Its sad that industry is so dead that only games released on ps4 are remakes of older games

its sad that industry is so dead that only games released on ps4 are remakes of older games
>>ffXII
not even good ones

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youtube.com/watch?v=D2-bWotLKqo
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Who cares? The PC version is out already

Excited, might get it if I get a ps4 later on. I honestly thought this was going to be a bullshit link but I guess it is that time of year.

It's about time. 2017, though? PS4 only? I expect a PC version too given that they've released almost every other FF there in the last several years. It's easy as hell to emulate and looks exactly like that trailer.

You won't even be able to abuse savestates to get trango tower/zeitengrat in a reasonable time. Console cucks cucked yet again

PC version when?

amanda bynes?

What's her name

No mention of 60fps. Dropped

...

No, awoman fulloflard

It's a fucking JRPG, what does the framerate matter as long as its stable?

It's a fucking PS2 game.

I can't see it not being 60 considering how old the engine is but it's just so inconsequential in this case why bother mentioning it? It's only the FPS autists who particularly care and they matter the least out of anybody.

>no mention of ability to change your class mid-game
absence of multiclassing is the worst IZJS crime

Should be fairly easy for 60 FPS even though it isn't necessary. I had 60 when emulating it aside from when I used quickenings. It dropped to almost nothing then but I think that was just emulator problems at the time.

Yeah, can't see any reason for them not to. Was X on PS4 60fps? Never bothered with it.

>No Vita
meh, i'd settle for a mobile port at this point

Hopefully the fix the shitty gameplay and story.

add the ability to change class and it'll be golden

maybe some more hunts too that'd be cool

I'm not interested in low effort remasters. But go ahead and keep eating shit.

console and PC were locked at 30fps
XII HD probably will be as well

You know, user. The combination of a snooty and caustic tone to your post makes me think that you might be on the spectrum. I'd get that checked out.

So this is the power...of America?

a decade and two console generations later and vaan still looks anorexic because they fucked up his abs in-game

>Ur autistic if want a half decent port


Keep eating shit my friend.

Not so much what you said, I'd agree with you on that front. It's the way you say it, like you have no idea how to interact with another person so you immediately go on the negative. It's either autism or you've been deeply hurt by people, and I'm sorry for that.

I'm just tired of people defending lazy remasters.

You'd get your point across a lot better if you explained it in a calm friendly manner instead of immediately going hostile though. That doesn't work out well for anybody.

New UI
youtube.com/watch?v=D2-bWotLKqo

thats pretty much it
when will they announce the inevitable pc release?

Why?
That's so unattractive.

No Vita version?

>PC release
>Q1 2019
Enjoy, Personal Computer Cuckolds.

SE doesnt care for dead consoles (see WiiU)

I don't think the Vita can handle XII without significantly downgrading the graphics

>re-release
>will be outsourced to chinese devs like FFX
>don't even add in story that was cut out of the original
meh

it's inhouse, Staff: jp.square-enix.com/ff12_tza/


producer katou hiroaki
director katano naoshi
art direction takahashi ryotarou
technical direction iwamura shizuki
game design akiyama jun
composer sakimoto hitoshi
music editor kawamori keiji
sound effect direction yajima tomohiro
movie direction ikushima kazuyuki
supervisor itou hiroyuki,minagawa hiroshi

System
Addition of a “Zodiac Job System” featuring twelve jobs with individual License Boards corresponding to twelve Zodiac signs.
Addition of a 16:9 widescreen mode.
Addition of three new game modes:
Trial Mode - a 100 stage gauntlet unlocked after clearing the original game. Features a new battle against all five Judge Magisters was also added.
New Game+ Strong Mode - unlocked after clearing the original game. All characters start at level 90 and level up normally. Nothing but configuration settings are carried over.
New Game+ Weak Mode - unlocked after clearing Trial Mode. All characters start at level 1 and never level up. Nothing but configuration settings are carried over.
Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
The game features English voices. Some previously unvoiced event scenes now feature voices and new scenes have been added.
Quickening doesn’t consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
Several changes have been made to the UI. Windows that were previously blue with a white border are now a solid ‘moss blue’ color.
In the battlefield menu, character job names are now displayed next to character portraits and the LEADER text has been replaced. The charge time gauge is green instead of orange when filling. There is a new, separate mist charge gauge in place of the HP and MP gauges, which have been removed.
The party menu screen now features Job names and LP amounts. Overflowing status icons are displayed over top of them. Mist charges are rectangular instead of round and change color when filled.

Characters
Playable characters’ starting LP, consumables, gil, gambits, equipment, and licenses have been modified.
Playable characters’ base stats have been altered
Guests have undergone a number of changes
They can gain EXP and level up like normal characters.
They come equipped with better equipment. For example, both Lamont and Reddas can now attack flying targets with their basic attacks.
In general, guests are now capable of using a wider variety of magicks and abilities.
The player obtains consumables and gil from guests who join the party.
Guests consume the player’s items.

Battle system
Many magick spells and technicks have been tweaked, renamed and recategorized. Also, Green Magicks spells can only be purchased from the Clan Provisioner.
The following magicks and technicks are only found inside treasures chests:
White Magicks: Renew, Cleanse, Dispel, Despelga, Protectga, Shellga, Bravery, Faith, Regen, Holy.
Black Magicks: Flare, Scathe, Blind, Blindga, Silence, Silencega, Sleep, Sleepga, Poison, Toxify.
Time Magicks: Haste, Hastega, Countdown, Float, Vanish, Reflect, Reflectga, Balance, Warp.
Arcane Magicks: Death, Ardor.
Technicks: Telekinesis, Numerology, Sight Unseeing, Charm, Achilles, Infuse, Gil Toss, 1000 Needles, Revive, Stamp, Shades of Black, Bonecrusher, Wither, Addle, Expose, Shear.
Certain gambits have been renamed and sixteen new gambits are available and all can be bought after leaving the Barheim Passage. Also, gambits can no longer be found in treasure chests.
Obtaining Quickenings no longer affects max MP and mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megaelixir). The player’s MP is also unaffected by the depletion of mist charges. However, effects that recover the player’s MP will also restore mist charges. One mist charge is granted each time the amount recovered totals the player’s maximum MP. Effects that fully restore a player’s MP recover all mist charges.
Espers’ have been tweaked and their summon durations have been increased from one minute and thirty seconds to four minutes and ten seconds. Adjustments have been made to stat parameters, gambits, augments, and actions. Also, they now require MP to cast magicks.
Certain Concurrences now require fewer Quickenings to activate.
Certain status effect and item relationships have been changed.
Certain status effects have had their duration formulas adjusted.
Almost all attacks now break the damage limit by default.
Unarmed combat has been adjusted.

Battle chains begin at 2 instead of 1. The first monster defeated is considered the first chain, although nothing is displayed until a subsequent monster is defeated. Drop rate modifiers associated with chains have also been adjusted.
Many enemies have been slightly tweaked but new ones have not been added (aside from Trial Mode). Changes include adjustments to parameters, magicks, technicks, augments, movement patterns, as well as steal and drop items. In some cases, players will need to adopt new strategies against monsters.
For example: Safety no longer nullifies Numerology, Wither, and Addle.
Poles and Spears can now hit flying-type monsters.

Items
New items have been added.
Several equipment pieces were added, while some available in the original release were removed or tweaked a little.
Many shops had their assortments changed.
Treasures respawn by moving just one area away as opposed to two. Many treasures were moved around, changed the items they can give, or were removed altogether.

Missions and Sidequests
Rewards for hunts underwent minor changes.
Numerous sidequests feature different rewards.

Locations
Treasure chests are now in different locations and contain different items.
IZJS has 753 more chests, bringing the total number of chests to 1,676.
With the Diamond Armlet equipped, the chance of obtaining gil instead of certain weather effects occur under different conditions.
There are more traps throughout the map.
The Baknamy merchant in Necrohol of Nabudis is located in the Cloister of the Highborn instead of the Hall of Effulgent Light.

You say that as if there was something wrong with FFX other than some of the music.

Japanese devs never add cut content. They sure as hell did not for Wind Waker HD.

Read the wall of text above. they are actually adding some cut content back.

New cutscenes, new voicework for previously unvoiced scenes, new items.

>Addition of a 16:9 widescreen mode.
I'm 95% certain that was in the original.
The rest seems to be mostly changes already in IZJS, from what I've heard of it.

Just play the original instead if you want to do everything with everyone, you mongoloid.

That's because these are just the IZJS changes. Completely irrelevant posts. Everyone's known this for years. Need info on the actual remaster.

you're correct. not that much different it seems

>The rest seems to be mostly changes already in IZJS, from what I've heard of it.
thoses are IZJS change actually

They're IZJS change. For the remaster, it's:

-based on FINAL FANTASY XII INTERNATIONAL ZODIAC JOB SYSTEM
-Background, character model, fonts and all 2D parts are higher resolution
-Movie scenes are higher resolution
-Uses current-gen graphics tech
-7.1 surround sound
-higher quality audio
-Japanese and English voice
-Option between original BGM and newly recorded BGM
-shorter loading time
-auto-save feature
-turbo mode

Also comparison

Is the bullshit surrounding the zodiac spear still in?

no, it's got fixed in the IZJS version 9 years ago.

Is the old PC version the zodiac version?
is it in english?
can I pirate it

Nice.

there is no PC version for FFXII.

They added very aggressive bump mapping, a bit too aggressive (like Type 0 HD)

I haven't played FF8 and 9. Should I hold out for a remake now that that's the "hot trend"?

>remake
This isn't a remake, it's a HD port of FF12.
8 and 9 already have their HD ports released you retard, both are on Steam.

>auto-save feature
Please be toggle-able.

i'm afraid it's been.... 9years

...

I'm still asshurt over removing him from protagonist role and shoehorning in Vaan to pander to eleven teens.

there's no misseable item in IZJS version anymore.

Not him, but I don't want to do everything with everyone, however I DO want to do everything with at least SOMEONE.

Every character should be able to have two classes, that way half the skills in the game aren't locked away and completely unavailable until you start a completely new game.

I'm glad people like you don't get to make games.

That just means it can be considered on the same level as cinema and music.

>vaan is MC
>not replacing his ass when you get ashe, or penelo, or basch, or balthier, or fran
what are you doing user?

>job system version
lol no, ill stick with my ps2 version I guess, stop fucking up ports enix. yes you ff7 remake squad. looking at you.

>newly recorded BGM

BUT WHY? I understand why they did it for FFX because the music was all midi but what the fuck, FF12 already had a great orchestral soundtrack, why would you even want to change it?

If it comes out on PC maybe I'll give it a try when it's cheap to see if it's as bad as I remember.

you can choose between the original and the new one

>what are you doing user?
I did. When I got Balthier I immediately changed party leader to him, then when I got Basch I changed party leader to him and remaining two slots were Balthier and Fran.
And when I got Ashe, I replaced Fran with her.

It still won't bring back all the cut cutscenes and dialogue that Basch had when he was intended to be the protagonist and won't change the fact that it's the sandnigger Vaan, and not Basch, delivering the turning poin speech to Ashe.

FFXII is hot garbage anyway.

But I don't understand why they would even go to the effort and spend the money to record new music.

FF12 music was compressed, I assume they just mean clean re-recordings this time around like they did for Kingdom Hearts 1.5/2.5 (re-recorded music with the orchestra in high quality).

Who asked for this garbage? One of the absolute worst FF games

the same reason George Lucas went and changed the star wards movies , the directors are never satisfied with the final product.

shit taste

Which leads to the question of why the fuck wouldn't they keep the original HQ recordings in the first place?

Does this mean the dialogue is being re-recorded to be higher quality? Does that mean theyre using different actors?

At any rate I am glad the audio is being improved, everybody sounded like Bane in the original FF12.

They did already say the dialogue is re-recorded, same actors though.

...

I find it very hard to believe they can wrangle up every single old VA 10 years later. No franchise has managed that.

>Someone has a different opinion? Shit taste!

Pretty sure they are actually using the original uncompressed dialogue. Alexander O. Smith mentioned that SE still had it a few years ago.

I'm a game designer actually, and I'm glad people like me are around to make sure people like you don't spew their retarded rhetoric uncontested.

My post was objectively true from a standpoint of good game design.

FF10 already did it for the HD version's extra shit. The Calm in-engine movie set between X and X-2, X-2 Last Mission and the post X-2 audio drama were all new recordings in English. And they got all original VAs to do those.
FF7 remake also has all original VAs from Advent Children returning.

You underestimate Japan.
An example you're probably familiar with is Evangelion and the Rebuilds. Many less titanic franchises do the same, sometimes VAs are even brought out of retirement temporarily.

Hey, that kid, does your dad work at Nintendo?
LMAO

Also to add to those, even the shoddy expansion for Baldur's Gate (Siege of Dragonspear) brought back ALL original VAs except for Jaheira because her actress literally disappeared off the face of the Earth. Nobody has seen her for years and she literally just vanished. They even literally brought back Irenicus' VA from retirement.

>-7.1 surround sound
>-higher quality audio
great, the VO sounded like they were talking out of a tin can before

There were no cut cutscenes and dialogue with Basch, you retard. He was only the MC during the very early stage of the development, before the story and most characters were even created.

Can you choose to play the game as if it wasn't the Zodiac version? They should add that as an option. If people want jobs then they can have their jobs. For people who want the original license board they got that to. They should do this.

Keep on sucking that Squeenix cock, fuccboi.
Even Matsuno is still mad.

...

NGE Rebuilds had a different Rei, and a lot of less major characters were different.

New DBZ things have a different Bulma.

Looks like they slighly upped polycount on models - mostly visible on hands, ran the character textures through a normal map filter and added specularity.
Leads to pretty average results, can look decent but also bad, like Ashe.

Emulate it and yes there is.

Will Vaan still look like he's starving though? Will they fix his chest to actually make him look ripped at least?

For what? he is credited for the concept and story of the game.

>Yiazmat is preparing to use Growing Threat

Did they announce it for PC too? or just PS4

>New DBZ things have a different Bulma.
Nigger stop lying.
Hiromi Tsuru still voices her, they never replaced her.
The only VAs that actually GOT replaced are Tenshinhan (because his VA, you know, FUCKING DIED) and Kaio who retired and can't do voice acting anymore as his throat and lungs are fucked.