What went right?

what went right?

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Nothing

literally nothing

Stellaris was a good Space 4x though

For me pretty much everything. It's my favourite Civ game and it was a welcome entry after the disappointment of Civ V.

The music

nothing

>Stellaris
I'm really itching for a new 4x game, but isn't Stellaris more of a grand strat?

Not that guy, but

NOOOOOOOOOOOOOOO
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

I fucking wish it was
Stellar is shit atm though
They will fix it in the coming 2 months

but it plays nearly the same as Civ 5

what are your favorite features of the game?

genuinely curious - i reinstalled last weekend to play a game, and still thought it lacking

>fix
yeah i cant wait to buy a 20 dollar dlc

They claim at least these 2 fixes and content patches will be completely free

Na its 4X

Still good thou

LITERALLY NOTHING

why is he wearing motorcross gear?

Tech web instead of tech tree
Units automatically upgrade

That's about it.

The soundtrack is pretty good, that's all

youtube.com/watch?v=5B9h5TiiKSM

>what went right?

>quests and events
But they should've been more random, right now they repeat every game.
Randomize them based on what resources you have in your borders, what techs you have, what wonders you have, give them small almost negligible bonuses so they don't break the game.

>improved "barbarians"
The aliens have more to them than Civ5 barbs had, and this should be further expanded. Just make them more dangerous, actually invading and threatening you.

>unit customization
A good idea, but go further with it. Check out what Endless Legend does for example.

Stellaris is unfinished. Wait one or two more expansions.

The world events attempted to add something new to the game and carried it out slightly, but since there was only one event for each biome it became boring. "I'm on fungus, so the event will be the giant mushroom, so I know that mushrooms on the map will eventually increase food in the tiles surrounding them." It took away part of the exploration and mystery that the game was attempting to work with.

The artefacts that Rising Tide added some interesting bonuses and gave more impetus to pushing your explorers out into the wilderness but there were certain combinations that were head and shoulders above the others and the combinations seemed random in what bonus they would deliver.

The Diplomatic Capital was useless but the favours and bonuses you could get off other factions and in turn grant to them was interesting but again there were certain factions that had bonuses that were far better than others.

"Alien lifeforms start of somewhat passive but get more and more aggressive the more you kill them or the closer to their nests" idea was good on paper but wasn't executed very well. The aliens also never felt like a threat to anything other than unarmed explorers or worker units.

The basic unit customisation you get from affinity levelling was interesting but poorly implemented. As with so many other choices in this game there is the obvious good choice and a "why would you bother with this" choice.

After building a couple of buildings you get a choice between two specialisations for that building that will stay for the rest of the game, such as a trade depot giving more production or more energy. And again most choices are "smart choice" or "retard choice". This gives the illusion of player choice and customisation but boils down to "good or stupid your choice."

they didn't even do the tech web right though, it was stupidly convoluted to get to the win conditions using it.

starts off as a 4x and develops into grandstrat in the lategame

I heard it was better than civ 5 with the brave new world expansion.

Stellaris is beyond fucking dull. It plays like a really shitty Civ without any fucking logic behind it.

Your construction ships are always going to want to build resource extractors, and then slowly increase your sphere of influence by building new outposts. And your science ships are always going to want to just explore nearby star systems to find resources and habitable worlds.

And yet, neither of these basic features can be automated. You have to constantly pause and reposition your fleet to a new area.

I like the ship building, but it ultimately boils down to either building cheap swarm ships or expensive ships with shields and armor. Combat is a mess and doesn't involve even a basic rock-paper-scissors level of strategy.

>automating

Fucking casual. If anything, the game shouldn't have automated all the planet buildings outside your first 5 or whatever.

It was Civ 5 level of bad on launch but only got one of the two expansions needed to make it good

soundtrack is pretty good

Never played this game but this is trying too hard to sound "epic", sounds generic as hell as a result