Hello Sup Forums...

Hello Sup Forums, indie dev here wanting your opinions on which of my game ideas I should do so that I can make a popular game and not end up being indiepocalypsed. Read the game ideas in the image and vote for the idea you would be most excited for. Thanks (please bump when you vote).
strawpoll.me/10274942

If you insist on going 2D, make a proper metroidvania

Really depends though. For example, gamers are already sated about most of the types of games shown into the photo. Detective games are kind of unpopular because we got sated with La Noire and so on, for example.

What first post said, cept I personally like your zombie survival retro beat em up. Add powerups and additional paths somehow. I think that would be og, with the right artstyle id buy into it.

The detective game or fashion game (without the hipster aesthetic, or at least mix it in with other themes) sound the most interesting.

The zombie or glitch games sound like they'd be the most successful and easiest to make.

I'd go for what is successful then make what you want, but that's up to you. Also, that detective game just sounds like an adventure game. You make it an important point to differentiate that, but trying to make that kind of game without being compared to shit like The Wolf Among Us would be difficult. Still, interesting none the less if there are a lot of choices. Even better if cases can end with the criminal getting away or simply hitting a dead end in evidence. As for the fashion game don't do a hipster theme. Just mix that "fashion" in with the others. I like the idea, especially if you take from tons of different themes and styles. But don't limit it to such a narrow and obnoxious style.

Good luck nerd.

1. Not all of the games listed are 2D.
2. That's not an option because I have no interest in making a "proper metroidvania".
3. I am certain there are tons of metroidvanias released over the past decade by indies. It's easily one of the most popular genres to clone.

None of these excite me whatsoever. Either you need to work on your pitches or you should put some actual, serious thought into what kind of game you want to make.

All sound like shit desu senpai

Idea don't mean shit
If you have not made a 20-pages detail documentation of every possible aspect of your game that you would want to make then clearly you haven't think things through

Ok, so let me clarify. (I am the guy who posted the post I just linked right now)
Detective games are kind of uninteresting at the moment
We have a lot of zombie games already
Glitch speedrunners are kind of dull and just include more moon-logic puzzles (cue tvtropes)
Baseball games are uninteresting
Dress-up and RPG should never be combined in a casual setting
Hacker Ops criteria has already been met by Hacknet, and doing it would probably make people call you a rip-off
NO MORE FUCKING CARD GAMES GOD FUCKING DAMMIT
Mecha games fell out of popularity, but if you feel you can revolutionize the genre, then sure go ahead.

But anyway, you should try focusing on the hot stuff or make something unique yourself. Game Dev Tycoon has been developed by a small team of devs, Undertale is a big success, and so on. All because they actually brought something fresh and unique on the table ; Managing a videogaming company and befriending enemies respectively.

If you got a specific particular idea that might be unique enough to work, then tell us here.

All are pretty meh but the detective game looks okay