IT'S HAPPENING AGAAAAIN
IT'S HAPPENING AGAAAAIN
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WHAT IN THE FUCK
WHY
SOMEONE STOP PANEKKOEK
>pedro spots
test
wtf
IS THIS YOU PANNENCOEK?
youtube.com
That's pretty neat
Did the dev team even look this far into their own controls? Fuck.
How come he doesn't VO these ones like the infamous QPU video?
someone post that one bubsy video
i cant find it
I usually respect when people are really into something but what the fuck is the point here?
>I know the ins an outs of a 20 year old childrens game no one plays anymore
I dunno, maybe I'm not seeing the big picture here but is his lifetime achievement really going to be "I beat this old game without pressing the A button!"?
Any programmer can see this, but it's useless knowledge, but the guy thinks of it as something great, don't know why
Probably some autist or schizo
HE CAN'T KEEP GETTING AWAY WITH IT
>Guy does something he likes, Sup Forums bitches as usual
I was asking what the point was, faggot.
Out of any hobby you could take up
Out of literally anything in the world you could be learning about or how to do
What is the point of dissecting a singular old game down to the science of how the character moves?
What is he getting from this knowledge?
>Wow, I can sleep well at night knowing Mario 64 contains parallel universes and exploiting this I can get a collectable with half a button press
I have a different stance, as in
>I wonder when there was barely any internet if people were as (clinically accurate usage of the term) autists about games
About i-frames, hitboxes, let alone all of this BUT FIRST shit
>posting on Sup Forums at 4am on a weekday
>"but how does this benefit him?"
kek
>everyone is from my timezone
Figures a dumb fuck that thinks that would defend this
>what are timezones
how can you justify posting on Sup Forums as a better use of your time at all?
He seldom commentates on most of his videos to begin with, only the ones with a microphone pic in the video thumbnail do
Why doesn't this man go and work on cold fusion or space time travel instead of playing Mario 64?
Can't find any of those.
He has two channels, if that's anything to go by. 'pannenkoek2012' has the runs and 'pannenkeok2012' has discoveries and other technical fuckery.
docs.google.com
it's just not the same without his voice
>youtube.com
>Throw box off the stage
>It comes back and he catches it
That's fucking rad
Because cold fusion and space time travel is fucking boring
this goes to show just how much depth there is in mario 64's controls. you can't do this kind of shit with mario galaxy.
Both SM64's moveset and approach to level design allows for a lot of player expression at a higher level. Though I don't think you could pull off shit like this in SM64DS, it's certainly something that's still pretty great.
Does anyone have that WebM of Mario collecting the eight red coins in Hazy Maze Cave in style?
youtube.com
QPUs are some scary fucking shit
It's very interesting to know how a game works technically. Most things going on in a game are not noticed by the player and as such it's kinda like finding secrets in a game but here insteads of finding secrets, you learn how the game works on a technical level.
>>Wow, I can sleep well at night knowing Mario 64 contains parallel universes and exploiting this I can get a collectable with half a button press
You can ridicule it as much as it pleases you. It still is perfectly acceptable to be curious about how a game works, and always will be. The same way someone can be curious about how a car engine works.
If you still don't understand how can someone be curious about things like that then it's alright. Most people that are curious about that tend to have programmed things related to games (game themselves, mods, server scripts) anyway.
Also, have an interesting link that probably won't interest you.
adriancourreges.com
jesus that's some fucking skill. i thought the speedplayers were good.
>Why doesn't this man go and work on cold fusion or space time travel instead of playing Mario 64?
1. False dichotomy
2. Neither of those things are even remotely similar to one another, so why would being good at one necessitate being good at the other?
All his videos are tool assisted, you know.
That's TAS, mind you. I mean, it's the same guy who builds speed for 12 hours to help collect a star in the most complex way possible.
It's still fun to watch though.
>jesus that's some fucking skill. i thought the speedplayers were good.
Everything pannenkoek does is tool assisted using emulators. TASing takes skill, but not the same type of skill that RTA speedruns do.
Anyone who thinks pannenkoek is actually playing the game with a controller in any of these videos is a fucking idiot.
Fess up. This has to be one of you.
How do people find this shit
ah. i was wondering how he was able to land on that whomp without even seeing it.
This motherfucker has made me get the N64 and CRT out of the attic to replay Mario 64.
Autism at it's finest.
And is your case it's more like
>I dunno, maybe I'm not seeing the big picture here but is his lifetime achievement really going to be "completely nothing"?
>no one plays
Tons of people speedrun it. Info like this might as some point be useful to people who make tool assisted speedruns.
can somebody tell me what he tries to accomplish with this? i dont get it at all
it's good to know various quirks of the game to make a better speedrun or have better consistent performance
it makes a whole lot of difference when a player who just mashes buttons meets a player who had learned all the weapon and stage parameters.
in unpatched quake 2 game you could absolutely wreck everyone by learning how respawn points work and planning you route so you always walk right into a player respawning without any good weapons while you grabbed everything interesting on your way
>I dunno, maybe I'm not seeing the big picture here but is his lifetime achievement really going to be "I beat this old game without pressing the A button!"?
How do you know he views it as his "lifetime achievement" and not just something to kill time with when he's bored?
You people assume a lot of asinine shit.
He's displaying his power level. My scouter shows it's over 9000.
this is the potential of harnessed autism. We need to get these people working in top level ground breaking engineering. These guys would have ITER producing more energy than it consumes in a year.
How can you "half" press a button?
over 9000 half an A press?
I'm sure he has a video coming that explains the physics of the half press.
You're retarded aren't you?
What's with the short bus faggots around here thinking that someone who knows a lot about a game would automatically be good at theoretical engineering?
Just read it in his voice.
we need a new "Henry" Yoshi to trigger him
He explains it thoroughly in the PU video
In programming, one full press (pushing down and releasing) calls a sequence of three functions - one for the first frame the button is being held down, one for the consecutive frames where it's held down, and one for the frame in which the button is released
A half press is when you enter the stage having already started to hold the button down, meaning that in the confines of that stage the first button press only accounts for calls to the hold and release functions (and not the down function), making it half of a full a-press cycle
A button has three states which matter technically
>Pressing it down
>Holding it down
>Releasing it
A game dev can assign a given action to any of these states, so you could make it that you only jump if you released the button than simply pressing it
Someone explains to me how he did that.
How the fuck was the box so fast it did a whole loop of the map? When did he build speed for that?
Why take apart a toaster?
Frankly there are far more useless hobbies.
It's not really about the programming, it's about what it means to the run. If you only care about having the button held, then provided there was at least one unavoidable press any time beforehand, it won't add a press since you can just keep the button held from that point.
The start of the video has him manipulating HOLP, and how objects are activated and deactivated might have to do with it.
someone post the math equation one
>I then bring up the second cork box, and remotely throw it into myself right after I store vertical speed on side of the elevator.
All his stuff is explained in the description of his videos.
At least his legacy, no matter how odd it is, while be immortalised in all of its autistic glory. What will people remember you for, user?
>he threw the box so fast it passed another universe and came back
deepest lore
It probably went to Australia
it's literally just him explaining the techniques he uses in videos like
Ok what's the big dea-
>00:24
>mfw when
Everytime I hear that damn track
Who will stop this man?
You can't stop brilliance. Give up, user.
A lot of observation, debugging emulator tools and wandering through the game files
>Why is a guy doing a thing he likes?
idk bff jill
idk
This shit's gone too far. Goddamn autists spending hours doing calculations to do retarded shit in a video game and then making videos explaining how they did it.
Why can't we just take a cue from GITS: SAC and put all these tards in a research facility and put their single-mindedness to a good use?
he's actually a professor
I'm going to show this autism to my grandchildren, and his legacy will live on, while your shitpost dies with you
I love that one on Wind Waker, I'd love to learn how to do this with other games.
I really want to dig into Prime's files and find how they managed to technology so hard in 2002.
good goy
We would never have had video games if autism never existed.
He has probably accomplished more in his real life than you ever will in yours, and his hobby is more interesting/thoughtful than any of your hobbies.
>dem pythagorean triples
Why has it gone too far? it's not like he's addicted to the shit, it's just a hobby of his. And to be fair it seems like a interesting hobby too.
I wish he'd narrate these, his voice is pleasant and I don't want to read the autism
>Ulilililililia is dead
What has he accomplished?
And I wouldn't really call a hobby where you deconstruct the fake physics of a videogame at length "interesting or insightful". It's basically the equivalent of Newton figuring all this shit out empirically, except the game code contains the full breakdown of how the calculations work and the architect of the system can be interviewed about it at any time
These videos honestly feel like course materials for some kind of Mario 64 college course.
>What will people remember you for, user?
shitposting on Sup Forums
see:
And yeah, it is an interesting hobby. Way more interesting than some faggot playing Metallica songs on his Jay Turser.
why is it not two thirds of a press then?
Hate him all you want, that's damn impressive. I've seen TASes that abuse that speed when grabbing onto trees, exiting bodies of water, or exiting the stage, but they never explained why it worked.
He isn't, he just ditched youtube. He also is banging a hot chick somehow.
the last part can be discarded because it doesn't have any actual use
I have an MBA and I'm the director of a claims organization at an insurance company. I would say I'm equally as accomplished.
And who the fuck is talking about playing guitar?
because there are 'hold' frames both before and during the level. the game is in that state in both
...
>I have an MBA and I'm the director of a claims organization at an insurance company. I would say I'm equally as accomplished.
So what's your point then? That you can't even accomplish more than an autist?
>And who the fuck is talking about playing guitar?
We're talking about hobbies.
do you realize how many people have an MBA or have been directors at insurance companies?
Now compare that to the number of people who have discovered this much about Super Mario 64 and tell me you still think you stack up, kid
My career isn't over. On the flip side, the most this fuckwad can think about is getting tenure so he won't get dumped on his ass. Maybe from there he can be a member of the faculty? His life will be lived out in the realm of academia, spent among the types of social progressives that love the smell of their own shit. I can't imagine a worse fate.
...
Im sure his stacks of money says enough
He used some glitches to manipulate the HOLP (a variable which keeps track of where Mario last held an object). By forcing it to not update (normally it will simply track where Mario is), he's able to "throw" an object and make it appear somewhere. In this webm, the HOLP has already been set, and when he is seen throwing the object, it effectively teleports to the preset HOLP, then drops to where you see it show up.