>crawl out of the 1x1x2 hole you dug out last evening to escape the zombies
>sun is slowly rising over the horizon
>this starts playing
youtube.com
How many of you still remember these Alpha feels?
>crawl out of the 1x1x2 hole you dug out last evening to escape the zombies
>sun is slowly rising over the horizon
>this starts playing
youtube.com
How many of you still remember these Alpha feels?
do your teachers know you're using the school computer to browse an 18+ website?
It was legitimately fun. That was before I got combat standards, before it and Skyrim were really a thing and so critiqued.
>alpha was 6 years ago
Oh the irony.
So, how would you have done the growth of Minecraft differently?
Because the feeling you described is, indeed, long gone. replaced by feature bloat and stagnant updates.
How would you've done Minecraft differently, Sup Forums
I just want to chill and build.
Fun gameplay. Everything else except construction is wholly based on that.
...
Up the vertical limits to at least 10 times of what it is. Remove hunger, food should be used for restoring health and mining/damage buffs. Remove villages. Add more content and better sense of progression. More biomes.
Basically, I'd turn MC into first person Terraria.
>hunger is always the criticism
Why remove villages?
I would make mushrooms grow fine on top soil again.
>Why remove villages?
Because Minecraft worked best when it was just you alone in an empty world. Mobs aside.
Villages ruined that feeling of isolation.
Did Minecraft get worse or did we just get bored with the lack of meaningful content?
I was around for infdev onward, I remember sitting in my dorm and doing nothing but playing this shit in a browser window for weeks, but then later on I just couldn't stand it anymore even though more stuff had been added.
I think fatigue and potions killed it for me, it oversimplified the fuck out of the game and put focus on shit that just didn't matter. I have no idea why they've chosen to focus on combat so much when it's ultimately nothing but clicking on things until they die. I feel like they should've copied off of Terraria and given you a shitton of equipment slots so you could justify exploring and building in survival mode -- enchanted shit that lets you place blocks further away and such.
A drug mod.
You smoke weed, snort coke, have a little drink to gain the respective buffs.
You use shrooms to play a tripping minigame where enemies of all kinds come and attack you.
They should have tried harder to make Minecraft the ultimate comfy simulator desu
Some of the stuff in Skyrim mods like Frostfall would be a very welcome edition.
The addition of over-the-top combat and fantasy shit was not necessary.
They are pritty damn rare, just kill the villagers and burn down the houses if you dont like them that much.
>over-the-top combat
What are you guys even referencing? Didn't they just add a swing timer?
Nothing. It's ok for a game to be very successful, peak, and then have a slow decline. This mentality that franchises and IPs must go on forever with small incremental change is against innovation and competition. Im glad Minecraft exists, but I'm even happier that it's loosing relevance.
Time to move to the next thing.
There's no reason to be happy that it's losing relevance because there's no alternative.
>you now remember how quickly fire spread back in the day
>spending hours building a comfy wooden house just to lose it all under a minute because of one spark flying from the fireplace
>accidentally burning down entire woods biomes
fuck i remember the first time i played it, was hooked for a whole week, played it like 80 hours. made a big fucking castle and water slide, shit was so cash
>remember when fire didn't go away
>set a forest on fire to try and clear it out
>the area around my house looked like vietnam until they patched it
Or just, you know... uncheck the option "build villages/constructions" before creating the world
Out of a need for an alternative something new is created, that's the way it works.
>build a comfy castle
>think it'll be so cool to fill the moat with lava
>leave to explore, return to find whole forest biome perpetually in flames
kek
Or pillage them, which is moarfun
Yeah, but my point was that I don´t know why people complain about that, it´s literally just an optional thing
No. There aren't Gears type games on PC or even consoles except Gears. There aren't any innovative arena shooters. There aren't any decent CoD-likes.
See where this is going?
>you now remember the first secret friday updates
>searching for new stuff
>gradually building up your comfy fortress and adding minecarts and stairs
Thanks to Mojang's fucked up account 'services', I can only play the demo despite owning the game since Alpha because I'm not an "authenticated user".
I just wanted to glide around like Mario 64!
haha, I was in my last year of high school then, I remember trying to convince my friends to play minecraft but they all thought I was a faggot for playing "PC Lego" as they called it
fast forward a little bit and we were all fuckin addicted to the game
damn, that was like 6 something years ago what the fuck lol
...
I don't know how, but I know that I would never consider doing the shit that the fat jew did for the """"""""""official release"""""""""" update.
1.7.3 still the best
ACTUAL
FUCKING
LANDSCAPES
That's ALL that minecraft really needs. Actual breathtaking geography worth looking at. Exploration can be its own reward when there is beauty worth looking for. People don't go hiking in real life to prospect fucking ore, they do it for the view.
I think the demographic drastically dropped in age too. Want to play a game full of edgy middleschoolers?
You know what annoyed me. The developers never added any major content.
Modders added more than they did in a month than they did per update.
Hell, most game developers can do more.
>12 year olds playing alpha can post here now
Why the fuck are the trees growing so specifically there? Was it just deforested or was there something else going on?
The custom world generator is not a secret undocumented feature. Go use it.
>The custom world generator is not a secret undocumented feature
It's not very good, either.
I don't understand what MS saw in this game to think they should pay TWO BILLION dollars for it.
Honestly, why? Has it generated that much revenue since it's been out? What did they see in it?
I expected it to be either a Zelda-ish generator, a Rayman2 generator or a MMORPG with decent combat generator.
We got LEGO instead, but not even the good lego games.
Building and making traps is still fun though
Is that Iron Keep?
...
...
well yeah that's what turned MC to shit. your ideas are shit.
I liked Minecraft when it was more about survival than building.
Raise the maximum block height to go to outer space
Does Sup Forums have a server? I still get urges to play the game but I don't know any good servers to ply on.
Same thing happened to me.
I have a Minecraft username account, not the mojang account.
I can't log in to my non-migrated account anymore.
Bought it around 2009 or 2010' or something.
Can anyone tell me if it's still fun with FTB?
I quit a long time ago but I need something new to sink time into.
>Sup Forums server
>playing with Sup Forums
>good/fun
lol, ok
Some bigass minecraft platformer map.
This is the secondary castle. Author finished the two main castles then left the rest for the players.
it was hard as hell at the beginning, but they added notes with hints.
I'll replay it again if they ever make a big update.
Post your favorite Alpha stories
>spawn on a relatively small island full of trees
>build a comfy cabin on the beach
>have a chest of diamonds hidden under the floorboards
>one day I decide I want to clear out all of the trees so I can build a giant castle over the whole island
>start a fire on one corner of the island and go mining
>come back up from the mine and into my house
>everything is on fire
>try to grab some essentials like food and wood planks
>did not keep saplings before so the island is a lost cause if all the trees burn down
>get on my boat and sail off to find a new world
>a new home
>watch everything I've created burn down in front of me
>remember my diamonds in the floor
>fuck
>tfw started playing Minecraft when it was still just an autistic building game with no survival mode
>goes into survival mode, get hyped
>download some early version and it spawns me with literally around 10 trees around, a flat as fuck area and that's it
>build a shitshack and don't touch the game since then
My first map is lost to the ages.
>Spawn in a small oasis near a sandy outcropping
>There's a big obelisk in the middle of it all
>Fashion a Hobbit hole out of it, complete with underground library/sleeping area and glass blocks for scenic viewing
>There's even a gigantic tree on the top of it; I fashion crude stairs to climb to it once in a while and stare at the sunset
>Have the typical Minecraft adventures (diamond hunting, farm building, nether exploring)
>One day, I figure out you can mod in minimaps
>Accidentally corrupt the game file (this was before it had a dedicated folder)
>Delete everything on accident
>It's all gone
This is the only image of it I have left.
ayy lmao
I haven't played it in 2 years but I hear it got a retarded update. What's that about?
Mods can make the game more fun, and you should give ftb a whirl, but keep in mind that you can very easily put together your own modpack.
FTB is basicaly just a "well known popular mod sample dish", once you play that a bit and get familiar with how modded mc can be, try to make your own pack based on mods that sound good to you. FTB tends to be more condusive to automation than anything else, though it tries to give a bit of everything.
There's literally a option to turn off structures...
I played tekkit and then ruined minecraft forever for myself.
>FLAOT never got what he wanted
>My mfw when
Minecraft is a phenomenon that blew up like crazy all over the world. Tons of people still play it, they will keep on generating revenue through merchandise of all kinds and the game still selling. Hell yeah they'll make their money.
The game died at the redstone update, that attracted all the autists from every corner of the internet to make dumb shit like clocks and computers. Prove. Me. Wrong.
So, what, do we just get a new account or just say fuck it and stick to the demo over and over?
what's the best version to play?
>paying money again for this game
why?
>demo
Again, why?
Make it an actual MMO. Keep the dedicated servers and single player stuff like it is now, but the real draw of the game would be one singular persistent world that everybody connects to. Whenever you spawn it would be somewhere in this nearly-infinite world. You might end up where players have already been, which might be active civilizations ranging from player-made towns and cities, to long-lost ruins of a band of players who have all died, OR you might end up in the wilderness, far away and remotely removed from everybody. Your only companions would be the people you come across, there would be no global/universal chat. They might stick around and you help each other, they might wander on for better pastures, they might stab you in the back and kill you for your resources. Whenever you die you will always get to play again, but you lose everything you had and are given a new spawn location.
Wurm?
Yeah. One of the greatest experiences I had in gaming. It felt as I could find almost anything in these randomly generated biomes. Everytime I journeyed into a cave I felt scared and curious. Scared because all of the dangers that I could encounter there and curious because I knew something valuable was laying there waiting to be found. And the great thing was that I needed no dialogues, cutscenes or fancy graphics. Just freedom to do and go whatever I want.
No homo, though
>my mfw
Try to expand the base systems as much as possible, trying to keep them copescetic to each other but also useful in their own ways with out a lot of overlap. Expand redstone, enchanting, farming, breeding, brewing, weapon craft and so on. Avoid tedious and nonsensical tech trees, avoid adding large amounts of cosmetic things to the game that don't have some other purpose, etc.
Also I would make the enemy AI much smarter and make the villagers more intelligent and robust as well, anything you can do to make the single player more engaging as if you were playing with other people would be a boom in itself.
I miss random floating islands
hunger ruined survival mode
made combat too easy
>One thing I would've done is develop the ability to have NPCs join your quest, and have them be competent enough to not die instantly. Think Terraria. You could assign them to houses, give them certain brands of weapons, develop their AI (think Armored Core Silent Line or Formula Front or Verdict Day). They could each sell you something cool depending on your biome. Just something.
>Another thing I'd work on is the ability to make working ships, be it for the sea or the air or the ground. I don't mean little things like minecarts, I mean massive vessels composed of hundreds of blocks. Think Besieged and the freedom you get from that.
>Combine the two ideas and you could form a moving, working colonyship where you and your NPCs go around kicking ass and conquering biomes.
>work in more bosses like what various mods have implemented.
>GIANT ROBOTS
>don't make the game in java
>make the game easier to code and mod