So, let's talk about Zelda Ocarina of Time

>all those disgusting shit games these days
>literally not one great current gen game so far
>never could appreciate Zelda, specifically Ocarina of Time but still kinda liked it
>now play it again on emulator
>after having played all those current shit games it literally feels like playing a game made by fucking gods themselves

The lore (background story, political message, gossip stones), the gameplay that aged so well (literally still plays better than Kingdom hearts 1 and 2), that medieval/fantasy mix art style, that incredibly fucking amazing 10/10 music, that awesome story twist with the time travel which is used as a fucking GAMEPLAY DEVICE many times throughout the game or the way how even fucking music is used as a gameplay device and then those fucking amazing dungeons when games like Witcher 3 can't even come up with ONE complex dungeon or clever puzzle, let alone Souls which is just "walk from mob to mob until credits."

Why do we not talk more about this game? I am literally playing it right now on Project 64 and blown away by a fucking 20 year old game.

Other urls found in this thread:

youtube.com/watch?v=Hw3Uxwlznp0&list=PLF40B1D5A82D3740D
youtube.com/watch?v=aE9YAJO7wJw
youtube.com/watch?v=D0Gml-AlyCY
smoloko.com/?p=9048
pastebin.com/2fFL6yPa
twitter.com/SFWRedditVideos

Honestly, what were they smoking when they composed this? This is the best shit I've ever heard my life.

youtube.com/watch?v=Hw3Uxwlznp0&list=PLF40B1D5A82D3740D

About every single track feels mystical af. Love how the OST is also 2/5 very "serious".

Also, how the fuck was this game rated E when there are fucking zombies that even creep me out as an adult, those hands out of nowhere, blood, Gerudos literally raping men and other shit?

>Why do we not talk more about this game?

It's probably one of the most talked about games ever. There haven't been any new developments since the 3DS port, and it's almost 20 years old, so what exactly do you expect people to talk about?

But we have daily Bloodborne threads with people just praising it and talking about things? Why are Zelda fans incapable of this? Why can Zelda fans only shitpost and rage?

I noticed there also is no general on /vg/ when even Xenoblade X has one.

OoT isn't the only game that is amazing though.
Vidya in general have gone downhill. The golden age seems to be behind us.

I think if you play anything from the current year and above, then go back and play some old games, then you get an appreciation for them.
I'm running through Xenoblade for the 3rd time, and I'm still blown away by it even 6 years later almost.

>Dead Hand
>Those torture devices
>Bongo Bongo's hands cut off
The Shadow Temple was not to be messed with

There's no ESRB category for things simply being unsettling or disturbing, and the violence in OoT is fantasy / cartoonish, which is okay for a E-rated game.

Also, keep in mind ESRB ratings usually involved the publisher sending in a video of what they think is the most problematic parts of the game. Nintendo could have not thought the Gerudo thing was not explicit enough to be objectionable, and the ESRB never got angry letters about it.

The 3DS remake got "Suggestive Themes" tacked on, so I guess someone finally noticed the implications of the Gerudo that you did.

This is the best title screen nintendo has ever created. After this one, every Zelda title screen has been a let down. Twilight princess wanted to emulate it but failed miserably. Specially because of the awful vocal midis.

The music, the atmosphere, everything. You could already tell you were about to play a GOAT. They better do something this good for the new one.

It's almost as in you didn't read his post.

Also there is often threads about Zelda here.

Discussion will pick back up once E3 comes around and people play the new one.

>that medieval/fantasy mix art style

I could never put my finger on it, but something about OOT felt "dreary" and "dark" in a way, while retaining the vibrant colors. Very few games other than early 2000 pc rpgs seem to capture that same kind of vibe.

It still feels like a overrated game to me, whenever i replay the game the Adult Link part of the game just drags like hell, i do not like those temples (Except MAYBE for Forest and Desert wich are just ok), and the bosses from the temples are just incredibly easy

Also, i loved how the first three dungeons are the inside of a tree, a cavern full of lizards and the insides of a monster, along with their respective bosses wich are cool too. I feel like the Kid Link part and the Ganon fight are the only parts that i enjoy

It took me a while to come to this, but i would say Majora's Mask is a better game than OoT in every aspect, i'm surprised no one brings it up when people discuss good 3D Zelda games

I think OP is overreacting a bit but it is a pretty fun game.

I know you can't make lightning strike twice but the series really did take a nosedive when they handed it to that hack Aonuma. And with every step he goes to make the game different he still manages to exemplify the flaws in the pacing he created with Wind Waker (Which isn't that noticeable because the second half of the game was gutted but the Triforce Hunt is still filler incarnate)

>i'm surprised no one brings it up when people discuss good 3D Zelda games


Did you arrive on Sup Forums last week?

I think that this is the best Nintendo intro ever, on par with Yoshi's Island.

youtube.com/watch?v=aE9YAJO7wJw

Nintendo's golden age.

youtube.com/watch?v=D0Gml-AlyCY

This was always my favorite intro. The way the ending blends into the Title screen is just perfect.

>time travel, music, used as a fucking GAMEPLAY DEVICE

This kind of shit is what makes it really amazing, the way that what in any other game would be a background element becomes a functional part of the world.

That and this are reasons why I can't take seriously the idea that the game is supposed to be old hat and surpassed by a ton of modern games.

>I can't take seriously the idea that the game is supposed to be old hat and surpassed by a ton of modern games.
Yeah, it's like people saying that Ukrainian coup surpassed shitstorm of 1917, or the French revolution, because the tech is better...

Can we talk about this shit?

smoloko.com/?p=9048

It's all there, no interpretation required. Aryan boy saves Aryan race, must fight Arabs and literal Arab dictator with Jewish nose, name and hair. Gerudo trying to kidnap Zelda when she is the age of Aisha, Gerudos raping men, Islamic themes, Ganondorf turning into literal pig as a last resort whcih is haram.

What is this shit?

Really makes you think.

I really hope ZeldaU gets atmosphere great again.
I would be totally okay with the overworld being barren if they pulled a shadow of the colossus.

That is instead of colossus, you get dungeons.
Fite me.

Nobody talks about OoT here because the other user said, it's been discussed to death.

Also there's the problem of underage faggots spewing their shitty opinions about the game that they formed after watching that Egoraptor video.

Wtf, I hate Koizumi now.

It's not like you can't also talk about other Zelda games in a specific Zelda thread.

So, let's get this going.

3D: OoT > WW > MM > TP > SS

2D: ALTTP > LA > MC > ALBW > ST > rest

are the leaks real desu baka? are they confirmed fake already or not?

>wind waker above majora's mask

WRONG

>MM not the best 3D Zelda
What is wrong with you user

The text is the leak. Screenshots are probably a different poster and fake.

pastebin.com/2fFL6yPa

But MM is fucking weird. This beach has some weird fucking grunge horror movie music when it should have happy music. Everything is too deperessing and the assets are all rehashed.

Wind Waker is pure adventure.

But this OP makes it obvious that OoT is the best. Can't refute it, sweet.

Meme tip: Don't try.

>This beach has some weird fucking grunge horror movie music when it should have happy music

You completely missed the point of the game.

Well, the whole game is meant to invoke a sense of dread or "impending doom" upon you, remember that these people know they will die in three days unless you do something about it

>The japanese worrying particularly about mistreading in regards to European/MiddleEastern history and iconography

That'll be the day.

You didn't see Mortal Kombat or countless other western made ninja games treat Japanese/chinese/korean history all that well.

Would you bite her lips?

Experiencing that opening as a thirteen-year-old was fucking magical.

>>literally not one great current gen game so far
Doom. It's the best fps is at least a decade.

Wind Waker is pure autism. Everything about it is utterly offensive and clearly made with try hard wannabe macho faggots in mind since people were butthurt that Link turned out to be a twink fuccboi instead of their standard boring male power fantasy.
Not to mention that the dungeons suck, the story sucks, the gameplay was even more watered down that the previous entries, the fucking sailing was horrendous, everything about this damn game sucked.

Posting best 3D Zelda, though. No puzzle orgy, fast and actually decent combat for an adventure.

But it has some happy music and vibes here and there? The weird music just feels displaced at the beach.

Beaches/coasts must be happy.

I love it now but my problem with it as an 8 to 13 year old was that it's so vague a lot of the time

Like I can't ever imagine being able to get past the first like 30% of this game completely blind. You're just sort of expected to know where to go and what to do and when to do it .
I'm not even saying there should be waypoints or any cuck shit but like... someone just tell my god damn 10 year old self where to go

But Navi told you where to go!

Not my fault everyone says she's "annoying"

Same, desu. Never got very far with my brother. People always wand less handholding but they don't realize they're manchildren and most normal age children often don't have the patience for these kind of games. I don't like it myself as the experienced gaymer I am today but I fully understand Nintendo somewhat casualizing Zelda and I'm OK with it as long as Zelda U will offer some fucking adventure again.

>tfw Saria's song

See I prefer Majora's Mask in almost every respect but I'd say that the parts which even I have to concede are a downgrade from OoT are the dungeons and the boss fights. The dungeons because there's so few of them (literally half the number from OoT) and the boss fights because they're so wildly inconsistent.

>odolwa
>a neat fight (no weak points, no secret weapon, just a big guy with a sword) but easily cheesed
>goht
>fun as hell but not really a fight in the conventional respect, would have been better as a miniboss
>gyorg
>repetitive and terrible
>twinmold
>literally what were they thinking, this is barely a neat concept and not at all an interesting fight

For me it's the three day system, the depth and vibrancy of Clock Town, the overall atmosphere and the sheer left-field beautiful meaningful weirdness that puts Majora's Mask ahead of every other Zelda game. And I still love Nintendo for creating it. What company nowadays would say to themselves "hey guys, we've made the most popular console game of all time, how about we follow it up with something incredibly dark, weird and artistic with brand new and unique gameplay mechanics?"

Okami was amazing but it still shares some of the most hated flaws from the latest Zelda series.

Off the top of my head

>Takes forever to get interesting
>Fighting Orochi 3 times

And on its own:
>Combat sections being isolated in those scrolls probably due to ps2 hardware limitations.

Still GOAT, and more enjoyable than TP or SS, for example.

You're right, MM mostly feels the ways it does because it sloppily re-uses content, not because most of it is particularly well though out. OoT is far better as creating many different, varied atmospheres and using music appropriately.

>literally not one great current gen game so far

Just stop

>b-but if I dont hate it I wont fit in on Sup Forums

What's left to talk about?
This game has been milked to the very end in ever aspect imaginable. Everyone knows about it, by first or second hand experience, everyone has praised it, everyone has shat on it, every code line has been data mined.

What is left to say that hasn't been said before?

I fiercely disagree.

Almost everything about Okami is poor in comparison to good Zelda games.

Even when it borrows directly from Zelda it's not very good at it.

Weakest souls game desu, DaS1 is still superior, but is the pretties, I will admit that.

The older Zelda were made for people who want to explore every damn thing there is anyway, so having them designed like that is a bonus.

It was okay. Not great. Not as good as Dark Souls.

I agree. Let's not fight, user.

More proper analysis of how the synergy between sound/picture/interactivity generates the intended moods and subsequent "feels" would be nice.

But there's probably already oodles of this if I look around more closely.

>probably due to ps2 hardware limitations
No, it's more game design. If you have enemies in an open area:

a) That can generally allow you to exploit shit
b) You either need path-finding A.I or enemies that just stand around in a specific area.

My only gripe is that once you beat Stone Tower htere's no real incentive to do anything else. Just either go straight to Majora or you're stuck collecting all 20 Masks so you can do the whole Moon Dungeon. But none of those sidequests challenge your sword skills and there's only two optional mini-dungeons and both of them are Skulltula hunts.

Fuck me if it's right

What really makes Bloodborne "great" though?

Isn't just a very well done but rather rudimentary and straight forward action RPG?

>What company nowadays would say to themselves "hey guys, we've made the most popular console game of all time, how about we follow it up with something incredibly dark, weird and artistic with brand new and unique gameplay mechanics?"
Not thought about that before, MM was actually a really bold move. I can't imagine Nintendo doing something like it nowadays.

I was going to post this. Then I remembered how autistic Sup Forums is about it. Its a fucking labor of love no matter how you look at it, all the little details
>Adella staring at you when you talk to Arianne
>dolls head quickly turning to face you when entering old workshop for the first time

These things serve little purpose and by no means needed to be in the game. But there they fucking are. Id go on if I wasnt going off zero sleep for the past 3 nights. But basically the games fucking art.

Thank you for this thread OP, you've provoked many good forgotten feels and goosebumps

Okami puts too much emphasis on combat. Hence the stupid cage matches.

Good thing the main Bosses didn't do that shit.

>More proper analysis of how the synergy between sound/picture/interactivity generates the intended moods and subsequent "feels" would be nice.

You're right.

>But there's probably already oodles of this if I look around more closely.

But there's actually not as much of this as you'd think, because what OoT does is so complex and filled with subtleties that are difficult to isolate and analyse that actually boiling things down to how it was actually as good as it was isn't easy at all.

This is partly why I feel that MM has become so popular in these circles, it's so much easier to break it apart and point out all the specific, clever things that it does and how they interact. OoT relies on a wider and more colorful array of experiences and what it does is much more abstract and hard to pin down.

It was kind of a two-way like that.

Same engine, same constrols, many of the same characterbases and animations, but then they were given a lot of leeway with story and level design.

They also went back and included the original Zelda theme just for extra recognition value. A theme which most people forget wasn't in OoT at all.

Finally, a thread that is comfy and nice. I've got my uni exams tomorrow but I'm gonna replay OOT instead of revising.

OoT had the best optional mini dungeon in the Gerudo Training Grounds. I've yet to see anything in the series surpass that.

I guess the problem is that so much energy and effort was focused on making Clock Town a living, breathing, believable little city where almost every character mattered and your actions had a real impact on how those three days played out. The rest of the world was always going to suffer from that, and that's where most of the fighting takes place.

It is a shame because when I went back to play the N64 Zeldas not long ago I realised how impressive the combat is. I also realised if it wasn't for Ocarina of Time we'd have no Souls series.

>A theme which most people forget wasn't in OoT at all.

And I'm glad this is the case. OoT's Hyrule theme is handled much better than how MM did the Zelda theme.

>combat sections

It's game design and it's a good thing since Okami's combat is more complex and more important, they somehow have to seperate it. You get a score, money and need an even ground for a fair fight.

Bayonetta, for example, does this too.

I love those "cages" for the fact that they do kinda the opposite, they let you completely IGNORE the combat and just explore the world without fucking BATS or BIRDS attacking you like in Zelda with fuckign annoying shit music ruining the atmopshere all the time.

They just should have made the walls of those cages more transparent, maybe. But this probably does in fact have something to do with hardware limitations.

Truly the strength of OoT is in the little details.
>Fores temple haunted theme
>That feel of being watched the whole time
>Hunting down the Poe sisters through all the place just to find the last one crying in the middle of the main area waiting for you

Still bullshit that i have to buy a console to play it though.

>I realised how impressive the combat is

It's a shame how little appreciated this is. Zelda absolutely nailed combat in 3D the first time, but few people acknowledged this because the enemies were rarely challenging. It is seriously some of the most fluid and responsive combat in any 3D game to this day, just check out some old speedruns of the game.

You're probably right.

The game structure of Majora's Mask and the application of its tools is rather more obvious.

>tfw you realize almost every single character in OoT is unique except for the marketplace and Gerudos in contrast to shitty generic open world games these days with generic characters everywhere (Skyrim which doesn't even have fat or small people)

I believe in Okami there even really are ONLY unique characters despite big villages and towns. It's crazy.

Games are turning to shit.

>played it back in the day and absolutely hated it
>played it years later and still hated it
I will never see what people get out of this game and it saddens me a little.

okami's combat is awkward as fuck and it's basically impossible to die because you can just buy 100 healing items and dripfeed yourself. additionally, half of the weapons are completely useless, and most enemy fights are heavily choreographed 'and in this attack i will show you my weak spot' type fights, or 'in this attack i am vulnerable to this particular brush technique' or whatever.

I agree but then take say Majoras Mask with the time limit and it gets a little different

When you aren't 15 and by back in the day mean 10 years ago and you can't at least appreciate the melodies, you are kinda weird.

>I love those "cages" for the fact that they do kinda the opposite, they let you completely IGNORE the combat and just explore the world without fucking BATS or BIRDS attacking you like in Zelda with fuckign annoying shit music ruining the atmopshere all the time.

I guess i don't like the cages precisely because i like what you don't about Zelda games. I prefer enemies integrated within the world, even if they get to be annoying sometimes. That's kind of the point about enemies.

>They just should have made the walls of those cages more transparent, maybe. But this probably does in fact have something to do with hardware limitations.

Good point. But I still don't like the scroll things wandering around like if it was a turn based rpg game.

Yeah the Termina Field theme was kind of clunky I think, I feel like reprising the Zelda theme would have been better used in a more inspiring or significant location, not for just the generic overworld theme. Although I did like how the orchestration changed as you walked into the different sections of the field, like in Banjo Kazooie.

I was 6 when I first played it, wasn't my first Zelda game. I'm a little over 21 now and the 3DS remake was an absolute chore for me while my roommate was in constant amazement.
Don't get me wrong, I'm not here to go "this game is fucking gay, you're all wrong and I'm right even though it's not for me", I just can't into this one. I prefer LTTP to be honest. The first half anyway.

Not everyone can like everything.

Maybe you'd have a better time with it if you were hanging out with someone else, playing it together.

I personally can't watch anime alone.

Just like Zelda

I miss Ganon's old voice. The one he has now suits him, but back in OoT/WW he sounded like he could sing baritone if he wanted.

>Weakest souls game
Kill yourself, baitmaster

>This is the best title screen nintendo has ever created
I'd say Majora and Super Metroid just about have it beat.

I had a bit of a revelation last night while looking through the game's character models. Specifically I had no idea that Bongo Bongo's torso was so fucking long. I knew it stretched up into the air but christ. I got to thinking about how it might end or have ended were he not a freaky shadow monster.

And then it occurred to me. I've been asking the same question about Dead Hand since forever, as have others. It's an alarmingly neat fit - Dead Hand and Bongo Bongo are the same creature. In the bottom of the Well you could only fight it's weaker, limited upper body, but as an adult the monster could take you on with its full power.

Exactly, you CAN buy items. You don't have to and shouldn't since in this game money is actually worth shit. You most definitely won't even be able to buy all techniques and optional items on your first playthrough. Never buy buff items, never. Preferably don't even use the ones you find. On top of this you can also spend that "luck" you find on other things but health because unlike heart pieces luck in Okami actually gives you options what you can spend it on. This actually makes Okami kinda difficult, especially if you always want to get the best score (pink tree), in this case it's even extremely difficult.

I agree it's kinda awkward and not always fair and confusing, don't really agree with obvious weakspots, though. To this day I have no clue about many weaknesses and required finishers to get demon fangs from many enemies. I also fail to see how weapons are useless.

Dodging, parrying and wrecking enemies with simple combos is very satisfying.

>he says in a thread about console exclusives

Don't ruin this thread with this cancer, please. You guys make 500 cancer threads per day about this game and cancer this board up some more. No need to infest other threads. Although you even infest other boards like Sup Forums and Sup Forums with it.

Mods should do something. Maybe a containment board.

Different times probably. Nowadays people are a lot more sensitive to literally everything, back then people didn't really give a fuck.

wtf i hate link now

So, Zelda and Christian upbringing are the reason I didn't have any issue with naming the jew as the enemy?
But why is smoloko so tongue in cheek?

EH REH EH REH EH REH EH REH EH REH

>beating up Dead Hand and talking the eye of truth pissed him off
>7 years later he still mad

Fighting bits and pieces of a fuckhuge boss that stretches through the dungeon is a pretty cool concept, though.

MM, where it's just the mask floating back and forth? I was never a fan. Too spoopy when I was a kid, too dull now.

Super metroid is amazing aswell, but majora is clearly behind. It ends neat with the spooky music and the moon and everything. But for the rest it's kinda bland.

I'm happy to so you agree. MM has tons of subtle, interesting details, and you can illuminate them, show them to other people so that they understand you and possibly make charts showing how all these details relate to each other. With Ocarina, the greatness is embedded more in the totality of everything and all of the possible contrasts this enables, but this is inherently more abstract and difficult to analyse in the ways you can detail the experiences of MM.

Ocarina is like a large scale symphony while MM is a tightly composed variations on a theme.

Probably the low poly talking, but props to the character designer for making one weird looking asswipe.

Not that his official art wasn't badass anyway.

thats no wind waker

A zora died on the beach as soon as you get there, a woman is missing her eggs and a band just lost it's lead guitarist and singer before the show, theirs a giant moon about to crush all of them and there's very little hope in the zora society because they're all beginning to accept their fate.

The music isn't happy or cheerful because there's nothing happy or cheerful about what was going on there.