to mention how Soldier blows off his feet and breaks his legs each rocket jump. Makes his higher health moot to a degree.
It's folly to directly compare the two games. Soldier has few counters but there's only eight other classes. Why is Soldier's lack of weaknesses a good thing necessarily? OW is designed around counters.
>Play what is probably the most mobile character in the game
>Poke out from the same spot
Yeah you're fucking retarded. The entire point of Pharah is that you don't know where she is going to pop out from and launch missiles at you.
Pharah can rocket jump too so your entire post is invalid.
She can also jump on her concussion grenade skill.
Torbjorn can also "overheal" with armour.
>Links a video where one Junkrat consistently makes the jump while baddie can't.
>Forward momentum is lost because he impacts the wall
So what you are saying is that you suck at the game and other players are better than you?
Last point on hanamura.
Kill yourself
>Blizzard wants you to get in the air and STAY there AND bring your healer along for the ride
How are you getting this idea?
What has to happen in your head that you reach this kind of conclusion about the character?
I linked to a specific part of the video that demonstrates the momentum falling off and yet you're talking about the vertical jumps.
Are you really that stupid?
Do you know the difference between horizontal and vertical?
>Cherrypicks one broken point on one map in the game in an attempt to show a character is underpowered.
>Doesn't realize that his rocket is long-range, Bastion can't move, and you don't have to step on to the point in order to shoot at him.
I would agree with you if you said "Hanamura is a shittily designed map". It causes problems for a large number of characters
But thinking this somehow invalidates my point about Pharah only proves that you should kill yourself user. Especially if you are still struggling against Bastion as Pharah.
The fuck devplay???
make her have limbs
But Pharah is probably the most balanced character in the entire game?
Last point on King's row Defense.
Fuck, first point on King's Row Defense, since everyone knows where you're coming from.
The indoor King of the Hill map.
I'll accept the arguement that it's primarily a map design issue, though, but don't pretend its not more widespread than that.
the first and last both have great flanking for climb characters and climb characters are great for both points
Reminder Phara x Mercy is OTP
Every character in Overwatch can be mastered within 10 minutes of playing unless. There's zero execution required. You literally push buttons and it does it all for you, no timing, aim, or motor skills required.
You're full of shit
Genji is literally harder than anything in that garbage game that is TF2
>Make a game
>Have RANDOM CRITICAL HITS IN IT
LOL!
You know that all those things are not possible because the characters were designed that way, but because Source is literally the simplest engine in the world, which allows all kinds of """"physics"""" shenanigans right?
>Soldier needs to hurt himself to be mobile
>Soldier has limited ammo
>There is this thing on your keyboard called "E" that Pharah can use for mobility, pseudo rocket jumping or dealing with enemies you can't take on at short range
He's talking about the E power, genius.
>He's talking about the E power, genius
So was I
>TF2
>Random critical hits
>Overwatch
>No random critical hits
I wonder which game can be taken more seriously
Battleborn art style is a fucking abortion.
What exactly are you trying to argue? Intentional or not, the fact remains the TF2 has psychics and different mechanics that make it way more complex than anything that's in Overwatch.
>Directly comparing two characters from two different games when the only similarity they share is that they both use rocket launchers
Why not put Anti-Tank class from the Battlefield games and compare them too?
Yeah but at the same time it also has random critical hits which immediately make it a garbage game
Why don't you just shut fuck up cunt?
Because the soldier was one of the objectively easiest classes in tf2.
>pick up soldier for the first time
>shit on entire server
>literally point in their general direction and shoot
the only thing that can stop you as a soldier is another soldier or a competent >pyro
Fuck off, pharah is the bane of my existence as zenyatta. Just two rockets in my general direction and the splash will kill me with no chance of escaping. Same with junkrat just blindly throwing grenades everywhere.
>What about her and Overwatch make her fundamentally less useful than the soldier was in TF2
Pharah has to actually aim
>Phara most mobile
weak bait faggot that goes to Genji
No, that goes to Tracer
My niggah!
Lore-wise, how long after death could Mercy revive someone?
What if she tries to revive someone who died of natural causes?
She has better movement speed when going forward Genji is by far the most mobile and agile when it comes to all around with his double jump climing and wall jumps. Almost any map is his play ground.
Tracer has zero vertical mobility and must climb stairs like a pleb.
This is true. She's better horizontally though.
I do suppose that's a better way to see it. Tracer is better horizontally, Pharah is better vertically, Genji is more well rounded.
Wait, people think she's bad?
I actually stopped playing her because she was so easy to just carry games with. Y'all just need to get good
farrah doesn't have crit rockets, and the game has no fall damage.
This is why her rocket launcher feels weaker
You cannot be serious
Her rockets fucking destroy everything if you even attempt to aim and she can fly around like a fucking phantom. Her biggest weakness is her immobile JUST ult that some strategic flanking/positioning takes care of just fine for the most part.
Her rocket launcher does at least 60 in splash and 120 if it hits head on though.
yeah but crockets do 270 plus falling damage in a game where the max health with overheal is 450
>tf2
>random critical hits which can be turned off and are in serious games
>overwatch
>TWENTY TICK for casuals which can't be turned off, even in serious games
Only three characters who are TANKS have over 300 health. Phara can one to two shot most characters you shitter.
...
>implying im arguing she is bad or that she can't 1 shot people
I'm just explaining why she feels weaker that the soldier, that class that is made to destroy immobile tanks and sentry emplacements.
But shes not weaker then him the only real difference is no fall damage and if there was fall damage in this game half the cast would be ruined.
>And can't deal with targets like Bastion
Different guy
The game barely gives you any forward momentum. It seems like once you're outside a certain radius you will be imparted the same vector regardless of distance to the device. In any other game with this sort of mechanic you'd be able to get some really horizontal jumps out of it. It feels more like impact hammer jumping in UT4 than it does rocket jumping.
A Pharah is meant to have a Mercy on her team at all times. They're meant to be together.
>TWENTY TICK for casuals which can't be turned off, even in serious games
That's wrong though, there's a 60 tick option for custom games
A long time. She could keep you youthful and immortal. That's why she's best wifey.
The servers are high tickrate, it's the client that's not. Stupid reddit memes.
For reference when you do a double mine jump you should be able to do stuff like tau jumping in hldm but you can't.