What is the "Molten Rain" of video games? Something that is so completely broken that it utterly ruined the entire game that it was in?
HARD MODE: No saying "Fox in Melee"
What is the "Molten Rain" of video games? Something that is so completely broken that it utterly ruined the entire game that it was in?
HARD MODE: No saying "Fox in Melee"
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Seth in Sacred Stones
Ike in Path of Radiance
Any unit in Fire Emblem that's overpowered enough to solo the whole game.
>not just gimping the Fox
Donny in Awakening
Haar in Radiant Dawn (because they nerfed archers vs dracoknights)
It's been a while since I played FE7 but I feel like late-game Hector was outta control
The Ares 90 in xbcx.
If you don't make it, you're not playing the game right.
The game has an insane grind for end-game shit specifically because the Ares 90 enables you to farm every single enemy with no effort.
There's nothing broke about Molten Rain. Here's your reply.
>Molten Rain
>Broken
Found the Tron player
>tfw playing a land destruction deck that uses this and shit like Goblin Dark-Dwellers
NO FUN ALLOWED!
...
Both Ike and seth can solo the game from chapter one. Donny takes a lot of support to get going and Hector cant solo chapters immediately. I think you missed the point.
>3 mana to destroy a land
I've never played magic but I don't see how you could make a deck around this. What cards synergize with it?
I guess it's good if you are going against someone with a bicolor deck?
The crissaewhatever in SotN
You get it, you win the game, nothing will ever challenge you again
You are a scrub if you think molten rain is broken.
It's 3 CMC spell that requires 2 fucking red sources. That already requires you to not just splash red for it.
Yeah it's land destruction but it won't affect the board state until turn 3 at the least.
Its actually healthy for the game since it punishes le3to5colormemerange.dek.
Fuck you and go back to /tg/. god forbid a modern magic card makes you think about how you play out spells or how you build your manabase/deck.
Force Storm in KOTOR 1 & 2.
3 mana for land destruction is generally considered 'too good' while 4 mana is bad and requires an upside of some sort.
in response to why land destruction is a good archetype, if you are on the play a line could go something like this:
Land, pass (Opponent has 0 lands)
Land, pass/bolt their 1 drop (Opponent has 1 land)
Land, destroy their land (Opponent has 1 land)
Land, Bolt their 2 drop, destroy their land (Opponent has 1 land)
Land, Snapcaster/Dark Dwellers, blow up their land (Opponent has 1 land)
Land, Inferno Titan/Wurmcoil/6 drop finisher of choice.
This also assumes that your opponent is actually hitting all of their land drops.
Land destruction as a deck has never been huge in a format but that's only because Wizards works very hard to make sure it can't be. A highly efficient land destruction deck would be a nightmare to play against.
What about the Shield Rod/Alucard Shield combo?
Just don't play with him.
Crissaegrim is even worse
>b-but it's a rare drop!
I consistently find at least two each playthrough
For older formats, Pox and Death and Taxes can be a fucking nightmare to play against. Those decks abuse symmetrical effects though. I'm on DnT
Was only Standard legal for two months before it got banned
Jesus Christ what the fuck were they thinking?
OP here.
I just made this thread to talk about broken mechanics. I'm actually in the middle of building a land destruction deck as we speak and thought it would make a fun thread. Sorry to make you mad.
I'd like advice on how to make the most dickish LD deck while you're here though. I have 2 wastelands, 1 stripmine, 4 molten rain, 2 stone rain, and 4 magnivores so far, but I feel like there's no strategy to it yet. I want to focus on dealing damage while the opponent can't play spells, so I have 3 black vise and 3 the rack that I want to put out, destroy their lands, and let them take damage whether or not they can play cards -- while I burn whatever they do put out with things like pyroclasm. Y/N?
Yes. I was speaking from a more modern perspective. Sinkhole is obviously a card and Wasteland, [Small]Pox, and Rishdan Port (essentially) are all much more efficient than Stone Rain.
I think that resource denial/land destruction is actually worse in Legacy (and Vintage obviously) since everything else is so potent though. D&T is a fun deck but it's not top tier and hasn't been for a long time (if ever) right?
this is the actual "infamously broken" MTG card. not only did it have easy game ending combos, it was just straight up insanely strong
What is the Tinker of video games? Something something turn three Blightsteel Colossus?
I got a few in a starter deck I bought. I didn't realize how good it was and I thought it was a shitty card.
I run several in my decks because my friends don't know it's restricted/banned.
WotC actually wrote a lengthy article about how Skullclamp made it to live shortly after it got banned. The tl;dr version is the original version of the card was super shitty, and after several changes it made it to live without proper play testing in it's final form.
That card wasn't even that strong with all those retarded affinity decks.
Strip Mine is banned in everything other than Vintage so goodluck with that.
For a casual deck; you shouldn't run The Rack since if you are playing your deck right they are stuck with a bunch of spells in their hand that they can't cast.
Your shell should look something like:
x4 Stone Rain
x4 Sinkhole
x4 Black Vise
x2-3 Snapcaster Mage/Goblin Dark Dwellers
x4 Lightning Bolt/Dismember/1 mana removal of choice
If you want to be a real dick you should then run stuff like:
Trinisphere
Crucible of Worlds
Your finisher can be basically whatever you want since it's basically a formality anyway. You may want to consider Howling Mine/Fevered Visions to make sure that you always draw more land destruction. Hopefully you'll bottleneck your opponent enough that they won't be able to take advantage of the extra card draw since they won't have the mana to cast multiple cards a turn.
You shouldn't play pyroclasm or sweepers since if your opponent ever has more than 1 creature out at a time you fucked up somehow.
>Fuse a Daisoujou with Makatora
>Ringadingding
That's not even in the top 3 of infamously broken cards.
What is the Door to Nothingness of vidya?
what are the top 3, then?
Guilty Gear Xrd
>You shouldn't play pyroclasm or sweepers since if your opponent ever has more than 1 creature out at a time you fucked up somehow.
A lot of my friends play elves though.
I have a super shitty mean counterspell deck that bottlenecks them until I get Tidespout Tyrant out at which point they literally have no permanents on the board, and they've forbidden me from playing it or my infect deck (livewire lash + mutagenic growth(s) + prolif) so I have to build new decks to play with them. But creatures are so boring. I'll definitely run with Crucible of Worlds but my howling mines are in my mill deck.
Thanks for the advice about not using sweepers though. Any more advice? Maybe on shit like what kinda mana count I should have? And other deck ideas that would be super shitty to play against?
Ignoring shit like Contract from Below I'd put Necropotence at the top without question. After that I think it would be a toss up but Yawgmoth's Bargain/Will are both pretty huge; as is Tinker and Tolarian Academy. I'm tempted to put Fact or Fiction up there as well since, even though it didn't get banned it still spawned the whole 'fact or fiction end of turn you lose' meme. Black Lotus is also another obviously busted card but I'd call it 'famously overpowered' rather than 'infamously overpowered'.
Skullclamp is obviously busted, but because it didn't get to actually shine it's nowhere near as infamous as Black Summer.
it's broken but it's not even close
en.wikipedia.org
Confirmed for never playing competitive magic.
Starting on the second turn that deck kills your land everyturn until you sudoku.
Dan Hibiki
>Playing modern.
>Implying this is the most broken card that's allowed in that cesspool.
This card is what makes the deck rekt you.
>Competitive magic
>Molten Rain ever being viable outside of sideboard material in Modern
Its like you havent experienced being bashed in by a first/second turn Emrakul or playing against Storm combo
Ok kid. Before ravfinity came along and killed the game rgb ramp was by far the strongest and most versitile deck type.
The Power Nine get a pass for being broken because they were made when the game was brand new.
Magic was ten years old when Skullclamp got printed, and even before the set was released they knew they made a mistake and almost banned it before the expansion released like they did with Memory Jar.
What were they thinking when they printed this?
Cloud in ssb4.
Calling a card overpowered because it performed well in standard/extended doesn't really make something 'infamously overpowered'.
Would you make similar claims for Baneslayer, Siege Rhino, or Thragtusk?
Looks like somebody didn't shuffle his cards properly.
Teachings Control is pretty annoying. As is anything involving Winter Orb.
You could also try out some kind of Teferi + Knowledge Pool lock.
POST YOUR CARDFU
>friend of mine tries to argue unironically that Black Lotus isn't broken
>we play a proxy match with me only using cards until legends and him using literally anything in his collection
>first turn I open with a Lotus, Mox Emerald, Plains and Serra Angel
>nigga couldn't even do shit
Siege Rhino is one of the most hated cards of the last 2 years.
I guess it isn't broken in modern though.
>turn 3
HAHAHA turn 1 in vintage.
feminists and video game journalism
How is destroying all of your land starting on your opponents first turn not broken? You know how magic works right?
There is only a handful of counters that can stop a decent draw from that deck.
Then game 2 you side out into aggro and push shit in.
Molten rain is alot better than you think, there is a reason it didnt get reprinted.
Magic R&D are blue mages.
God I fucking hated that card. Even people who played the fucking thing hated it.
This card was so fucking good in standard.
Muc best deck of all time.
Shit i forgot to post a pic.
Dayum.
Any more like these?
this and Kitchen Finks was pretty hilarious
That's my point. Thragtusk and Baneslayer were also absolutely traumatizing in standard but not broken enough to have a major impact on non-rotating formats. Skullclamp would be a multi-format allstar and would break Modern and at the very least warp Legacy if it was legal in either of those.
G E T
E
T
G U D
U
D
The fucking flavour text.
AHHH! AFTER 10,000 YEARS I'M FREE!
There are other ways to take care of land. It's one of the most effective ways to shut down a game.
Can this just be a general magic thread?
I fucking love this combo, by the way.
>Skullclamp
What the fuck!
This motherfucker and Ifrit break FFVIII completely, and both are acquired early.
STR-J, Darkside, Enc-None. In a game where level-scaling weakens bosses and where you can still get high-level spells to boost your junctions.
The insane thing is that the game's balance and level up mechanics would have been totally fine if Junctions were limited by your level. Like, if the lower your level was, the less your junctions effected the stat boosts.
That, and actually limiting level scaling, i.e. "Boss and enemies in area start at Level X, and will match the player's level until Level X+12, where they cap.
That's fucking dirty holy shit.
Wouldn't the squirrels have summoning sickness, and therefore unable to tap?
The Stone Rain/Molten Rain decks were annoying but hardly crippling, even in the formats they were good in.
You gotta remember they were popular in a meta where stuff like Birds of Paradise, Aether Vial and other various ramp effects were played en masse and the good decks could easily work around the Stone Rain spam.
Even when the deck was full cancer in Kamigawa when it could run 8 Boomerangs it was at most a T1.5 deck, and by that point the deck looked way different.
What the fuck
guess who's back in Eternal Masters?
pic
that's fucking brutal man
How is that broken?
Elven flute player is the real deal.
Creatures with summoning sickness can't tap themselves for their own activated abilities or attacking, but they can be tapped by other ways.
Just get her from draft last friday.
it forces the tap, so it gets around that
Squirrels won't be able to tap themselves for T abilities or to attack. Earthcraft gets around that, though as it's not worded the same way. It works.
...
>Ponza will never be a deck again
Standard is such shit.
>"I'm going to attack you with my squirrels"
>"which ones?"
>"all of them"
Not Port
You had one job, Wizards.
I tried to be polite but I am getting tired of both your tone and your inability to accept how wrong you are.
I understand where you're coming from but buddy, you don't seem to be familiar with the actual broken shit that Magic is capable of. Tell you what, you build a deck that prominently features Molten Rain and take it to a legacy/vintage tournament. See how that works out for you.
In your optimal draw, I assume your deck performs something like:
T1 Land -> 1 mana ramp (Birds, Llanowar, whatever)
T2 Land -> Blow up their land
T3 Land -> Blow up their land
T4 Land -> Blow up their land, play a 2 drop or something.
You know what a decent draw in a game of legacy looks like?
T1 swamp, dark ritual/lotus petal, entomb, reanimate Iona/Jin Gitaxis/Griselbrand/whatever the fuck else they want to kill you with.
That's also considerably less difficult to achieve than your 'decent draw' from a molten rain deck.
Now maybe I just don't understand your deck and it somehow has ways of answering a spell pierce, daze, force of will, thoughtseize, inquisition of kozilek, or any kind of interaction with the creature/artifact/enchantment you play on turn 1 to have access to 3 mana turn 2, then the claim 'only a handful of counters that can stop a decent draw from that deck' is bullshit and you need to step the fuck down and learn about how real formats are played.
>Got this yesterday
>Won't get a second one
>Don't even like white
>Too much of a hassle to sell
Welp. Into the binder forever I guess.
Ah. I understand. That's a pretty quick combo too.
...
No because the enchantment is tapping them, it's a cost of the enchantment not the squirrel
Oh... oooohhhhhh okay.
Disregard ; the other replies are correct and I'm stupid.
>I think this is accurate.
Wrong.
>There are enchantments which give all your creatures haste, but they're probably all red.
Wrong.
Fuck Mercadian Masques, what a shit block
>Oh shit, we made Urza block way too good, what do we do?
>Make a low power block!
>prints Lin-Valla
Aaaaaa, shit nearly drove me to quit it was so awful to play during that time.
Not the squirrel's activated.
Puca trading.
>3 card combo
>Nature's Revolt
If you want to be more efficient; consider Living Plane over Nature's Revolt. Then you don't even need the Nightshade Peddler.
You could also use Curse of Death's Hold/Night of Soul's Betrayal since enchantments are generally harder to answer than creatures. Elesh Norn if you want to go for style points.
All of that shit came out way after molten rain you dumb shit head.
niqqa you must be high, on chromesomes.
I have no idea what that means.
You're right,
>Dark Ritual
>Lotus Petal
>Entomb
>Reanimate
All came out WAAAAY after Mirrodin. As did:
>Daze
>Force of Will
>Any kind of interaction with creatures/artifacts/enchantments.
My whole point was that Molten Rain was a decent card in standard (still not 'broken' mind you) but that it's objectively shit in real formats. You're the raging faggot that decided to talk about how 'Molten Rain is a lot better than [I] think'.
Newsflash chuckles, I know exactly how good Molten Rain is and it's not.very.good.
I wish MTG was so popular in my country. I can't even find people to sell her. :/
I had a similar Earthcraft combo with the Sliver Queen. Of course, I'd do it with two Wild Growths on a Forest with a Heart Sliver in play, meaning I'd get 1.5 times as many Slivers as I was tapping in my turn.
Crystalline Sliver and a heavy focus on counterspells and deck-searching while I worked the combo made it a nightmare for foes.
Night of Souls' Betrayal would kill all your shit too.