Are fighting games the most skill intensive genre in all of vidya...

Are fighting games the most skill intensive genre in all of vidya? Give someone a controller/ fightpad/stick whatever and they will more than likely mash the fuck out of the controls not knowing what the fuck to do and get btfo every time. These same people will probably do moderately well at other genres or at least preform at an average level. There are people who unironically believe quarter/half circle inputs are to hard and struggle to preform them.

Why aren't you in the lab right now practicing at the only genre that takes any kind of skill? Whats your excuse user?

Depends. I consider most fighting games easy, and most fighting game characters easy... But there are certainly exceptions.

The GG AC series and revisions I consider (at times) potentially extremely difficult game mechanically due to the skill floor of FRCs and parry mechanics so hard, they're impossible to use. Even in AC I would consider most characters easy (characters I can play to a tournament level are Venom, Slayer, Johnny, Sol, and I dabble with Ky, Testament, and Bridget). Of all the characters I've played, I would say only Venom gave me a hard time to get to a workable level. I never played Eddy, but I never played a Negative Edge character, so I imagine it would be extremely difficult.

I consider Tekken to be a relatively simple to execute (yes, even multiple EWGF in iWS loops aren't too difficult) and simple to play at a sub-tournament level. At majors it's a different story, as intimate frame data is required, and the game turns into a total frame crunch.

SFV is a relatively simple game with a mostly average execution barrier.

Just my 0.02.

yes thats way most of Sup Forums hates them

and i am average at them nothing too good

im looking into getting more into street fighter and tekken i have always liked them

>MKX comes out
>Never played a NRS game but my friends were big into MK9/Injustice
>They teach me how to do shit on Kung Jin (aka low/overhead starter, full damage punish and corner combo)
>go to local with them
>get fucking 7th out of around 25 people
>they got 4th and 5th

MKX has always been a 50/50 guessing game fighter in my mind ever since

No RTS are way harder you cucks its why they died first. People were too shit and didn't want to git gud.

Fighting games are next though.

>There are people who unironically believe quarter/half circle inputs are to hard and struggle to preform them
That I cannot even fathom.
The "difficulty" in fighters comes from playing other people.

>RTS are way harder

RTS and Fighting game player here, been playing RTS games since Dune 2

No they aren't, Fighting games are much harder to get good at.

>been playing Tekken since the first
>still can't consistently pull off an EWGF even 20% of the time

fuck my life

eh, not really. like most games its pretty much about learning commands and patterns. once you understand the core and basics the rest is built on. Honstly stratagy games are probably the hardest and most skill intensive because not only do you need to understand the game you have to adapt the most because you don't know how the other person is going to attack or defend.

That's my favourite part of fighting games actually, the pre match interview where your enemy explains how he's going to attack and defend. It really makes the strategy side of fighting games a lot easier. It's unfortunate strategy games never implemented that.

Obvious samefag is obvious

i dont give a shit

>That I cannot even fathom.
Super Mash Babies

Post your fightcade ID

...

>I'm a lier
good to know.

A steep learning curve does not necessarily mean that it takes the most skill.

Fighting games are also the best game to impress the fuck out of your friends

>Friend digging through his old 360 games
>Finds MvC3 that he got from a bargain bin
>Loads it up
>They're all just looking through the roster and mashing
>Gets to my turn
>Start hitting doom infinites

...

I'm still mad about the Sentinel nerf.

I'm taking a break from TTT2 since the skill curve is so insanely deep and I joined 3/4ths through its life time.

I wanna git gud but cant be motivated with Tekken 7 around the corner.

I would expand to more fighters if

Anime fighters like GG, Blazblue and Persona werent dead within a month

If mortal kombat x wasnt an unbalanced piece of shit

And Street fighter actually was fun for once.

do ABCD combo into super "holy shit youre amazing user"

Because fighting games are made with "competitive" players in mind, and as we all know, the "competitive" player does NOT want challenge. (Why are you going out of
your way to gain every little advantage over your opponent that you can? Why are you downright gleeful when you've gained an advantage? Why do you scour message boards
and YouTube channels to copy every little trick and tactic you can find, instead of playing the game and trying to devise them on your own, as the developers intended?
Why are you turning down all the detail levels? Why are you buying monitors and controllers specially designed to give you an advantage over those of your opponents who
lack the means to afford them?) He wants the OPPOSITE of challenge: he wants to "WIN"; and moreover, he wants to win specifically against a HOMO SAPIENS opponent, NOT
because the homo sapiens is a better or a more unpredictable opponent (for he isn't), but because unlike the AI bots, he is the only kind of opponent that CAN FEEL SAD.
That is what the "competitive" player's fixation with "winning" (i.e. with the game over screen) betrays: the "competitive" player does not draw his enjoyment so much
from his interaction with the game world, but from FORCING A PARTICULAR FRAME OF MIND ON HIS OPPONENT: more specifically the depressive emotion of SADNESS. And thus we arrive at the definition of the "competitive" player: A player who is more interested in making other people sad than in the quality of the game he is playing. He draws his satisfaction, not so much from interaction with the game world, but from the sadness he is causing the other players.
There's no other logically and psychologically consistent way to explain why the "competitive" player acts the way that he does. Why would I want to play any sort of game with these kinds of people? It brings out the worst sort of autism and I'd rather play some shit rpg by myself than deal with them. Yes, even one of those ridiculous, linear anime Jap ones.

>tekken 7
>around the corner

I'm afraid I have some bad news.

what tell me

Will K-Brad ever be stopped?

...

What a garbage list.

>implying the monkeys that play fighting games, white ones included, can understand and appreciate VNs such as Fate, let alone read 日本語

Reading is not difficult at the level of writing most VNs are written at. What's the difference between a VN and a goosebumps choose your own adventure book?

Goosebumps has better art.

Reading of any sort is a challenge for blacks

Melee is the greatest fighting game of all time

It is already getting close to the most watched game on EVO

SF crybabies will still rage about how it is not a FG, but i bet my ass that any SF player would literally need years of techskill practice to achieve a DECENT level of gameplay

Oh well. Given the choice between being good at fighting games and socializing or reading one of the lowest forms of literature I think I would choose to go to EVO.

Game is fine, but it has one of the worst communities I've ever seen. Fucking smelly day man are you serious? Up there with pony fuckers on the autism charts.

>Intimate frame data is required

That's all fighting games user. If you don't know what moves in SFV are +1 or +2 on block, you're gonna get fucked. Fun fact, Necali's lk stomp is actually -4 on block, and therefore unsafe, but most characters cannot punish it. It's also technically a projectile, so you can mash any move that is projectile invincible on frame 1 through it if it's not a true string.

Despite Sup Forums shitters hating it, SFV is a good game. We also could always use more Tekken players, but I have to admit, playing Tekken competitively is a hassle. Bamco needs to reboot the mechanics of the series.

>Strategy games are probably the hardest and most skill intensive because not only do you need to understand the game you have to adapt the mot because you don't know how the other person is going to attack or defend.

What?
Are you serious? If so, you should really spend some time playing Divekick. It takes 5 mins to learn that game, yet it still replicates the strategic depth of fighting games (To a lesser extent of course)

Nah. I hate this "RTS Vs Fighting Games Vs. Arena Shooters" shit. They all take good amounts of skill.

COMPETITIVE GAMING TIER LIST
(Note, tiers are in no specific order)
>Top Tier
Quake, Street Fighter, Starcraft, Virtua Fighter
>High Tier
Counterstrike, Tekken, Killer Instinct, KOF, Tekken, Marvel, Guilty Gear, DOTA 2, Unreal Tournament, C&C, Tribes, Warcraft 3, Tetris
>Mid Tier
Halo, Blazblue, Skullgirls, Melee, Soul Caliber, League of Legends, Driving Sims, DDR, Beatmania, Speedrunning, SHMUPS, Fifa, Madden, Rocket League
>Low Tier
Call of Duty, WoW (And MMORPGs in general), Anime fighters, Dead or Alive, NBA2K, Heroes of Newarth, Overwatch, Pokken, Smite, Guitar Hero/Rock Band, F-Zero, Turn based strategy, Lethal League, Divekick
>Bottom Tier
Super Smash Bros Wii U, Heroes of the Storm, Osu, TF2, Cart Racing, Pokemon

>but the US community is one of the worst communities I've ever seen

ftfy

here in my town in Yucatán, Mex we have a group of like 40 - 50 people who play Melee, and we gather up, practice techskill, drink booze, smoke weed and order pizza

The fact the US community is autismo-tier applies only to them.

With the exception of that kind of toxic players, the community surrounding this game is god tier

>guilty gear
>not an anime fighter

>anecdotal evidence

Doesn't work that way, paco.

thats a good list but tf2 still takes more skill than cod or owerwatch

>your perception of the Melee community is based on your region and therefore does not represents all of the players

Enjoy your friendly community

want fries with that Jamal?

I'd point out that culturally mexicans are probably more thankful for thier smaller communities than the US.

Of course, there are exceptions. But you're silly if you don't think U.S. groups aren't autismos

Is this pasta? It's all summed up so well.

Hey let me blow you out of the water bruh.

1. Controllers tend to be based on preference. There are world champions who used PS1 pads.

2. Competitive players want good monitors because they want to practice on the same hardware, or close, to what's being used at the tournament. Duh. If you want to play basketball, you don't practice with a bowling ball. This has nothing to do with players who don't have means being taken advantage of, because all players use the same monitors at tournaments.

3. Humans are both better and more unpredictable opponents, except for when the AI cheats. AI is a waste of time because they don't follow the rules, and are either terrible, or take advantage of knowing what you're going to do before the move actually comes out.

4. I don't care how my opponent feels after a win. The only time I try to play with my opponent's emotions is as a means to an end. IE: Annoy the opponent into making a mistake, or making them too scared to take risks.

5. The players who you're thinking of, who go out of their way to frustrate other players, are online monsters. The people you're talking about are the kind who ragequit, lag switch, hack, ect.

6. Competitive players do want a challenge. The "Win" screen you rant about is just feedback that says that they've successfully completed that challenge (or a task in that challenge).

7. Take a look at this:

>"He draws his satisfaction, not so much from interaction with the game world"

This is actually right. I gain satisfaction from matching wits with an opponent. And not just any opponent, because opponents significantly worse than I am are boring, and a waste of time, with the same being true for opponents that completely outclass me. Only opponents who are around my level of skill are satisfying.

It just sounds like you're bad, and started creating a strawman built from your own personal weaknesses to make yourself feel better about something as pathetic as losing in a video game.

Guilty Gear is to Anime Fighters to what Virtua Fighter and Tekken are to 3D fighters: Well balanced game design in a sea of shit.

Overwatch is new, so I gave it the benefit of the doubt, because it has room to grow

COD actually has a functioning competitive scene, where TF2 doesn't. TF2 may have a higher skill cap, but it also has braindead shit like Medic, Pyro, and Heavy.

>"arena" shooter
>takes skill
HAHAHAHAHAHAHAHAHAHAHA

>Quake takes as much skill as SF
>Dota 2 takes as much skill as Warcraft 3 dispite LITERALLY being a super fucking dumbed down WC3
>Dota 2 takes as much skill as Tekken or guilty Gear
>Dota2 requires more skill than LoL
>"Anime fighters" in low tier yes GG which is an "Anime Fighter" is higher
>Virtua Fighter requires more skill than Tekken

This whole thing is bait

...

This is accurate

This is some horrendous bait

It essentially is, especially a mid-low levels. This is from someone who played fuck out of 9, even after Injustice came out, and is currently playing X. The game is HEAVY on 50/50s and some of the shit in it is downright ridiculous. MKX might as well be a Marvel game. Defensive options have grown to be slightly better since launch but it's still a heavy offense game. Lots of frame traps, 50/50s (some even safe), and big damage in to standing resets. Almost every character has the above. It makes me really dislike a game I want to love. I was hoping they'd keep MK9's footsie-heavy gameplay but nope. Neutral jump and jump-ins are insanely fucking good in MKX too, mainly due to the fact that almost nobody has valid anti-airs for them (Either too slow, or the NJP/JIP hitbox of other character is so massive you get punished trying to AA them)

Fucking NRS

The only reason people mash buttons is because they dont want to sit at a menu memorizing combos and the only way to learn them while actively fighting someone is to mash till you figure it out.

Memorizing combos isnt skill, using them at the right moment is, but you have to do that for a million other games genres.