Do consoles hold graphics back?
Do consoles hold graphics back?
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No, they don't. They provide a userbase big enough that can support advancements in graphics.
Technically advanced video games can not subsist solely on the crowd that gets suckered into buying the GTX 1080.
By definition, yes, but also vice-versa. A developer who only has to optimize for one platform will have an advantage over a developer trying to make a game run on every platform.
PC gaming holds itself back
>The best PC exclusive of 2015
Right right look objectively better
Actually no
Consoles are outdated the day they get released and therefore limit developers that have to tevelop for this system more than developers for PC
DELETE THIS
I am objectively correct. Any effort spent optimizing for PC is effort not spent on optimizing for a console and vice-versa -- the power of the systems is irrelevant here.
You are arguing something else entirely; that developers don't put enough effort into the PC version because of all the work they've already done for the console one.
Something terrible happened after 2004.
The onyl thing consoles were good for was compression and better optimization.
full pc games are usually badly or not optimized at all
and with the next gen getting more storage space you have games taking up 60gb because they cant be bothered to compress their ULTRA ELITE 2048x2048 textures.
not to mention console games had to be finished for the most part while on pc you can slap on the alpha and kickstarter tag and never work on the game again
It's more talent than anything. A good art director can make a game look good regardless of how hardware heavy it is, but most of the time people push the hardware and don't compensate for it when it is inevitably downgraded.
Someone post some Uncharted 4 .webms.
Not a single PC-exclusive has that kind of tech.
Inb4 movie cut-scenes(two cut-scenes are movies. The intro and credits) and 30 FPS(Good luck running any of that on anything below a 980
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i really dont care
i dont even like video games anymore
all i think about now is fishing and model kits
time to go /out/, Sup Forums
That doesn't make any sense.
Consoles usually only ever use AMD gpu's...
Only the Shitendo ones. PS constantly helps the industry evolve.
Now that you mention it, PC versions of games can have certain problems such as crashing on startup, corrupted files in the game, missing files, etc. while the console version of the game doesn't have these problems.
That is very true.
No amount of fancy shaders can make up for terrible art direction.
This thread again?
Dunno how to describe it but U4 has a pretty interesting way of doing water reflections(I think they even mentioned it in the digital foundry video) and light shafts
Consoles can really shine with optimization. The dev can build for a known spec and doesn't have to worry about all the different PC configurations and potato builds people have.
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Now post an Unreal 4 game
Whatever you say, old man.
UE3 was shit on consoles. I lost a lot of respect for Epic.
Sombody post the crysis screenshots
no bully
Whats the game on the left?
All bait aside, the answer is no.
If consoles were to go extinct tomorrow, the market would shift drastically. We wouldn't see AAA games developed exclusively for PC, we'd see an influx of devs jumping to iOS.
PC would receive the same amount of indie exclusives, but it would lose all the AAA graphics intensive games and thus would actually be in a worse position than today.
For all the bitching PC can throw at consoles, they'd be incredibly sorry if they were to die.
vanilla or modded?
Indie game. Too lazy to get screenshots so I'll use this video. Fucking looks good.
The Chronicles of Riddick: Escape from Butcher Bay. It did everything the Doom 3 engine was supposed to do and came out before it.
The riddick PC version has a lot of nicer looking effects from the OG xbox version. Too bad the remakes they did for 360 and ps3 have bloom out the ass.
And bith games look shit versus Half Life 2 which still looks acceptable today. A game that, mind you, came out on PC first.
The pickup here is that Id games suck ass past the year 2000.
Half-Life 2 looks like an enhanced Quake engine game. Still using the same light map technology.
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That argument would be true if developers actually optimized games for consoles. Access to a lower-level API does fuck all for most games, UC4 is one of the few games I can think of where they took advantage of the hardware. Most devs are lazy, which is why you see so many games at 900p/sub 30 fps.
Well duh, HL2/source engine still get updates. It has nothing in common with the 2004 version.
Also, the biggest engine update came with the Orange Box.