Try to carry my shithead team to victory with Reinhardt

>Try to carry my shithead team to victory with Reinhardt
>Two enemies deliberately counterpick me with Junkrat and M1 spam because LOL NO AMMO
>Shield caves and I die eventually
>Because the rest of my team are invalids we lose the game

>One person can't carry a game because if they try they will get counterpicked

That one game basically disenchanted me from the game as a whole. Who the fuck thinks this is fun?

It's a team based game so it makes sense that you can't carry by yourself. But yeah it sucks that randoms suck in this.
Also I want them to add a mode where once you pick your hero it's locked in for the whole game

>it's another "muh team" overwatch crybaby thread

>pick Pharah
>guy counter picks with soldier76
>counter counter pick with Mccree and he spergs out

Don't blame the game for the fact that you were playing with pub shitters

>Team is stupid as fuck
>Pick a high mobility hero and harass the squishiest enemy
>They always, ALWAYS get mad

Gives me a chuckle when everything is lost. When my team forces me to pick a Tank / Support and don't secure a push I'll just switch.

I generally play rein, torb, Lucio or soldier depending on the team.

I really only ever have trouble with genji. Nigga is fast and usually deflects bullets when I have a gun. A good tracer is a pain too.

>When my team forces me to pick a Tank / Support and don't secure a push I'll just switch.
This. Might as well have some fun while losing

This, rank should be something like LOL Cham selection.

Team 1. Team 2
First. Second
Third. Fith
Forth. Sixth
Etc

This would allow for interesting picks and make people think really well who to play.

That would be awful 2 widowmakers locking in on offense or just any shit comp may as well be an auto lose. Being able to change hero is pretty important.

>people actually think a limited ammo system will do anything to stop spamming

Why are people this delusional?

If you're going to have a pick phase there should be bans too.

Make friends you autistic retard.

The game even gives you % exp bonus to make it clear and obvious that you're supposed to play with friends.

If you are losing because randoms suck, that is entirely your fault for not playing with a team.

>OW makes it so that people have to actually play together as a team by choosing classes that fit the situation and with the teammates in order to win
>people shit on it and say it isn't fun
>TF2 makes it so that people have to actually play together as a team by choosing classes that fit the situation and with the teammates in order to win
>people are perfectly okay with it

Overwatch is a shooter. Your ASSFAGGOTS shit is retarded has no place in it

>counter counter pick
fucking lol

>implying people can't carry alone in tf2 more so than ovw

You can carry in TF2. Also there are no "counter classes", except for maybe demo and soldier vs engie. Everything else is mechanical skill.

>Defense
>Dorado
>symmetra under last bridge
The tears are so great. It's so easy to counter too

This. The least effective thing you could do to reduce spam is give limited ammo.

so you were counterpicked and shut down, and you thought the right course of action was to keep using the same character, die, then get salty and post on Sup Forums? and you think you're doing a good job? looooooooooool, Sup Forumstards actually think like this!?

This. When the team is worthless just fuck off with Genji or something.

Holy shit you're saying a team based game has a dependence on teamwork
shit it's almost like if you exclusively solo queue you're playing the game wrong on a fundamental level, but I look forward to the replies insisting this isn't the case and it's fine if you're incapable of playing in a team/having anything resembling friends

>trying to have fun
>Mccree rolls in
>"ITS HIGHHHHHHH NOOOOOOON!!"
>get flash banged
>Fan the hammer does 10,000+ damage
>Rolls away

No, not even close.

In TF2, one good player can absolutely shit on a worse team. Good Scouts obliterate anything with a face, good snipers make offensive pushes extremely risky, good demos simply WIN THE GAME, even good Pyros fuck with teams.

It's not possible in Overwatch to carry five idiots against six relatively competent players because of team size and how ultimates work.
Players that die all the time don't get ult charges, and ults decide games. If your team only gets one ultimate to the enemy's, let's say, three ultimates, it's a no brainer who's going to win.

Ultimates snowball games out of control and exacerbate the badness of unskilled players. TF2 has nothing like that. Bad players who die irresponsibly don't make the enemy team stronger (generally) they just waste their time.

how can you defend counterpicking?

>"why can't one person carry the whole team in a team-based shooter?"

Played against a team of 6 McREEs yesterday. It was cancer. They lost because they were terrible, but fuck it was painful. Literally 6 retards rolling around fan hammering throwing pocket sand everywhere. Maybe they were just having fun with it but I think I need to go to the doctor now.

>solo carry
>reinhardt

Try to spot what your first mistake was.

They can, even at high MMR. You just have to not be a shitter.

What are the console versions like? My PC can't even play it absolute minimum

Because instead of taking tips from TF2 and making no hard counters (eg: you usually stand a chance depending of the situation 1v1 any class vs any class if you outplay your opponent, demo vs scout, scout vs engie w turret, pyro vs heavy, pyro vs soldier - one always has an advantage over the other but both outcomes are possible) Overwatch has copied MOBAs in this aspect and there are heroes who have no means of dealing with or escaping some other heroes 1v1.

> Buuhhh its a taem geammmmmmm

TF2 is a team game too, but it is not as frustrating in this aspect.

Pretty much right on the money there.

pikc pharah or junkrat and spam bombs from a high ledge. Mcrees only weakness is no vertical mobility.

There is your problem Reinhardt isn't a hard carrier Zarya is.

Its great how everyones bad honestly. Makes it so much better when i surprise people with a 30+ elimination game with genji.
>get potg with 2 or 3 medals
>no end match (you)s
What makes it worse is when a brain dead bastion or sub 5k heals lucio gets it.

Agree or disagree?

Rock here.

Scissors are shit, paper is OP.

This.

Also in TF2 there are no hard counters. A good demo can kill a bad scout easily. A great scout will shit on a good demo.

In Overwatch there are heroes that just get absolutely fucking hard-countered by other heroes regardless of skill.

That's what we did. They got smoked by a couple Pharahs. Shit even Mercy's pistol is better at range in my opinion. I've been surprised how many people I catch off guard with Mercy who thinks she's a squishy with absolutely no fangs.

It was just retarded when they did catch you off guard in the beginning. 6 people throwing stun grenades and fan hammering. Just a clusterfuck.

Generally agree but in Overwatch movement is slow as shit and aiming is also not that important because the huge ass hitboxes and the 20hz tickrate

The difference is that ow mechanics are so simple and the gunplay is so basic that theres very little nuance to the classes and very little high level play because its centered around abilities and q-management.

People act like being able to carry is a bad thing or that every other 6v6 or 5v5 fps isnt skill based. A carry stomping only indicates a greater skill requirement and threshold to the game which also allows for a greater margin of error thus making the game more dynamic.

Last night while being around level 20 we stomped lv70 to 90+ players just by counter picking and basic coordination. In OW levels hardly mean anything because the game is so rigidly based upon hard counters and team composition than movement and skill.

I agree which is why i play genji. Fuck all yall bitches im a cyborg ninja

>Every overwatch nerf poster

No way, I fought a team of five McRee's and a Torbjorn just and hour or two ago. They were defending on Volskaya Industries, and they almost won because the people i played with refused to counterpick.

>Start game as Genji
>Switch to Pharah as soon as i realize what's going on
>Friends are Reinhardt and Reaper
>They keep walking in the main entrance
>Get flash banged and fan-hammered every time
>Complain about "Fucking McRee's" with every death, but don't pick longer range characters
>Meanwhile me, another pharah, and a mercy fly around ganking McRee's who can't fight back effectively
>End up winning the game

It was pretty annoying but you can deal with a team that's all one character pretty effectively by just changing characters.

Yeah. It has the worst aspects of MOBAs

What is junkrat's counter?

>playing team based games without team

just kill yourself before you post

>Playing OW without a team

Fuck man i'm bored of it with one and i feel like i'm pretty damn solid at it. Playing alone is just pointless the final push/defend with a random team always ends in me dying and then we mystically lose once i'm dead.

Movement is only slow for certain characters. There's a lot more sudden mobility in this game than other fps.

The hitboxes are bigger than the models but aren't bigger than your average target in other fps.

20 tickrate is shit, FIX IT BLIZZ.

Pharah
Zarya
Winston for clearing mines/traps
Genji?

So much for teamplay I guess.

Agreed individual skill is also more fun and genuinely satisfying. Counter picking should never be the meta that controls a game and OW suffers heavily from it. Even in fighting games people win 7-3 MUs in tournaments alot of the time with raw elbow grease and belief in their characters.

But you'll have people who defend it and come from the MOBA audience people used to hard countering other people and think that meta is okay when its the meat of a game.

This guy just needs to stick to his arena shooters.

The fuck is your pc? An actual potato?

B A S E D
A A
S S
E E
D D

Genji's pretty bad against him. I'd say widowmaker and hanzo as well since he's made of paper and can't do shit beyond medium range.

This. Say someone is the reason why their team wins in a TDM game in UT98/2k4. That man carried because of the mass amount of individual skill the game is capable of and the mechanics of the game. Anyone can do it on his team and the other but he did it alone.

That man showed how much the others could learn about the game and shooters in general. In OW the most you really learn is flanking with your team and counter picking problems.

How does Junkrat counterpick Reinhardt?

Why does making a game that rewards good solo play automatically equate to FUCK TEAM PLAY?

Coordination is key for the highest level, but that doesn't mean that we should throw mechanical skill out the window.

People with friends.

Arena shooter fag here. It makes me mad when OW fags/reviews say its a arena shooter in any form. I have no real issue with the game specifically but don't flat out lie. It has almost no individual skill ceiling with most characters that isn't a inch high and the average movement speed/movement mechanics are fucking slower then Halo1-3.

OP is just that much of a shitter. If he got anyway close he could've fucked em up.

>duh I held rmb y didn't we win

Its hilarious seeing people on Sup Forums of all places argue about a games skillcap. This place is home to the shittiest players on the internet period. It boggles my mind how some of you can be as bad as you are but if overwatch doesnt have competitive potential then thats great because most of you faggots will ever have the skill to be considered competitive.
tl:dr get fucking good

This. Rocket league is a good example.

Individual skill is hugely important, teamplay is so as well.

hey bro

dude

hey

50 win rate is real. stop fretting over a casual console shooter.

By telling retards like yourself "That's how the game works"
If they counterpick you, then counterpick them.
>Waaaah! I don't get to play my favorite waifu now!
Fucking kill yourself

Yea it's not hard at all just annoying when the rest of your team doesn't get the message that when the opposing team over specializes they're easy pickings for a team that counters.

I played a team of 6 good genjis though and that was another story...

You got destroyed famalamiadingdong

Same is true for pretty much any shooter pre Gen 6 and even for alot of shooters past then. Gears 3 was insanely skill heavy but also required great team play for map control/skirmishes.

I don't get why so many people think low skill games with just team play are fun. They devolve into meta most of the time because team play is largely just yelling out HE HAS LOW LIFE/the location of someone/someones current status with their ult. Its just speaking and nothing else.

As you can see, my computer is a mighty warrior.

I didn't say OW was an arena shooter. I don't think it is. But I think there's a little more nuance to individual characters than you're giving credit.

I was in a 6 genji game last night. The other team tried counterpicking with monkey dick but it wasnt enough. I really hope they dont catch on and nerf genji

Disagree. He seems to have some misguided understanding of what this game is. It isn't one or the other, it's both. You counterpick them, then out-gun and out-maneuver them to take a victory.
Thinking it needs to be one or the other rings of butthurt retardation.

You guys sure complain alot about your 10/10 GOTY Blizzard shooter. Huh.

Junkrat excels at beating on Reins shield, and depending on where the Rein is, he can bounce grenades off things behind it to hurt Rein. All that is exacerbated if Junkrat airbag jumps over the Rein and forces him to switch direction.

A good Rein will either disengage and return to his team, or try to herd Junkrat somewhere he can be pinned or beaten to death. A bad Rein will just stand there like a fuckwit with his shield up like a passive little beta.

I was just playing rocket league. That game is still very spicy indeeeeed.

>reinhardt + bastion + mercy on payload
is this completely unbeatable in a pub?

You are beyond retarded , there are very few heroes that get absolutely countered by another. If you think skill isn't factored in OW you are either trolling or a shitter, Polly both.

>Play game with friends
>Usually get 4/5 gold medals every game and atleast 3 otherwise on att and def
>Win or lose i don't fret because i'm doing the best i can individually and as a team mate.
>Play UT back in the day
>Tense as fuck and a bad loss to someone genuinely better would hound my psyche for days.

No point fretting over a casual shooter where there isn't much more you can do as player. Although i have this one friend with such a fragile ego it pisses me off so fucking much. We will lose once to a good team and he will want to leave and regroup and search again. Fuck you the whole community is shit as a whole stop making us play shitters when i can atleast get a challenge against a good team in this casual fuck fest.

>Junkrat allahuackbars into the middle of them from out of Bastions view
>Team mops up

>▶

w

>a game made to appeal for MOBA shits has the same problems as any MOBA

Call my wife, John, I will not be there for dinner.

I forgot to mention another important aspect: map design. Overwatch attack and defense maps are 90% chokepoint. There's the odd hallway here and there, but they are still confined to the choke point itself and flanking is limited to designated routes which are easy to watch in addition to the main entrance. The only heroes that can flank worth a damn are the ones with high vertical mobility because most people aren't prepared to look up. Maps are designed for six people to hunker down and stay there and don't offer much in the way of creative flanks.

TF2 also has designated flanking routes, but there's such an abundance of ways you can get to most objectives that defending them all at once is damn near impossible even with good coordination. There is almost always an option to get to where you need to go, and if there isn't that's what you have uber for.

This is actually coming in a Weekly Brawl "soon."
>MOBA mode or something like that
>Unique Hero rule means you can't pick more than 1 hero per team
>You are locked into your role once the countdown timer for hero picking ends or if you wait longer, when you select one

>About to make a big play
>Possibly turn the game around
>"LETS DROP DA BEAT"

Just fucking kill me

either junkrat spam or get a hanzo ult and hope your team is competent enough to capitalize

>TF2
>no counter classes

Vanilla TF2 is like the most rock paper scissors game ever.

Pyro > Spy/Soldier
Spy > Sniper/Engie/Heavy
Sniper > Heavy
Demo > Engie
Scout > Sniper
Soldier > Engie
Heavy > Pyro
Engie > Scout
Medic > Cancer

You do realize the game favors attacking teams in higher levels of play right?
Your argument about chokepoints is meaningless in the face of reality.

I hope they remove mid-match switching in competitive mode.

Hard counters aren't absolute. You might have a tougher time as some characters against certain other characters but if you're genuinely a better player you'll generally win.

If you're a bastion facing a genji you don't just blindly shoot him like a dumbass.

If you're a reinhardt facing a mcree don't go swinging in like a retard and let him pocket sand you

If you're a mei facing a pharah, you can outsnipe her with icicles and tactical wall usage.

If you're a pharah facing a widowmaker then don't lazily float about or use JUSTICE in full fucking view.

Basically stop being shit.

I did this the other day. There's a reason Lucio's Ult has the longer charge time in the game, cause it all but shuts down most major pushes/ult usages unless it's like Pharah getting her whole Ult off.

The problem is MOBAs were born with these problems from the start of their genre. Shooters were not. So people who played older shooters hell even somewhat newer ones are coming to terms with these problems.

Or you know just go play a fucking better shooter. OW is normie tier shit that is even more casual then COD honestly. Hell BO3 actually added movement mechanics that make alittle less of a casual fest. OW from its basic mechanics/huge hitboxes/tick rate/ults its so obvious it was designed so casuals could atleast feel decent at it.

Holy fuck the fact you don't even have a KD but Elm/Deaths tells you they want people who barely do shit to feel accomplished for getting 1/10th of a kill. Itd be hilarious to see the average OW players Solo kills in a game.

why is reaper so fun

Going from dirty bomb to OW its amaxing how bad the maps are in OW. Theres little point in defending anywhere but obj points, the game just stops because of how little flanking there is. Its like all they know how to do is make open areas and choke points.

>Who the fuck thinks this is fun?

People who are terrible at FPS games.

>Soldier
>Countered by Pyro

What? I mean he can blind you but a few rockets and especially a crit and the fucker is dead in a second. Plus you can see him coming and you have range. I agree with pretty much everything you said but not that. I don't feel like the soldier has any distinct real counter.

Because he's Edge for the sake of Edge and has godlike close-range and can circle back to pick off the Healer and anyone backing for health.

I like the concept of a hero locking mode, but # makes a good point about having two Widows locked on your team. Maybe having a system where you can change your hero once you reach a checkpoint on a Payload map, loss of a point or capture of a point in KotH or the Capture maps. Helps play into the whole trope of changing heroes for the appropriate location or scenario.

>That
>Fire off rockets
>Right click and you get several Rockets to the face
>Not a counter