"But letting go isn't the hard part - It's taking back everything while being over-encumbered."

"But letting go isn't the hard part - It's taking back everything while being over-encumbered."

What's the best DLC and why is it Dead Money?

Honest Hearts is better

>It's taking back everything while being over-encumbered."
Took me a lot of time but totally worth it.

Gameplay

OWB > Dead Money > Lonesome Road > Honest Hearts

Story:

Lonesome Road > Dead Money > OWB > Honest Hearts

HH really feels like the odd one out out of the DLCs, it doesnt fit into the whole story arc outside of 1 mention of Joshua by Ulysses in LR.

Hoarding stuff is probably what I enjoy most in NV.

>HH really feels like the odd one out out of the DLCs, it doesnt fit into the whole story arc

it's frequently mentioned in base game by multiple NPCs though, unlike Dead Money or OWB which are barely paid any attention at all

it also goes back to the tribal roots of FO2 nicely

YEAH! Who won the lottery? I DID!

Not surprised that a weeb faggot has shit taste

>all those bars haphazardly thrown about

at least it didn't have the shitty skyrim physics.

Dead Money was the only good NV dlc, it was amazing.

>and why is it Dead Money

Because it literally turned the game into a survival horror and I fucking loved it.
Also the background story is kinda touching.

>that hair
You have a pretty shit taste

that's impressive how this dlc can be so interesting and intriguing lore-wise; but also so shit when you play it.

Even Bethesda thinks dead money is the best

why do these dirty card boxes say "pure gold" on them?

>dlc where you spend the whole time looking for beep boop radios that kill you and avoiding fart clouds that also kill you

I've only played Honest Hearts so far, I like the first 10 minutes of it before all the fetch quests. I'm wishing someone would comment on my power armor, given none of the tribals, or even Daniel or Joshua have seen power armor.

I liked OWB the most

>not letting go
Fag

lol fuckin nerds

Jammed those shits into Elijah's corpse and dragged his decapitated head all the way back

Dead Money is probably the WORST DLC I've played out of any game, ever.

Story - boring as shit
Visuals - LITERALLY every building had the same outside textures so you couldn't tell where you were at
Items - THEY TAKE ALL YOUR SHIT. THAT'S THINGS YOU DON'T DO TO PLAYERS 101.
Rewards - dog shit. literally nothing worth having.

Honestly, I can understand why someone would not like DM. To me though, when I went through it the first time, I was playing on Hard/Hardcore while being mostly melee oriented. So having no weapons and constantly taking damage and having enemies everywhere made it into a shockingly fun survival horror game for a time. Also, I was going though some times emotionally (my dad was dying) so the characters actually resonated far more then others in the games.

To me it will always be the best DLC in game and one of the best storyline segments in an RPG I've ever played. To each their own I guess...

>pretty much the best story from all the DLCs (maybe on par with OWB)
>probably becouse you are in a Villa
>that was good for a change and made the DLC that much harder instead of one shotting everything with my Anti-Materiel Rifle
>gold bars, Holorifle (if not the best energy gun in game),I got hundreds of stimpacks from chips
>probably took the bait,but whatever

No, it's not.

Stop parotting this shit.

So I'm planning on doing my first dlc runs in this order

Honest Hearts > Dead Money > Lonesome Road > Old World Blues

Why is the story shit? Articulate. The companions, the villain, the casino and the circumstances surrounding it are all pretty fresh and well-written. How is it boring?

you'll stop at dead money because you will hate the game once you start it

DM should be last so you dont uninstall everything

>Holorifle (if not the best energy gun in game)
LAER has more dakka

LR is my favorite because I think it wraps up the game nicely story-wise and I had the most fun playing it the first time around.

but! DM is objectively the best.

I seriously doubt that, from what I'm reading the worst things about DM are taking your items (which isn't necessarily bad) and taking constant damage?

and being lost and bored the entire time

That's subjective to your experience and may not necessarily be mine.

>Story:
>Lonesome Road
Nah nigga. Lonesome Road was really fucking disappointing after all the build-up it got, and the resolution was dumb as fuck.

DM is fantasitc.
OWB is hands down the worst part of NV. It's like obsidian took mothership zeta as a challenge to create the worst dlc possible.

I disagree, get some taste senpai

that just means you are bad.

Yeah,I suppose you're right.Forgot about that

The guy is over-exaggerating, but the gameplay, especially in the first half. could be a hit or miss. More of a miss for me, personally.

The survivalist's side story is the only good thing about Honest Hearts

OWB had decent level design and good loot. Sure the story went overboard on the lolrandom comedy stuff, but it wasn't entirely terrible.

>fedora: the rpg

>OWB is hands down the worst part of NV. It's like obsidian took mothership zeta as a challenge to create the worst dlc possible.

For real. it's like they wanted a bit more humorous story but got carried away and went full retard.

OWB was just the cut content EPA from FO2

>OWB is hands down the worst part of NV. It's like obsidian took mothership zeta as a challenge to create the worst dlc possible.

OWB was the best part of New Vegas. It was like a love letter to every campy pulp sci-fi novel, comic, and movie ever made.

It should go Honest Hearts > Dead Money > Old World Blues > Lonesome Road. Lonesome Road is supposed to be the big finale.

I liked the twist in OWB where everything is actually on loop

but the gameplay is fucking horrendous

Why do lul-so-randumb DLC always get considered the best? Do Bethesda fans just have no taste?

not that guy, but it seems really fucking convoluted and stupid the first time through.

The repeat playthroughs make things a lot more clear. Ulysses is fucking falling apart and needs someone to blame for it, and it is you. half his dialogue is him talking to himself, trying to convince himself he's doing what's right and that you're every bit the monster he imagines you to be. it's a culmination of all the horrors he's gone through up until that point, all the way from the moment the legion showed up to deal with his tribe until you meet together in that final room. he's going through some heavy PTSD and is very disillusioned with the world around him, but wants everything to not be meaningless. He wants to have an impact.

Sadly for him, his time ended. The only impact he has now is mildly inconveniencing the courier as the courier goes to murder his ass at worst, exchanging some words that he often acknowledges as meaningless before he even speaks them at best.

he's your mirror. he's exactly like you, but the opposite of you. a friend i know on skype was playing through this recently because i kept hyping up how good the dlc was with him. we discussed the story in chunks as he played through it, me being careful not to spoil him and hearing what he thinks of the situation. He came away happy with it, even called it "one of my favorite RPG experiences ever."

to be fair, i think he enjoyed it partly because we were talking it, so he could bounce his ideas and theories off me. the first time you go through it you might be expecting some big reveal, but honestly you know exactly what's up the moment you hear his voice the first time. he's batshit crazy and SOMEHOW you need to just make him stop. walk the divide and find his holotapes and you can understand him a bit better, its getting past the idea of there being some big reveal that seems to fuck people the most in understanding it.

It also has little meaningful substance. I'm playing it right now and there's basically no incentive for you to do shit. The story is propelled solely by the humor so it feels like nothing is at stake. And when there's nothing at stake the gameplay turns into a drag.

Is honest hearts reborn mod any good?

Is there an analysis or essay on New Vegas' "Let Go" theme? Thanks in advance.

You are exactly right. People criticizing Uly for his pseudo intellectual philosophical garbage should know that is the point of Ulysses character.

He's fucking mad.

>taking a shitpost seriously

Getting your brain back isn't incentive enough for you?

Why would it be? There's no consequence for not getting it, I'm not inconvenienced in any way. Beyond them telling me I got no brain nothing has changed.

>read the "All Roads" prequel comic
>the theme of letting go is there too


Lads, I think Obsidian is telling us old Fallout is over.

I was going to do OWB last, or maybe not at all because I'm sure its the one I'm going to like the least.

Isn't Fallout's "Let Go" theme not about forgetting the past, but accepting it?

You can't leave the Big Empty without your brain. They explain this to you.

>Honest Hearts always regarded as the worst DLC
>not Lonesome Road
Explain

>complete dead money
>turn in Elijah's holotape to Veronica

>the perk she gets from it is broken

Yeah, it's about not obessing over the past when it's already finished with, and to move on.

>spend an hour gently setting stuff I collected down in my Skyrim home
>walk out to get some bread
>walk in again
>everything explodes and is thrown across the floor
>Fallout 4 has the exact same issue

Objective proof Bethesda games just keep getting worse.

(You)
Happy now?

LAER also breaks the moment you look at it

Ugly as sin, too

This is not how incentive works. I understand that I cannot leave until I get it, but you need to actually make the player give a fuck, otherwise it's just a chore, it's basically worthless.

Lonesome road had cool atmosphere, interesting level design, challenging combat and fun new weapons with a consistent overbearing drive that pushes you through the Divide in a compelling way. Some would say that Ulysses was a fantastic character too.

Whilst Honest Hearts had some really strong characters (Survivalist, Graham) and some neat lore on tribals, it was mostly very bland in terms of level design and atmosphere, and the story was not very compelling, with the narrative feeling like a sidequest and most of the quests within the story being mundane and tiresome.

Play them on release order.

DM > HH > OWB > LR

Nice explanation. I also thought the ending was a bit disappointing the first time. Kinda reminds me of how Kreia in KOTOR 2 tells you that there's no great revelation, no twist that changes your perspective on everything that has happened up until this point, there's only you (and Kreia/Ulysses).

Also, I'm probably alone on this one, but I loved the more linear level design in LR.

I always want to explore as much as possible, and with LR I can, while with bigger maps, it's so overwhelming that I just give up.

I agree. I also value the huge amount of historical and cultural research they did with creating the different tribes, but everything else it tries to do is just so bland.

>historical and cultural research they did with creating the different tribes

huh? care to elaborate on that?

Different strokes for different folks I guess. I was very excited to explore what is described to you as an untouched treasure trove of experimental pre-war technologies and lost knowledge, and to learn about the strange scientists inhabiting it.

Honest Hearts was rushed, they thought they were going to run out of time and pushed it out faster than perhaps they should have

God, I wish he really said that. The shitposting that would ensue would've been amazing!

Are you one of those people who doesn't care about the ending in Fallout because "Does it effect gameplay???? WEL THEN WHY SHOULD I GIVE A SHIT XD"

Should I play this game on PS3?

>Caesar: Are you a fucking idiot?
>"you promised my safety"
>Caesar: and you believed me?
>yfw

n-nice joke kaisar

No.

PC or go home.

No

I honestly find that image really terrifying.

That drawn by a bunch of tribals who barely knew how guns worked.

Look at the way they portray Graham and the people he shot.

Goddamn. Gives me goosebumps.

Yes

Goddamn I love tribals in Fallout. To me it's one of those Fallout staples.

I'm afraid I can't elaborate much, it was a long time ago and I honestly don't quite remember. I watched Sawyer talking about it a while after it released and felt like that was the main focus of the DLC.

I think he has a few videos about it too on his personal Youtube channel.

This is a small but good example of what I'm referring. There was a lot of work put into making the tribes believable without being cliche or parodic.

New Vegas tribals did tribals better than fucking Far Cry Primal.

How did you come to this conclusion? I actually do care about the endings, because they show how your actions affected actual characters that you might've cared about. I find it impossible to care for robots that are basically nothing but caricatures. I actually got legit upset at the ending of HH after I murdered the Legs because I didn't think it would stir the tribes in that direction, mostly because the tribesmen, and that dude in the cowboy hat who got his life wrecked because of me, feel like actual people and not some penguin-of-doom-tier characters.

I understand. I guess if the situation and the circumstances themselves are interesting to you, OWB might be cool. I feel that most people need a bit more investment, though.

LR is trying to tell you a story, and really it was a lot more open then i expected after hearing the devs talk about it. They called it just a road. Really its a handful of bottlenecks that open into tiny, very downsized sandboxes with plenty of exploration in each area. You go between the bottlenecks when you think you've seen everything, and you know you make progress because ulysses talks to you.

I enjoyed the design, it's one of my favorites to this day.

>I feel that most people need a bit more investment, though.

You're missing the point of OWB's design philosophy. Dead Money and Lonesome Road were linear, story driven experiences. Old World Blues is not. It is about exploring this box of whimsical toys and playing with them, with undertones of lore buried within that box. The endings of OWB even reflect on how much you explored the crater. They set up the Big Empty as this big, untouched golden goose of tech wrapped in mystery and danger, and it's supposed to excite the inner wanderer inside the player.

If you compare it to Dead Money and LR, sure it's a bit lacking in the narrative drive, but it's comparing apples to oranges in terms of experience.

I really liked the ending, call me edgy but it was so satisfying exterminating those tribals after all they'd done and hearing their leader beg for mercy. That slides where the Sorrows decide to stop being pushovers was great too.

HH- found it hard to have a good time, but it was heaven for my survivalist char.

DM- great story/idea, wrong game. I feel like it could have been a standalone if you change the gameplay/ make the "heist" part longer

OWB- best dialogue, best lore tie-ins.

LR- most fun gameplay/ map, worst everything else.

honestly though what I wanted/expected was spaghetti-western the dlc and madmax the dlc.

I'd like to think Old World Blues was Oblivion pretending to be Bethesda.

and managing to be better at being Bethesda than Bethesda.

this is the craziest set I can think of
pretty fun just running around with DRUGS whoppin niggas everywhere

>what I wanted/expected was spaghetti-western the dlc

That's the base game. The player character is very much a typical Eastwood/Western style protagonist. The wanderer who stumbles into a multi-sided conflict and plays against them all (If you go Wild Card, that is.)

>the Sierra Madre was basically an experiment in what happens when you mutate a large number of people, give them weapons, supplies and unkillable "ghosts" to deal with
>the bombs fell before Big MT could ever find out

Kinda missing the mark there fella.

The experiment wasn't really a plan, they just lent Sinclair whatever experimental technologies he wanted and waited to see what would happen. They didn't plan anything or have a cohesive big experiment.

Replaying New Vegas with the "Ultimate Edition" with only basic glitch/UI patches installed and the JSawyer mod was one of the best gaming experiences I've ever had.

I see your point, but other problem with it is that it is too over-the-top. It kills the sense of wonder in me because it doesn't feel like I'm exploring an actual location that is a relic of the past. It's so over-exaggerated and over-the-top that it feel like it doesn't belong in an actual world, like I'm in some autistic middle school play. It's hard to be immersed when there's always some motherfucker shouting quips at you, and is trying to be funny. It feels too staged.

Do em in release order

BOUNTIES MOD NIGGA, for all western bounty hunting lever gun fun

but Annon, I wanted MORE

It's purposefully over the top. Firstly for the fact that it's supposed to be directly inspired by campy 50's B-movies, but there's also a story reason for it if you dig deeper. The Big MT can be pretty dark.