Why is it so hard to find a good MMORPG? Why can't anyone get it right?

Why is it so hard to find a good MMORPG? Why can't anyone get it right?

>Game tries to copy WoW in every aspect, fails because everyone would rather just play WoW or not at all
>Game ends up being practically a singleplayer game with a "chosen one" main story quest; other players might as well not even be there
>Game starts out looking promising, devs are telling players everything they want to hear, but then some higher ups in the company panic and dumb it down into an incredibly barebones pile of rancid shit with a cash shop

Is this what hell looks like? To have this insatiable craving for a game that's never going to be fulfilled?

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MMORPGs were never good

Th-that's not true

just wait till chronicles of elyria

at which point give up or restore hope

Sissy healerboys, ww@?

atleast they are still making games for your genre

I think Dark Souls is at least satisfying my PvP needs for now. but I want something like Wizadry again.

>PSO2 is my ideal MMO
>no official western release
>English patch is full of weebs, degenerates, and meme lords

>just wait till arche age
>j-just wait till blade and soul

How about nope?

Lucina?

The primary appeal of MMOs is interaction with other players

All MMOs now make accommodations for solo players and have a framework in place that removes the need for interacting with other players.

Ako a shit

I want to piss in Ako's butt

>oink oink oink

aq.com/

MMOs will never be good, because the players and the publisher/devs are different from each other and want different things.

Publisher wants your shekels and doesn't care about what player wants.

Developers probably want to make a nice game with cool features, the problem is either the publisher or players don't like it and want to dumb it down or change it, so it's not what the devs intended in the end.

Players themselves are different as well, some want to wreck other people in PVP, others are PVE carebears and then there are RP or ERP faggots.
Some players want to quest to max lvl, others want to grind or craft to max lvl, some want it to be slow some want it to be fast.
Good players want challenge, bad players want it to be easy.

Also people always exploit the system, using bots, buying gold or plvl, cheating, using exploits or become elitist assholes in order to become the best on the server.

This kills the fun for everyone in the end.

Y-yes they w-were

Maybe Lineage Eternal will be good. Stranger things have happened, right?

Well, maybe not.

If they didn't lock so much cool stuff behind a paywall id prob still be playing, even when I was 13 I saw the ruse.

Mfw the last remotely fun mmorpg I played was lineage 2 but ncsoft had to screw it up after all those years and there is no sign of a new lineage 3.

In an otherwise free game with no ads, what is wrong with paying for content?

I feel like the golden age for MMOs are over. People don't have the attention span or commitment for a proper MMO experience anymore and those that do are so few and far between that the game couldn't sustain itself for the amount of content needed to actually be considered good.

People are spoiled by long running MMO franchises which have a decade of tuning, they don't/won't have the patience for a new upstart MMO that's lacking content and full of grinding.

Personally after about 6 years of WoW I never want to touch an MMO again. The formula is inherently broken and prioritizes grinding and stringing the player along over fun and engaging gameplay.

Additionally the explosion of game-specific wikis has take a huge dump on MMOs and any community or exploration based experience. Knowing exactly where to go and what to do turns those games into a chore. Sure you're not forced to use a wiki but you end up at a pretty big disadvantage if you don't in most cases.

Because it's impossible to please both the casual and hardcore players at the same time. Casuals are going to want more accessible content, hardcore players want bigger and better raids and bosses, both are going to want sick purpz with the biggest of numbers and someone is going to be pissed that their purpz aren't as good as the other guys.

And of course

>I feel like the golden age for MMOs are over.
You don't say? Watch out people, we have a genius over there. Guy's thoughts are fucking revolutionary!

Clearly not everyone shares that opinion: hence why this thread even exists.

>blaming the players
The formula for success is there, just no developer wants to fucking use it. It's safer to make a cash grab with a trailer full of lies, abandon it, and move on to the next project.

WoW private servers get enormous amounts of traffic despite Blizzard's insistence that "You think you want it, but you don't."

MMO's with potions are the best

You should play Old School Runescape, if you can get past the graphics i still think it is a fanstastic one of a kind MMORPG

>women smiling alone with potions.jpg

How long did FFXIV2 last? Nine months? I've seen all irc and the major boards here and outside talking about it until a couple months ago, someone is still asperging over raids and shit, but the bulk of the buzz is gone for good seems to me like.

The 'golden age' of MMOs isn't over. There hasn't been a legitimately good MMO that didn't immediately get fucked by cash grab bullshit released in a decade. As soon as one does get released, it will blow up. If Blizzard releases Vanilla servers, it will prove this.

MMORPGs are too big of an investment and they are tied down when making it so it won't work.

WoW is an anomaly, people are getting clingier to their dollar, and confused by the loads of shit we've been getting for years. The only safe haven they have is WoW, and even that has been tarnished. No wonder a vanilla re-release would get them to come back.

new fiona's face is so much better and I'm glad they got rid of that creepy ass smile

>tfw the best MMOs are shitty browser games
Damn

>If Blizzard releases Vanilla servers, it will prove this.
nah not really. Most people have played vanilla wow. Some nostalgia fags would try it out and get bored after a while and likely go back to their main accounts. I'm sure they could keep a couple hundred thousand subs though.

Korea can still do the smile by just typing +huhu in chat

I was tricked into thinking Tree of Savior was going to be good.

>>Game starts out looking promising, devs are telling players everything they want to hear, but then some higher ups in the company panic and dumb it down into an incredibly barebones pile of rancid shit with a cash shop

This is ArcheAge and BDO, fuck I'm sad now, thanks for reminding me.

I am still refusing to log on to or play BDO until they fix musa, and by fix I mean make it pvp viable. Or until ninja is out, but they will probably fuck that up too.

150,000
5
0
,
0
0
0

i don't want to burst your bubble but that'd literally be the official english release of PSO2 anyway

That was probably my fault. I'm pretty sure I convinced half of Sup Forums it'd be good.

How long will it take people to realize? MMO are universally shit. There is no good ones, there will never be a good one, stop falling for hype.

ESO is ok.
I gave up on it at first because the lack of world pvp is bullshit, and it fits into the second category with a singleplayer story so far, and all the dlc is bullshit, and you can only hotbar 5 skills at a time, but aside from all that it's actually pretty shit, nevermind.

>tfw been playing most if not all mmos since eq1
>tfw all those wasted hours with the shit ones
>tfw all the good ones that could have done well but got shut down predominately
>tfw you still have people call every new game "the wow killer" even years after that stopped being relevant
At this point all I really have is doing transmog runs in WoW and hating myself on DFO. I knew from the first hour of playing BDO and Archeage that they'd both be shit. People are still retarded enough to fall for hype even years after all the shit ones that fucked up like the Tortanic.
>mfw tried to warn others about new games coming out that are either going to die out within a month or end up being shit but people never learn

People are waiting on 3.3

They're taking their sweet time with it

It's out in two weeks.

I want to drink Ako's piss

Thank fuck

Midas is fun, but I'm sick of it

The ideal MMO is right fuckin here baby

COME HOME WHITE MAN
Oldschool Runescape

What kind of tea do they have that tastes anything like piss

the fuck is the sauce of this?!

>old school
into the trash

Camelot Unchained is the absolute last shot from all the MMOs currently in development and if we go by Mark Jacobs' track record it's probably going to be rushed and disappointing.

Go away EOCbabby

she's the fucking ugliest out of the entire cast
stop giving her screentime

Never drank piss so I don't know, but when I was in Japan I used these vending machines and boy some stuff tastes like I imagine piss would.

It already looks disappointing.

it's a cute anime about video games, especially MMOs

>muh GE
>can't even nostalgiababb properly
kek

>pig
>ugly
faggot, all girls are great

>Netoge

Ah, so Netoge no Yome wa Onnanoko ja Nai to Omotta. Thanks.

That's all tea, Bongsworth. Non cucks drink coffee.

Don't you have some cosmetics to buy? Good goy, farm those daily quests!

This MMO had the potential.

>Difficult
>Required teamwork but not so extensively that it's required aside from kraken
>potential to solo if you're good enough
>fun and challenging bosses
>filled with people willing to learn and just have fun

Everything started going downhill after episode 10
>insanely rare drops are the only way to gear up to 70 gear for a few months
>bosses that weren't designed with the characters in mind so two of the four characters were useless
>Kai release in general

I don't even need to get started on season 2.
Even though season 3 fixed a lot of the problems it also presented a newer problem of the fact that it was too easy to get relatively good gear. You could get a pretty good set of 90 gear for less than a set of 60 gear

There are people in this thread RIGHT NOW who unironically waifu swine.

>short twintails, so it takes away from her hair
>worst eye color
>flat
>annoying
she's the shittiest of the bunch, but they all collectively suck because of the animator's shitty decision to give them those ugly lips

>implying I play either "game"
top kek. enjoy your retarded grind and muh pking

yes, happy fapping

>City of X got cancelled despite being profitable in order to make yet another Gook Grinding Game

>SWG got cancelled despite being profitable in order to make TOR

tbqh it's the devs own fault MMOs suck.

>mmo thread
>turns into waifu anime shit
I fucking hate you all

Better question yet why is it so hard to find a good guild/party in an MMO?

ur cheeky m8

How can anybody like autist-chan? If she were a man she'd be obese neckbeard or superlanky skeleton and the only reason why people like her is because autists are attracted to other autists and moe uguu faces. True bets girl is teacher

>waifu anime shit
but this is all related to MMOs, user

Try and find a small guild

I got lucky and found one with six people, we've recruited some new players since then and it's pretty comfy

Because people don't want to party in MMO's anymore. The social aspect is dead user.

conflict of design

the "dream MMO" everyone seems to talk about, that all these anime get made about, seems to be some kind of sandbox where players are in charge of everything, like it was real life
however anything resembling thatt stopped being made a decade ago because the diablo-style ever-increasing numbers themepark MMO became popular, such as WoW

and then it's what said
people are attracted to the linear themepark model with ever-increasing numbers because it has a clear goal and making your numbers bigger and bigger has a certain addictive effect on the brain

and honestly? I think part of it is just that people don't have the patience for grinding anymore
that's part of the reason assfaggots have taken off so hard, it's MMO-style PvP without the grinding

I absolutely fucking loved DAoC and I was initially super hyped for Camelot Unchained, but I feel like it's TOO PvP focused and I'm not sure how on board I am with that.

Except when MMOs require parties, the commuity alienates new players who don't already have groups/friends.

It wasn't like back in the day where you could just meet people in town and they would waste their whole day helping out a stranger. Most people nowadays just stay in their guild chats and kill newbies

This guy nailed it.

>no talk about the mechanic or trinity
>no dungeon or story time
>no bad guild drama
>I WANT TO DRINK MY LOLI WAIFU PISS
Fuck off

Crunchyroll's garbage translation and inserting western shit in it
>ha ha she said normie nice maymay xd

How does it feel that they are using the corpse of the CoX server to serve Guild Wars 2?

>this
>loli
what is wrong with you, user

Sad truth, you're right. Some other user bummed me out by saying if they ever released "the world" it'd be the same.

Normalfag is a perfectly appropriate translation of riajuu

If you want some disgusting localization try the dub

I have the feeling that the expansive concepts with the custom ability system, physics based spell system, fully destructible buildings, dynamic overworld with underground depths PvEPvP to get to the resource mines, 30 classes, a deep crafting system all with decent animations, spell and sound effects is just impossible to realize and they are either way overselling their finished product or will never be able to finish the game they are talking about within their lifetime and certainly not within their budget.

It's really sad, but right now everything sounds too good to be true and probably is.

>people are attracted to the linear themepark model with ever-increasing numbers because it has a clear goal and making your numbers bigger and bigger has a certain addictive effect on the brain

People are not, man. The only reason these MMOs get made is because the developers think that's what everyone wants, solely because that's what WoW has turned into and it's still big.
They get players because people are starved for an MMO and like battered housewives get themselves hyped for the next big thing, because it will surely be different.
It's also the reason these MMOs fucking die in a few months and everyone forgets about it.

If the masses actually wanted the new games to be like that, and indeed it was a formula for success, the games would not fade into obscurity so quickly.

A: The social community of the internet circa 2007 DO NOT EXIST ANYMORE
they won't come back, they never will, you will not replicate them with your "hardcore" game, or your UO clone, or whatever. Won't happen. They're all grown up and either moved on, or are playing with cliques they established a fucking decade ago. Along with the fresh blood that also plays with their established facebook friends.

B:Lack of content. you can't release a game with less content than WoW and expect people to play it, much less pay for it. I'm not gonna spend $60 + 15 a month to play two hours a week when I can do tons of shit on lockout in WoW, and even FFXIV is getting there, but not enough to make me want to resub though. "but you can't just have all that content in a game, it takes time!"
not my fucking problem. If you can't beat your competitors in volume, you better do it in quality. Maybe someone will give a fuck about the quality. Not me though.

C:Gameplay is fine, you're just a retard who has too high of hopes for a game that needs to have fairly balanced multiplayer aspects. Go play maplestory. Literally perfect gameplay in every regard.

Yes. The MMO genre is a stagnant cesspool that will never improve. Making them is too expensive, and the only ones that sell are shitty grindfest WoW clones.

IT HURTS

So much this. I remember constantly being helped out by higher level players back in the day in thing like EQ and DAoC. People were happy to do stuff like that because they knew you couldn't just run people off.

Now with shit like WoW, newer players are almost always alienated. You're expected to know all of the mechanics for something regardless of if you've even experienced it before. I was basically the top of the food chain in WoW for so long that I got bored with it. I found out that you can still find some nice community-oriented MMOs, but you have to look really fucking hard and it's still hardly worth it.

I feel ya brother
>Spent childhood playing shitty corean grindfests.
>ToS is going to be like RO, but BETTER
>No matter what class you pick, unless you want to be gimped for endgame (of which there is basically only camping world bosses and GvG) you're going to be stuck with ~5 spells till level 120
And they somehow made the costumes shittier than old RO.

I saw the dub of the bar scene in the first episode, the male VA's were alright but then the woman comes on and everything shit's itself

I've found a small guild once in WoW and it was a really good one. The guys were really friendly, the leader was a girl, but no one really cared, there was no whiteknighting or shit like that. We were just a group of online buddies.

Though in XIV I've had no such luck. All the FCs I've joined were absolute shit.

>Boyfriend and girlfriend are the leaders
>No one gives a fuck about the boyfriend
>Everyone constantly talks to the girl
>Even when I or someone else wants to strike up a conversation or ask something related to the game
>No one responds most of the time since they already have their own circle of friends

>Other FC was also run by a "girl" which had like 20 people
>Literally no one talked at all when she was offline
>Even when I said hi no one gave a fuck
>When the "girl" came online everyone would start talking to her, praising her and shit
>I get kicked out after a few days

MMOs are shit because they have cancer built into their core. Traditional videogames are built around entertainment and fun, they already got your money upfront when you paid for it and the only extra thing they can get from you is saying you played a damn good game. MMOs are built for maximising the amount of time you play, and that core ideology is what all of the game's design is built on. It is what shit like "dailies" come from. It is why the game teases you with better gear you'll be able to put on once you grind a few more hours, thus withholding fun from you as a promise of something you'll get, not right now tho, no, you'll get the fun once you put some more hours in.
MMOs are not built around you having fun. They're built around you wasting all of your free time doing very boring gameplay that will one day reward you with prettier gear.

jesus christ, is this Vindictus

MMOs are the ultimate in
>You can do everything!
When in reality it ends up as
>You can do nothing.

My personal gripe is when open world PvP declined and some developers wouldn't even let PvP happen outside of arenas, it's no wonder that those players all left.

At the very least make sections of the map PvP with valuable resources. Nothing got my blood pumping faster than the tension as three groups wait for a specific mob in an open-pvp server or when I see another ship appear on D-scan as I'm doing sites in lowsec.

What server are you on, m8

I'm disappointed they didn't kept the male characters for when they play online. It would have made the anime somewhat interesting.