All things considered, I don't think Fat Princess was that great. I really liked the concept and the characters, and the art was pretty nice.
Do you guys think a game could be made, either in the same series or as a new IP, that uses the same sort of gameplay hook but as a more engaging game? An RPG, for instance?
The first game was entertaining for what it was; a chaotic multiplayer game with funny, gimmicky classes. I haven't played Fat Princess adventures, but it looks like shit and doesn't seem to have anything that made the first game fun.
Gabriel Thompson
I never played Adventures, but yeah, the first one was kind of entertaining.
Logan Rivera
>checks date warily
Daniel Harris
The PSP version is pretty great with friends.
Blake Brooks
>Do you guys think a game could be made, either in the same series or as a new IP, that uses the same sort of gameplay hook
You mean forcefeeding and weight gain? Boundless
Easton Hernandez
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Landon Cooper
Boundless is horrible, made by a mentally insane tumblr fag.
[spoilers]but it makes for a good fap every now and again
Parker Miller
Yeah, I like the idea of Boundless, but it flat out doesn't work most of the time, and the randomness just kills it.
I've tried working on my own WG RPG but I always run into the same problem- Weight Gain is really hard to make into an engaging gameplay mechanic since it's just watching numbers go up.
Isaiah Adams
The thing about weight gain is that it has plenty of factors that need to be added for full enjoyment. It's not just about numbers going up, it's about seeing a visible change in appearance, seeing how a character may act regarding it, what their opinion on it might be and of course how it distributes on their body. making an actually good WG themed game could take a fucking ton of effort.
Levi Rogers
I'm going to need a link to the whole gallery
Ethan Wright
True. Graphics aren't actually too hard; if you use Unity you can just use Maya's blend shapes, and model the character's body parts at their fattest and skinniest. Then you just tweak it by changing a number. Then you could handle weight distribution by having a "genetics" variable for each character that adds a multiplier to the weight variable changes.
I guess how they act or feel about it would have to be based on your AI, or depend on your game.
Why didn't they make a second one? The adventure one doesn't count, that piece of shit could be a mobile game. I miss chopping heads off and carrying my THICK princess to her throne.
Joshua Baker
sjws complained
Samuel Barnes
I sincerely hope that is not the case
Cooper Young
There was one article about it and that's pretty much it.
Landon Lewis
so whose dumping thicks here
Angel Price
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Logan Ross
No idea how an RPG would work but the original game was fun and pretty novel. It wasn't super deep but it was fun to get on when I had a bit of time or just wanted to relax for a bit and unwind. Plus thick