Does it still hurt to think about what MGS V could have been?
Does it still hurt to think about what MGS V could have been?
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yes
it hurts to think about what the entire MGS series could've been.
over after 2
Yes.
I dunno, I kinda lost hope when they mentioned a mission based structure and open world, back in 2012.
All the development in the world couldn't have saved it from a formula like that. It was always going to be grindy and samey due to its fundamental flaws.
3 was great though.
Did you play peace walker? The mission structure is the same
>3 was great though.
3 was what it was. It really should have been its own thing, I've always thought. It was a self contained story told in a very straight forward way, but then it was tied to the great MGS canon.
MGS as a series probably would have been better from there out if MGS3 were a fresh IP. It introduced a lot of shit to the MGS series, such as camo, loadouts, and CQC
it did more bad than good to the franchise
Peace Walker was a game designed for a handheld, and it was a bad MGS game. It has to be designed in a pick up and play way, because handheld games in general have to have an option where they can be dropped relatively quickly while retaining forward momentum, due to battery life, playing the game on the way to work, etc. There was no reason for MGSV to adopt such an approach, being a console experience.
>There was no reason for MGSV to adopt such an approach, being a console experience.
I think that's why you can run around the mother base and do multiple missions in an open world (Afghanistan or Africa)
I've forgotten all about it already but every time it gets mentioned around here I get a twitch of anger inside of me, definitely not replaying it anytime soon. I'd imagine many feel the same.
Lol pls
I put off suicide for this game.
you must have enjoyed it if you're still here
If Snake Eater was never made and the core events of 4 were made into MGS3 it would've been a the perfect trilogy.
I don't. A vidya is a product. We paid for the product. Everyone building the product had a bad time.
I accepted it. I actually liked it.
The gameplay was fun as fuck, the story was meh.
Solid was my fav character anyway and his arc was already complete, i think that Big Boss' arc should've ended with MGS3. Still, PW is a pretty fun game. MGSV is even better.
So whatever. I liked these series and I'll probably replay them as a whole soon.
MGR2 WHEN
>turned the entire game's story into "muh boss"
>started the uncertain design focus between careful, gadget-assisted sneaking and wide open areas, and slow and quick gameplay in general
>subsistence camera made the braindead guards even easier and pushed the series into being a neutered shooter
>focus on tons of weapons with minimal changes and added a multiplayer mode where meaningless battles could occur, all based on a series firmly criticizing meaningless war
considering 4's core events were pretty much "let's take 2 and fuck it in the ass" I really doubt that.
Oh, you're one of the "MGS2 is 3deep5you" faggots. Die.
>i think that Big Boss' arc should've ended with MGS3. Still, PW is a pretty fun game. MGSV is even better.
I think PW could have better served as a game that showed the uprising of big boss and how he become the big boss we met in MG1. Either that or bridge to MGS5, the problem is that MGSV fucks a lot of shit up and JUSTs big boss reputation and doesn't answer any questions at all - there's no resolve to end big boss' arc
Yeah, it still bugs me. The game completely fell apart in the back half and the story was totally retarded.
Nah, it was a natural evolution from what happened int 2 if you really just consider the facts. The game only went wrong when they tried to merge Snake Eater stuff into Solid Snake's story.
If all that was cut and they actually played it straight with Liquid's Ghost + more mindfuckery, I guarantee it would've been 10/10
My brother loves mgs5 and is a fan of the series. Played them all.
you're the type of faggot that killed the series by sucking kojima's dick every time he played the snake eater theme. Literally everything wrong with V can be blamed on your casual shiteating taste.
>big boss in MG1
did you not get the twist?
i thought i wouldn't like MGSV gameplay, but after doing 100% on ground zeroes, i just went and bought phantom pain too.
I do know that the story went nowhere but the gameplay was really fun.
Yes
Right when the game feels like it's picking up steam, it ends.
Ofcourse I did but I was implying that the "phantom" shit shouldn't have even existed
>Nah, it was a natural evolution from what happened int 2 if you really just consider the facts.
Solid Snake, the man who makes the impossible possible, becomes an incapable piece of shit that fails to adapt to the new world out of sheet stubbornness. He spends the entire game out of breath, chasing the fight with Liquid he never got in 2.
Raiden, the guy who had just chosen to live his own life and cultivate his family instead of bending to the patriot's will, manages to live married life for all of two weeks before bitchslapping rose and developing a drinking problem. Then, while covering for Snake, who couldn't go to a mission because it was too cold outside, he gets captured and becomes a literal tool of the patriots.
Remember the patriots? A shadowy and complex organization of faceless men who secretly governed the world with information control? Fuck that bullshit, the real patriots were your support team from 3.
Coming from a game about building your own legacy and not clinging to the literal meanings, but rather what you can take from everything, here comes a game where Snake can't give a fuck about the world, constantly yearns to shoot himself in the face, and every little plot point is explained through powerpoint presentations so you have literally no room for speculation.
I'm just not seeing the evolution, user. Unless the fact you want me to consider is that kojima didn't want to make the game and was just throwing stupid ideas out until his team was dumb enough to follow one.
These days I only think about it when people bring it up, but yes it still hurts.
It's a pain in the chest, same kind of pain when I think of relationships that broke down, girls that I could still be with if I'd played things a little bit differently, or if they weren't total nightmares.
The pain dulls over time, it gets manageable, you move on to different girls, different games, but it's not gone yet.
Every day, man. Every day...
its hurts everyday
fuck you kojima
>Kojima left all fans of the series with a Phantom Pain
I'm glad my hype died down after Ground Zeroes or else I would've been feeling it too
This.
Every fucking time before deploying on a mission
>Directed by Hideo Kojima
>Story by Hideo Kojima
>Mission Design by Hideo Kojima
>Starring Hideo Kojima
>Special guest star Hideo Kojima
Unskippable, destroying any sort of suspense
Did he just try to see how deep he could suck his own cock?
>run around mother base
Literally the most pointless feature of the game.
>muh Boss
>muh BB did nothing wrong
>everybody is related
>useless feature bloat
It started all the things that later ruined the series. By itself it was a competently made but surprisingly unambitious game, but in context of the series it was the beginning of the end.
I could have forgiven every flaw the game had if there were just a few more quality boss fights. A Metal Gear game without a good cast of villains to fight just doesn't feel right.
All we got was Skulls, Quiet, Man on Fire, Eli, and Sally. That sounds like enough when you read it, but it's a stretch to even call some of those boss fights.
MGS5 is exactly what the trailers said it would be. I don't get this meme?
The trailers didn't say it was going to be 2/3rds finished
Daily reminder Big Boss did nothing wrong.
I still want to live in the hype
Remember when you first saw this and your mind was blown away?
He only brainwashed an innocent medic that saved his life for 9 years and fooled hundreds if not thousands of people to believing a phantom was him and then proceeded to get his phantom killed
I think it's a perfect example of how going open world sandbox shit can hurt the game. Technically it is great but they obviously used all their time making it look pretty and forget about the main thing that made MGS great which is muh feels and characters.
You brainwash one guy and suddenly your the bad guy, not the guys your fighting literally trying to enslave Humanity.
>it's a stretch to even call some of those boss fights.
Word. Man on Fire is "wait for him to be neat water." Eli is, "punch this kid until he passes out." You only have to actually fight the skulls twice and it's the same battle. I accidentally skipped Quiet the first time through the game by literally just running through the area. I wouldn't even call that a bare minimum in terms of boss fights.
shit man that was almost 3 years ago
where did the time go?
Makes you an anti-hero - fighting evil with evil
I'm not sure if you read my post very clearly, but alright. .
it doesn't hurt to disarm somes nukes
faggot
The ends Justify the means.
...
>Does it still hurt to think about what MGS V could have been?
Yes deeply still not sure if i still want to buy it
Don't forget the spoilers in each of those bullshit credits
We should have gotten a 1 on 1 gunfight with Skullface at the very least.
feel free to enlighten me any time. If you want to disregard the whole patriots switch that's fine, since it was in fact just kojima trying to fit 3 into the story.
2 was an endpoint which was deliberately built to leave questions unanswered, I can't see how 4 is logical in any way when half of it serves to answer those questions.
The trailers literally showed the entire game's story and then some.
We never got the "then some"
Yes but it really fucked up the story
It is finished. What is missing exactly??
Yeah fuck those
>going into mission
>excited and nervous because you don't know what will happen
>GUEST STARRING: THE SKULLS
Fuck you Kojima
I will never stop being angry
The 3rd chapter and half the missions in the 2nd chapter
I did play those moments and I watched those cutscene, and I did live and breath MGSV for as much time as possible when it came out. I skipped classes and stayed up late to play that game. But then I retrospect on all of its shortcomings and I don't like to think about all the hype.
it probably wouldn't have gone much different than how his death scene played out. He was known to use chemical warfare and manipulation rather than any actual combat skill. Even his gun is mentioned to be more for effect than anything else in GZ (I think).
What we should have gotten was a torture scene with him. Button mashing isn't particularly fun but skullface was pretty much the only competent interrogator in the entire series, would've been a real interesting concept to play with.
About half of the missions, actually. Including an entire segment that would have actually resolved the Eli/Mantis/Sally plot.
Nah, I didn't really expect much in the first place after MGS4 -> PW -> MGR -> GZ
Never even got hyped. The trailers did absolutely nothing for me.
I was still surprised with how shit MGSV was though. Couldn't even finish that turd.
lol let it go dude. Chapter 2 was supposed to have redone missions from the start.
I like that better, yeah. A torture segment would have been perfect.
>mfw people blame 3 for all the bullshit 4 retroactively added.
You'd think so, but here we are.
You have some strong form of ADD don't you? What's missing?
>The explanation of Kaz's eyes
>The entire mission 51 + what happened to Liquid
>Scenes from the trailers that showed """""BB""""" going nuclear weren't present in the final game
>Enough gameplay content was cut from the E3 trailers to make one full DLC (PS4 cardboard box, Steam cardboard box, PT Lisa decoy, fully customizable, individually unique Mother Base, etc)
>Things that were unlocked for free in literally every other MGS game (tuxedo, other character outfits) were PAID DLC not present during launch
Just off the top of my head. It isn't finished. Stop sucking Kojima's dick. This coming from someone who even sucked Kojima's dick post-MGS4.
God why was ground zeroes so much better than phantom pain. I can remember ground zeroes clear as day and not a damn thing from TPP
always
I had a really shitty year that showed me that not everything is like we wait is going to be even when everything looks to be on our favor, and that we have to move on, because old things and methods get stale and end up breaking if you force them too much. The chain of misfortune events started really weak, with TPP dissapointing me.
MGSV is a good reminder of that lesson.
Kojima did that.
>best game in the franchise
>FUCKING RUINED THE SERIES
>it's different so I hate it
>tfw Konami remasters Peace Walker on MGS5 engine and suddenly everything's okay.
co-op included
a purpose for half the missions, an overarching theme that fits into the narrative, the torture scene, the unarmed escape, the context for why Venom would suddenly get a ton of secret tapes not even Big Boss had, the explanation for what happened with Sally and Eli, the mammal pod serving as anything more than a recorder, any moment where Snake has to make a tough choice that goes against his moral judgment.
It adds up
Yeah, probably because it was pretty close to being amazing.
The game was fine but it should have been so much more.
It was entertaining to see so many people waiting for it like it was gonna be the last amazing video game only for it to be disappointing, though.
>>subsistence camera made the braindead guards even easier and pushed the series into being a neutered shooter
Are you seriously fucking implying that the original camera was good?
Literally none of that list matters, you're making mountains out of molehills here
What happened to snuffaluffagus?
>this person genuinely didn't believe that muh feelings got hurt from the game
>he must have ADD!
NEO V CANCER
He was so badass and intimating in Ground zeros, the perfect villain for the game. But Kojima turned him into an underused meme Character even without a boss fight
>The ending and biggest selling point don't matter
From a design standpoint, the whole removal of licensed weapons, lack of bossfights, actual progress in confronting Zero, Kingdom of the Flies and most of the fun elements of gameplay were removed to drive a point home.
That's why you get spoilers for every character and its relative that appears in the main ops. To devalue the experience and make it worthless.
You can argue about him taking so many years to make that engine and "making two barren wastelands is totally difficult guys", but when one of the consoles actually finishes Chapter 2, this board will fucking explode.
I am saying they're actually locking more than just a cutscene behind disarmament.
Hideo Kojima can go to hell.
>Oh no, I built a robot for no reason and it stepped on me
>a purpose for half the missions
They're a PF doing contracts...
>an overarching theme that fits into the narrative
Literally a phantom pain from revenge
>the torture scene, the unarmed escape
>I-it was in the other games that means it has to be in this one or it's unfinished!!
?
>the context for why Venom would suddenly get a ton of secret tapes not even Big Boss had
It's a video game
>what happened with Sally and Eli
MGS2
>any moment where Snake has to make a tough choice that goes against his moral judgement
Shining lights
>turned the story into "muh boss"
you know the story before 3 wasn't that much different it was just "muh big boss"
Actually, it was "muh patriots"
There was an ending though. But this is a video game, I'm personally more interested in open ended resolutions that don't force me to stop playing just because the story is over. Not to mention the ending hasn't even been unlocked yet
This exactly.
A psychotic, vengeful child soldier and his crew fly off with a walking nuclear battle tank that is a global threat AND the pilot of said tank who happens to be a child psychic of seemingly immeasurable power and their reaction in game is, "meh."
Obviously all that Mission 51 from the blu ray was posted online, but that hardly fills the gap in story telling and gameplay that was missed by everyone actually playing the game.
The gameplay is packed with fun elements though
but the patriots were barely in MGS1, or MG2, or MG
Huh, I thought disarmament would have already happened by now.
>muh cinematic stealthgame experience is ruined! My headcanon was shattered by the clusterfuck that is the lore!
The only bad thing about this game is that chapter 2 is unfinished but I honestly don't care, I did so much and played for over 50 hours beofre I beat the final boss of chapter 1 that everything else felt like post-game bonus content. It would be nice to have more though, was a bit disappointed with chapter 2 because it could have been much more.
I actually held off on getting this game, first because my old computer was dying and second because Sup Forums made it seem like the worst piece of shit ever made. I got a new PC and got MSGV and found it to be fucking amazing.
I replayed it and actually enjoyed it a lot more.
It made me realize that the hype and MGSV I had built up in my head was the true culprit here. It's flawed sure, but the unfinished argument is blown way out of proportion (It's about as bad as it was in MGS2) and the story, while disappointing, is better than people give it credit for. Kojima is just really bad at conveying it and seriously needs to hire some better writers.
Weren't the patriots responsible for all that "MGS1 all over again!" bullshit in MGS2? I dunno. It was a long time since I played it.