>open world
Open world
>open world
>closed world
>open world
>multi-path level
>linear
>no inventory or loot system
>Infinite world
comfy
>closed circuit
Open world games killed gaming. Yeah sure all this big empty space and copy pasted textures sure makes a game exciting.
> procedurally generated open world roguelike
>Game advertised as "Open World"
>World is locked behind barriers of "Finish X Quest" before you can proceed.
what
...
>open world
>you can't go into space
>Game has NG+ that is almost a whole new second game.
>world is only open til 9 pm
>reddit cat meme image
furfag image
>unfunny forced reddit face
>JRPG has a world map
>with secrets
>Open world
>Every guard knows of your crimes instantly.
>infinite world
>biomes don't transition whatsoever
>geography makes no sense, spawn a snow mountain in the middle of some plains. no real mountain ranges or anything
>no sense of elevation
>walk straight for 2 minutes and everything is generated the same
what's the point
>no crafting
>open world
>open world
>"you can't go that way"
>Open World
>by any ubisoft studio
>by todd howard
By the time you can craft something, there's already vendors and random drops that are better.
>You are leaving the mission area. Return or mission will end
>invincible npcs
>play this semi-open world game user!
>it's actually semi-closed world game
>Game advertised a full of exploration and open world.
>It actually fucking delivers.
>indie open world survival game with crafting system
>open world
>travel too far in any direction
>the world turns into an vast, twisted mass of rock, threaded with arrow-straight caves hundreds of miles long
>What can we do to revitalize our series?
>Lets get rid of the world map, that's the problem.
Bamco pls.
>nueral network
All open worlds do that, it's just none of them reward you anything worthwhile. Everywhere you go, there's common items and nothing unique.
>day/night cycle only lasts 24 minutes
>you don't get a stealth bonus at night
>enemy AI is unaffected
>they can see you when you can't see them
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