There was a thread last night about double jumps vs wall jumps, but let's broaden it up a little:

There was a thread last night about double jumps vs wall jumps, but let's broaden it up a little:

What's the best movement mechanic in a game?

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Tribes skiing and TF2 rocket jumping are the kings

I really like games that let you blink. It just feels so satisfying, too bad not many games do it.

Like a dodge roll for magic users

diving in FPS/TPS

shoutouts to The Specialists

wavedashing and ledgecanceling in Melee.

youtube.com/watch?v=pixf8d_Od7M

My favorite three in no particular order, more isolated since the three all sort of belong to different kinds of games.

1. Dash Jump + Double jump + Air dash + Wall/Ceiling climbing all together (Megaman X, Strider)

2. Grapple hooks with environment physics (Umihara Kawase)

3. Wall running / environment sliding to build up speed, combined with air control to guide yourself to the next slope/wall to maintain speed (Tribes, Titanfall)

Teleport

When some kind of movement ability can cancel an attack ability, and vice versa. You can become an unstoppable tornado of damage.

Strafe jumping. I tried playing Clustertruck and I couldn't get into it at all because it didn't have that Quake goodness.

I love surfing.

explosive jumping and air strafing

Dishonored. Really loved the way you can move around dat blink

Short term flying like in Cave Story.

just cause 2's infinite parachutes + grappling hook. it seems so ridiculous, but after trying it out you realize how fun of a way to get around it is.

Spider-Man 2 Web Swinging

Airstrafing and bunnyhops.

Shit's incredibly fun.

underage detected

Bunny hopping, surface gliding and weapon boosting.

Ehh, I found it to be quite tedious when scaling straight vertical walls, especially because of the limited camera movement.

JC3 does it better but at that point you basically have flying hacks turned on.

Explosive jumping.

Especially if you can build momentum with it.

RIP

Moving in Worms is the one of the worst feeling mechanics in video games.

Advanced warfare and black ops 3 have very fun movement.

I also love Genji in overwatch with the double jump and wall climbing with the dash move.

Umihara's fishing hook is the absolute best. There's a huge skill gap between people who can barely get by a stage and professionals who can fling themselves all over to reach the secret entrances.

Surfing and wavedashing (and melee in general) are the most satisfying

...

Anime fighters and the air dash.
Bloodborne's sidestepping around targets.
Saint Row 4's superpowers.
Movement in literally any bullet hell/danmaku game.
Wall running in first person.

I fucking loved the movement in ORI

Also D44M.

that's because you haven't mastered the ninja rope.

Ground Pounds
Especially if it builds up speed the further you fall and causes a huge impact if you do it from a preposterous height.

>agility 2 + that one bone charm that makes you faster
So good

PLaying BLops 3 after playing nu-doom pissed me off

>The jump sucks
>aiming sucks
>shooting sucked

Really every single thing in that game feels "forced" and stiff
Doom really does feel so amazingly fluid

using the bug in morrowind to boost your speed so high that you get huge airtime just from running up a slope.

Bashing in Ori and the Blind Forest
youtube.com/watch?v=rJNyn6y3fec

HEY!

I agree...too bad i beat the game in like 40 min.
And thats collecting everything.. i couldnt fucking believe it

MMX1-3's Dash
MMX5-6's Dash Jump, w/hyperdash part

Aw yiss. I would be so phenomenally happy to get another game with bash

It used to be faster, but the new system gives you a lot more control over where you're going.

And aim gliding's cool shit.

>implying Sup Forums knows the conc
EXCUSE ME, IM IN NEED OF MEDICAL ATTENTION

This. I'd play the game just for that.

Whatever jumping a lot in Painkiller is called

Dash jumping games that also have air dashes and glides.

Don't even pretend it's the same.

What are some games that let me jump really fucking high?

It's different and slower, but more controllable.
Read, MR21 Draco-fuck.

I think its called jumping a lot in Painkiller

I'm making a horror metroidvania and I've been trying to decide whether or not to include double jumping. I mean, its totally bullshit and can take you out of the experience but on the other hand its fun. What do you guys think? And any other essential movements you'd want? Game is pic related.

Bunny hopping, though it's not as useful in Painkiller as it is in other things. It's only very slightly faster.
One of the funnest forms of movement ever devised.

agreed
why haven't more games implemented this

I'm not for or against double jumping, but the longer you hold out on giving the player double jump, the more the player will be relieved to FINALLY get it.

Just something to consider.

Let players jump off the heads of enemies ala mario or something, i donno.

Double jumping may be fun, but if it takes out of the experience... eh.

Did you consider Wall Climbing as an alternative? If done properly, I could see it working in a fun-ish way.

Saint's Row IV

>its totally bullshit and can take you out of the experience
>video game

>Broken stunlocks
>fun
lol

Q3A Bunnyhopping

Nigger do you even double dodge jump

Platform Masters

Running and jumping felt really good in Xenoblade X.

I really liked the general feel of SM64 and Sunshine

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Janky as fuck, but this is all about shootdiving. I think it's really fun.

I don't. can't stand having to build up momentum. I get that's the focus of them, but to me it just screams lazy design.

>best movement mechanic in a game?
building up momentum with guns in Liero
also gets you killed

>Level design that incorporates building and keeping momentum
>>>>>>Lazy
What the shit is this meme

unpatched sonic boom

Lazy design is making characters that feel like mouse cursors or debug cameras.

What the actual fuck is wrong with you.

He's attributing HIS laziness to the game requiring him to put in some effort. The game is being "lazy" if it isn't doing it for him.

EYE

>lazy design
Do you want to try to defend this statement?

>Prototype's movement
>Alice's dash from Madness Returns
>Spiderman's web-jumping

These are pretty good