>first shot inaccuracy RNG
>spray variation RNG
>bunnyhop RNG
>two players being unable to die on the same tick RNG
CSGO is casual RNG dogshit that's on par with CoD/Battlefield for military shooter shitters thinking their game takes "skill".
>first shot inaccuracy RNG
>spray variation RNG
>bunnyhop RNG
>two players being unable to die on the same tick RNG
CSGO is casual RNG dogshit that's on par with CoD/Battlefield for military shooter shitters thinking their game takes "skill".
Yes cs is shit we all know
but there's nothing wrong with those last three
what's it like to be so autistic?
it means that you're effectively introducing artifical limits into a competitive game where skill is rewarded
how can you be skilled if your movements are heavily reliant on RNG?
> introducing artifical limits
what do you even mean by "artificial"? it's how they designed the game. if these are all "artificial" limits then literally everything that makes it a game is artificial.
>Not playing the original DoD, which had first shot accuracy on all weapons, 100% controllable spray that did not go everywhere, no bunnyhop and players dying on the same tick
Good lord i am fucking annoyed that they turned it into Counter Strike with WW2 skins when they made the Source version.
>first shot accuracy on all weapons
Not true
>100% controllable spray
It's similar to CS but your crosshair stays on your recpo;
>players dying on the same tick
Not true
>what do you even mean by "artificial"? it's how they designed the game.
It's artificial because the game determines success rather than the inputs of the player. The player can influence the outcome to make it more likely, but all in all the game decides.
>first shot inaccuracy RNG
>spray variation RNG
How are these bad? If all weapons were 100% accurate on the first shot everyone would just play deagle with no kevlar and the entire economy aspect of the game would be gone.
You balance based on damage, retard. Are you honestly suggesting that the game is better when success is decided outside of the players inputs?
>Not true
It was fucking true. The first shots of any weapons was going at the center of your crosshair 100% of the time. That's why there was BAR one shot skill shots videos all over the place back then.
>BAR
>mounted machine gun
>high recoil
It's high accuracy, but your shots don't always go to your crosshair in DoD. I don't think you actually spent any time on this game.
So you're saying deagles shouldn't kill with one headshot after a certain distance? Okay then. But with spray patterns not randomized, every pro player could just fire a second, or third perfect shot. And since the other guy would need the same amount of shots to kill (with your accuracy rules one weapon would always be the best, no matter how hard you'd try to balance them). So you'd have two people emptying entire magazines in each other's heads through the whole map.
That makes zero sense, friendo. CS would be an even worse game.
>So you're saying deagles shouldn't kill with one headshot after a certain distance?
Please explain where I said that you fucking autist.
>every pro player could just fire a second, or third perfect shot.
Yes, which requires still. Being rewarded based on skill is a good thing.
>with your accuracy rules one weapon would always be the best
That's how it is now. AK/M4/AWP are the weapons you strive for. What's your point?
>So you'd have two people emptying entire magazines in each other's heads through the whole map.
You're fucking retarded if you think even pros have 100% accuracy with no RNG. Even Quake players with the LG which has zero recoil don't have anywhere near 100% accuracy.
>shooters that let you jump
>Please explain where I said that you fucking autist.
You seem angry. Are you alright?
>Yes, which requires still. Being rewarded based on skill is a good thing.
CS also needs to look good when watching someone else's game. The game would look awkward and retarded if you had it your way. Btw I know CS is not about realism, but real guns have different accuracy too. You would not expect a Glock to always be 100% on point.
>That's how it is now. AK/M4/AWP are the weapons you strive for. What's your point?
My point is that there would be no point in getting those weapons. Shitty SMG's with 100% controllable spray would do the same work.
>You're fucking retarded if you think even pros have 100% accuracy with no RNG. Even Quake players with the LG which has zero recoil don't have anywhere near 100% accuracy.
Pro CS players have godlike accuracy, and that's even with RNG. Obviously not 100%, but high enough. I guess you think snipers being killed from across the map with a Glock is a good thing to have in a game.
This is the ultimate red-flag of a casual FPS
Go buy an SG553.
>argument ends because there is literally no way to refute this
rekt
>I guess you think snipers being killed from across the map with a Glock is a good thing to have in a game.
It'd be nice if there were actual game mechanics in place to impose a more realistic play-style rather than setting artificial limits on the player's weapons that come down to RNG.
>argument ends because of a strawman argument apparently
You're absolutely retarded.
see
you know why they started doing the first shot RNG thing?
because people were getting too good at the game, i'm not even fucking kidding you.
if me, myself, not even a pro at the game, on 1.5, can one click people in the head with the AK on command, then something needs to be changed.
you used to be able to just 1 click people. the person who peeked first was always at a disadvantage because of this (Terrorists).
>you used to be able to just 1 click people.
Rewarding skill is a bad thing?
You people act like it's 100% guaranteed you instantly die and pros never miss. If you actually look at their crosshair, they miss first shots within range ALL the time.