Most developers would do anything have what nintendo currently has

Most developers would do anything have what nintendo currently has
>Recognisable Franchise
>A tonne of green saved in the fault
>Legacy
>The best developers hired
>An orchestra and conductor that has the talent to make the best soundtracks in the business

But they churn out bullshit like this? Just how though?

Nintendo is a boutique company essentially, they cater to the specific tastes of their costumers, such as the people who enjoy Paper Mario. This is also why games on Nintendo consoles are 60fps, they know that's what their audience prefers. They don't go for mass market appeal like mainstream developers who are run/funded by corporations like Sony or Microsoft, for whom video games are just a branch of their business.

The problem with Sticker Star, and the problem that this game is going to have, isn't in the presentation. It has polish out the wazoo, and is going to be pleasant to look at and listen to.

The problem is playing the game is a fucking bummer, and no amount of money you throw at something is going to fix a fundamentally bad game

>Maybe two minutes of footage total seen so far.
>"It's shit."

Miyamoto has gone senile

see

>Hasn't even touched the game yet.
>"It's shit."

The one mechanic that everyone hated about Sticker Star is shown to be back in the trailer. That's all you need to know about the game.

Think they'll drop the ball again with the NX?

The Wii U had great games, but everything was handled so badly.

I have absolutely no doubt they'll fuck up it again. Nintendo has no idea what they're doing at all anymore.

We've seen enough to know it's Sticker Star 2 and that means it'll be shit.

i'll be happy if its not a wannabe pc
peripherals are fine if they are optional

The reason people hated it was because you were wasting stickers and you only got money from doing battles. You're a fucking retard though, so who cares.

>all that greentrext

This is what nintendolts believe

>you were wasting stickers
Exactly.

Your picture only shows the player getting 3x stickers and nothing else.

Why would he get more than one if you couldn't use them up?

But you don't know how the stickers are used up, maybe if you fail using it it doesn't get used, maybe there's a chance it gets used, maybe stickers have been converted to supers only, maybe stickers are items like in paper mario, maybe something else. Who the fuck knows at this moment, at least from a fucking picture with literally zero information in it.

>One of those "you don't have to play it to know it's shit" retards
Reminder that everyone thought Doom was shit at first. I hate Sup Forums.

Remember me?

Sticker Star is not a bad game, despite what the whining from the very vocal minority of classic fans will tell you.

"Worn-Out Jump" is literally the basic jump command from the first 2 Paper Mario games. If you need stickers to use the basic attack, then all that stuff you listed isn't going to happen.

Oh shit user were were talking about the first 2 paper mario games? OH we weren't?

The issue with that is that less people will put work into making it compatible. Nintendo could do the most amazing things with the next peripheral but since it's not the default no-one would care.
Not that I'd actually mind that much, but Nintendo surely doesn't just want to become exactly just like its competitors.

They pretty much have the same developers as they did back in the glory days (just moved around into worthless departments, like what the remnants of R&D1 are doing now for example) so it has to be management. They must constantly be interfering with the developers, leading to soulless, uninspired games and low morale.

Then why are the reviews and user scores are so bad?

Aren't you the small vocal minority that actually likes the game?

It doesn't fucking matter if we were or weren't. We could be talking about any game. The point is that the game is a JRPG where you need a consumable item to do the basic fucking attack.

>Remember me?
no

Except you still don't know that you stupid fuck. You only know that the player got 3X stickers. THAT'S LITERALLY ALL YOU KNOW.

Doom was shit

>Bowser is the final boss!
>And he is using the main gimmick of the game to power himself up!

The game is easily one of the most difficult Nintendo games you can buy right now. Most people have a lot of trouble wrapping their heads around it, which is why we continue to see on Sup Forums complain about inane things about the game that don't make a whole lot of sense, since most of the complainers never made it past the first two worlds.

I especially like how people try and pretend SS didn't sell well (It did) and that nobody liked the changes they made to the game (They do)

The game just doesn't appeal to the autistic lorefag audience, which is why the game gets an unfair rap online.

3 fucking Jump stickers. Are you retarded?

Look the games not out yet. How do you know it's going to be shit, despite the last one doing the exact same thing. Just stop trying to get it changed and let the dev do what they do best.

No but you are since you've somehow learned everything there is to know about the game from a single picture.

>despite the last one doing the exact same thing
The last one was shit.

When the guy who shat on your chest last week is making the same movements and you see something brown coming out of his ass, I'm going to assume it's shit and he didn't stick a log of fudge in there.

It's entirely possible it's fudge, but it definitely don't look it.

>The game is easily one of the most difficult Nintendo games you can buy right now.
I want casuals to leave

V I D E O G A M E S C O M P A R I S O N

>Meowser
any other instances?

Is this bait?

>The game is easily one of the most difficult Nintendo games you can buy right now.
>Bosses are damage sponges unless you use that one sticker against them, in which case they become piss easy
>You have zero reason to engage in battles

It's also Nintendo's corporate culture and aging old guard who are part of the problem.

Games like Splatoon show that there's still a lot of great new ideas and passionate developers at Nintendo. But as long as their really big and infamous IPs are held in lock-down by the likes of Miyamoto, Aonuma, Sakamoto and Tanabe they'll never be able to get out of their current rut.

Not that those people haven't made good games, they've made some of the best in the industry, but these guys are in their 50's and 60's now. They've been developing games since the 80's and have stayed mostly on the same franchises, they're long past their prime and aren't bringing any worthwhile new ideas to their current projects.

Sakamoto has jumped franchises some, he was behind Tomodachi Life and Rhythm Heaven. Miyamoto's worked on a variety of things though in recent years he does stay on the same few.

Can't think of anything not Zelda Aonuma did but Marvelous.

This is actually a good example of what I'm talking about: Most of Sticker Star's critics refer to the 'dumbed down' mechanics as a reason to justify their outrage, but in reality, SS is up and away the most technical game in the franchise. The most notable positive changes are the vastly improved overworld designs, which make actually traversing the areas fun, creative, and fast paced, VERY unlike TTYD's dialogue heavy, backtrack padding, no gameplay design.

And of course, the often reviled Sticker System is, in fact, nothing more the system of the first two games used in a way that limits the use of all of your best attacks.

>implying the last year + of wii u games haven't been thrown to the Z-teams, while everyone else works on NX games

>every Toad will look the same and have no personality
>they will all make that annoying fucking sound
>it will have tryhard "theatre" cutscenes
>Peach will do her Mario yell copypasted from the DS New Super Mario

>Reminder that everyone thought Doom was shit at first.
That was the multiplayer, and surprise, it's still shit. To Id's credit, that's the fault of the slavic team in charge of it.

I have played Sticker Star. It is irredeemable garbage. Color Trash is the same thing so of course it'll be shit.

Yeah, because using flower points was not ok?

I don't usually get mad on this site, but people like you are ruining the video game industry. I'm fucking done with this thread.

The story and exploration were the main reasons why I liked the previous Paper Mario games. Sticker Star was bland and boring in that regard, despite having a decent aesthetic.

This, it didn't help that Bethesda's marketing was incredibly shitty like they were actively sabotaging the game.

>And of course, the often reviled Sticker System is, in fact, nothing more the system of the first two games used in a way that limits the use of all of your best attacks.
There's nothing in common with the sticker system and the system in the first two games besides both having a jump attack and hammer attack, and Sticker Star doesn't offer remotely the same level of variety or customization the first two games in the series did. It's actually way fucking easier than any other game in the series, to the point the only enemies you should bother engaging with are the bosses.

Stop talking out of your ass.

>The most notable positive changes are the vastly improved overworld designs, which make actually traversing the areas fun, creative, and fast paced
"Use the bowling ball sticker on the bowling pins obstacle" is creative and interesting level design to you?
Every single region in Sticker Star is less interesting than its parallel in the original Paper Mario. It's a barebones platformer with non-puzzles.

This is just plain retarded.

People are so stuck up on Sticker Star that they really fail to see the whole picture. Miyamoto has worked on games like Codename S.T.E.A.M relatively recently, and Star Fox Zero was great.

Again, another example of what I'm talking about. This simply isn't true. It's often very difficult to discern just what sticker would be effective against the boss, and requires quite a bit considering of the situation. There are times when you need to consider WHEN to use the sticker as well. It's a very deep system that's very satisfying to use.

And of course, the complaints about 'muh battles' is completely untrue since battling is what gets you coins, which helps you get a more varied collection of Stickers.

The people who like Sticker Star are a vocal minority. Fuck off

Because they are spread too thin because they are the only company that makes games for their systems.

Also their current fanbase is garbage and they know they don't have to try. It only has to be cute and mindlessly easy for their fans to like what they make.

Also gimmicks are required so the fans can call the detractors bigots and pretend Nintendo is the only innovator left.

i have a feeling bethesda wanted it to 'fail' just to gut iD and only keep a skeleton crew to make game engines, too bad for bethesda they lost that autistic genius to facebook

>SFZ was great
>Miyamoto worked on STEAM

Wow.

Sticker Star was not difficult at all what the hell are you talking about? Difficult modern Nintendo games are things like The Wonderful 101, Xenoblade X and Tropical Freeze. Not fucking Sticker Star.

I think the last Nintendo game I bought was SMM last year. I wanted to buy FF5 and FE fates but for whatever reason NoA decided to shit on those games. Don't even know if I'll buy the next Zelda game now that we know the Wii U is getting a gimped version while the NX will most likely get the definitive one.

>It's a very deep system that's very satisfying to use.
LOL, I can't believe your are not baiting ahahahahahahahah I bet you post bananas on YLYL threads on Sup Forums too.

...

You might not believe it at first glance, but this is bait.

>It's often very difficult to discern just what sticker would be effective against the boss, and requires quite a bit considering of the situation.
This is a really fancy way of saying trial and error with one-use attacks.

>And of course, the complaints about 'muh battles' is completely untrue since battling is what gets you coins, which helps you get a more varied collection of Stickers.
It's outright faster to just use the hidden power up blocks and overworld stickers to boost your collection than to deal with battles.
To effectively battle costs more than you receive for winning.

>Miyamoto has worked on games like Codename S.T.E.A.M relatively recently
Codename Steam was an Intelligent Systems game and directed by Paul Patrashcu. Miyamoto's not even listed in the credits as a producer.

>and Star Fox Zero was great.
It's average.

>they cater to the specific tastes of Miyamoto and other senile grown men that are higher-ups

FTFY

I could forgive everything else Sticker Star did if it had a fucking experience system.
Not increasing your skills makes battles absolutely fucking pointless. Why the fuck would I waste stickers when I'm not getting anything out of it? No bonuses, no stat increases, nothing. Why would you fight? For coins? To spend on what? Stickers that you find in the fucking overworld? No thanks. Fuck Sticker Star, fuck Color Splash, and fuck Miyamoto for what he did.

You're just raking them (You)'s in. Good job.

No, because it was a relatively simple thing to just use a recovery item and then start abusing your best attacks again .

Wow, how dare I defend games I like and appreciate.

Again, more proof that you didn't actually play it. Sticker Star does something I wish TTYD did more, and really emphasizes on giving the PLAYER the joy of getting through the areas. I'm thinking specifically of that great Haunted House level, which is very non linear and encourages a lot of exploration.

More proof that the critics didn't play it.

Nintendo is making games for Nintendo, ignoring the fanbase and the gaming industry at large. You could say they've been doing this for 30 years now but it's become more apparent these last few years.

The fuck are you talking about? SS was split into levels like a fucking nsmb game, and those weren't even that large. It made going through the game more splintered and LESS fun to go through

And you didn't mention a single mechanic that is supposedly improved. Because you know it's bullshit, the sticker system literally ruined combat

>No, because it was a relatively simple thing to just use a recovery item and then start abusing your best attacks again .
Yeah sure, say that while battling the crystal king.
Also, you can carry only 10 items, so you have to carefully choose between HP recovery, FP recovery and other things.
Your bait is poor. In any case, even if fp were infinite, it would be still better than using "a specific sticker" against a boss. All the other battles are useless, so you don't even have to bother about using attacks.

>More proof that the critics didn't play it.
I completed the whole game and even did that fucking Sticker museum.
I'm not taking a screenshot of my 3DS with a timestamp to convince you that the majority of players critical towards the game actually fucking played it.

It's a terrible hybrid of adventure games, platformers and rpgs that doesn't do any of those three genres any benefits. The platforming is as straight forward as you can get, the adventure game elements are more simplistic than even the first dungeons in the average Zelda game, it can't call itself a passable RPG when it has no story, silent characters and one of the worst battle systems to grace the genre.

If you like it and find it rewarding, then congratulations. You found one of the easiest games on the 3DS to be difficult and would rather play an awful action adventure game over a good jrpg.

It made the game more condensed with more content.

You know how people hated MGSV for having a wide open world with nothing to do with it? SS is the polar opposite of that.

There are other ways to exploit the combat in the first two games, most of which involve using badge combinations that anyone can figure out. Ten recovery items is more than enough to beat anything in the game relatively quickly.

I really doubt that, as I've explained in all of my previous posts.

Tell me with a straight face that Color Splash can't take the Sticker Star formula, iron out its flaws and ultimately make for a fantastic game.

>Game is called 'Color Splash'
>"You must want a vibrant world full of cool characters!"
>Miyamoto puts a clamp on any new characters, and most of the old
>"But Miyamoto-san, just Toads isn't enough!"
>"You may have three colors of Toad"
>"B-but, Miyamoto-san... This is a huge step backwards..."
>"I HAVE SPOKEN!"

It can't do it.

It's sad that I could probably make a more engaging game than sticker splash, and I haven't even made any game period

Sticker Stars battle system is fundamentally broken, and there's no story or cast to back it up.

Unless they hired real writers this time and changed the way the battles play completely then it's not going to be a notable improvement, and judging by the trailer that's not happening. The best case scenario is that they do away with the whole sticker idea and turn it into more of a card deck/battle network style where you can only use items once per battle but keep them when the battle is over, and that still leaves us with a battle system less engaging than TTYD's with the skeleton of a plot.

There's no way to make a Sticker Star sequel as interesting as the first three Paper Mario games unless you change it to the point it's not a Sticker Star sequel.

They fucking can't. I haven't really talked about Color Splash at all, have I?

I fully expect the game to be much better received than Sticker Star already, especially if they take steps to make it more accessible to casual fans.

>Then why are the reviews and user scores are so bad?
6 and 7 aren't bad scores, though.

I think there are ways they could build from the SS formula and make an actually fantastic game, but I find it extremely unlikely, especially since it's not on 3DS again which likely will mean they'll laze out and put too much effort into graphics rather than actually making a good game, like most of the industry has done after the HD jump.

You're even worse than the guy defending SS in this thread.

>Again, more proof that you didn't actually play it.
I did play it and beat it through. but hey, keep making assumptions you stupid nigger

>especially if they take steps to make it more accessible to casual fans.
Why do you keep acting like Sticker Star was remotely challenging?
Have you never played an RPG before it? Pokemon is harder.

>Pokemon is harder

Whoa user, don't say things you can't take back.

Why are you pretending SS wasn't casual? Its a baby's first RPG. There is no difficulty at all, and it certainly doesn't require anything beyond minimum skill and planning.

In fact, it was one of games I brought a 3ds for and I was very dissapointed

>Remember me?

No, because I put the game down 3/4th way through and never picked it up again because it was so disappointing and boring. Apparently Bowser doesn't even talk, so I'm not missing anything.

So why exactly does Alpha Dream have more freedom with their Mario RPGs than Intelligent Systems?

I'm completely serious.
At least Pokemon offers optional content that's harder than the main game and forces you to engage in actual dungeons with multiple enemies you're required to fight.

It's not like the bosses are any harder in Sticker Star. The instant kill weaknesses are just "use the sponge on the ink" and "use the baseball bat in the baseball field" instead of a type chart.

Because the whole 'Miyamoto is bad!' narrative is just a meme.

He doesn't actually stop devs from doing what they want.

They don't, it's just IntSys are shit. Miyamoto suggested some things for SS, but they had the choice to ignore them, and most decisions were their own.

Because ISIS is incredibly incompetent at what they do.

>there are still miyamoto dickriders

he made some interesting games in the 80's and 90's but he's well past his prime

user, none of them are instant kill other than the first boss, they just cut the HP a ton or take away the huge bonuses the bosses have that make them otherwise nearly impossible.

I don't like SS either and find it one of the few games I dislike and would call outright bad and not just not for me, but did you play it?

>they cater to the specific tastes of their costumers

Holy Nintendelusion.

He is fairly past his prime.

It doesn't stop that IntSys are the ones who truly fucked up SS.

However, Nintendo has another thing most decs would do anything for. They have an incredibly loyal fanbase. Nintendo fans are willing to buy almost anything with "Nintendo" on it.

>they cater to the specific tastes of their costumers
#FE proves this is total bullshit.

>backtracking to find [insert object] is difficult
No, it's just shit.