Hey Sup Forums, I've got a challenge for you
Create the exposition for a JRPG that doesn't involve
>Your hometown getting attacked
>A family member being kidnapped
>You finding a mystical weapon
>You raiding a city
Hey Sup Forums, I've got a challenge for you
Create the exposition for a JRPG that doesn't involve
>Your hometown getting attacked
>A family member being kidnapped
>You finding a mystical weapon
>You raiding a city
>you are raped in an alley and left to die
You are the chosen one and none of those things happen on your journey
One day you go to work as a blacksmith and then you work as a blacksmith
Speaking of work does anyone have a job in Melbourne, Australia that they could get me into
YOU'LL
NEVER
GUESS
WHAT
HAPPENED
You rape someone in an alley and leave them to die.
Your hometown is put under lockdown after you download a program to summon demons. I guess your hometown gets nuked later on, but then again so does everywhere else.
you just REALLY need to take a shit but there are no toilets left in town
You're the old guy trying to find the chosen one. The chosen one gets his ass kicked and the old guy has to step up again.
Your friend's hometown gets attacked
What about just a simple story about a guy who wants to explore, likes finding treasure, and wants power?
You went on a late night food run after a lot of drinks, and inevitably became wrapped up in a plot that could tear down the very fabric of society.
No one expects you to succeed in life. Prove them wrong. Or right. The resident Deity doesn't really give a fuck.
You find out that someone in your family is a murderer but they all mysteriously disappear one day, and it's up to you to find them all and bring them back home
Plot twist: You killed them years ago and the bad guy is trying to hunt you down for your crimes
You wake up one morning with the mood to go fuck shit up
Your hometown is kidnapped.
You're a NEET that doesnt want to do fuckall and your mom forces you to get a job.
Your hometown gets attacked by a giant flying beast that steals your sister and drops a mystical weapon that forces you to raid a city when you pick it up.
A local bully was nice to you and invited you to a party but then the party gets raided by the king's knights and you get involuntarily involved in a country wide relic smuggling ring that fucked up the wrong villian.
A dungeon was opened in town. Shit is dangerous. Clear the dungeon and be a hero. Money bitches and power await the foolish and the dead.
How many suits of armor have you made? I can't take on just any apprentice.
your mystical weapon raids your hometown and kidnaps your family
You're a totally average soldier who is training and is one of many to be sent out within the month for battle. Hellfire rains from above killing almost all everyone. You don't know what the fuck happened but some kids with belts all over them came by and check out the situation momentarily, but didn't really bother to help you.
You set out to see what the fuck is going on, and coincidentally are time and again either right behind or right in front of the real protagonist's JRPG party.
E.G. You help a town with a bandit problem, and in return they help open a cave route for you to get to your next destination (which ends up being just another cave the protagonist goes through without a second thought). Or you walk through forests with dozens of slaughtered ninjas and wolves, killed by the protag's party in their random encounters and left to rot.
One day, the castle of anonburg was enjoying life casually.
WHEN ALL OF A SUDDEN, ALIENS ATTACK.
At the mercy of the alien's superior technology, the fantasy kingdom turned to the mystic relic said to have been left behind by their God; The Sacred Blue.
The sacred blue granted the kingdom magic, and with their newfound power they ripped through the alien's defenses, and sent them packing
Now 100 years have passed since that fateful battle. The kingdom has grown with alien tech and magic, and everything seems to be peaceful...
You raid someones hometown and kidnap people with your magical weapon.
I don't think you had to do any of that shit in the original Dragon Quest.
Greater than or equal to a number in thousands of that of the month of September
Wind Waker, try again
Your hometown turns out to be the Mystical Weapon of prophecy... but it was kidnapped during a raid from an enemy city! Get your city back!
Your father is a bum and leaves you with a bunch of debt.
Your crush gets sucked into a time portal and you have to go rescue her.
A terrible warp is covering the world and you're part of the crackshot team that is going to venture forth into the hellscape.
You get kicked out of your village for liking half elves.
your only power is luck, and even that's debatable.
Not a JRPG
You wake up one morning to find that your hair is on fire, seemingly without explanation, and the fire never goes out.
You must search for powerful magic users and alchemists to devise a cure for your ailment.
You are part of a raiding army party that burns down a town and are considered a hero for doing it.
>You attack your own hometown
>A Family member kidnaps you
>You find a gun and everyone is using swords
>Become mayor of city
You're on your way home from work, and some asshole spills his coffee on your brand new suit. You punch his teeth in, and it turns out he's a member of the Yakuza, and they're coming after your ass. With only your fists and your dog, you're going to kick the ass of every slant-eyed fuck who comes your way.
>Schizophrenic
>Just try to live life without revealing how sick you are
>Rpg parts are when you create your own character, do your own choices and such, and fight off monsters that may or may not be there, becoming consumed if you should lose
Second one is chrono trigger
Your home country gets attacked and one of your business associates is kidnapped. You find a technological marvel of a weapon and decide to raid their country to kill the mastermind behind the attack
The United Nations assemble a team of the world's finest soldiers and scientists to investigate an expanding dimensional field in the south pole.
shit gets ugly fast
You're a guy who just love adventures. No more no less.
You live in a pseudo-fantasy world on the cusp of an industrial revolution. Through advents in communication magic and technology the world is more connected than ever, and the heroes of old have been replaced by "guilds" of adventurers who function like a cross between movie stars and professional athletes, who make spectacles and shows of their heroic exploits.
You are a country bumpkin who grew up admiring these guilds and wishing to join one, but lacking the clout to join any of them, as most have become very elitist affairs that won't take anyone who doesn't have money or some influential connections.
But when you save the life of a traveling elf merchant passing through your town from bandits, the somewhat shifty man offers you a deal: he is starting his own guild, and wants you to lead the adventurers he intends to recruit.
You then are whisked away from your humble life on the adventure of a lifetime, recruiting dozens of various JRPG character archetypes with a tweest to recruit and take on your adventures, trying to save the day in the most exciting way possible and getting the public to adore you for it. This would be reflected in the game's mechanics where you seek not just to defeat enemies but to do it in flashy ways, such as pulling off combos with party members, using exhilarating finishing moves or using environmental hazards to creatively wipe out your enemies. As you grow in renown you gain access to more dangerous dungeons, more important and influential questgivers, and of course better loot and gifts from your adoring public. But the established guilds don't take kindly to upstarts, and you'll have to compete head-to-head with the world's best if you intend to survive in the field for long.
Your mom sends you to the next town over to get some milk, but they don't have any.
You keep going from town to town to find someone who sells milk, then after you've traveled halfway across the earth and acquired a level 70 team of paladins, mages, knights, etc., you finally find a milk vendor.
You hop on your airship and bring it back home, but the milk spoils.
You're the freak kid raised in the basement until you're sold to the circus. Through intrigue, murder, and the careful gifting of items to build relationships, you work your way to the throne/advisory council that holds real power.
GoT meets Harvest Moon.
>SCAN AND OBTAIN YOUR FORMA
The game starts with you living army life in a medieval-esque setting. As it goes on it's uncovered that the protagonist is a member of royalty from a small kingdom that was destroyed in a massive power struggle between neighboring superpowers. Things quickly turn from bad to worse as another massive war breaks out and it presents him with a once in a lifetime opportunity - a shot at revenge against those that massacred his family, friends and split lands that are rightfully his between themselves. The catch is that the game should have a great number of endings that depend on how you act and they should include
>Maximum revenge, drive the known world to complete and utter chaos by fueling the flames of war and have everyone feel your pain as everything descends into anarchy, would involve betraying your party or using them as fodder
>Some revenge - take out the fellows responsible for your situation and reclaim your birthright, from there you can conquer the world if you've got the guts and power to do it
>Revenge but no reclamation
>Peacefully settle down with the party member waifu of your choosing
>Just keep on soldiering
>Act like a full retard flaunting that you're former royalty and get beaten to death by disgruntled soldiers
>yoe J-to-tha-izzust chill'n on a N-to-tha-izzeat tizzy when a neat idea comes ta you
>you look up gizzogle to git some neat text but gizzizzle is gone
>aww shit siznon
>your quest ta find gizoogle begins once again as you stiznumble upon crappy plugins
gizzogle just poofed off the face of the internet all of a sudden
Five years prior there was a brutal murder in your hometown. A man was found skinned and hung from a street light with his amrs missing. The killer was never found or was a reason for the killing.
Now years later, dozens of identical killings have suddenly cropped up and spread out around your hometown and neighboring towns.
Being a mercenary it doesn't bother you untill you receive word that one of your childhood friends have been identified as a victim.
Instead of your home town being attacked, your whole planet is attacked! You and the survivors leave on a big space ship and crash land on another planet. You must now survey and colonise your new home.
Nice try.
You're a mercenary hired to escort someone from one town to another.
>You join your countries Air Corps to make yourself something and enjoy the life in the military.
>Your country become an totaltarian empire withe plans to expand, genocide the inhabited of conquered land, settle your people on it while using the conquered people as slaves for obtaining resources.
>You become an officer in the Air Corps and enjoy the nice ride into a long war defending your country.
Easy.
We'll have the traditional "Game begins in a tavern, and things happen"
I don't know this September guy's work. Is he a blacksmith?
You just felt like sucking some dicks
One day a wizard comes to you saying he has been looking for the Chosen One.
It's not you, of course, but he says you have the ability to find them. Problems arise when you start seeing the mark of the Chosen One on everybody you meet. Heroes, villains, and nameless background characters can all become the chosen one with just a few words from you, but you only get to choose once.
Do you pick an early-game character you like or do you wait until the game gets harder before choosing? Perhaps you're hardcore and can try to clear the game without ever choosing anybody. No matter what, the choice is yours.
RPGMaker thing I was working on a decade ago was going to have the hero be recruited by his nation's military.
... Then arrive when the capital was being attacked.
Though the ultimate macguffin of the story was going to be a pair a magic rings.
You play as a prophesied prophet who will lead the people to salvation, but you have no idea and no guidance on how to do that.
Mash buttons until you figure out how to pray for people and avoid being martyred.
You are kidnapped.
>on a dark and stormy night in mid october, 2234 it happened.
>the south city, named Jewlisjokuba, was sieged.
>this meant war.
>soon, you were drafted into the Mokubushun- a geurella warfare task force who's sole purpose is to take back Jewlisjokuba.
>so, while the war is raging northward, you and your one friend from Moku- boot camp is helping you sight your Kinetic Rifle, sitting in the foremost reconnaissance base.
i could literally make hundreds of openings. it's not that difficult to stay away from just four Cliches.
>Hometown getting attacked
Easy.
>Family member kidnapped
Easy.
>Finding a mystical weapon
Doable, although it's always nice to throw in.
>You raiding a city
Easy enough.
>You are Bill
>You are a simple lad who just wants to see those around you happy
>However, your notice people in your local town are never happy, either angry, depressed, or some form of neutral with no joy in their life
>You decide on your sixteenth birthday, that you should not be here
>You set off with the clothes on your back and some food to find somewhere you can find happy people
>Your journey takes you over many lands in a myriad of directions, you meet a variety of people ranging from as dejected as your old townsfolk to as happy as can be
>You meet them all, keep some for a time before departing once more
>Finally, after forty years of travel, you return to your hometown to find nothing has changed
>Something snaps within you
>You go out and find a band of ruthless bandits and beat the everloving shit out of them
>And then you pillage and burn your hometown to the ground, a changed man
>Some say you had Downs syndrome, still do, but most of them have a knife in their throat now
And no, that was razing a town, not raiding a city.
You are blind, and get lost and stumble your way outside the village limits. Like some shitty comedy movie, the combat centers on contrived accidents that coincidentally work as attacks. Things such as accidentally stepping on a sleeping dog's tail and causing it to attack nearby monsters, shouting "HELLOOOO?" in a mountainous area to cause an avalanche that buries the other side of the field, ducking when a monster is about to throw a punch at you that causes it to hit one of its allies on accident, and so on. The hero doesn't even know he's on an adventure the whole time, and whenever he gets attacked, he just thinks he walked into a bramble patch or a wall or something.
it would take place in that city, it would be a huge city, and you would either be a spy or whatever, trying to take out gov't leaders and shit.
thats a cool idea
So he is both blind and stupid? Being blind doesn't deprive you of basic awareness, you know? The idea is good though, at least the attacks. Undertale did something similar with the pacifying monsters option.
You are the party healer, a cute trap boy. The entire thing is a sexually charged ecchi adventure that pokes fun at JRPG tropes while being filled with trap fanservice.
>You are God
>A group of heroes storm your realm in heaven and beat you up, cutting you down from your power and seemingly killing you
>In reality you escaped to Earth with but a fraction of your strength and your life
>While recouping in the mortal world, the heroes who defeated you have split your power among themselves and become corrupt monsters
>You must stop them, reclaim you power and your position as God, and make the world right once more.
I dont want to play an indian rpg
You are a noble born cadet in the military who believes in bringing justice to your lands. A long and grueling 50 year war has just ended but ex-mercs feel the need to rob nobles. It's up to you to stop them and their villainous deeds.
Lufia 2: rise of the sinistrals?
Sounds like Cthulhu Saves the World, but not quite.
He could be incredibly dumb, yeah. Maybe he'd have enough awareness to realize that
>there are monsters outside town
>I'm getting bitten by something
>this must be a monster and I must continue to find my way home!
but I kinda like the idea of him having literally no idea that anything's even amiss. Maybe he's an old senile blind guy.
I could also see him accidentally getting wrapped up in a big cliche JRPG plot without realizing it, and the player witnesses cutaway cutscenes to other folks in the game who discuss things that become relevant.
>"We must find the ancient sword of ultimate power, for it is the only tool that can save our village from its plight!"
>meanwhile, "Oh, what's this? Is this my walking cane that I dropped?"
you slowly realize you were in the spirit realm all along because your home town was already attacked and you died
What are some revenge-story JRPGs?
Being blind is no fun. I'd prefer if the MC is just old, near sighted and can't hear well. Then he goes through all those situations. In the end it's revealed this guy is actually the retired protag of the previous game. Which is why he survives bandits and monsters etc. while making a total comedy of them beating them in silly ways.
You are a young prince, the second son of King Whatshisname of Wherever. After years of war it seems like your homeland and this other kingdom next to it are finally going to achieve peace through mutual agreement. Your brother, who has been an active commander for a few years has now returned, covered in the glory of war, battles, and victory.
Since you will no longer be part of war in your lifetime, you won't share this glory and, foolishly, you decide to go on a journey to the northern lands in order to find and slay a legendary beast that has killed hundreds of men.
In the company of your noble friends you reach out for adventure, treasures and glory. However, since you are an unexperienced spoiled prince and the northern lands are brutal, things quickly go to shit and you must fight for your life to get back home. That's just the beggining.
>You are born under several omens that point towards you being the chosen one.
>But you have a twin brother, it real chosen one could be either of you.
>Since no one can tell, you are both set off to save the world.
>The truth is you know your twin is the chosen one and have been deliberately trying to hide it because you want to be the hero.
>You can, at any point, kill your brother to continue the journey alone.
This nigga gets it.
Cause they usually involve your hometown being attacked and/or your lover being kidnapped
Throw in some Cain and Abel symbolism and I'd be down.
>You are a chef that wants to eat everything.
>EVERYTHING
>You save the world purely as a side effect of you killing all the monsters so you can eat them.
What about the possibility of a negative chosen one? Not a chosen one who will be a savior, but kind of an Antichrist deal. The game begins with your exile as you desperately try to prove to your once-beloved townsfolk that you would never cause disaster to your people. In a self-fulfilling prophecy, the MC grows bitter from his exile and decides to give the people that betrayed him the very disaster that they were expecting out of him. That story would probably make happy.
>Kirby RPG
I'd buy it.
>Due to shenanigans, your mind is now trapped inside a slime's body
>You meet the hero's party when they try to kill you for easy EXP
>You realise these fuckers are strong but complete idiots, they'll never save the world unless you guide them on what to do
>You must use your slime powers to help the party save the world
An "irl" Military JRPG where you are a basic grunt training and preparing for deployment. It'll be like a dungeon crawler in those sections and a Persona-ish VN in the training/social sections.
Stealing this idea
>You live in a dinky little remote town with shit internet
>Your little brother tries to download RAM to make your janky PC faster
>Turns out he accidentally downloaded a virus containg Satan who begins cyberbullying people until they kill themselves
>End game goal is to cyberbully Satan so hard that he kills himself on stream
you are a farm boy from a small village. with the desire to see the world, you embark on an adventure with the few belongings you own. as you go along your journey, you will come across towns, cities and villages, each with new and fascinating things for the main character to learn and discover along with the various friends he makes along the way.
i just want to play an rpg about going on an adventure for the sake of adventure
First one is Recettear
Sounds like an SMT spinoff.
I actually wrote a pretty neat story for a game I was making in RPG maker. But after writing the story and planning out the world map, I realized I had no artistic ability and couldn't design aesthetically pleasing nor natural looking areas worth a damn. After redesigning the starting town like two dozen times and each revision looking like shit, I scrapped the whole project.
It's a shame because I think the story I had was pretty good. Basically the main character was a spellbreaker working for the emperor, in a society where magic had been outlawed due to atrocities committed by a powerful sorcerer a couple of decades ago. The local alchemist had created a bunch of soulless puppet children with intent to one day bind the soul of the aforementioned sorcerer to one of their empty vessel bodies. One of the puppets (who'd always had a creepy interest in the arcane growing up) realizes what he is and confronts the alchemist. Wanting the power he could potentially harness all to himself and not wanting to be used, he murders the alchemist, the other puppets, and the spellbreaker who originally defeated the evil sorcerer (whom he sees as a threat). This kicks off the plot.
So the hometown wasn't going to be attacked, exactly, but the legendary spellbreaker (who had become a depressed alcoholic) being murdered kicks up a fuss and you're sent to bring his murderer in.
The puppet eventually does absorb the evil sorcerer's soul, and standard spellbreaking techniques are not sufficient to nullify his magic. The main character goes down a pretty dark path, committing increasingly questionable atrocities with an "ends justify the means" outlook in order to gain the power necessary to stop the puppet. For example, you slay a benevolent dragon to use its blood to heighten your magic immunity. The ritual to seal away the sorcerer's soul requires the use of two innocent "lock and key" souls. He eventually turns into a depressed alcoholic as a result. Like pottery.
You reach the breaking point after a life of neetdom and go fucking Postal.
During a pleasure ride you are betrayed by your half-brother, stabbed and tossed overboard, left to die in a foreign land. Cue the qt exotic loli finding your carcass, bringing you to her village and nurturing you back to health(I love this device)
You go into the city, trying to find a job and live the dream in the big city. But the only job available involves hunting slimes...
A bit noir, but you are looking for «family member» and the only thing they left behind was a letter saying they got a cushy job at «obviously yakuza corp». But this corporation keeps a close lid on their secrets...
Evil PG13 Cult kidnaps YOU to sacrifice in their heretic ritual, but you are broken free by the blond bombshell ice queen bitch. Awakened to a new layer of reality, it is up to you to destroy this Evil Cult.
...
Sounds alright by me, the whole game you bully demons into offing themselves instead of recruiting them
Each one has different insecurities you need to exploit
>you're really bored and want to watch the world burn
You're a vampire. You do vampire stuff.
...
>the country you live in goes to war with the neighbouring country
>you are enlisted into the army
>story begins
You find out you have a terminal illness and therefore decide to leave your comfort zone and see the world before you die, throughout your journey you have all kinds of experiences, both good and bad, and in the end you die feeling fulfilled with no regrets.
>You return home after losing a civil war
>Winning side invades your town and rounds up all the war refugees
>The refugees are about to be executed when a Priest offers a deal
>Go on a journey to kill the dragon and your life is spared. Return without the dragon's head and your family will die.
>You are branded with the mark of the dragonslayer and exiled from your country until your quest is done.
everything is a dream
Fund it