Mighty no. 9 all levels shown

youtube.com/playlist?list=PLgCLJvxFsaMZIkLHicrT6bJgC8y0qt_qo

Let the final judgement commence!

Other urls found in this thread:

youtube.com/watch?v=-J2AC_7bC2c&index=8&list=PLgCLJvxFsaMZIkLHicrT6bJgC8y0qt_qo
youtu.be/-J2AC_7bC2c
engadget.com/2015/08/07/mighty-no-9-producer-on-delay/
twitter.com/NSFWRedditGif

looks ok

If more stages were like the Robot Factory Stage then it could have been decent

Arin fucking hason paid $1500 to put his face in the game.

youtube.com/watch?v=-J2AC_7bC2c&index=8&list=PLgCLJvxFsaMZIkLHicrT6bJgC8y0qt_qo
58 seconds

Every stage seems so fucking grey and depressing, there's no contrast, or splashes of color, or anything to make any of the stages pop.
Good lord the art style is shit

I got an email today for the final survey, it comes out in a week for us backer.

and of course this game still suffers from an oversaturation of enemy gauntlets

Didn't realize this game had "Zero" in it...

youtu.be/-J2AC_7bC2c

I think there's a flaw in Seisimic stage

>yfw you didn't back it.

This says June 2015 build? Did they not do anything for one year?

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It has two Zeros. Have you seen Raychel/Rei yet?

Can you point it out? I think I missed it.

More or less. They spent an entire year trying to get the online to work.

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>Mfw never backed a kikestarter

That image seems familiar. Like it's from some sort of fucked up doujin.

Nope. Looking now... Sigh... Inafune.. you got your Zero series. Can we drop it? Let the poor trannybot rest, okay?

pretty much as bland and generic as I expected

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Fun fact, did you guys know this game runs on Direct X9?

I wish I was kidding.

At 4:25 there's a block that you can't destroy with using only the buster unless you destroy the crates below if you already get the red buster power up that which can allow shot through the wall...well assuming you fast enough to get to the section with the power up anyway as it's will quickly disappear

>yfw you backed it.

So whats the best and worst levels shown off?

>He backed this shit

L O L
O
L

How much did this cost to make again?

I really hope my name doesn't show up. I don't remember if I filled out the survey.

Oh boy this train wreck just keeps on going.

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They're all bullshit user. The only stage that's maybe kind of decent is Avi's

5 million dollars and then some. Only about 1500 went towards the game, the rest went to hookers and cocaine

I like casual Zone-tan more than I like the porn of her

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Eh it's not really a big flaw, it's just wants to make you using the dash mechanic which is kinda little annoying especially if you forget about it

>Ray is a dangerous prototype who has dismantled robots and devoured them alive!
>all she does is dash at you and shoot weak-looking lasers

Well, at least no one is going to fund his next KS right?
R-Right...?

Red Ash crashed and burned if I remember.

QUICK

>Post yfw you didn't back Mighty No. 9

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I actually want Red ash, I love the concept but if compcept is behind it i'm conflicted.

howabout you stop being slow and respond to the person faster then you retard

>yfw you back it

Countershade has a neat boss arena but what a boring looking fight

Can't wait for the playthrough, it will be awful

>Releasing at the same day as No-Man's Sky

As if you can't make the game any more dead on arrival.

Neither games looked good

Is the anime still a thing?

I had one of those numbered tshirts from the PAX announcement panel and sold it for about $200 to some loser on ebay.

Hey call's stage i son here!


And she took cues from frost man stage in 8! not any of the level design but that damn voice.

Look pretty cool

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>tfw never backed a single game

>June 2015 build
i know it's very unlikely the game looks any better today but I'll save my tomatoes for when it actually comes out

so glad i never gave con-man my money

Nothing about this looks good.

lets take a look

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>June 2015
So literally none of this counts and you're just a shitposting faggot

Yeah those graphics and level design are gonna get a massive overhaul, for real!!! :)
you're a fucking shit headed faggot if you think anything else is going to change from this besides some bug fixes and you know it

Mighty n. 9 was declared almost done in january 2015

engadget.com/2015/08/07/mighty-no-9-producer-on-delay/

And then there's this interview.

Reminder

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That is a truly terrible choice of words.
Also:
>XD

I always hated that thing's design, it would have been a pretty bad mascot.

>at the cryo stage

...at least the music in this stage is okay. Has a ZX vibe to it, but not quite.

>Her

>It has two Zeros. Have you seen Raychel/Rei yet?

>He literally called him zero in Japanese
I get that Megaman is the only good idea he ever had but does he have to make literally the same game?

>So literally none of this counts
dude, DUDE

inaFUCKingfune spent all the money, this game is beyond redemption

>playlist is 134 minutes
>2 HOURS OF GAME
>2 HOURS

2 HOURS
H
O
U
R
S

To be fair, most mega man games take less than an hour to beat.

Though that's because they have good replay value, and I don't expect this game to have that luxury.

well thats what original megaman took on average, and its 20 bucks.

its not enough, but its not a disaster either.

So, for the fucks that actually got roped into this.

That localization is fucking atrocious. How long until one of you tries to fix it?

Or better yet, just straight up disable it?

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It looks like one of those games you'd get in a cereal box.

>not downloading the key art back during E3