Why aren't you making videogames?

Why aren't you making videogames?

aws.amazon.com/es/lumberyard/
cryengine.com/
unity3d.com/es/unity/beta
unrealengine.com/

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youtube.com/watch?v=nYBEndFphik
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Because I don't have the fucking time nor the rounded skillset. I can only program, and I work full time for vidya games but it's only QA so I'm not really "making" games

>no skills
and
>Chance of actually going viral or being successful extremely minimal, would take godlike idea and execution to pull off, plus appeaing pewdiepie level streamers

My only skill is drawing porn.

I was going to make a flash game but it is disappearing.

I don't think I have the brain to learn to code anything more complex.

because im busy laughing at one made in UE3

I'm sure there are lots of greasy neckbeard programmers itching to make porn games who need an artist.
What kind of porn do you draw?

1. I cannot draw
2. I cannot code
3. I understand the complete uselessness of "idea guys" such as myself when it comes to making a videogame.

I draw anything. My fetishes are wide.
I tried to make porn games with other people but they just end up fapping to the art and dropping the project.

can you link any of your work? youve caught my attention

how vanilla can you go

But I do, I'm just limited in the possibilities since I can't code nor learn it.

>how vanilla can you go
Vanilla is just so boring. Unless its something like teaching feeling.

how is lumberyard? any good?

Isn't MN9 a unity game?

do you have more works?

How would I go about building a Small city in UE4?

I'd be interested in making some sort of 2D game but I can't into art nor music.

Nop unity now is very far from that.
youtube.com/watch?v=nYBEndFphik

HELP MEEE, I WANT TO MAKE an Open world Tower defense game...

i need a link to wherever i can contact you and see more

I'm OP try lumberyard is very strong open world engine.

Just no skills, except some coding. I went through the Unity tutorial and I got the basics of their engine down, and it's actually pretty straight-forward and VERY well documented, and I could have made something that resembled what I was going for a multiplayer bird combat simulator, but it'd all be using placeholder assets because I don't want to learn making models/textures/animations from the ground up and I don't have the money to pay people to make them for me.

It's just not my area of expertise. I'm fine merely being a consumer of vidya, I'm pursuing a career in another area.

I'm having a good time building a framework for my project, all with placeholder graphics and such. When I'm done that and it comes time to actually create something to look at, well, I will simply have to do my best.

>tfw an user would look at the finished project and call it hipster pixel shit when it's only like that because I can't do much better