If you have not accomplished at LEAST one of the following gaming feats, you need to get off Sup Forums for good

If you have not accomplished at LEAST one of the following gaming feats, you need to get off Sup Forums for good.

>beaten Doom 2 on Nightmare; if you have beaten plutonia or a challenging megawad on nightmare this counts
>beaten a Souls game at SL1 with some other handicap like wearing a dusk crown ring or a calamity ring
>speedran any game at a respectable time
>done an iron neravine in morrowind, or have played a decently challenging and lengthy RPG until completion without dying once
>played a decently lengthy platformer (yoshi's island) without getting hit once
>completed a seriously limiting Final Fantasy run, like solo cecil in ff4 or ff9 low level challenge
>completed a nuzlocke variant that makes it considerably more difficult than normal nuzlocke

>guize what do you think of my favourite games

Nah.

What the fuck is a nuzlocke

Ok. Bye guys.

Mod please ban me.

ITT someone with asbergers tells people how to enjoy games

Unlike you op i am not retarded enough to do something just because some retarded mouthbreather told me to

> Pokemon
> Final Faggotry
> "hardcore"
No thanks

Most of those can be accomplished with conservative tedious play with no challenge whatsoever.

Nightmare is a meme difficulty

At least half of those things can be done by googling a spreadsheet or getting lucky with rng
Post back when you've done something actually challenging OP like get B rank in iccup, GM in sc2, diamond in league, or 6k. In dota. You know, things that require you to be better than other people, not just able to follow a set of instructions

>singleplayer takes skill
nice meme, everyone knows outskilling other plays is where its at

>ASSFAGGOTS are challenging!

are you sure about that asshole?

>a bunch of singleplayer Player vs CPU shit
That's the definition of casual games.
Hardcore shit is competitive Player vs Player. There's no skill involved in beating a CPU. They can't adapt, they cant mindgame, they cant think.

No skill whatsoever.

I 100% Kirby Nightmare in Dreamland in about an hour once
Is that good enough?

They might be shitty games, but goddamn if running a good team with 4 strangers is not one of the most difficult gaming shits youll do in your life.
So yeah it takes knowledge of the game, charisma (preferably a good strong commanding voice), and good leadership/teamwork.
Is the game technically demanding? No.

m' nigs

I guess this is what SJWs mean when they say games need to require 'emotional intelligence' instead of just twitch skill

>doesn't list god hand kms

This so much. Excell at a game designed for competitive play, played by people with a competitive spirit, then you get to talk big, whether you're playing dark souls without weapons or tetris with a broomstick up your ass, those pretend challenges are the gayest shit ever

>sc2 takes skill
You nigger, you never watched any "pro" games of those right? Everyone follows the same builds, if you're faster by a few seconds you win. That's literally it. One fight and the other types "gg" and leaves.
I really hope that you don't genuiely believe that SC2 needs skill.

>this is what neo-Sup Forums deems acceptable

fucking garbage. literally kill yourself.

>Spreedrun a game
I thought this was about being a casual not an autist

Heres some single player achievements I would give a tip of the hat:

F-Zero GX full completion
Gran Turismo 4 All Gold License Times
Virtua Fighter 4 Evo quest mode
Xcom The Long War

I agree, on old Sup Forums we had physical handicaps for example, doing one hand runs by binding your hand behind your back or doing one eye runs by using an eye patch

>speedrunning
>Souls game
>snowflake variant Nuzlocke
>hardcore

L-lol?

There's only one requirement, nigger. Beat IWBtG.

>that pic
kek'd
Go back to Sup Forums, for both the way you talk and the game you mentioned

>>beaten a Souls game at SL1 with some other handicap like wearing a dusk crown ring or a calamity ring
Does all bosses no magic no shields count?
I mean you can fuck yourself with a rake anyways, but I want to know how autistic your criteria is.

>1.5

>held a world record for resident evil 2
>platinumed demon's souls in under a year

also 15 Rune Dungeon Crawl Stone Soup victory

pure concentrated autism

>can't call someone a nigger on Sup Forums

I can beat mario 1-1 with my eyes closed

does that count

how the hell do you beat three evil stooges, I need muh crowd control

Dodge

nigger

I completed 7-Day Survivor in Dead Rising.
Without any red rings.

Good man.

I don't have respect for speedrunners because I used to beat games quickly when I was a kid.

>TFW i never played ANY of these games
>TFW i never will

I don't agree simply because your opponents could be straight up awful at the game too random is random doesn't matter how good/bad your team is if the people you get paired against are awful.
This goes for any PvP title game is only has hard as your opponents.

Cool I can stay.

I play fighting games and don't suck. There, i win.

John Romero himself said that Doom 2 on Nightmare is virtually impossible

>Souls and Pokemon are 'hardcore'

I like videogames

>You're not a real gamer if you haven't done these super autistic things!

At any rate I've gotten an All Perfect hits on like half the songs in Theatrhythm Curtain Call, including shit like Sacrifice Part Three and Primal Judgment

All that shit is easymode.

Sorry user I don't have assburger and I actually enjoy playing games.

Bruh I unlocked the 4 heads on Viva Pinata. Get your casual shit outta here.

there's a fine line between playing games for enjoyment and masochism

i usually try to skirt the line but only a little bit more on the enjoyment side

>self-imposed challenges
>speedrunning
>no-hit runs

You may as well have just said

>if you don't have autism, you need to get off Sup Forums for good

Which is actually correct in a way.

This. I rarely get into multiplayer games, but getting good at them is much more rewarding than any autistic single-player challenge bullshit. It's really the only time I care much about mechanics and strategy. In single player games, I just want to take it in and enjoy it; singleplayer is just as much about the care put into the setting and the devs' ability to design fun, interesting levels and battles. I don't buy into the "le prepare to die" bullshit, difficulty=quality meme philosophy surrounding single player.

The biggest reason for this is, if I wanted to get good at something and face an actual challenge, I'd play multiplayer. Shit, sometimes it isn't even about getting good, it's about coordinating with friends. Playing The Last of Us online with a coordinated group of friends will allow you to dominate 99% of your opponents simply because they aren't coordinated. That's much more satisfying than some meme boss that can stunlock you to death with a bullshit knockdown move, or some faggot ass gauntlet where you die if you take one hit. "Challenging" single player is usually just tedious. It's incredibly hard to design a game in a such a way as to make it challenging without being tedious. If it's absurdly hard, that's fine, as long as it's just as rewarding and stays fresh and interesting enough to warrant gitting gud. There's no payoff.

There's always payoff in a multiplayer victory. Especially if there's good, genuine sportsmanship in the lobby afterwards, which is a rarity.

That sounds like actual fun, though. Can't have that.

I've done nuzlocke one center visit per town, minimum level FF6 run (noexp hack), critical mode lvl1 kh2 and BBS FM.

SL1 souls is a joke, demons has poison cloud, dks1 has fucking pyromancy.
Doom 2 nightmare is laughable, and might have been hard 20 years ago, but even then probably not. The only difficult thing about it compared to UV is the respawning monsters which if you're going through it quickly isn't even relevant.

no hit runs on platformers are just dumb. Doesn't show skill, just shows autism.

>can beat Majora's Mask and never play the song of time outside the required time, and beat twinmold afterwards before the Final Day
>beaten zelda 2 with one hand
>100% F-Zero GX
>Beat a level 1 dungeon in Explorers of Sky with an Unown

how's this?

>morrowind
>challenging

I reached top 100 globally in AssCreed multiplayer

Because Pokemon is so boring people who play it have to invent rules to make it more entertaining

Nuzlock stipulates a set of self restrictions that

1. You are allowed to capture one Pokemon per region
2. This must be the first Pokemon you encounter in that region, or as close to it as possible
3. If one of your Pokemon very faint in battle it is considered dead and you must release it

I think there are some other points but.you get the gist, its a self.imposed challenge

A self-imposed challenge where fainted Pokemon can't be used for the rest of the run and you can only catch the first encounter per route if possible.

I think there's some mercy rules some impose on shinies and capturing, but that's practically it.

i didn't do any of that, but please tell me if i'm casual enough to browse Sup Forums

>beaten all ds1 bosses in solo on ng+6, no shields melee run
>80 seconds on hardestest in superhexagon
>completed a living pokedex in emerald without cheating
>100%ed terraria 1.3 solo hardcore

also i got to lem in cs go but that was before the rank shift

>its an "op tells me how to enjoy my video games" episode

>beaten Doom 2 on Nightmare; if you have beaten plutonia or a challenging megawad on nightmare this counts
>beaten a Souls game at SL1 with some other handicap like wearing a dusk crown ring or a calamity ring
>speedran any game at a respectable time

You started off so strong.

>done an iron neravine in morrowind, or have played a decently challenging and lengthy RPG until completion without dying once
>played a decently lengthy platformer (yoshi's island) without getting hit once
>completed a seriously limiting Final Fantasy run, like solo cecil in ff4 or ff9 low level challenge
>completed a nuzlocke variant that makes it considerably more difficult than normal nuzlocke

These are trash.

>B rank in iccup, GM in sc2, diamond in league, or 6k. In dota.

>Gookclick and MOBAs are the only true games guise

You are either Korean or can't be older than 20.

>speedrunning

Making a decent mod is a lot more of a gaming feat than all your meaningless garbage, so i am staying.

>solo cecil is hard

he's the best dps, tank, and a great healer, what the shitting fuck makes you think him solo is hard? that's literally how i beat the game my first playthrough. fuck the others, just give me that 5x XP on cecil.

get the fuck off Sup Forums you inbred summerfag.

You better not be that BR faggot that made Brutal Doom.

>Dork souls
>Doom
>FF4
>Morrowind
>"Hardcore"

If you haven't finished Oblivion on 100% difficulty then you're a casual.

Does my FFVII CC challenge also count?
>Curse Ring
>No missions
>No items
>No spells
>No blocking

And some other shit I can't remember

>if u haven't won oblivion on maximum artificial..

nigga all that does is make you abuse alchemy pots or use ranged like a bitch while you take 30 seconds of continuous fire to kill some basic ass imp.

>Do you want to poison Iron Bow?

>turning something that's supposed to be fun into a tedious chore

If I were going to do something strenuous and time-consuming, I'd choose something productive, like learning an actual skill that can be applied to better myself.

Actual IRL skills also have enough depth that they don't suffer from things like skill ceilings. If you're going to learn to program, for example, the only skill ceiling is your own potential. Masters in the field who came up with ideas that we have in our history books went to their graves with more to learn, and this will continue for as long as the field exists.

Note that this doesn't mean that I'm saying that games should be completely devoid of challenge. A game where there's nothing to learn after the three minutes of gameplay and the enemies pose no threat isn't fun. However, the minute that it becomes a chore to play, that kills the whole point of vidya.

So you're making enemies damage sponges

What's an iron neravine?

Only underage kids think about games in terms of how 'casual' a game is, and in terms of a need to go about showing how "hardcore" they are. I'm convinced with the level of maturity on display here, that OP is underage.

Not true at all.

The term "casual" came about because people were tired of games being robbed of complexity and difficulty for the lowest common denominator. A casual game would be a game made for casuals.

People who find issue with this complaint are mostly the braindead retards who need games dumbed down so that they can wrap their double-digit IQs around them. Since they hate thinking, they don't understand how having a gameplay system to learn and being made to think up strategies can be a necessity for enjoyment for some people. Games where you just steamroll are boring.

Yes, but even when its applied in that context. There is a huge misconception of what actually constitutes 'casual' and the end result is just a bunch of children throwing the term around onto things simply on the basis that they just don't like it.

Seriously, I've seen the term thrown at MGSV simply because the movement was more 'fluid'. This is generally the basis of the term, and it is a gross abuse and a buzzword for simply avoiding discussion of what constitutes good game design in ways of tying everything down to the "lowest common denominator" (ie. "hurr fucking normies) and "hardcore gamer" (ie. wow look how impressive I am for my autistic levels of dedication to this game)

But Oblivion's difficulty settings don't do anything but crank up enemy health. Fuck, that game's enemies were already just damage sponges, and the combat is downright awful. I don't see why you'd touch the difficulty settings at all.

Even when Bethesda "try" at making an actual hard difficulty, it's terrible. I'm playing Fallout 4 on Survival mode right now, and it's fucking stupid. Regular, human enemies magically have fucktons more health and deal shitloads more damage than I do simply because they're higher "level". I might be able to swallow this in a fantasy setting or a real RPG, but in what's essentially a shooter with looting and character progression elements, it's fucking stupid. I get shot in the head, I die instantly. I shoot enemy in the head, with a sneak attack modifier, they just shrug it off because they have a skull by their name. Plus the tedium of finding a bed to sleep, and getting a new disease every time I sleep in a bed that isn't in my settlement, it's just fucking poorly done. This isn't a "wahhh, wahhhhh, it's too hard" complaint, this is a "this shit sucks" complaint. New Vegas' Hardcore mode was much better done than this, because it gave you a whole fucking category of skill, Survival, with which to deal with the horse shit. You could get a bedroll to sleep anywhere, you could craft badass ammo, cook food at any campfire (rather than a special "cooking station"), and there were reliable sources of fresh water.

Bethesda looked at that and said "w-well we can be Hardcore too", except their game is not equipped to handle it. They don't know what makes good RPG gameplay, and their difficulty settings reflect that.

There are still loads of people who use the term "casual" correctly, though. And it can be a legitimate complaint, very well documented in the realities of the gaming industry. Thus, your initial complaint was wrong.

I would agree that if you're going to throw around the term "casual", you should describe the poor game design or the casual player's ineptness in the face of good game design and be ready to defend your points with examples and other evidence, though. No one word or phrase will ever be a substitute for a fleshed out argument.

>single player garbage
LOL the things casuals say

I'm not autistic tho