I play zelda for the mind bending puzzles

>i play zelda for the mind bending puzzles

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>i make the same thread all day

>i play zelda for the lore

>i play zelda

this was before dynamic cameras were commonplace in games. musta felt people were so stuck at one point they had to spell it out somehow.

Was this in the gamecube version?

Who are you quoting? That's right, no one, cause no one has ever said that. Kys OP

yes.

youtu.be/NAH05mVlYfg?t=50

i remember when i was 8 i couldn't even get to adult link segment in oot and couldn't get past the 2nd temple in majora's mask

nowadays i can beat both games blind folded

children (the targeted audience of the games) are just retarded

Dunno, this one is pretty hard if you don't brute force it.

Who the fuck has ever said that?
Who the fuck are you quoting?

that puzzle will eventually get solved as you play it. it's all a matter of not repeating the same mistakes.

> I play

>wait a minute that camera

WW has pretty weak dungeons and puzzles overall. It's like they saw the complaints about the art-style being kiddy and decided to prove them more than right.

down right up left

wow

dump anime posters

It was also in OoT, Majora's Mask, Twilight Princess and Skyward Sword.
It's happening in every 3D zelda

These tbqh. The zelda series is a joke and it's laughable that people try to dissect the story. The dialogue and story are literally afterthoughts callously slapped on to make the games trudge on even longer

>zelda 1's puzzle mechanic is literally block pushing
>it gets repeated into everything except 2

you could say shit's rehashed from the start.

I really like WW it was my first Zelda, but it's where a lot of the bad trends started. The long intros, handholding and a gimmick that's the basis of the gameare all there.

>he doesn't play zelda for the puzzles
Portal wishes it could be this challenging.

This one too, it's just sliding blocks though.

Then there are some quite challenging dungeon-wide puzzles like the iron ball and the pillars in LA's Eagle Tower. Oracle of Ages seems to have more like that, but I haven't played it.

Also obviously none of this is anywhere near the more difficult puzzle games. But it isn't really supposed to be.
I always thought that Zelda games should have one balls-to-the-wall difficult optional dungeon, where the designer can go all out with the concepts that get used for one dungeon and then get dropped again, i.e. the magnetic boots in that one TP dungeon.

You're a joke and dont like videogames. Get out.

>This one too, it's just sliding blocks though.
Literally sokoban

Triggered nintenyearold detected.
The fact that so many gaming editorials still name the Legend of Zelda as "the greatest or most significant or most influential" video game series ever only tells you how far video games still is from becoming a serious art.
Gaming critics are still blinded by commercial success. TLoZ sold more than anyone else (not true, by the way), therefore they must have been the greatest. These gaming critics are often totally ignorant of the REAL innovators of the past, they barely know the best sellers. No wonder they will think that the legend of zelda did anything worthy of being saved.

Hydlidecucks get out

I think you owe someone an apology Sup Forums.

more like he apologized

It probably took him 40 minutes to do this.

The second version of that puzzle was hard.

I got my mom to do this for me.

he's being sarcastic

Now, I have a question when it comes to his Megaman sequelitis, in terms of the tutorial aspect:
He talks about the games that treat you like a dummy showing what buttons do things and so on. Since games have gotten a little bit more complex throughout the years how else is someone suppose to know what to do? He's right that there's ways to "teach a player on how to play their game", experimenting with button presses is fine too, but what's so WRONG with having a game tell you what to do and then have the player remember it down the out to figure it out the next time around?

You really should find a better webm if you're planning to make this thread every day now. The puzzle itself is good and the camera is just doing what you, if you are as intelligent as you pretend to be, would have done anyway the first 5 seconds; looking at the candle. So you don't have to do it yourself anymore and can think immediately.

>I don't play good games
>I watch anime like a braindead manchild

Not really.

Doing so is boring and doesn't make much of an impression
Shown through example is a much better way to go about teaching how to play
Dark Souls tutorial consists of one line instructions upon on the ground and then executing said instructions.
There's no lengthy cutscenes that take control away of the player to have an npc treat you like you've never played a game before to teach you mechanics.
Dark souls tells you how to perform the plunging attack, and then you do it on the first boss and it strikes for a fuck ton of damage, and it really makes a lasting impression. It made me seek out opportunities to drop down and use plunging attacks.

>I

>having nothing to do but berate the way you spend your own time

literally pathetic

the boss fight that used that gear item was fucking awesome.

>Looking at the candle
>Showing the exact order you need to hit the gems in the other room in.
>Still shows the order again in the gem room anyway
>"Puzzle"