Let's not forget about this baby.
Looks like DOOM ching chong edition
Shadow Warrior 2
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Shadow Warrior 2013 was pretty good. Hopefully this will be better.
Looks good. I'm looking forward.
>Procedurally generated levels
>Even bigger focus on the upgrade bullshit which was the worst part of SW 2013
>CO-OP focus
These things have me a little worried, but aside from that it looks pretty fun
no it wasn't
a shooter with shitty guns should be illegal
shotgun, katana, rocketlauncher, revolver and crossbow were pretty solid.
the other ones were shit.
the thing that really sucked about Shadow warrior were these green summoner dudes that took waaaay too many shots, it broke the flow of combat.
It had some really confusing level design at times. Got stuck in the graveyard and the fucking harbor for a long time
>DOOM ching chong edition
It's Duke Nukem ching chong edition.
Looks like borderlands ching chong edition
will be better than Doom but won't get the same amount of attention without a multi-million dollar marketing campaign
If you're talking about the original Shadow Warrior, then yes. This trash is so far removed from old FPS that it's not even funny. So was the 2013 game.
Looks nice but I don't like sword play in FPS games
I don't like melee combat in first person at all
I hope the guns aren't shit. It was barely worth using anything but the sword in the first one. If the guns are good and the final boss isn't shit like the first one, I'll play it.
Why people eat this shitty wave based shooters? Original SW had god tier level complexity and good enemy placement that gave it actual challenge.
Sworderlands.
those types of games just don't get made any more besides the bombshell prequel which is actually using the build engine
the wave based shooters are ok some people really hate them though maybe they should play a higher difficulty or something
Never played the original but I thought 2013 version was pretty good. Maybe a little short but I got it for under a dollar so cant complain
Doom is good because it respects the originals and actually feels like an adaptation of them. Shadow Warrior shits all over Shadow Warrior. The hypocrisy of people saying its good is baffling. Fuck off.
>Awful linear level design
>Lo Wang turned into generic quipper
>guns feel like fucking garbage
>guns barely do any damage
>enemies have way too much health for fights to be any fun
>Awful level design cant reiterate this enough
>OC monsters
>visually cant even tell its supposed to be Shadow Warrior
>awful story with annoying writing that wont shut the fuck up
This is Duke Nukem Forever tier, it does the exact same thing as that game did to Duke3D.
The only logical conclusion I can come to is no one actually plays good FPS games and people who are upset over DOOM were just pretending to fit in.
>Doom is good because it respects the originals and actually feels like an adaptation of them.
It did the same damn thing sw2013 did but tried to pass it off as being just like le originals
It looks shit. That female character is terrible, the voice acting seems shit overall. Can't stand those fucking damage numbers. Dumb upgrades. Gonna be shit, they've ruined everything that made the first game fun
Not in any way, nothing I listed applies to Doom 4 at all.
The sword play once again looks like the only thing that makes this game stand out at all.
The guns look pretty garbage and uninteresting, the level design is only going to be blander, the wave-based monster arenas simply aren't that fun in a game without a lot of movement options (although the sword-lunge and dashes seem to help a little with that) and the enemies take way too much damage.
Might be better than the original, but it seems that will depend entirely on how good those "procedurally generated levels" will be.
One of the reasons I was so suprised with DOOM is because it did what SW did but better in every way, handled the 'arenas' better due to its verticality, the weapons and alt-attacks all felt really solid, even though the enemies were still a little spongy, and the levels ranged from 'meh' to actually interesting.
Also, Hoji's replacement is an obnoxious cunt.
Hopefully it has better encounter variety then the first one. Every fight ended up involving 1-2 summoners and 1-2 of the shield dudes with some other shit thrown in. Add bad variety in viable weapons on top and the game just stopped being fun.
Very much this.
New one looks the same.
Also Shadow Warrior is almost nothing but arenas, Doom has a lot of content outside of arenas but builds up to them as the biggest fights.
It always amazes me how many soulless, forgettable games have really great models and textures.
>Shadow Warrior 2013
>Confusing level design
Pick one.
bang bang bang fuckfaec XD
I think coop is a welcome addition.
Why is there a nigger in an Asian setting?
What I don't get is why do developers these days think 00's shooters like Serious Sam and Painkiller represent the kind of gameplay found in 90's shooters?
90's shooters did not simply boil down to linear corridor > arena lockdown > linear corridor > arena lockdown > wash rinse repeat for an entire campaign. They often had open-ended maze-like maps, with enemy placements that were organic to the layout, and promoted exploration not just for secret items, but for the end-goal as well. It felt almost like playing a dungeon crawler at times.
We have to wait till the game's out to know
because the actual core gameplay is similar, not the level design. Not that this one is anything like that.
www.BLACKED.com
But exploration is part of the core gameplay of 90's shooters. Its virtually non-existent in Serious Sam and Painkiller outside of secrets, which in turn, makes it optional.
Dark Warrior of Shadowlands is what that video shows.
Fuck it, day one for me.
Doom 2016 maybe next year, see if the modding takes off.
Unironically enjoyed the Shadow Warrior reboot. Hoji was cool in a cunty way.
Hope it ends up slightly buggy in the overambitious way, like STALKER, VtMB, Dark Messiah.
If you place an Imp in Doom in an empty small room and give the player a shotgun the gameplay of the imp shooting a projectile, having a timer on when he will shoot again, and the player dodging the projectile is essentially the same as doing the same with Serious Sam but with a common soldier enemy. The movement, projectile speed, shotgun, and enemy cooldown timer and movement patterns are different but In both games if the projectile hits the player they need to find health packs to regain that health. Thats what people mean when they say its the same kind of gameplay. Calm down your autism, you're right but are either actually autistic or playing dumb, you have to be one of those to not see what I and many other people mean by this.
It still bothers me how people gave Doom shit for straying too far from the original, yet Shadow Warrior, which is way worse in that regard, gets a free pass.
Did no one fucking play the original?
Where are the coolies? The jumping yetis? The dominatrixes? The multi-armed naga miniboss?
Why are the guns a secondary weapons now?
Where are the complex levels of the original?
>Did no one fucking play the original?
nailed it.
Fuck dominatrixes and your weebshitgame picture
Except in Doom exploration is rewarded, whereas in Serious Sam it is mostly a trap.
Imagine if you picked up a medkit and it spawned 3 Barons of Hell
That'd be funny.
But thats the bare basics of FPS gameplay. Every FPS does that.
>2016
>still confused by black ninjas
Yes, I fucking agree with you, man. Im just saying the gameplay is very similar and thats what people mean. Obviously theyre designed very differently.
No they dont, thats insane. Why do you think Doom 4 is being praised so much? Because projectile based combat is uncommon, the last game like that was fucking Shadow Warrior and Serious Sam 3. If you put the player in a small room with a shotgun in Black Ops 3 he dies because there's no cover and the enemies have hitscan weapons. Thats why its rare and celebrated when a new game comes out like that. I dont understand how you can say all FPS are like that, you live in an alternate reality.
>never played Shadow Warrior
>see 2013 version
>looks neat
>they release the engine port of the original, get it because at that time I was really into Doom Clones
>fucking love it to death, almost like it as much as Duke
>play the 2013 version
>it's shit, original is still 10 times more fun to play
At least that's one good thing about the reboot. They made a pretty nice port of the original.
The original Doom had hitscan enemies, too.
Only the basic zombies and chaingunners were hitscan enemies in DOOM, though. Everything else used projectiles or melee attacks.
Uh, most FPS games from the 90s also had hitscan enemies
I didnt say "Doom does not have hitscan enemies", doesn't invalidate anything. The core gameplay is not about them, they are not all the game has to offer, the majority of it enemy types, or the basic common enemy. Doesn't take away from anything I said.
Shadow Warrior > Duke Nukem
Why can't we have both projectile based combat mixed with open-ended levels again?
Unless I play a 90's shooter, It seems I'm stuck with linear corridors if I want projectile based combat, and stuck with RPG mechanics if I want open-ended levels.
I dont know. But now you can look forward to Bombshell
Well grandpa, you see, kids today get bored if they don't get level up points every 5 minutes.
God forbid they start off with all their abilities right off the bat.
I'm currently playing Shadow Warrior 2013 and it's a fucking blast.
High hopes for the sequel, really unhappy about the Borderlands style loot thing though, I like guns to feel distinct and fleshed out, not be some RNG bullshit that sucks.
Enjoy it senpai, that shit was fun.
I did find it dragged out at times however, but that might've been because i played several hours at a time.
>DOOM ching chong edition
kek
So what I'm getting here, is people say they have the exact same gameplay as 90's shooters, because they take just one element out of them? Thats dumb.
Yeah. I usually stop pretty often each chapter so far I've played in maybe 3 parts.
The combat is fun and the levels are decent, I like the variety in locations they've had so far and that the enemies are all projectile/melee based, lots of dashing to dodge.
The swordplay is pretty good too.
Certainly more of a Painkiller clone than a build engine shooter maze, but there's nothing wrong with that. Serious Sam and Painkiller are among my favorite games.
I think people shitting on it are fucking idiots. The game is fun to play and a decent challenge on higher difficulties, especially if you're going for good ranks on fights. But that's the DMC player in my talking and these cucks only played DOOM when they were young and don't know that other shit can be entertaining too.
Would have much preferred if the weapon upgrades and powers were hidden secrets you had to find, rather than a menu, but I guess that's a compromise I'm just going to have to accept at this point.
Exactly, which is why Doom, Duke Nukem, and all those other nineties shooters started you off with every weapon and an inventory full of useable items.
Gunplay still looks boring as fuck, melee will get old after a few levels. Not falling for this meme again.
I didnt say they have the "exact same" because right after my comparison I spell out the differences between them. Whats more dumb is posing something like the combat, what the games are entirely built around and what you do over half the time, like a random small insignificant feature of barely any relevance.
I never said the combat is insignificant to 90's shooters. Buts its also not the only core feature of them.
>tfw I liked Shadow Warrior remake
I mean, I just finished it about a week ago. Sure the guns could use a bit more upgrades and the monsters could be less of a bullet sponge. Boss fights were "meh"
Here's hoping that the new game is better than its predecessor
Looks kinda crappy to me. What's up with those numbers indicating damage? Not to mention the lifebars.
They're going the Shoot'n'loot route, ala Borderlands. No idea how I feel about that, Borderlands could be fun with friends, but was mostly shit.
This thread reminded me that Bulletstorm exists and People Can Fly have it's license and no ties to Epic now.
sequel when
There will be an option to turn off health-bars, just look at the detailed options in the previous shadow warrior
Also there are proper guns, you can see a coop partner holding a G36 in footage previously released.
I said abilities, not equipment.
Abilities is for example movement speed and double jump.
Equipment is guns, backpack and pickups
Not sure how I feel about this. Loved the 2013 version. All I wanted out of a sequel to it was:
Boss fights that didn't suck
More open ended level design
Guns to feel more useful
This looks okay.
This looks like shit
But I know someone will enjoy this speedrun of the original
I am now, thanks. Pretty cool, this shit is fucking insane.
I dunno about the license but people can fly are working on an unannounced title seperate from epic as well as that fortnite game
>Easiest difficulty
Meh.
>damage numbers
>hp bars
>doesn't really seem like an improvement over SW2013
What's the point.
>Tiny Grasshoper
Lame
Speedruns aren't about putting on a show, they are about autism.
Picking the easiest difficulty is about putting on a show though user and you get to do a lot more of the damage boosts and ignore a considerable chunk of damage.
It's the flashiest run because it's the easiest.
I guess I just posted it for the sake of "Hey. I remember that level!"
Anyone ever play this shit multiplayer? I used to do tons of it. Remember how you could launch a nuke, and if you were standing on a nuke item when you fired it, you could fire the second instantaneously without arming it?
Good times in Hara Kiri Harbor.
>that shotgun reload at 6:40
Noice
The procedurally generated levels are for a mode that is different from the main story
>if we ever get remake of Blood it's also gonna be some kind of similar shitty nu-FPS with upgrades, damage numbers and shit, except about ten times edgier
also
>loot system
Didn't played first one but i liked new one and looking froward for part two.
Also spiders
MY NAME IS NOT IMPORTANT, WHAT'S IMPORTANT IS THAT I LIVE ... AGAIN
Ah right, I forgot about the Spider Mastermind for a sec.
What about the archvile?
You can easily dodge his attack, it's not immediate.
Looks decent, but I hope you can disable the damage number. Why do developers keep putting them in first person games?
>guns feel like fucking garbage
>guns barely do any damage
>unmemeorable ayy lmao monsters
>visually cant even tell its supposed to be Doom
You can tell its Doom, if you cant you're retarded. The enemies do the same types of attacks from previous Doom games and are actually adapted unlike SW ignoring it's enemies and making up new ones. Thats the fact, whether or not you like them, whether or not you like the guns or if you somehow think the enemies are bullet sponges I will obviously not convince you of but you're in the overwhelming minority and cant then defend Shadow Warrior because it does those things to much greater extents.
Not sure if it's because of low FoV or what, but I was getting a little motion sick when the camera was spinning around during sword attacks
What is the advantage of having a melee combat game play in first person instead of third person?
because its more of a shooter than melee combat
Then why did they put no effort into making the guns feel satisfying to use?
Some people like that for whatever reason.
I'm not defending shadow warrior, I'm not even the guy you were replying to. Doom 4 has more of a brutal in your face tone instead of cheesily cartoonish and rad.
Will buy after it's dollar or two and has got dozen of patches.
they're pretty good upgraded
only problem is there was no real reason for an upgrade system to exist in the first place