LĂșcio is cool but something in contrast to him would be nice. So -
>Name: Amadeus
>Concept: Conductor who uses instruments as musical weapons, attacks manifest as sound waves that distort the air. He always has an instrument floating in front of him, wearing some sort of suit with a baton in his right hand. Probably Omnic. Moves fairly slow but not tank slow. Starts out with a floating trumpet. Low health, probably support.
>LMB
>Fires a wave of sound from current instrument. Medium range, isn't super fast.
>RMB
>Throws current instrument out and it floats, doing an effect in a medium-small AOE. Instrument can't be used while it's out.
>LShift
>Switches instrument.
His instruments are a drum, a trumpet, and a violin.
>Trumpet
>LMB does damage, RMB makes it into a short range turret that does decent damage but has a low rate of fire.
>Violin
>LMB heals, RMB creates a small AOE that provides healing to any ally in its radius. Bigger than 76's, but a lot smaller than Lucio's, and heals somewhere in the middle.
>Drum
>LMB acts similar to a ranged version of Lucio's RMB that creates a small shockwave where the wave hits, knocking away enemies within and doing very low damage. RMB causes it to generate pulses that knock away enemies and projectiles such as Junkrat's grenades or Hanzo's arrows. Doesn't do shit against bullets.
>Q
>Places out all 3 instruments that begin to play the intro to a certain classical song. He has ten seconds to place them all. They shoot out constant beams that do their effect but highly downgraded. After ten seconds, his suit rips apart when multiple instruments burst from his shoulders and back, firing a huge sound beam directly forward that is made up of a climax in the song he plays. It has high knockback and damage and goes through walls, but going through a wall reduces the damage and eliminates the knockback for the portion that comes out the other side.
The gimmick is he plays different songs for different maps.