Are there people who actually think banjo was better than Mario 64?
Are there people who actually think banjo was better than Mario 64?
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Yeah, people with taste.
Well, it was
>Mario 64
>Starts rehashing content halfway through the game
>Graphics look bland and lifeless
>Music is a cluttered mess with a few good tracks
>Mario controls like he is on ice
>Final boss is a rehash of the other boss fights
>Banjo-Kazooie
>Every world is original and memorable
>Starts you out with plenty of moves with tons more to learn throughout the game
>Dialogue is funny and appeals to a large audience
>Banjo controls perfectly
>Every song on the soundtrack is 10/10
>Final boss tests everything you learned throughout the game and is actually challenging
Mario 64 is actually terrible. Go back and play it and you'll want to throw up.
I think they are both good
All Mario games are mediocre at best. I regard anyone who enjoys the series with silent scorn, and I cannot understand how it became the staple Nintendo franchise over Star Fox or Metroid or Kirby.
Banjo Kazooie has superior controls, music, levels and doesn't repeat boss fights. DK64 is actually better than Mario 64 in every way possible.
Star Fox only had like one good game, hardly a staple franchise.
Banjo was definitely the better game, but mario is pretty much genre defining and one of the greatest moments of my childhood in terms of gaming. Picking up the controller for the first time after begging my mom to buy me an n64 for months was pure magic.
Still, BK is definitely better and aged MUCH better. Controls are smoother, music's better, levels are more diverse and interesting, and best of all you don't get kicked out of the level every time you get a jiggly
>calls mario mediocre
>mentions starfox and kirby as good
Reminder that if you think Click Clock Wood was the best level you're a pleb.
Treasure Trove Cove a best. That view from the very top of the island, when the music goes all quiet is the stuff dreams are made of
Rusty Bucket Bay is the best level.
I love Mario 64, but Banjo is better in literally every way IMO.
mario is more fun to run around and move in
Banjo is more fun to explore I guess. Never finished it. Got to spooky manor and just kinda dropped it
But the other Banjo game was shit
Did you guys see this shit?
I'm actually tearing up because this is so good
youtube.com
i liked them both :)
No, user
Nobody saw it in the past 9 hours or so
I was at work, just came home and a friend showed this to me and it made my day infinitely better
>Banjo-Kazooie
>use a render from Tooie
These kind of people are hardly qualified to discuss topics like this if they can't even do simple shit like make/find accurate graphics.
Both suck, good platformers are 2d
Imagine being so delusional that you think Banjo Kazooie is better than SM64.
Literally the only thing better about Banjo was its music.
Imagine being so delusional that you think SM64 is better than Banjo Kazooie.
I had my assumptions that it was basically going to be Banjo 3, and I am glad to be correct.
That's a flat out lie because there's at least one better thing about that game, being the fact that you don't get kicked out of the level whenever you complete a mission
>hold right
>jump
i can't get enough of this compelling gameplay.
Imagine being so delusional that you can't enjoy both.
Treasure Trove for Kazooie
Bitchyworld for Tooie
I do enjoy both.
But clearly SM64 is better.
I honestly don't think it's even a fair comparison because they're only really similar on the surface. You could describe them both as collectathon platformers, but they focus on different aspects.
SM64 is all about the platforming part and the entire game is built around it. You have a bunch of different jumps and moves you can string together to move around quickly and it's not broken up with minigames or lots of NPCs to talk to. It's just purely about navigating the level and reaching the star.
Banjo on the other hand emphasises the collectathon aspect. The movement isn't nearly as fluid as it is in SM64 and you don't have as many options for navigation, but it makes you take in the level and explore all the nooks and crannies to get everything. The levels are a lot more involved, there are a lot of varied challenges and NPCs to break up the action and it's generally more atmospheric.
I like both of them a lot.
We got a sadist right here. I am a sucker for Treasure Trove Cove. There was something magical about the Xmas level too.
/thread
I loved Rusty Bucket Bay. Everything but that fucking fan room.
>Playing for the first time in awhile
>Collect everything before the fanroom
>Die crossing one of the fans
That music tho.
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Fuck you, I like Click Clock Wood. That level's song is permanently stuck in my head
Fuck the fan room and fuck the toxic water
>Treasure Trove
MAH NIGGAS
There's something about the vertical levels in the banjo games. The more vertical a level is, the more memorable it is
Man, at some point, like, 5-6 years after I traded away my n64 for a PSX like a dolt, I got a song stuck in my head, and I could not, for the life of me, figure out what it was. Then, one day, I'm playing BK on an emulator and I get to Rusty Bucket Bay, and there it was, like a lost dog that managed to find its way home after years in the streets.
I agree with everything but the Mario 64 music. Almost every track was fantastic.
Sorry that you replied with sound logic in a bait thread
>meanwhile DK64 sits in it's corner, given no attention.
I loved that game, I don't care how sub par it was, it was a ton of fun.
Most of these complaints about M64 are subjective, I for one really liked the music and the graphics, but some things are just retarded, particularly the bowser fights. I wonder if nintendo got the idea for mario party's playstyle from those boss fights. Nothing fun about spinning a fat piece of shit dinosaur and throwing him into an explosive ball
Mario 64 is like a tech demo for a 3d platformer. Even most of its levels look like test stages.
BK is actually a fully realized and polished game
I still like both though.
Banjo was a lot more finished/polished. I think M64 probably had better physics but Banjo has it beat in just about everything else.
I was very excited for it as a kid, but it was overwhelming, honestly. Too much collecting, the game just kind of collapsed under its own weight, it felt impossible to complete.
>banjo controls perfectly
this is a joke, right? The backflip is slow as FUCK, the swimming is terrible, and the beak dash is slow too
Mario 64
>-some of the later stages felt a bit unfinished
>+had a simple but cool aesthetic
>+shit starts immediately: you can play around as much as you want beforehand, but it's up to you
>+some crazy platforming in 3D if you wanted to 100% the game
>+enormous and varied world that felt cohesive
>(?) The shit people do to speedrun this game and otherwise fuck with it is autistic but also amazing
Banjo Kazooie
>-less (and much less involved) platforming compared to Mario
>-not all the transformations were fun to control
>+collectathons are fun, and this was one of the best of ALL time
>+controlling banjo and kazooie themselves was pretty great
>+enormous and varied world that felt cohesive
>(?) had cool ingame mysteries/lore with the Ice key and stuff even if they had horribly disappointing payoffs years later
Can't I love them both?
people who prefer mario 64 enjoy actual videogames
People who prefer BK enjoy being dazzled by bullshit
Movement in Banjo is like fucking molasses.
I'd agree with that. You definitely had to take it slow. Stuff like Banana Fairies became a little overwhelming what with the fact they are unlocked like 1/3rd of the way through the game and you have to backtrack and find all the shitters again.
For a lot of the levels the design wasn't the best, (or it wasn't designed for fun but for length) and you had to go through the same exact corridor as 4 different Kongs. It definitely takes some determination to 100% the game, but I enjoyed it enough for it to be worth it.
>Mario's world felt cohesive
How so? It felt incredibly disjointed, because of the whole paintings thing
Most people weren't Melee-tier autistic enough to exploit SM64's physics like that.
Otherwise every other point about Banjo>Mario is true.
If it was more streamlined it would be a better game.
>Enter area
>Lanky Bananas
>Chunky Bananas
>Dixie balloon
>Puzzle only Diddy can solve or something
There's just too much backtracking to make it enjoyable. If you made it that anyone can collect anyone's bananas/golden bananas but kept Kong-specific puzzles it would be a much better game.
they do very different things
those people would, objectively, be wrong but the games are so different the question is kind of meaningless
If swapping between characters wasn't a chore, that would also be great. Might've also made for more interesting gameplay too
>Mario controls like he is on ice
why would you lie about this
and worse yet why would the underagefags not spot it
When you've mastered the actual acceleration and little tricks, yeah it's crazier.
If not, it handles floatier and slippier than a Mario game should.
I think you need to look up what the word autistic actually means
I agree with the golden banana note. There were a few times where it felt like they just ran out of ideas and needed to add another banana for a certain Kong, so they just hid it behind a pressure plate.
Combining this, too, you could totally use Kongs in conjunction with one another and it would make it feel more like you were playing as the family of Kongs together and not as just one Kong.
Honestly I'd love to see a sequel with some corrections done
To this day Super Mario 64 is still having content found.
Even this year there has many several new things found in SM64, but you never hear anything about Banjo.
Sure there was the whole Stop 'n' Swop, which was never really implemented yet referenced in Nuts and Bolts.
My issue with a webm like this is that while mario's natural movement is very pleasant, you cannot reach such a level of fluid movement in a level like that without practicing it somewhat. Sure you can do the triple jump or sidejump fast enough, but that webm is a poor point to try to bring across because almost nobody plays on such a high level
I wouldn't say Banjo was better, but it was more cohesive.
Super Mario 64 all the worlds felt disjointed, not connected, and some of them were way out there and really made no fucking sense at all.
With Banjo Kazooie everything makes sense, everything is connected, you don't go to a floating puzzle in the sky ever. Does that make it better than Super Mario 64? I don't know. Does it help the narrative? Certainly.
He's talking about the ice levels.
What new things are those? And don't you say QPU shit because the only reason that stuff works is because of limited software and hardware
the important difference to me is that bouncing around in M64 is in itself fun whereas the plain movement in Banjo is not.
>Replay BK
>Breeze through the game, just having a good time
>Make a mistake in the fan room and die
>Grunty chastises me and says the game's only going to get harder
I made it this far, bitch. Damn.
I'm sorry you got offended man.
>How so? It felt incredibly disjointed, because of the whole paintings thing
Yeah, but all the different areas felt like part of a single world. Having grown up with Super Mario world/3 I could easily see these things all being right next to each other; that works in a Mario environment; that's how most Mario games are set up. In Super Mario Sunshine you could see some stages from others in the skyboxes. I think if the N64 was capable of it, they would have had this kind of thing in 64 as well.
Mario galaxy on the other hand, now that didn't feel connected at all, even with the first one having a hub world. That makes sense though, the game was literally themed around visiting planets or jumping on shit flying in space.
It's more comfy for sure. Marios all about accomplishing missions. Banjo just tells you to explore and chill out.
True, that physics-flexibility and more actual platforming is about all I feel Banjo's stability and fleshed-out aesthetic is missing.
how the fuck would mario even begin to compare? It was more innovative since it pretty much started the genre, sure, but banjo is better at literally everything, fuck off
Goddamn Mario looks like a painted Michelin Man.
It never really worked all that well for me, there was never a strong connection to me between the ice level and the bob-omb battlefield. It's just 2 levels vaguely attached by the castle.
I still respect your opinions though, user
Banjo is better at everything except the most important thing in a platformer
The fucking platforming
Why do people even talk about B-K?
Tooie is the ultimate 3D platforming experience, both Mario and B-K were made completely obsolete by it.
>they would have had this king of thing in 64 as well
I disagree. It worked in Sunshine because every single level was a play off of the vacation theme. They all looked to be natural parts of a tropical island. The only aspects of that game that seemed out of place were out of place on purpose.
On the other hand, I wouldn't really be able to see any of the 64 levels being interconnected that way. I used to think that places like Bowser's Sub and Dire Dire Docks were similar, but after replaying I no longer think that. They're all just so vastly different.
>my opinion is totally not biased at all
There are people on this site that thinks nuts and bolts is not only a good game, but the best banjo game.
Tooie is a god awful downgrade from bk and you are retarded
DK64 was shit though. Such poor game design. Its music is good though.
>image.jpg
Tooie wasn't a platformer, it was a minigame collection with some jumping in between.
The painting worlds are supposed to be isolated and separate. I don't think the N64's capabilities were the reason you couldn't see Bob-omb Battlefield from Rainbow Ride.
I would like to meet a non rusemeister who believes this
All 3D platformers are shit tier when it comes to the actual platforming. Mario letting you do a bunch of fancy unnecessary maneuvers doesn't make it any different from the rest.
>Banjo controls perfectly
Yeah because he barely moves, the game is great but the actual platforming and navigation is so slow.
People aren't finding new content; they're creating new content using bugs and exploits.
The fancy maneuvers are what lend to Mario 64's longevity. It's inherently fun to try and find new, faster ways to complete the goals by utilizing wall kicks or other techniques. (I'm not talking about going as far as QPUs and upwarps and other hot memes)
Banjo is great, but its adventure is pretty much limited to "you need to backflip here, you need to double jump here". There's no room for experimentation.
>exploit
Sorry, what? Looks like they're just using the moveset that the developers put into the game.
Rusemeister reporting. Nuts and Bolts rocks my cock. If you liked Kazooie or Tooie you can suck my ass until both of your cheeks are balloons.
>muh controls
Banjo was much better then mario in everyway, mario is by no means bad but kazooie was supperior.
Kazooie>mario>tooie>>>>>>>>dk64>shit>conker
Loved the build mechanics of Nuts and Bolts. The actual game part minus the hub world was boring as shit.
They're both fantastic games. Why does one have to be better than the other?
I liked Bomberman 64 the most, though.
>starts rehashing content halfway through the game
or
>game uses enemies through the game and they are new on level 1
Now RPGs reskinning I can understand, but this is bullshit
I think DK64 was better than both.
Shame the first level is so lame. Everything past that is fantastic.
Are you honestly getting triggered over a simple picture? Do you have nothing better to get angry about? Are you a child?
What was found? I haven't played that game in years. Inb4 parallel universes
See
Are you seriously comparing engine glitches with Stop and Swop and those sandcastle codes?