Should I get Stellaris Sup Forums? Will it eventually be good?

Should I get Stellaris Sup Forums? Will it eventually be good?

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quartertothree.com/fp/2016/05/18/bone-dry-sci-fi-stellaris-game-doesnt-even-work/
twitter.com/AnonBabble

wait for goty edition

Hopefully. It's a curious case because it has many, many deep flaws, but at the same time it's easy to kind of ignore them if you're playing casually.
Generally when complete structures and systems are broken, you feel it significantly, here not so much.

>It's a curious case because it has many, many deep flaws

Name 3.

AI (both enemy as well as ally (sectors))
Combat (broken with special care on every level)
Balance (every system from ethos over government types to technology has obvious OP choices)

Wait for the movie

It's super comfy once you get the hang of it. There's a lot to keep track of but the game has features that let you keep the stress down.
>Will it eventually be good?
I mean, this is a Paradox game, there's 10 years of DLC and patches assuredly lined up, so if you ply it and don't think it's good now just know this isn't /really/ the absolute finished product.

It's for for about 10 hours. Which is unfortunately past the steam refund time.

Needs updates and more content. Diplomacy is practically non-existant

I suggest checking out this review: quartertothree.com/fp/2016/05/18/bone-dry-sci-fi-stellaris-game-doesnt-even-work/

Incredibly simple diplomacy makes for a snoozefest of a midgame.
Late game crises are horribly broken, especially the Prethoryn scourge.
Unbalanced combat renders fleet composition meaningless in lieu of corvette spam.
Shitty worldgen leads to situations like pic related.

That's a little harsh but it's generally true. There is a lot to improve in Stellaris. And I agree, while it is commendable that Paradox tried to do something different, they sure lost hella polish and quality in the process.

play cursader kings 2 instead

But i want fantasy/sci-fi

Wait, what? if you Corvette Spam you fuck everyone up?

There is 0 reason to play Stellaris instead of Distant Worlds Universe unless you're a retarded monkey

And this is why you pick hyperdrive

Totally. Evasion is broken, meaning you can't hit them. Armor only reduces percentile damage, meaning you can't simply tank them with larger ships.

Fuck me, that explains a lot of things.

>Defensive AI
>Admiral with evasion traits
>Fast as fuck fleet of untouchable rapeboats

What about shields m8?
I just got my shit rekted by an equal strength fleet except their ships have shields and mines only have armor.

Short of the setting Sellaris will give a sci-fi fan nothing. Aliens are boring. The galaxy and its empires are boring. Some technologies make for interesting gameplay interactions (gene modification, robot rebellion for example) but most of them are boring too.

looks like ass

Casual shit.
Paradox have been on a downward spiral since Ck2.

Torpedoes say hi

Shields are better, but you can still get 100% accurate weapons that ignore them entirely.

how would hyperdrive help that in any way wormholes couldnt?

Yeah armor's not very good too. Shields are better but really, all that matters is evasion.

Also note that there is a big rock-paper-scissor element to the weapon choice. Energy loses to shields, missiles lose to point defense, projectiles lose to armor.

Hyperdrives don't stop lmao2sol, retard.

Why are the human portraits so shit? They're so ugly.
Only thing that would make me want to play them is if they were cute anime girls or neps.

Didn't see that. Thought the issue was jump distance or something

Just pirate the game and see if you like it. I did and bought it because I was enjoying myself so much.

I completely understand why some of you wouldn't though. The game obviously needs some fixing and expanded content like most 4x games do on release.

>Bugs, so many bugs
>Horrendous UX (leader died on a planet? yeah that's like 5 windows to go through to replace them)
>Poor AI
>Unbalanced weapons
>Sectors are poorly done (spaceports, pop traits/resources, upgrading cap building)
>Sectors ruin slavery
>Frustrating whack-a-mole space combat
>Incomprehensible defender war goals
>Defense stations are irrelevant
>Federation debacles
>Trade?
I>nteresting diplomacy

But there are a lot of things I do like: lifting races, building robots, modifying genes, and the writing. By far my favorite part of the game has been the writing. It really shines through as the high point of the game, and made playing through the majority of it worth it.

Does hyperdrive-only prevent you from researching jump drives?

you stay on your starting drive for most of the game, but lategame you can get other, improved techs, yea

>really awful optimization after ~100 years, game really noticeably chugs even with an i7 2600k and a gtx980ti, like don't you dare zoom into a system with a fleet present
>ai completely ignores end game crises like unbidden or the swarm even though their empire is being torn apart from the inside out
>warscore as a concept was implemented very poorly, making wars a complete chore after like 50 years game length

yes but it will also eventually be on sale

wait

Even if you ban everyone else in the galaxy from using other travel types at the start, too?

Just wait, it needs patches, a LOT of patches.

>>really awful optimization after ~100 years, game really noticeably chugs even with an i7 2600k and a gtx980ti, like don't you dare zoom into a system with a fleet present

I never had a problem with it and I'm running the game on a Q6600 Stock and a HD5770 with at 800 years or so.

>game really noticeably chugs even with an i7 2600k and a gtx980ti
fug. I'm playing on a macbook pro and I'm scared of what it will look like even though I never played past 40 years

Eventually? It is good.

This technically seems good, but i think i'll check it in like 4 months to see if it's playable

The only good part about it is POP management, and even that's hamstrung by sectors and still simpler than Vicky 2.

i don't know what to say. are you running with all your visuals maxed? because i would get into wars and i could probably count the number of frames per second on my fingers. were you watching fights take place or anything like that? fleets move from system to system? because i could understand running without a hitch if you just watched the political map the whole time.

>visuals maxed
wat. There are graphics options?

Battles do slowdown a bit when I watch them but not really to the point of being unwatchable. I really don't know how to explain it at this point.

I'll stress test it and report next thread.

>playing on 1,000 star galaxy
>the game is performing fine for a long while
>get to about 2350, and all the big empire blobs have just about finished growing into uncolonized systems
>suddenly it's like the game got punched in the gut, and on the fastest speed each day takes one second to pass
>there's nothing left to do at this point except sit around waiting for research, go to war with someone, or hope for an endgame event (which are non-functional at this point)
>attempt to zoom in on my fleet
>the game freezes

Is Distant Worlds the best game of this style? except from Alpha Centauri maybe?

I'm getting that too, it's becoming too laggy to really enjoy. Funny, I had the same problems with birth of the federation over 10 fucking years ago. Once you get to a certain point there are too many things happening and the game chokes.

employ your pops you faggot

this game even chugs on my 4.5ghz i7 5820k, goddamn they fucked something up somewhere because it all started suddenly around the 2350 mark

Retarded monkey detected

Its good now.

Yeah it's you

Total lie. Stop fucking playing on normal.

>it's fine if you let the AI cheat!

It's one of the only recent games you can talk about on Sup Forums regularly without constant shitposting, that's got to count for something right?

Except Stellaris is better than DW. So fuck off.

Difficulty doesn't change equipment properties, dipshit. Corvette spam is still the most effective way to deal with enemy fleets regardless of loadout.

In what possible way?

Being shit?

The AI uses far more diverse fleets and is far more aggressive on higher difficulties, which in turns forces you to actually think about your fleet structure

Dont bitch the combat is simple because you are playing baby mode. Good fucking luck trying to corvette spam on insane difficulty.

>i have no clue how the difficulties even work but im gonna post anyway!
Good for you user. Dont let your own ignorance get in the way of you making a fool of yourself.

Enemy fleets are more diverse on higher difficulties and corvettes become absolutely worthless on them.

MUH ARTIFICAL DIFFICULTY

>i played for 5 hours and only used corvettes
>OMG CORVETTER SPAM BEST EVA
No.

Not him but that isnt artifical difficulty. Skyrim difficulty is artifical difficulty.

If anything RTS/4X/GSG are just cheating AI.

The difficulty settings only affect AI resource boni and negative diplo modifiers. You can see this for yourself if you just look at the game files.

Thanks for proving my point for me

Sure if you like Spreadsheets: The game.

All he said is the AI is harder and has more diverse fleets on higher difficulties, and its true.

More resources = more ships + more money spent on diverse types.

On insane you'll see fleets made up of multiple types of ships with different counters. And corvettes wont be able to handle it.

The real issue is that corvettes make up all of early and mid game and are useless late.

ebin maymay

That's what it literally is. Its fucking menus and numbers the game.

>useless late
They're great as dedicated missile defence

Take your (You) and go

Nice rebuttal. Have you actually played the game? It feels pointless once you realize what you're doing.

So JRPGs are spreadsheets: the genre then?

>Have you actually played the game?

I'm not the one who uses overused spreadsheet maymays to describe every single space sim game.

>It feels pointless once you realize what you're doing.

Literlaly the most generic non arugment ever. Then you wonder why nobody replies to your shitposting with a serious rebuttal.

You made no point beyond saying "stop playing on normal," then claimed I had no idea how the difficulty settings worked. They do not improve the AI and they do not make Evasion any less powerful than it already is. A well-equipped fleet of corvettes will shit on more top-heavy or balanced fleets in almost all circumstances, simply because armor is invariably worthless and there are plenty of corvette-ready weapons that nullify shields.

Different topic

He asked if he should get it I told him no because its a boring menu reading simulator. I regret buying i personally.

>Same narrative for every playthrough
>Artificial busyness because there's no auto-survey nor auto-construction
>Sector mechanic is mechanically flawed because the player will always do a better job managing planets than the sector management AI
>No way to queue recently built ships to travel to a waypoint
>mid-late game techs take fucking eons to research, despite early game techs being researched in a few minutes
>Diplomacy is barely in the game, hard to squeeze meaningful diplo options out of empire AI
>Combat is entirely hands free and you literally do nothing to command your own fleets
>Vassal/Protectorate AI is braindead, and will only send it's fleets to follow yours, they won't take initiative to attack enemies
>Every bit of tech is open to you no matter how you build/choose your empire/race traits, nothing is locked out so it always plays the same
>Lategame consists of shitfting ships around, going to war and researching the tech once and a while until the Scourge appears.
>UI is poorly designed, you need to press a million buttons to configure sectors, replace leaders, the main for fleet + the outline takes up too much screen space
>War goals is retarded, and if you are in an alliance and an ally declares war, you can't set demands, you get literally nothing for helping.
>trade is largely useless
>Game has small freezes
>Hyperdrive is far superior to warp with almost insignificant cons

>He asked if he should get it and I shitposted with memes because I have no idea what the game is like

Ok user

>Different topic
No it isn't. Turn based JRPGs are literally fucking menues and numbers the genre. Every single 4x/gsg game is a spreadsheet simulator by your own logic.

I own the game and have played it for hours. Its not fun; it feels like Eve: spreadsheets all day. Nice greentext though

>Its not fun; it feels like Eve: spreadsheets all day.

Nice shitpost. Thanks for confirming you've never actually played either.

>goty edition
>a paradox game
get a load of this guy

>mid-late game techs take fucking eons to research,
Don't expand to a million planets and build zero research buildings if you don't wants this retard

Hey, pacifistic materialists here. I've expanded to my maximum point. No factions, everyone's happy. Want to start expanding and shit. Don't really want to declare war, since pacifism. What do I do?

Nice rebuttal. You offer zero counterpoints, I doubt you've even played this shit anyway

HOW THE FUCK DO BORDERS WORK?
HOW THE FUCK COULD SOMEONE JUST STEAL A STAR THAT WAS IN MY TERRITORY

>post a very silly and bait level claim that goes against reality
>why don't people take me seriously? no you!

it's aggressively obvious you're making shit up as you go
0/10 stop posting it's pathetic

It still takes significantly longer, shithead.

Territory expands with pops

You can trust that it will at least receive a lot of support. Paradox has shown multiple times that they're willing to completely rehaul systems for better or worse, and there's always the modding community.

If you're not in pressing need of a time sink though you should just wait.

That's the most dumbfuckenest mechanic since civ 5's citadel generals

Not very different from past Civs where border radius expanded with culture. Except this is not a tile game, so it's not as awkward

Each pop increases your border range, some techs give you +20% border range immediately as well.

You can push back others borders with more pop, tech and frontiers.

Are spaceports around planets even worth building?
They seem to provide shit defence for their cost and I feel like I only need one to build my ships.

Not him but it doesn't

the /vg/ general proved it. As long as you build more research stations you can not only counter the increased research times, but actually shorten them significantly.

They are always worth it. Once you unlock a bunch of modules they'll be useful as fuck.

>integrate a vassal
>don't get his tech
deal breaker. I dropped the game and haven't touched it since when this happened.