Whatcha think about it?
Whatcha think about it?
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who cares
just play witcher 3 its better
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Wouldn't it have been more efficient if he had just gotten a real dagger?
They had nice ideas and, just as expected, they ended up poorly executed and way too shallow.
Really damn fun, runs like a dream, love the story, the nemesis system is the best innovation in third person action in years. 10/10 GOTY.
i was worried about that....
Had some fun but was burnt out by the time I got to the second area and found out I just had to do the same stuff all over again. I got the goty edition for $7 so I at least got my money's worth.
Combat is hella fun. Hopefully i dont get bored soon.
>Book: Orcs are crippled ugly things that fear the sun and fight very poorly
>Game: Orcs are 6ft5 Musclemen jumping around and generally not giving a fuck about sunlight
the Prequel trilogy had the exact same problem, they ruined the original trilogy. Uruk hai were special because they were a halfway decent fighting force on par with humans, the strongest force ever fielded by saurons servants,
But then the hobbit comes along and has a whole army of large muscle orcs clad in plate.
Fun to play, nemesis system is cool, plot is shit and irrelevant. Also, strangely, it's the only game I can think of that's more fun the worse you are at it.
I liked it a whole lot. Assassin's Creed but better.
They're not orcs in the game. They are Uruks.
Which makes no sense, but at least they made the distinction, I guess
Really? What's wrong with them being Uruks?
GOD, I hated the the hobbit trilogy. Didnt have the gravity that the OT had.
Saurons Uruks were still not that great, few and far in between too. While the game is full with them.
Well, I mean, it would be the least they could do
>the game is full with them
I don't really see a problem with this. It's the same reason why there's so many monsters around in the Witcher games, whereas in the books, there's hardly any monsters left. They're really not that good anyway. Talion's son was able to kill plenty, and he was a literal teenager (though a ranger in training).
I also can't find any actual sources on the origins of the Uruks. One wiki tells me they were first seen in the Third Age, which would be a contradiction with the game (since Uruks were the ones that assaulted Celebrimbor's home in the Second Age), but another wiki tells me that Morgoth created the Uruks by capturing and corrupting Elves in the First Age. Even then, it claims they were "elites".
Orca are ugly and twisted yeah but they aren't the worst fighters man, they were still strong, much stronger than shitty goblins and those posed a problem for dorf Kingdoms
>Lord of the Rings RotK
>Budget 94 million
>The Hobbit, Battle of the Five Armies
>Budget 250 million
and still, Return of the King looks so much better than anything in BotfA. And even tough the CGI is old as Ass, it looks less fake now than the Hobbits.
I guess this pretty much sums it up:
youtube.com
you listen to it and can pretty much relive the movie, and see Gondor in your head.
HAHAHA. I would imagine it would be a comfy game with a gamepad
Yeeezus. Where the fuck did that 250 million go into??
orcs are pretty bad fighters.
They died by the millions in every confrontation, and only when tolkien needed them as a plor bicycle, were they able to ambush some character off screen.
Well then how the he'll did goblins accomplish anything if they're even worse? Dying in the billions?
That's because the original trilogy had a lot off practical effects and was shot on location. 99% of the Hobbit trilogy was made on a fucking computer. Somebody post that video of Gandalf's actor breaking down on set while talking to a stick with Bilbo's face on it in front of a green screen.
Jews' pockets. Also, essentially restarting the entire production after Del Toro left and Jackson didn't want to just copy what he did.
RotK had far less CGI than The Hobbit 3.
You can make yourself indefinitely invincible with a very simple combination of buttons. It's shit.
Terrible story.
Repetitive gameplay.
Dumbed down Batman combat designed to look cool.
All in all it's a pretty boring game.
The term goblins and orcs refer to the same creature in the books. It's only in the games that they are considered different.
The Balrog shrecked the Dwarfs, not the Goblins.
Not to mention even Balrogs and Dragons died in their hundreds and thousands to the Elves and Eagles.
Sauron got raped by a big dog on a bridge. And Melkor (the big bad guy of the Story) got stunned and robbed by a single elf girl, and his most prescious posession was stolen.
Then she walked out of his fortress.
TL;DR: All the Villains in Middle Earth are pitiful, and they only exist by the grace of the Valars indifference to middle earths fate.
That's untrue. The Silmarillion makes a distinction between the two.
superior to asscreed but still just as boring and lazy if you play it for more than a few hours... it's a non-game but quite fun as you can lazily slaughter everything in a variety of ways
Honestly it had great potential, but was bogged down by modern game design. The nemesis system is great, the open world is engaging and actually quite nice. It seems very lord of the ringsish without going to far off the deep end into fanfic territory(except for a few noticeable things). Honestly if the story structure and gameplay were changed up I think it would have been much better. I think the story just need some reworking concerning mission structure and character dialogue, as you can tackle mulitple misions at once but they don't really match up as independent decisions and come off like they were originally more linear. And the gameplay, while suitable was just a derivative of AssCreed and BamHam, so it felt very contrived. And at times just insulting.
Is it a bad game? No. Is it GOTY? No. But I hope that it did well enough that Monolith can focus on what will improve it and hopefully the sequel will be what this game should have been.
Uruk is the human word for Orc.
Uruk Hai are Sarumans version of Saurons version of Morgoths Orcs.
Generally they all suck, Sarumans big improvement was that they didn't fear the sunlight.
What about the misty mountain dwarves
Problem is it's literally all just combat, and if simple Arkham combat doesn't do it for you there's very little in the game. Also, entire Nemesis is essentially counter intuitive because it depends on you dying to advance time. That or you have to manually advance at Towers.