Would you play an MMO where the main goal was exploration?
Like, instead of getting loot from drops, you were able to just delve into a fuck huge forest, come across a cave, and at the end of the maze-like cave you found a "Helm of Night Vision."
I'm picturing something in the traditional fantasy setting, but combat isn't the main focus. You can still go and fight a world boss if you want, but that just gets you gold.
To actually get gear you need to find it in hidden places around the world.
>Loot locations are leaked >People camp these locations to get the loot as soon as it respawns
Nah
Wyatt Jackson
You wouldn't need to if combat isn't the main focus.
Connor Flores
I don't think it would work or be successful. You need to have at least some direction guiding the player, and I don't even know how you would design an mmo like that.
Ayden Murphy
WoWbabbies would be like WHERE'S THE RAIDS REEEEEEEEEEEEE
Camden Sanchez
You'd just need to randomize it.
>Hey, here's this world >Go find some shit
That's not enough direction?
Jayden Baker
I ended up playing Guild Wars 2 like this. I had the most fun looking for the vista points and the skill point markers more than going through the story. I'd play something like that, where do I sign up?
Austin Bailey
How can someone so dumb be so fappable?
Adrian Wilson
So just MMO minecraft?
Leo Powell
No, it's not enough.
Kayden Peterson
>You'd just need to randomize it
That either changes absolutely nothing or it makes it entirely luck-based. Or worse, it makes it luck-based while still essentially changing nothing. That's bullshit.
Alexander Murphy
if the focus isnt on combat then what use is the gear?
Nathan Jones
Pretty much, but take away the ability to craft, build, and the procedurally generated world and add in good exploration, world bosses to hunt down, a class system, and a detailed world.
So, no. Not at all like MMO Minecraft.
David Cruz
>Helm Night Vision >Boots of feather fall >Amulet of water breathing >Gloves of magic detection
You'd just make the gear an effect-based system instead of a stat-based system.
Grayson Gutierrez
>So you want to travel to those wonderful places full of treasure. Guess what bitch, you need to pay. Otherwise feel free to explore our generic landscapes where only a color is predominant (green and brown) and you can only loot 3 items per day.
Nicholas Mitchell
I don't feel sexually attracted to this women but I feel like she's very cute and beautiful and I could stare at her for a long time, but have 0 sexual thoughts.
This is arguably the only thing I like about the idea. Instead of quest-based, location-based or instanced raids, you actually have to find the fucker to kick its ass and take its phat loots.
Cooper Evans
>Also I heard she got some nasty cancer.
That was just her guest appearance on House M.D., yah dingus.
you can't have a mmo without a skinner box and people striving for snowflake pixels.
Asher Rodriguez
No I saw a video of her, a vlog where she talked about her cancer.
Zachary Carter
>tv is flooded with pics of camels so I'll check out what up with v >even more camels
Jesus.
Samuel Scott
you're the crossposting cancer that killed Sup Forums
Parker Sullivan
So MMO 3d terraria then?
Bentley Perry
>and people striving for snowflake pixels
So, add in a crafting system that allows you to change how each part of your gear looks.
>Want to dye your robes a different color
Find the dye out in the world and then take it to a crafting station.
>Want to change a helm's model
Do some blacksmithing
>Want to change some light armor to heavy armor
Learn some alchemy
>But what use is a leveling system attached to crafting, then!?
When you level in a crafting skill, you unlock new skins/models to change your gear into.
Carson Johnson
That's closer
Eli White
I could see this working more as an experiment or as a programming aid than as a new game.
Come up with a generic game where loot is randomized and players are free to search wherever they want, and track who gets what and how quickly according to the patterns of searching and use that to program space probes/satellites or robots that search for survivors within wrecked buildings or the like.
Isaac Bennett
okay.
Hunter Phillips
>YOU CANNOT ESCAPE FROM DESS
Nolan Taylor
>expecting people to not force combat as the main focus and keep people from exploring
Jason Ramirez
I play Dark Soul just for the exploration
Every time I get stuck at a boss for the whatever'st time and actually beating him, I dont feel joy for overcomming the battle, I just feel happy to carry on through the world
So thats why I dont give a shit to beat the last boss in most Souls games and why I would totally buy a game like that
Theres probably something wrong with me but eh, guess thats why we're all here
Bentley Morris
I'd prefer for exploration to just be an integral part of the game rather than the main theme. In other words, exploration should be a byproduct of a game that gives you an interesting, open world with a lot of choices. Ragnarok Online did this pretty well as the game didn't tell you shit and you had to figure out where everything was just by walking around and gathering information.
Benjamin Robinson
>tfw no MMO set in Zendikar >emphasis on exploring, dungoneering, traps, magic >combat an occasional thing
Nicholas Evans
You need to have clues to where you can find shit. Otherwise people will just be like "What do i do?" and quit.
Carson Lewis
Black Desert is as close as it gets right now.
EQ Next was canned. Nothing around the corner that looks worth a shit.
Owen Turner
>so I explore so I can...? People would get tired of it very quickly.
Ayden Phillips
I just want a worthy successor to Ragnarök Online.
Kevin Mitchell
You would be exploring in order to find cool shit.
>Hey, have you seen these new boots I found!? They have a water walking enchantment! Now I can make it all the way to the ice fort in the middle of the ocean!
Logan Russell
And what would stop someone from swimming? If the game doesn't have swimming that really limits exploration.
People won't want to explore just to explore.
Carter Martin
An exhaustion/stamina mechanic?
Mobs in deep water?
Underwater travel pretty much always needs an air mechanic, so water breathing gear items would be useful.
Angel Brown
Exploration is what I want in an MMO. But there still needs to be more to it than just aimless walking. Having enemies to fight, quests to do and NPCs to talk to are all needed as well. The game developers just need to design the game so the player actually finds them through exploration, rather than 'go to the flashing red arrow on the map'.
A game like Ragnarok Online kind of did what I want. But while you have a totally open world and ability to find things yourself, there's nothing but enemies to find in the world. There needs to be more NPCs/items to find on the main world and not just from killing enemies. In other words, I want to play Dragon Quest X.
William Cooper
Possible, but you'd have to randomize the shit out of world, possibly making it shift and change for exploration to be meaningful. You'd have to sacrifice graphics in order to be able to do that.
Connor Myers
I NEED HER HAIRY PUSSY IN MY FACE RIGHT NOW
Owen Baker
Would you?
Why not just make each cave/fort/ruin/etc. a procedurally generated instance?
Hudson Morales
>MMO >instances kill yourself
Adrian Howard
Shit's basically how I treated Black Desert because the endgame was gay.
Angel Bell
Thought it said exploitation tfw no rpg where I can sell and train sex slaves
Parker Garcia
Walking simulator
Landon Collins
>Western females >hairy pussy Only the fatties. Most have adopted the Asiatic custom of pubic grooming unfortunately.
Jackson Brooks
Then they're worthless whores, fuck that shit.
Joshua Turner
Can't make a world big enough and detailed enough for that to work,.
William Howard
>Would you play an MMO where the main goal was exploration? thats literally all i want in an mmo
Thomas Harris
The only shitty part about exploring is if you can't discover anything because it's all been spoiled and that's the first thing that happens with mmo's nowadays.
Dylan Howard
>I want to play Dragon Quest X And they will never let you.
Zachary Gomez
Except that's not true if you have a proper dynamic world. If a troll makes a hideout in a cave and you're the first one to find him and kill him and then there's no more troll, or a mage builds a tower by the ruins of an ancient stone circle and you stumble upon it when he's out collecting herbs and steal his ethereal orb that's an experience that can't be replicated by anyone else.
Thomas Ward
OP, except for the MMO thing, you are describing No Man's Sky. And yes, I would paly it.
Lincoln Johnson
>a proper dynamic world Easier said than done. Name an MMO that achieved this.
Jason Barnes
>guest appearance Isn't that literally all she ever does what is this person what does she do
Tyler Nelson
Toss in some powerful social elements that give people a reason to explore too. Player-owned shops, guilds, etc, which would require people to explore and hire other players/NPCs to collect resources and junk.
Jackson Hall
tfw you will never be as cute as her
feels bad man
Bentley Bell
What if: >cities are hub areas, everyone on a server can see each other there. >exploration zones outside cities are instanced BUT >sometimes instances merge with each other like in Journey, so you might meet another player or two eventually >they un-merge after players are out of sight for a few minutes, and re-merge with another instance after another few minutes
Michael Ross
That's the problem - you can't rely on instances. You have to create a believable and MASSIVE MULTIPLAYER world.
Michael Jackson
exploring something like hxh dark continent? 10/10 would play
Ethan Collins
>game client needs to update to take into account these changes >now everyone knows there was a change and those that were logged in and forced out due to the update get to land rush first and experience these little drips of content while you are sleeping or at work or whatever and when you finally get back all you hear is a story, maybe
Brandon Morales
Ultima Online, SWG in some of its gameplay elements, those stupid zombie survival/building games in some other gameplay elements, a shitload of P2W abortions like Garriot's Shroud o the Avatar that sells castles for $12000 in very few gameplay elements, EVE in some, etc.
Mostly UO in terms of a fully living world and SWG in terms of player interaction, including PvP, bounties, cities, etc.
It's nothing impossible though, but the problem is that it's sooooo much easier to just make a McBurger that's just good enough in one or two of important gameplay elements to make retards pay for shit and then jew the fuck out of the players before you put the whole thing on life support.
Austin Butler
>main goal is to walk around aimlesssly
fuck that minecraft teir shit
Blake Nguyen
...
Ryder Miller
I think you misunderstood something here. Why would there be a "client update" for perfectly normal PC and NPC behavior?
Oliver Long
I don't really fuck with MMOs so I only know of those games through hearsay. I think the last MMO I played was Tibia like ten years ago. Is Ultima Online good? If I was going to play one, I would want pretty much everything to be player-driven in a dynamic world.
Asher Ward
Glitch was a really fun, non-combat game with lots of secret areas to explore. It didn't force you to be social and it was all put together with a small team of people. I'm sure Sup Forums would shit on the hipster art, though. I also think that 2D exploration is kinda shitty but it's reasonable if you're a small team and want to put out tons of locations in a small amount of time.
The devs ran out of money and it died.
Luis Davis
What's the point of getting gear?
Easton Thompson
The impetus for exploring was that you'd collect little flying bugs that gave you a) money b) stamina and c) EXP. Money was obviously for buying shit, mostly stamina boosters or wardrobe items. Stamina obviously kept you exploring. Crafting also used up stamina. And finally, the EXP could be used to learn new shit instead of leveling up. Jump higher, craft better food, and crafting housing items. The one gimmick to the game was a system of praying to gods, where you'd get certain boosts depending on which god you regularly donated money to.
The only way the devs made actual cash was selling non-craftable housing items and wardrobe items. I don't know exactly where they went wrong in terms of money. I guess a lot of people also thought the art style sucked.
Luis Jenkins
Wildstar tried this and failed.
Charles Sanchez
Eve has great exploration, and you need a brain for it
Connor Jenkins
>You will never experience this world for the first time again in its glory days >You will never kill wolves again while walking from the starter town to the logging camp south of the town on the way to the major city >You will never get curious about the giant spiral hill on the path to the town and turn left, climbing the hill >You will never come across a 3 man party fighting off wolves and wisps again >You will never save the party leader from being killed by a lighting bolt from a wisp again >You will never fight your way up that hill with that party again, taking heavy injuries yourself because defense in the early days was a joke >You will never reach the top of the hill, and start up bantz with your new-found friends >You will never sit by the tree at the top of the hill, starting up a campfire and licking your wounds again >You will never watch other players walk past the hill and just soaking in the atmosphere again
FUCK I MISS THE OLD DAYS AAAAAAAAA
Jason Garcia
>Devs spend a bunch of time developing a game that will appeal to 25+ year olds >Marketing team scams them out of every penny and starts marketing it to 12 year olds
Luis Morris
What about exploration-related gear? It'd be an entire metroidvania world. Or basically terraria.
Adrian Richardson
>all you hear is a story, maybe >implying this is a bad thing
user this sounds pretty damned cool
the events that everyone wants to talk about attracts people to the game, because they want those things to happen to them too
take Eve's Battle of b-r5rb, everyone fucking talks about it, newbies get attracted to the fact that a war of this scale happened, it becomes lore metawise.
Zachary Rogers
I want to play EVE, but >subscription fee >probably just doing spreadsheets >will be a dirt-poor nobody in the game, just like real life
Christian Smith
MMO's are inherently poisonous to gaming as a whole.
Elijah Miller
...unteralterbach?
Mason Cook
>50% tax on pardoner shop sales
WHAT THE FUCKKKKKKKKKKKKKKK
Grayson Jenkins
for this to work youd need reasons to actually travel across the map instead of abandoning your starting town immediately after hitting level 10 and moving on to the next quest hub
Caleb Barnes
Unfortunately today's EVE is pretty much a RMT game. It was really good in the first few years, but if you're not paying thousands to replace ships or buy character/skills/etc. you're nothing now.
It's completely ass-backwards now, if you want to play a pirate, you literally have to finance it out of your own RL pocket (because you need a steady stream of ships since you get killed more often than you kill someone and you lose more in-game cash than you get from the "victims") so it's basically paying to LARP.
Jason Cook
So basically what you're want is Guild Wars, wish Souls style of player joining and leaving.
Asher Brown
Just like real life.
David Gray
nope
Benjamin Cox
>To actually get gear you need to find it in hidden places around the world. would be instantly ruined by online guides
Lucas Ortiz
Well, yes. The entire genre went from escapism and in-game meritocracy into mirroring real life and out-of-game>in-game plutocracy, it's fucking disgusting.
Ethan Morales
Well I did specifically say like Journey, as in unannounced multiplayer. But yeah, sure. Why not. Dragon's Dogma and Dungeons&Dragons Online (the old one, not the new) also have instanced exploration areas.
Initially I had that thought for a dungeon crawling game, so rather than meeting outside in the world players would meet up and lose track of each other inside dungeons and mazes. Maybe instead of bloodstains you'd actually find corpses of players who died there.
Easton Nguyen
Same thing happened with comics too, Marvel is especially guilty. Everything I love dies.
Easton Smith
Thats all i ever wanted in an mmo
Owen Miller
What about this: - make monster spawns act as an ecosystem - give the ability to players to found a small outpost - the more players join an outpost and invest in it, the more it grows - players need to constantly build outposts farther and farther as every monster near an outpost will end up exterminated by players at some point - the farther you go away from civilization the bigger and meaner the monsters - small outposts regularly attacked by monsters to control outpost population and let smaller monsters repopulate for the noobies
Thoughts?
Wyatt Reed
I would kill for a 2D MMO. But one that played more like Muramasa and not like Maple Story.
Having elements of Terraria would be great. Actually going out and having to harvest items to make gear, build your own house or complete objectives. It could have a multi tier world where the top overworld area is like a typical MMO. Fighting enemies, talking to NPCs, completing quests and etc. But you could also dig into the ground and find unique caves, dungeons, waterways, etc. And then you could dig even further and enter another Server.
Lucas Morales
>need to kill monsters to expand outpost >monsters go extinct Lots of pitfalls like this await.
Liam Turner
Weak monster population is controlled by the frequency and conditions of big monster attacks on player outposts
Jayden Russell
Tbf my afve thing about WoW was in vanilla. i had a Rogue and wanted to get from night rlf lands to human lands. And i didn't figure out how to get to the boat because I'm retarded enough to go. I'll WALK!!! and i walked all the way to theramore at level 14 exploring every bit of the map I could in stealth. By the time achievements came out i had all of the map completed achievements on startup.