Now that the shitposters are busy with Overwatch, want to talk about this game?
In my opinion, this is almost as good as Dark Souls 1, but it fails to solve the biggest problem in Souls games, which is how overpowered magic is. I'm talking strictly about PvE.
The whole game is made trivial and kind of boring when you can just back up and spam magic. Even the final boss, which I think is the strongest in the series, is made too easy with magic.
I think the game is really consistent, quality-wise though. The peaks were never as high as Dark Souls 1, but the valleys were never as low. All throughout the game, you have a consistent level of quality which is rarely mind-blowing but it's never less than great.
Also, this is not a huge thing but I think this game has the best music in the series.
In PvE? How do you figure? Pyromancy and Sorcery are both really powerful. Especially against bosses. I've heard Miracles are underpowered but I haven't tried them yet.
Brody Jones
>this is almost as good as Dark Souls 1
Elijah Myers
Massive disappointment, 90% of the weapons are just unusable. Rings are nearly useless. Can't upgrade armor.
Liam Sanchez
>tfw just accidentally killed Irina when setting my controller down I feel like crying
Elijah Price
You don't think so? Personally I think Dark Souls 1 is one of the best video games ever and it's my personal favorite, but it had huge, serious flaws, many of which have been ironed out.
Circling around and backstabbing isn't quite as easy/powerful a strategy as it was in the first one.
One half of the game isn't way worse than the other half, like in the first one.
There aren't any areas with serious framerate drops like Blighttown and The Depths (you might not count this since the PC version fixed it).
There is no Bed of Chaos.
The covenants are actually worth a damn.
Basically, Dark Souls III has a lot of what made Dark Souls 1 incredible, but doesn't have the same massive flaws. Like I said, it loses points for not being the first game with some of the features of Dark Souls 1 and its peaks are not as high as some incredible moments of Dark Souls 1, but I think Dark souls III stands up to 1.
If we're just talking PvE, I don't think that's accurate at all. I have seen some horrible players using horrible gear finish the game. I do wonder why they took away armor upgrading though. And the rings aren't outstanding or anything, but they also didn't stick out as being totally shit. I am disappointed at how the Knight Slayer's Right does literally nothing.
Justin Clark
It's definitely my favorite souls game, but i love them all for different reasons
but magic has always been the weakest aspect of the souls series
Gavin Rivera
Well at least the netcode is actually functional this time
Nolan Perez
No it's not, it's just as awful as ever
Josiah Russell
What don't you like about the magic in the series?
Levi Davis
My personal rank: DaS > DaS2 > DaS3.
DaS3 was disappointing because it was a boring, lineal retread of DaS. It's not a bad game, but clearly From wasn't trying too hard.
Caleb Campbell
You've clearly never played DS 1 on PC
Tyler Ramirez
>is made too easy with magic. >sorcery is underpowered until you sacrifice at least 50 levels into int, and even then you have to sacrifice multiple ring slots >some spells had to be patched because they were so weak, people thought they were just useful for pulling enemies(Farron Dart) >even then, all spells pull from a single mana pool, so you have to whip out a sword unless you wait eons for simple weapons >split damage is shit, unique weapons can't be infused >pyromancy is surprisingly decent >faith is the worst its ever been, although its never been that good outside of launch DS2 spears >hexes are largely worthless
Magic is hardmode now since it means nothing but wasted levels until endgame. Your best option is to be a straightsword quality build until Anor Londo and just join Longfingers for a quick class swap.
Julian Clark
>covenants are worth a damn Not really, sentinels and darkmoon do the same thing and aldrich and farron do the same shit in different areas. no reason to ever be a rosaria because its the same thing as just using a red eye orb. mound makers was the one new covenant that added something but there's no gravelording or champions or real pvp area
Jack Jones
I have though, ds3 netcode is still bad. It's not as bad but it's still pretty fucking awful
Ryder Evans
I loved dark souls, I spent around 300 hours on that
Then 2 came out and I bought it, was severely disappointed. It didn't take many hours until I wanted it away.
This came out and I wasn't sure if I would buy it but now I wouldn't mind spending some money on it. I don't want to buy it full price though. Already did that mistake with 2.
Brody Morales
>only 300 hours
Hunter Butler
Yeah. There are more games user.
Benjamin Martinez
Best track from each game:
Dark Souls 1 - Ornstein & Smouth Dark Souls 2 - Majula Dark Souls 3 - Main Menu
prove me wornf
Jason Clark
PICKLE PEE PUMP A RUM
Kevin Turner
Best for 2 is Gank Squad or Sinh.
Camden Evans
>not going to menus when you need to put the controller down.
This has been standard practice since the first fucking game, what is wrong with you?
Mason Hill
>using menus I bet you use shields and parry too faggot
Camden Rodriguez
>DS1 - Credits theme
Dark Souls 3 had terrible music in comparison to the other two. It actually ruins the game a bit for me.
There's just no music
Lucas Ross
>DaS3 was disappointing because it was a boring, lineal retread of DaS. It's not a bad game, but clearly From wasn't trying too hard. this is my only complaint as well. you barely have options on the order you do bosses. if you clear up to dragonslayer armor before you kill vordt the game is jus tlik e"nah go away you can't do princes" so you get to do some optional bosses instead
teleporting out of shrine was fucking bullshit, too there is literally nothing better in gaming for me than the moment i came up the stairs from new londo and was like "wait... I'm back in firelink!?" (I started with skeleton key). I had been all the way down in the lava shits, like by firesage, and walked back out. shit was amazing.
I share the same opinion but I have to contest your claim about magic being op.
Personally, I don't use magic, but I've seen enough people complain about how useless magic is in the game so far as to even say that any magic build is not viable.
Mind clarifying why you think magic is op?
Christopher Diaz
I liked Bloodborne the most but I have a great love for Dark Souls.
I'm almost done with my first playthrough and I enjoyed 3 but I feel like it kinda suffers from having to be a numbered sequel. Like, I dunno if this actually happened but it feels like they put in warping from the start simply because DS2 started with it, for example, even though DS3's world is actually allowing for multiple paths and there's clear shortcuts in the game world's design. If you look at the way that Farron Keep actually hooks back up to the Undead Settlement, or how the Cathedral of the Deep is located near the raised bridge as well, I think at once point they probably planned to link them together with elevators and stuff. Additionally Carthus connects to the Lake but the Smouldering Lake geographically goes under Irithyll, and there's a noticable bit where you can peer out at the bridge between Irithyll and the Dungeon, suggesting they were supposed to link. Hell, Profaned Capital is nearby too. And it's clear they had non-linear levels as part of the plan since you can unlock the entire last chunk of the game early by beating the Dancer as the first boss.
There's lots of little issues everyone has but the biggest thing for me is the world design. I really love all the locations and stuff in DS3 and each individual place has some really great layout and shortcut integration (cathedral of the deep is so fucking rewarding to explore the first time through, so few chokepoints), but the warping and the lack of intra-locational shortcuts I think impacts it.
Cameron Gomez
Don't use magic then?
Carson Gomez
That's how I feel about 2. Majula is literally the only track I like on that whole soundtrack. Also FYI credits theme is called Nameless Song.
Also how do you figure 3 had terrible music? Main Menu, Soul of Cinder, Abyss Watchers, Lorian, etc. dont do anything for you?
Jordan Cruz
The balance and availability of options seems really fucked up. It makes replays a pain in the ass because the game's so incredibly linear that I can't enjoy my new build until much later.
The things they did to equip load and defense are terrible too. For some reason every armor gives the same raw defensive bonus, and going without wearing some armor on a part of your body will drop your total defense no matter what. That's really annoying when I don't want to wear a shitty helmet or hat and would rather make up for it with heavier armor elsewhere. And heavy armor's nearly worthless too given how little a difference it makes in damage. Equip load also doesn't influence stamina regeneration either.
Isaac Morales
Magic doesn't suck. It's OP as shit at high levels but a difficult start, just as it's always been.
It's definitely not overpowered, but you can 2-3 shot NG+ bosses with a hyper mode/buffed build.
Jeremiah Bennett
What killed DaS3 to me was the fucking lore. It doesn't make an ounce of sense for it to occur after DaS2, which already happened a fuckton of time after DaS1, and yet have DaS1 characters still prancing about, with a recurring area and a lore that not only didn't evolve a single bit after the second game, but actually devolved back into the first game.
It was a sham of a fanfic-tier game lore-wise, while the gameplay is the same as ever (except no poise + overpowered roll), the bosses might have even more dudes in armor than DaS2, and few of the areas really stand out as truly interesting.
Xavier Young
DS2 was the fanfic shit game.
Jason Long
>Overpowered magic
I'm sure there's a STR poster behind this, fucking crybabys
Alexander Rivera
>sacrifice ring slots literally does not matter at all given that 90% of the rings in the game buff magic in some way, and the rest are shit
Jack Lopez
time is convoluted
Mason Hughes
it's mostly the same and boring
it's a lot of projectiles that are really uninspired
i want traps, summons, and barricades
Brody Davis
>they put in warping from the start simply because DS2 started with it, for example, even though DS3's world is actually allowing for multiple paths and there's clear shortcuts in the game world's design
I'm pretty sure even ds2 actually has more pathing options and shortcuts
They put in teleporting from the start because they couldn't be arsed to build an intricate "world map" and also to make it easier.
Benjamin Green
lol
Mason Reed
I agree with this. DS3 is nice, mechanics are better and some areas are stunning.
But it feels like miyazaki dug into the previous game's files and made this game in a weekend. It feels rushed, uninspired and the theme is very repetitive.
I tought I would be amazed seeing the DS1 areas and seeing what happened to them. But everytime it was just "Huh, so this is X from DS1. Neat.". Except for the first area and irithyl view from right outside the catacombs nothing dropped my jaw. And I feel it's largely due to the repetitive boring theme and color pallete, much more in the veins of BB.
And characters were disappointing, too. New characters were not really that interesting. The only characters that I found interesting were the "fanservice" ones. Which is a whole load of bullocks.
Bosses were visually diverse, interesting and intimidating. Animations were also much better so the boss fights, visually, were definetely good. But gameplay wise they were really boring, easy and most felt incomplete and/or rushed. Had the B team came up with these bosses they would be shitted on to no end.
If people didn't know miyazaki was behind this game, it would be considered bad imo.
William Long
I personally prefer the bonfire teleporting system used by DaS2 and DaS3 to having to walk everywhere. Having to walk if you want to visit the blacksmiths or the vendors is tedious as hell. I will never understand Sup Forums's love of that.
I'm pretty sure that Bloodborne is what Miyazaki wanted to do after DaS. DaS2 and 3 were just sequels ordered by corporate.
Ayden Wilson
2 I agree is pretty bad too, just the menu and then Majula is pretty iconic
>Soul of Cinder even comparing to Gwyn's final fight music abyss watchers didn't really do anything for me
>DS3 menu theme meh its okay
I think the game just lacked that one really iconic track in the end
Charles Lewis
>I'm pretty sure even ds2 actually has more pathing options and shortcuts
Nathaniel Collins
>which is how overpowered magic is. I'm talking strictly about PvE. Nigga what I have 2 characters, one full strength/vita with fume ultra greatsword and a medium armor, and one in light armor with dex weapons and magic. Let me tell you : I steamroll everything with the first and have a way harder time with the second. I tested all types of magic with my mage character and here what I found: dark magic is shit, sorcery is shit (got a up recently and became viable, but not OP), faith is shit, only pyromancy is completely OP brainless mode (thanks to great chaos fire orb mainly). So you're full of bullshit, magic is way less potent than in other dark souls. Melee weapons are better in most situations this time around.
Aiden Bailey
Agree with you on that. But I'm disappointed honestly. If they weren't so lazy this game could've been so good. I like the combat and they certainly have talent for level design but it's sad to see them not use it and throw out a game like this.
I really appreciate the B team and DS2 after this game.
Welp, there's not even a point in discussing such a shit opinion.
Isaac Ross
Having to walk if you want to visit the blacksmiths or the vendors is tedious as hell.
Ye, I agree. It does make you a bit more "into" the world though. DS1 had neat balancing on that: walk until you get the Lordvessel then you can teleport.
DS3 should allow walking to every location and use consumables to teleport, then you'd find a "Lordvessel" about mid-way that allows for infinite teleporting.
Still gives you more of a choice on where to go after you reach your hub than 3 does somehow.
Michael Edwards
> a difficult start, just as it's always been. Looks like this buttbaby cancer didn't play Demon's Souls.
Gavin Nguyen
>pick a lot of dead-ends >draw them as branching paths
Welp. DaS1 is accurate, and so is 2, but the guy was obviously trying to make 3 look better.
Evan Brown
I've heard people say the DS1 actually isn't accurate.
Jonathan Cox
>all that wind up for barely one bar of health holy shit, magic is terrible in Dragon's Dogma.
Michael Parker
I always saw Magic as a way for people who couldn't get gud to progress and enjoy the game, like playing on medium instead of hard.
Alexander Perez
DS3 is much better than DS1.
Actually, DS1 is the worst of the whole bunch, it is purely a meme.
>You can skip literally half of the content, which isn't even that much >There is a 100% useless stat that doesn't go into ANY build >Only two covenants work (Dark Wraiths and Sunbros) while the others either do nothing on default or were supposed to do something but fail to >Worst soundtrack of the series in general, it is all Motoi Sakuraba and his copy pasted chorus thingy, at least Gwyn and O&S had good tracks >Some of the worst designed areas of the whole franchise, like the Demon Ruins and the Crystal Caves >Poise is ridiculously broken and not stacking it means gimping yourself >Magic practically two shoots every boss, something that doesn't happen in DS3 at all, fuck you OP stop lying, magic takes heavy stat investment to do half of what it did on DS1's PvE, the only Souls games where magic was even more overpowered was Demon's Souls, DS3's magic is the "weakest" there is
And lets not forget that DS1 gave birth to this retarded fanbase that worships the game because of it's memes, "atmosphere", while ignoring all of the obvious flaws this half finished game had.
Matthew Baker
It's worse.
Matthew Lewis
>>Only two covenants work (Dark Wraiths and Sunbros) while the others either do nothing on default or were supposed to do something but fail to what? the only covenant that I could see as people saying didn't work was Grave Lords. How were the others not working?
Christopher Foster
What actually works as an invader besides big strength weapons? It feels like everything else that pecks away at people is too easy to get interrupted by others and then they just heal up and it repeats. That, and with those big strength weapons, you can't have people parry fish too, which is a guaranteed one hit kill to anyone who gets hit by it.
Charles Williams
The heck is slashy souls? And is Bloodborne really that interconnected? I'm more interested in playing it if that's the case.
I just said 1 is accurate because the game is famously, amazingly interconnected. I have no idea how accurate the paths actually are. Quite possible that the guy just drew some lines outta his ass.
Mason Thomas
PvP is the best so far in my opinion.
Noah Jackson
This is the worst opinion or best bait in this thread, I can't tell
Leo Ortiz
>And is Bloodborne really that interconnected? the images shown are not accurate to the games.
There are plenty of areas that can go to several other ones, but it isn't like that.
Henry Reyes
No way. If DaS2 undisputedly did something best, it was the PvP. 3 was a major step back (no poise, roll roll roll)
Easton Johnson
Bloodborne is less interconnected than 1 for sure, but most of Yharnam is interlinked. It's like how at the end of DS1 most of the Lord areas are dead ends, Bloodborne's Nightmare areas are also dead ends.
But yeah a good chunk of it is shortcut-connected, including a really good one that links a distant area with the starting area.
Jason Nguyen
I'm more upset at the blatantly shitty attempt at making DS3's world seem more branching than it really is than the oversimplification of DS2s admittedly shitty world.
Isaac Lopez
>Way of the White does nothing >Princess of Sunlight does nothing >Chaos servants does nothing >Gravelord servants doesn't work >Blade of Darkmoon rarely does
Oh and then there are the forest bros, which I forgot about, because it was a shit covenant built around ganking.
Nathan Brown
This game looks like the sequel that the souls series truly deserved. A shame that I don't own a PS4 and it's never ever status on PC.
Jayden Baker
Yeah sure was fun trying to stay on a lower level with the agape ring. Thank you Soul Memory.
Cooper Nguyen
>Chaos servants does nothing It does though, granted its for a very singular purpose >Blade of Darkmoon rarely does Maybe not anymore because the online is dead but it worked fine
I honestly forget about way of the white and princess guard because they're just useless and terrible covenants
Isaiah Nelson
It's not.
Nicholas Ortiz
SM was shit but the pvp had poise, weapon balance and build variety, way more than 3 does. DaS2 did A LOT of wrong things but it did a few good ones
Alexander Brown
It's an opinion of someone who actually does pvp and is having more fun with it than the other Dark Souls games (granted I was more of a shitter in the first DS)
Brandon Wilson
>The series as a trilogy
>The Empire Strikes Back Dark Souls 1 -- Under appreciated at the time, flawed but amazingly well executed as an experience. Iconic bosses, tragic story told as if you were piecing it together from ancient ruins and text
>Star Wars Dark Souls 2, some good moments, some bad moments that could've been done better. Rode the media's dick pretty hard with "muh dragons etc". I cared a little bit about Lucatiel, not much though. Majula indescribably beautiful
>Return of the Jedi Dark Souls 3. Probably won't age that well. Most of the effort is just an engine upgrade. Disappointing bosses and cheap fan service for the most part. Characters don't evoke much personality or twists like Solaire, Shalquoir, Vengarl, Navlaan etc. I think most of what sold it is hype that we actually got a DS3.
DS2 gets a bit more shit than it deserves desu, going back to it there's some really solid stuff there. It just gassed a bit towards the end is all
Nathaniel James
I consider it the true third game, flaws aside it feels like it has its own identity alongside Dark and Demon's.
Gabriel Ward
>Way of the white does nothing increases your range connectivity in online play, has the side effect of reducing invasions since you're placed in a different online bracket. >Princess Guard does nothing Does the same thing as Way of the White, plus allows you to gain unique miracles. >Chaos servants does nothing Allows access to secret areas, required for a "good" end to an NPC's quest. It's the only covenant that opnly has a use in PvE. >Gravelord servants doesn't work already mentioned. the way of the gravelords eludes everyone. >Blade of Darkmoon rarely does worked perfectly fine back in 2011 when people were sinning up a storm.
Jonathan Russell
>Equip load also doesn't influence stamina regeneration either. It does past 30% and 70%, but it's considered not significant.
I don't know which strength weapons you're talking about, but the great club is absolute garbage for invading. Its range is shit, it doesn't stunlock enemies long enough for two hits, and it's awful for chasing the host when they run. The longsword on the other hand is a great weapon for invading because its phantom range will often land hits on enemies that are roll spamming.
Dylan Hernandez
Despite what people say, don't think of it or play it like a souls game. It has similar mechanics but they play pretty differently.
Noah Thomas
watching people play bloodborne like a souls game is terrible. they completely miss the point of why the game was made.
Noah Rodriguez
It's better off as a spinoff. If they fucked up anything in Bloodborne, it was that there were still too many similarities with Souls games.
Jacob Allen
>not calling it A New Hope triggered
Kayden Adams
The worst thing is, even that image is somewhat misleading, because a lot of those branches it's showing earlier are things that are locked off until later really.
I don't think those influence stamina regeneration. Under 30% you have a slightly further roll, over 70% you have a fat roll, but the stamina itself is unchanged.
Brandon Turner
Chaos servant didnt need to be a covenant at all. For the same reason giving Loyce knight souls to Alsanna isn't a covenant.
Colton Bell
It had more weapon balance because everything sucked ass due to those horrible hitboxes.
But SM alone makes it the worst by far and a extra mile.
Also I don't give a rats ass about poise. You can still be a tanky motherfucker with a great shield and heavy armor poise or not poise. Stop complaining.
Ryan Campbell
Now that the dust has settled, can we all agree that Dark Souls 1 had the best art style and direction?
What do you want to see in Dead Souls/Dark Souls 4/Demon Souls 2?
>More usable weapons >More meme weapons >Toggle HUD with hotkey >Time Attack Boss Rush Mode with high scores >Make poise work again >Power Stance added back >Coliseum for pvp >Way of the Blue is 1 covenant >Cross platform play >Invade upwards >Can be invaded while hollow/unburnt/soul form >Can summon while hollow/unburned/soul form >Can summon/invade from NG+(+)[+] >Less warping and more linearity like Dark Souls with multiple paths still >Change the leveling up system to add less SL based on which stat you add (Adding +1 Attunement from 10 to 11 should cost less SL than adding +1 Faith from 39 to 40, Ragnarok Style of adding stat points)
Also, does anyone feel that Dark Souls 2 did a good job at the start breaking linearity by letting you choose to go between the Forest of Fallen Giants and Heide's Tower of Flame!?
Daniel Diaz
>pvping with a greatshield Worst kind of person, no wonder you're defending DS3 pvp. You use an estoc with that shit too?
Angel Rodriguez
>The worst thing is, even that image is somewhat misleading, because a lot of those branches it's showing earlier are things that are locked off until later really.
Only the Abyss Watchers. That's the one chokepoint in the game, really.
Cameron Foster
I don't PvP with a great shield. From what I see only fight club hosts tend to do that.
I'm actually using a faith build
Jackson Hernandez
>the original Star Wars has been released in theaters five times. >three of those times it was Star Wars. >people think "A New Hope" is it's name.
Jaxson Powell
Oh Yeah, the failed to invade covenant worked just fine.
I forgot we were supposed to ignore even the most obvious DS1 flash.
Luis Brown
Dude.
Nicholas King
...
Noah Moore
I'm talking about pvp, I dont give a shit about what you use in pve.
Josiah Thomas
t. Gunther Barbosa
Cooper Green
I feel like it kinda flubbed the atmosphere and exploration that the first game and BB did very well, so I was a little let down by that, but I still enjoyed it. Curious to see what's on From's horizon now that they're stepping away from Souls for awhile.
Caleb Sanchez
>best art style and direction
As much as I love DS, that's Bloodborne baby.
lovecraft > dark fantasy
Ayden Parker
>people completely forget the dragon covenant pretty funny desu
Jordan Bennett
he didn't list it, which I guess means he thought it worked fine.
Julian Ward
Honestly, I wish Bloodborne had been to Souls what Shadow Tower Abyss was to King's Field. That's what I was expecting going into it because of how they presented the game initially, showing off guns and flamethrowers as if they weren't gimmick jokes. Instead it felt way too much like slightly faster Souls with less options, more i-frames on roll, and enemies that staggered easier.
Kiln's not available until endgame, Grand Archives is locked for no reason until the other 3 lords are killed, Ithyril is locked until Cathedral's finished.
Plus, Consumed King's Garden, Untended Graves, and Profaned Capital are so small that it feels weird to name them as specific areas compared to the rest.